Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
Dustin Knight Developer |
NightTrace |
I mean, I don't think there's a need to jump through those kinds of hoops. Anytime we see new players show up to a Lodge we don't question why we haven't seen them before :)
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
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Or, we could just suspend our disbelief and get on with it. Could well be our PFS1 characters are still kicking around, just not right for the new assignments.
Scarab Sages are now doing other things. Sovereign Court spend more and more of their time in the Taldan Senate instead of actively adventuring. Seekers do what Seekers do.
It's just one of those coincidental moments when a lot of people in a company are moving on in their careers and there's suddenly a lot of vacancies...
CrystalSeas |
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We may also be looking at a time skip in the setting proper (which would accompany a new Inner Sea World Guide/Campaign Setting Book).
No, staff have said that the first adventures in PF2 will occur in 4719.
They specifically said there isn't going to be any kind of strangeness in the timeline.
Just as we didn't do any world-sweeping changes when we shifted from 3.5 to Pathfinder 10 years ago, we won't be doing any when we switch from 1st edition to 2nd edition. We will be advancing the world's timeline up to 4719 AR, and will be setting the events of the 1st edition adventure paths and their resolutions into the timeline (just as we did the same for the 3.5 adventure paths when we did the Inner Sea World Guide for Pathfinder), and that means that there will be some changes between the setting—but those changes will be the natural results of over a decade's of adventure paths, not sudden changes out of the blue.
bdk86 |
bdk86 wrote:We may also be looking at a time skip in the setting proper (which would accompany a new Inner Sea World Guide/Campaign Setting Book).No, staff have said that the first adventures in PF2 will occur in 4719.
They specifically said there isn't going to be any kind of strangeness in the timeline.
James Jacobs wrote:Just as we didn't do any world-sweeping changes when we shifted from 3.5 to Pathfinder 10 years ago, we won't be doing any when we switch from 1st edition to 2nd edition. We will be advancing the world's timeline up to 4719 AR, and will be setting the events of the 1st edition adventure paths and their resolutions into the timeline (just as we did the same for the 3.5 adventure paths when we did the Inner Sea World Guide for Pathfinder), and that means that there will be some changes between the setting—but those changes will be the natural results of over a decade's of adventure paths, not sudden changes out of the blue.
Good to know!
UndeadMitch |
bdk86 wrote:We may also be looking at a time skip in the setting proper (which would accompany a new Inner Sea World Guide/Campaign Setting Book).No, staff have said that the first adventures in PF2 will occur in 4719.
They specifically said there isn't going to be any kind of strangeness in the timeline.
James Jacobs wrote:Just as we didn't do any world-sweeping changes when we shifted from 3.5 to Pathfinder 10 years ago, we won't be doing any when we switch from 1st edition to 2nd edition. We will be advancing the world's timeline up to 4719 AR, and will be setting the events of the 1st edition adventure paths and their resolutions into the timeline (just as we did the same for the 3.5 adventure paths when we did the Inner Sea World Guide for Pathfinder), and that means that there will be some changes between the setting—but those changes will be the natural results of over a decade's of adventure paths, not sudden changes out of the blue.
That’s actually pretty exciting to hear. I’m curious to see how they decide to put the past 10 years of AP’s into the timeline.
Serisan |
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We did some of it in the Adventurer's Guide, to a certain amount of controversy. Personally, I'm hoping that the flash-forward will afford me the opportunity to revisit the Scarlet Rose or the new Council of Thieves. ^_^
I think a lot of the controversy around that stemmed from groups going through backlogged content, much like Mona's preview of Starfinder in MN where he mentioned Casandalee as part of Triune and at least 3 people said that it was spoiling upcoming sessions of an AP they were currently running/playing. Personally, I really look forward to in-world developments, especially as they canonize the events of APs.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
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The scoured bars incident. Every bar on absolom spontaneously combusted, taking with it 80% of pathfinders..
Probably caused by Pathfinders too, a stray fireball hitting some cases of ridiculously strong dwarven liquor.
The key question: did it start in the Wounded Wisp or the Pig's Paunch?
pauljathome |
Decervite dismantle the Pathfinder society and sell off it's assets. A new secret donor steps in and wants to start a new organization along the same lines.
Or 2nd edition skips ahead in time a few decades.
If they do that the secret donor had better NOT be Torch. Paizo seems to love having Torch betray everybody but then for "reasons" they ram him down our throats again as an ally that, because of "reasons", we're supposed to trust again.
