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effective immediately.

Thanks a lot.


I have some of the large salamander minis...
Salamander Firetail
Noble Salamander

And want to turn them into Koprus. In the minimum, I'd spray paint them green (ideas for exact colors/brands?). What else would other suggest to make convincing Koprus?


At the end of the last session (Sat), we left the PCs all wrecked on the IoD. More specifically, beached and the storm continues. It's not morning yet. I fear what metagaming will occur before daybreak, even though all the PCs should be exhausted.

The PCs have 3 ships (yes any pirates attacking them ended up taken over) + the Blue Nixie. Dang druids and their woodworking skills! But ALL hit masher reef and all needed to be beached.

The Nixie did get separated and arrived about a day ahead of them and wrecked on the beach only about 2 miles away. I KNOW my players will fix up their boats and not walk the IoD, so I'm thinking of progressing ala Belessa's Journal campaign did. I'd have gargoyles kidnap some NPCs from Lavinia's ship, but besides Lavinia herself there are no strong ties to encourage the PCs to go rescue them. Since they'll need to rescue Lavinia later, I didn't want to repeat this.

My thought right now was to have the Nixie's pilot and navigator and perhaps some of Lavinia's personal loot stolen? The loot seems the strongest tie, because if all the ships stay together I can see the PCs not worrying about a lost captain and navigator.

It also seems now that pretty much all the NPCs are alive. I almost got Avner killed when he shot the albatross, but instead ended up in Lavinia's brig in order to save his life. Perhaps I'll have him kidnapped as well.

Anyone have any other ideas to encourage the PCs to chase the gargoyles (and the plot)?

Thanks


Basic rules for animate states 2x, but with desecrate it says 4x. Does that mean you can control all 4X? It sounds like it from the spell description:
"you can control only 4 HD worth of undead creatures per caster level"

And how many HD of an undead in a single creature can a cleric control, isn't there an upper limit for this? so an eight level cleric can control a 32HD zombie?, for example?


If you have two clerics who can control undead, the rules say something about an opposed charisma check to control them.

If one of the clerics created the undead, does she have any type of advantage for currently being in control of the undead?

How often can the clerics attempt to gain control over each other's undead, every round?

This whole mechanic seems a bit odd to me, a creator of undead is always at risk of his undead being taken from him.

Has anyone had this happen in game? How did it work out? Am I misunderstanding something here?

Thanks in advance,


If the PCs are sailing on a boat; 3 have the necessary skills (knowledge geography) and professions sailor, can each of them make separate navigation checks, compare them against each other, then if they don't agree, re-do the skill check until they all agree? So they can almost never get lost!

I say that is BS, but is it by-the-book rules?


Paizo needs someone to create real minis for all the critters they are creating. Who agrees?


Did any of you all print out the pics of the NPCs and hold them up while talking in that character? I was thinking it might be a good idea for SWW as there are so many NPCs involved. I do need to find a bunch more for other NPCs that I have created for the crew.


I'd like some advice, my PCs are getting mercenary about helping Lavinia with this trip. They want her to pay them for all the passengers, and cargo. This doesn't sound too unreasonable. What would be some good prices? Colonists I don't think would have lots of money, they'd be looking to start a new life.
Should I then burden them with the cost of hiring a crew? The one PC who is playing captain doesn't want anything from Lavinia, so I imagine will want to hire and pay his own crew entirely.

Also, the cargo capacity from the SWW I think may not line up with the info in StormWrack. Where did the info (tonnage, etc) for this come from?

Thanks,


Great for a sea battle, warmage captain? I don't know how to optimize Warmages.


I could find no description for this, either in BG or in the demonomicon of Dagon in Dragon. Any ideas? My guess was a fishy toothy maw surrounded by tentacles.


1 person marked this as a favorite.

My pcs look like they won't make it to 5th level after BG, as they are still 3rd level while sailing home to Vanderboren manor. Any ideas on adventures to bridge the gap? I may go with something inspired by the regional map, though the stuff for the rust and fire dungeon is much too high ECL. I also don't want to use war of the wielded.

Or is it better to keep them lower level and beef up the shrine of Tomoachan. I intended to beef that up a bit more like the original module anyway.