If the Society was even vaguely reasonable they'd have killed him dead by now. Soul Bind level of dead. Heck, I've got characters who would happily spend the money for the GM.
Torch seems to be that character that the writers have fallen in love with that everybody else hates. Not in the "love to hate" way but in the "I loathe Wesley Crusher" way.
Serisan |
roysier wrote:Decervite dismantle the Pathfinder society and sell off it's assets. A new secret donor steps in and wants to start a new organization along the same lines.
Or 2nd edition skips ahead in time a few decades.
If they do that the secret donor had better NOT be Torch. Paizo seems to love having Torch betray everybody but then for "reasons" they ram him down our throats again as an ally that, because of "reasons", we're supposed to trust again.
If the Society was even vaguely reasonable they'd have killed him dead by now. Soul Bind level of dead. Heck, I've got characters who would happily spend the money for the GM.
Torch seems to be that character that the writers have fallen in love with that everybody else hates. Not in the "love to hate" way but in the "I loathe Wesley Crusher" way.
The Decemvirate have much more concerning methods of containment than a simple Soul Bind at their disposal.
pauljathome |
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The Decemvirate have much more concerning methods of containment than a simple Soul Bind at their disposal.
Kinda depends on the story. For the most part we're TOLD that they're incredibly competent but SHOWN that they're a bunch of complete morons. Only complete idiots would have let Torch get away with what he has. And the idiocy required to allow the story of Eyes of the Ten to unfold as it did is of an epic level.
Compare and contrast how difficult it is to get into Aspis HQ as opposed to Pathfinder HQ :-)
Serisan |
Serisan wrote:
The Decemvirate have much more concerning methods of containment than a simple Soul Bind at their disposal.
Kinda depends on the story. For the most part we're TOLD that they're incredibly competent but SHOWN that they're a bunch of complete morons. Only complete idiots would have let Torch get away with what he has. And the idiocy required to allow the story of Eyes of the Ten to unfold as it did is of an epic level.
Compare and contrast how difficult it is to get into Aspis HQ as opposed to Pathfinder HQ :-)
I can't disagree with that, but there's no denying that they have a TON of magical artifacts at their disposal and a "hold my beer" mentality for using them.
bdk86 |
Paul Jackson wrote:I can't disagree with that, but there's no denying that they have a TON of magical artifacts at their disposal and a "hold my beer" mentality for using them.Serisan wrote:
The Decemvirate have much more concerning methods of containment than a simple Soul Bind at their disposal.
Kinda depends on the story. For the most part we're TOLD that they're incredibly competent but SHOWN that they're a bunch of complete morons. Only complete idiots would have let Torch get away with what he has. And the idiocy required to allow the story of Eyes of the Ten to unfold as it did is of an epic level.
Compare and contrast how difficult it is to get into Aspis HQ as opposed to Pathfinder HQ :-)
Eyes of the Ten makes a lot more sense in the status quo of Season 2 than it does now (i.e. Factions are secret/don't operate openly, the Society is still adjusting to a massive wave of new recruits, Shadow Lodge is just starting to spin up, current rules options at the time).
Wei Ji the Learner |
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My characters and their interactions with Torch have been mostly positive, even in scenarios where folks were screaming and hollering for... y'know, paying a businessman for the work they do.
I've not really seen a bad one yet, but that may also be tied to having an open mind and not playing through when he was turned into a villain.
eddv Regional Venture-Coordinator, Appalachia |
Serisan wrote:
The Decemvirate have much more concerning methods of containment than a simple Soul Bind at their disposal.
Kinda depends on the story. For the most part we're TOLD that they're incredibly competent but SHOWN that they're a bunch of complete morons. Only complete idiots would have let Torch get away with what he has. And the idiocy required to allow the story of Eyes of the Ten to unfold as it did is of an epic level.
Compare and contrast how difficult it is to get into Aspis HQ as opposed to Pathfinder HQ :-)
I have a theory as to what the REAL reason for everything that happened in EoTT was that satisfies most of those headscratchers.
pauljathome |
My characters and their interactions with Torch have been mostly positive, even in scenarios where folks were screaming and hollering for... y'know, paying a businessman for the work they do.I've not really seen a bad one yet, but that may also be tied to having an open mind and not playing through when he was turned into a villain.
At least for me the huge problem was the way that the Shadow Lodge ended. Most players tried really hard to play it with a Shadow Lodge character and it was a massive, massive f%&$ you to the characters and players.