Ideas?


My PCs never like to come up with names for their group, so I made up one for them. It was tongue in cheek, for a bit of fun. I had people start calling them:

Lavinia's Aggressive Reconnaissance Patrol

None of us are into LARPing at all, so we all have a bit of a nervous embarrassed laugh at this.

Did/does your group have an interesting name? Or did they not have one at all?


I've been using the channel energy in my STAP game and boy is it powerful. I'm almost regretting the power of this.

One question, for the Feats for Turn Elemental and Turn Outsider, does Spell Resistance apply?


One of the ship name placks in the caves is "T_M_AUT", is this a reference I should know about?

Just curious,


If so, what are the prices? Or do you simply look to BoVD or BoED for slavery rules?


I wanted to get a few more mini's, the dungeon delves singles that I JUST read will be available at the end of the week. Can you hold shipping on this order until I can put an order in for a few more mini's?

Thanks,


I'm thinking of trying sanity rules in my Savage Tide campaign.

Sanity Rules

Has anyone else considered this or used this? What are your thoughts?


I have a PC who I think is trying to skirt the fact that he has a lower int than wisdom.

For example, as ships navigator, you are supposed to use knowledge(geography) to see if you keep the ship on course. The pc is trying to use "profession(navigator)" because he has a high wisdom.

Should I cry foul. or accept what to me seems to be a way to metagame around the proper rules.

Ideas/suggestions?

Thanks,


My order (1172300) shipped on Monday, I didn't get an email, and I don't see any tracking info in the order. How do I go about tracking this shipment?

Thanks,


Is there a general guideline on how wizards can get the highest save DCs and spell penetration? Of course, the highest stat mod you can get, along with spell focus and greater spell focus, and spell penetration and greater spell pene...

What else is there to max these?


I've run two sessions and the dice gods have totally been with the GM. I can't tell you how many 20's I've rolled, at least 6 a session. I double-20ed once (which in my original D&D basic edition game was instant death) and crit'ed many times.

If the PCs didn't have the extra pathfinder HP (I'm using racial bonus HPs) at least half of the party would be dead.

The players are enjoying the additional survivability.


(obviously not minions). One of my beefs with 4E is that monsters have way too many HPs, causing most combats to last way too long. What are the balancing, game implications of this, and by what value do you reduce? 1/2? 3/4?


My rules lawyer seems to think that if there is an ally threatening an enemy and you are "threatening" with a ranged weapon in a flanking position within 30', you get sneak attack.

I said that you do not threaten with missile weapons and sneak attack is solely due to denying an opponent it's dex bonus to AC, via hiding/concealment.

So, in order to sneak attack, a rogue with a missile weapon needs to be within 30' and move to a position or cover/concealment, then hide then move out again where they have a shot. Opposed spot vs. hide to see if you will get your sneak attack. The only caveat is that you can only move half speed or you take -5 to your hide check.

Is there something more official than this, other opinions, etc??

Thanks,


It was sent 4/16 USPS priority mail. The previous two installments of LoF arrived in about 5 days, this one never arrived at all.

Can you include this missing installment (LoF #3)with the forth installment that is about to be mailed soon?

Thanks


Can anyone tell me what or where the guidelines are for what magic items are appropriate for what level of character?

For example, at what level is it appropriate to get +2 (total enhancement bonus, including properties) weapons? +3?

How about for armor?

+2 stat item boosts?

+4 stat boosts?

Thanks in advance


Both from the "In the Shadow of Pale Mountain" article.

It mentions some monsters, such as the ziz and pheonix, that are in the
"Testament—Roleplaying in the Biblical Era" supplement. Anyone have this? I know the PDF is on sale on this site, and it sounds intriguing.

Also, the excellent, atmospheric illustration on page 54, what does this represent?


So I get the email that #21 "shipped 04/16/09 via USPS Priority Mail (estimated 2 to 5 business days in transit)".

Here it is, 4/28 and no #21. Why does mail from paizo always seem extra-slow??

USPS, you suck.


did any PC assume the mantle of...

Spoiler:
Prince of Demons? If so, what happened next? What kinds of fun can you expect with Iggwilv. I can see all my PCs wanting divinity at the end of the adventure-path. Does the Prince of Demons have any divine ranks?


One of my PCs in this campaign (only one session under our belts), is playing an unaligned (neutral) rather seedy favored soul of Boccob. He has a small shrine to Boccob in the Azure Cathedral where he performs minor healing magics to sailors off the boats and such. He is not above pickpocketing the incapacitated, as he has ranks in sleight of hand. He uses the club as his weapon.

I'm fine with all of this, but my problem is that he has stated that he doesn't truely serve Boccob, that it's only lip service. I don't like this at all, as how can you be a favored soul and not worship the God? I am thinking of having him have a vision(s). Then again, this is Boccob, "the uncaring", so maybe it's not so far fetched.

Ideas:
Boccob says "why have you forsaken me?", and won't allow him to advance in this class OR takes away the spell at the most inopportune moment. In this scenario he is a chosen of Boccob who has fallen and must atone.

Olidammara and Zagyg both appear to ask for his worship of them. The character most matches Zagyg, as he doesn't drink wine and uses the club as his weapon. But the character like the trickery aspect a lot.

Optionally or additionally, as Parrot island is next up, have the Huecuva's holy symbol be of whichever deity I prefer, and potentially have some kind of omen before-hand like "serve the deity faithfully who next shows you a sign".

Again, I just don't like divine casters (who are not Ur Priests) who do not worship deities, as this encourages my powergaming players to cherry pick domains and not roleplay at all.

Specific advice and suggestions solicited!


One of my PCs is a Favored Soul of Boccob. But he's been stating that he's only paying lip service to him. I find this to be a cop out and unrealistic. Would a deity allow you to be powered up by their divine energy and yet be insincere?

I say NO. Am I being unfair? Should this character be an Ur-priest or something else? I find that obtaining divine magic without worshipping and being faithful to a god (or gods) to be a cop out.

Educate me. Am I being unreasonable here?


I just started DMing the campaign this Saturday. Already all the players were saying that it was much more fun than are previous short 4E campaign playing Keep on the Shadowfell. Personally I feel it's mainly a difference in the quality of the adventure and story, not the game edition.

BTW, the PCs LOVED the vault and were masterful in reasoning it out once they got inside the vault. It was fun to watch.

Anyway, my players are 2 swashbucklers, 1 psion, and a favored soul. I am concerned about their ability to do damage. I am glad that there is a divine and an "arcane caster" (psion), but the swashbucklers seem pretty weak. My players are very adept at power-gaming, but I'm still concerned that they are weak dealing damage. Should I be concerned?


Was there ever any information posted/printed for characters who wanted to worship Olman deities? What I'd like to see is names, alignments, portfolios, domains, and a brief description and summary about the god.

Thanks in advance,


Anyone know a good online source for a cheap hardcopy of StormWrack??

Thanks,


I remember them in Shackled City, Age of Worms(??),Savage Tide, and now Legacy of Fire. I might even have overlooked some.

And how does one pronounce this word... "Huecuva"???


I haven't seen this but would love it.


1) Is there going to be a regional map so that we can see where in Golarion we are?

2)I haven't caught any mention of the incliment climate, are there such conditions here? Survival/endurance checks, penalties for wearing armor, etc

I'm still trying to home in on the exact vibe that the adventure is going for.


We all know that Detect Evil kind of breaks the game when searching for a villain, hiring mercenaries, etc. In doubt? Just cast detect evil and you'll know if that mercenary fighter is evil without having to role-play at all. (I realize the high level villains can all have objects to block this, but that's only high level baddies)

What I am thinking of doing for my 3.X game (Savage Tide) is to have Detect alignment type spells not work on characters/NPCs. Have it work for spell effects, magic items, etc, but not a person. I realize this is potentially sticky, as what monsters would then detect as evil or good? Only ones that were magic and not natural in origin?

What are the consequences that you can see for this houserule, good or bad?

Thanks in advance.

Sczarni

cthulhudarren wrote:
Thanks for the Spinal Tap reference! That's required viewing for anyone who's ever been in a band. Priceless

it should be a 41.... a dice going from 21 to 41


I just re-subscribed a few days ago, and #19 just shipped (yesterday). But in my subscriptions it says that #21 is my next issue. What gives?