Players had lovingly built their characters to tie into the ideals of the Shadow Lodge. Only to be betrayed. Humans being human we don't LIKE being betrayed. They didn't like the fact that their character suddenly had ZERO reason to even BE in the Pathfinder Society. Their entire character rationale (at least for 2 of my characters) suddenly vanished.
As a side note, Torch also just doesn't have the ability to pull off his betrayal in a convincing manner. Again, speaking for myself, the betrayal was worse because the players and characters had ZERO chance of detecting it. It was the worst of railroads
BigNorseWolf |
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It was very badly done. There was simply no reason for torch not to say " Thanks guys! __insert shadow lodge member name here___ your turn with the doughnuts next week" and do his thing in private. It runs less risk of a PC in bat form with skill focus perception hearing what they had to say.
He was billed as a bad guy for... actually wanting the PCs to pay him for the thing he makes a living off of?
Agraic |
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"TORRRRRRRRCH...... Th' Sage they call TORCHHHHHHHHHH!!!"
Torch!
The Sage they call Torch!
He robbed from the rich and he gave to the poor.
Stood up to the Ten and he gave them what for.
Our love for him now, ain't hard to explain,
The hero of Shadow, the man they call Torch!
Now Torch saw the Agents' banks breakin'.
He saw the Agents' a'droppin'.
And he saw that Decemvirate takin'
Every sail and leavin' five copper.
So he said, "You can't do that to my people!"
"You can't crush them under your heel."
Torch stepped outta his bath,
And in five seconds flat,
Stole everything the Vaults had to steal.
He robbed from the rich and he gave to the poor.
Stood up to the Ten an' he gave him what for.
Our love for him now ain't hard to explain,
The Hero of Shadow, the Sage they call Torch.
Now here is what separates heroes
From common folk like you and I.
The man they call Torch,
He turned 'round his perch,
An' let that money hit sky.
He dropped it onto our havers.
He dropped it into our wards.
The man they call Torch
He turned round his perch,
And headed out for the sands.
Here we go!
He robbed from the rich and he gave to the poor.
Stood up to the Ten and he gave him what for.
Our love for him now ain't hard to explain,
The Hero of Shadow, the Sage they call Torch!
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
roysier wrote:Decervite dismantle the Pathfinder society and sell off it's assets. A new secret donor steps in and wants to start a new organization along the same lines.
Or 2nd edition skips ahead in time a few decades.
If they do that the secret donor had better NOT be Torch. Paizo seems to love having Torch betray everybody but then for "reasons" they ram him down our throats again as an ally that, because of "reasons", we're supposed to trust again.
If the Society was even vaguely reasonable they'd have killed him dead by now. Soul Bind level of dead. Heck, I've got characters who would happily spend the money for the GM.
Torch seems to be that character that the writers have fallen in love with that everybody else hates. Not in the "love to hate" way but in the "I loathe Wesley Crusher" way.
We still have a number of scenarios ahead of us to go to extreme lengths to deal with that particular individual.
Soluzar |
The current crop should still be around, just out of the picture now. There is one thing we can do and it's based on a contest that Paizo ran in coordination to start the Pathfinder Comics line. The idea was to submit an idea for a character to appear in the comic. There were a few people that were selected obviously, but this was never followed up. This is something that should be revisited. How about instead of getting the brief from one of the VC's of old,how about we get the brief from a character based on a former PC? This is a way to get players even more involved with the game while acting as a reminder of what came before.
pauljathome |
Paul Jackson wrote:Compare and contrast how difficult it is to get into Aspis HQ as opposed to Pathfinder HQ :-)The level of security to get into Aspis HQ is, honestly, rather pitiful. You just got unlucky trying to sneak in. Their head of security is a brawler for goodness sake.
Still a LOT tougher than Pathfinder. Level 12-15 PCs vs level 7 Pregens type of tougher.
TwilightKnight |
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Serisan wrote:Kinda depends on the story. For the most part we're TOLD that they're incredibly competent but SHOWN that they're a bunch of complete morons. Only complete idiots would have let Torch get away with what he has. And the idiocy required to allow the story of Eyes of the Ten to unfold as it did is of an epic level.
The Decemvirate have much more concerning methods of containment than a simple Soul Bind at their disposal.
Or perhaps the Decemvirate knows things you aren't privy to and killing GMT would make matters worse. Don't assume you know the entire story simply because of what we've experienced in the scenarios.