It looks like y'all could have combines #19 and #20 in one shipment, but from what your website says it didn't. When I subscribed it said that #19 would be my first issue, which is what I wanted.

Please help!


I've seen the threads on minis but I still need some advice.

What is/has everyone used for Koprus? They're large, are they not? I know some folks switched them to Kou-Toa, but I'm keeping them Korpus (Though I am giving them move speed of 15 or 20).

How about for Julajimus?
Skinwalkers?
Wastriliths?
Deinosuchus?
Skulvyns?
Dinosaurs in general? Are you buying toys and trying to get them to size to what we need?

Thanks


Are prices the same as the PHB? What about for other things like buying a home,store, etc???

What about the environs of Sasserin and the Ameido jungle. What is the real fauna makeup of the jungle? I thought dinosaurs were rare here but common of the Isle of Dread? Am I mistakin? I even looked at encounter charts from SCAP and they had megaraptors and T-rex in the jungle. I thought those were more monsters of the isle of dread. If you have all the dinosaurs in the Ameido jungle, the Isle of Dread isn't as special.

Advice/Thoughts/ideas?

Thanks,
Thooly


We need an economical, Golarion friendly version of campaign coins. They don't even need to be metal. They do need to be cheaper than real money. That's the killer right there. It has to be cheaper than using real money.

We just need copper, silver, gold, plat. But we need them in many demoniations (1,5,10,25,50,100,250,500,1000) and quantities such that it'd be enough for 4 players and a DM.

Come on Paizo, you can dooo eeet!

P.S. Gems would be sweet too!


I had dropped my subscription after RotRL, but the temptation is just too great.It's totally impractical; I doubt I could run it until years from now as I still have ST and RotRL to run. But I can't resist great adventures, even if it's just reading for fun.

A total sucker,
Thooly


I'm contemplating using some sort of props for coins in my upcoming D&D campaign, and I am wondering if any of y'all have any experience with this. I've looked at the Campaign Coins and the comments and these are 1) pricey and 2) you'd need multiples.

Having say 4 players, it's sounds like I'd need 3-4 sets of these to make this work. That's a lot of cash. I've searched for plastic coins and though I've found both gold and silver colored plastic, they are all one size and hence wouldn't work well for demoninations (5,25,50, 100 etc).

I'm contemplating going to the hardware store and buying a bunch of washers and krylon. That way I could have different sizes for each demonination and colors for type.

Any help, ideas or thoughts are appreciated.


I must admit to really enjoying the short articles in the PAthfinder books. This is the kind of adventure I'd like to see novelised, not every story has to be an epic to save the whole d7mned world. Those plotlines annoy me, actually, with their usual presumptuousness and grandiose pomposity.

High adventure, mystery, survival and discovery are the goods, methinks. Eando has the right stuff for good fiction, and he's not a boring muscle-bound invincible hero who can best everyone and everything in combat.

Therefor I endorse such an endeavor and would gladly purchase such a book from the hand of the current author(s), Mr McArtor (and Mr Sutter?). I thoroughly enjoy the writing style of McArtor, kudos to him.

So lets see this done, Paizo.

sincerely,
Mr Pushy


I had changed my shipping method to priority mail because I don't want to go thru another "waiting forever for #2 to arrive and it never did" and I got the email for the new issue going out and it's with regular USPS, I do not want that! I changed to priority mail so please send it this way. My MIA #2 is also coming with #4, but I want the whole thing sent priority mail. Please make it happen.

sincerely,
Paizo customer.

P.S. I also replied via email but have gotten no response.


I am still awaiting a response from an email sent on Nov 8th regarding Pathfinder #2 has not shown up. What's going on? I'm getting quite worried, especially since waiting all that alotted time before sending inquiries regarding missing issue #2.

-Darren


From reading the tantalizing bits about specific volumes of the journal (ex: volume 2 Durven Gest catalogues 31 siege castles outside Absalom) in the first issue of this adventure path, I was kind of hoping that the content of the articles would be from these volumes.

Any chance of this happening?


<just looked at all the yummy new products that are not part of the adventure paths proper>

Please 'publish' the monster submission guidelines, already!

love,
Thooly

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