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coyotegospel's page

Pathfinder Adventure, Lost Omens, Rulebook Subscriber. Organized Play Member. 77 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



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If these price adjustments mean they are able to retain the wonderful staff (and hopefully increase their compensation in these inflationary times), then take my money Paizo.

(I subscribe to many lines so you already are, but the sentiment stands just the same)


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Aaron Shanks wrote:
I believe, with Paizo’s strong relationship with freelance authors, the company is better positioned than most to identify and promote new talent. I trust in that.

This is a bummer, but I agree with Aaron. Ron moving on will leave big shoes to fill, but Paizo hasn't missed a beat when filling big shoes in the past.

Best of luck Ron!


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+1 to all the praise for the Suggested Character Options table! Would love to see this become a new fixture of the Player's Guides!


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Samsaran.
Also, would love to see what a Centaur ancestry would look like in 2E


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Dale McCoy Jr wrote:

What previous editions called Divine has been divided based on its focus : tangible for Primal, intangible for Divine.

The same has been done to what previous editions called Arcane : focus on tangible for Arcane, on intangible for Occult.

It is good that the first divide makes obvious sense to you, but really it's just the same in both cases.

Excellently succinct explanation here, IMO!


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Having worked with Mike at Alliance a number of years ago that makes me feel incredibly old, I can say with confidence that he is a great guy and will be a great addition to the team. Congrats Mike!


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This is a major bummer. Sara Marie was a fantastic part of the Paizo team.


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Kishmo wrote:
Echoing what others have said: everyone having to pay for the app feels like too much. What about if the app & player version were free, but the GM login was a paid add-on?

I fully support everyone having their own opinion on this, but just wanted to share mine (and in no way does that imply that I feel mine is more correct than anyone else's).

In a world where subscription-based apps are increasingly becoming the norm, I fully support a one-time fee of $2.99 per user for everyone at my table to be able to use this in perpetuity.

If they were only charging the GM, I suspect that this would not generate enough revenues to justify spending the time making the app more robust in the future.


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Cendragon wrote:

"Furthermore, Paizo will donate a portion of proceeds from all volumes of the Agents of Edgewatch Adventure Path sold through the end of 2021 to the NAACP Legal Defense Fund."

Why so vague on the percentage? Is is 1%?, 0.5? 10%?

I imagine they are still crunching the numbers and figuring out what the can do that is both responsible for the company and the NAACP Legal Defense Fund and are not ready to announce a number at this point.

Also, it is their right to not announce a number. Even 0.5% is better than 0%

At the end of the day, I (personally) appreciate the even-tempered response to a complicated (though some would argue non-issue) by Mr. Mona. Your mileage may vary if it wasn't enough for you. if not announcing the exact percentage of donations was not enough for you, you are entitled to that opinion.

The only thing I hope does not happen is for people who feel that the response was not enough to equate it to no response at all. And comparing this response to a "leader" who consistantly deals in falsehoods feels, at best, like bait. At worse, like a massively false equivalency.


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Thanks all!

Here is a folder that contains contents of what the PCs find after defeating Voz. A few recent journal entries, scraps of research on Alsetta's Ring, her notes on the occult ritual performed in the basement of the citadel, and most importantly, a letter to her from Laslunn.

Hoping my players find this more interesting than just giving them a summary of the information they find.

Dates on the journal are pretty specific to my campaign, but hopefully folks find some of these other bits useful!

https://drive.google.com/drive/folders/1ZAVzHEEjgKwLcGyw6-U-4satyBpMh19j?us p=sharing


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FedoraFerret wrote:

I took my own stab at an annotated history of Breachill by Voz, although purely in text form.

** spoiler omitted **...

Inspired by FedoraFerret's great work here, I took this and turned this into something that could be shared as a physical prop. Then COVID-19 happened so I turned it into a digital handout.

My players just got to this point on Sunday and loved this.

https://drive.google.com/file/d/1msmK_eCYX7kzoX9rF0T99VHkZjDFpZOT/view

Currently putting together some handouts for Voz's journal and research found after confronting her and can share that if anyone is interested!


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While I, for one, have been irritated with the number of emails I've received from businesses and restaurants I've patronized once, this isn't even remotely in the same category.

I think I speak for most everyone on here to say that an update like this about the health and safety of Paizo and the Paizo team is extremely important to all of us.

Thank you Lisa and everyone at Paizo for doing the best work you can through this difficult time. Thank you for the update, and thank you for the countless hours of distraction and entertainment that Paizo's products have brought us before and will continue to bring us in the road ahead!!


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Nicolas Paradise wrote:
So those of us who have been waiting a month or more for these orders who still don't have shipping info and no idea when it will ship have to continue to wait with no recourse when a few days ago you said today was the shipping deadline. But you come in here with veiled insults that most of the non-shipments are payment releated and yet that isn't the case for anyone here begging for help and answers in this thread

I realize people are frustrated. I am still waiting for my order to ship as well. But there was definitely no "veiled insults". Sara Marie just pointed out that of the remaining orders, a large chunk haven't shipped due to payment issues. It was an update on the process, as folks have been asking for.

Yours is one of the ones that doesn't have a payment issue. So is mine. Is it a bummer? Sure it is. But accusing someone who is doing their job of making "veiled insults" isn't helping anyone.


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As per the subject, after running two PFS scenarios for my group to get used to 2nd edition, today we dove into Age of Ashes, and I have to say I *really* like 2nd edition!

That said, things did not go great for my players due to some extraordinarily poor dice rolling on their part.

Spoilers:
The very first encounter at Citadel Altearein (the goblin dogs almost turned into a TPK. The cleric was the first to go down (never a good start), followed by the sorcerer and the bard, leaving the monk fighting off 3 injured goblin dogs. I fudged a few die-rolls in the PC's favor to avoid taking them all out and potentially souring them on the new edition.

Eventually, with 2 remaining goblin dog, the monk realized that if he flurried with his first action, then moved away twice, it would need 2 actions to reach him, meaning he could get in twice as many attacks each round until he killed it. He did have to run outside and quite a ways from the entrance to accomplish this, of course.

Overall, even though it didn't go swimmingly for the PCs the players enjoyed themselves and left with a positive impression about 2nd edition and excitement about getting deeper into AoA.

Granted it's only one session, but as far as I'm concerned, 2E and AoA look like another Critical Hit from the Paizo team! (For my table at least)


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Bardic Dave wrote:

Think of it like this:

The MAP for a regular weapon is -5 per additional attack: 0 – 5 – 5 = –10
The MAP for an agile weapon is -4 per additional attack: 0 – 4 – 4 = –8

Does that help?

Actually it does. Even though I understood in my head how it gets to the disparity between the -10 and the -8, seeing it written out was the "aha!" moment.

Move along folks. Nothing more to see here....


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Rei Ko wrote:
Blog is up now! Thank you for your patience!

Woohoo! Thanks!


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Elorebaen wrote:
Some preview blogs are nice, but seriously a TON of information about the new system has been revealed and discussed ad nauseam for months now. Besides actually getting the book itself, there isn’t much left to preview.

Agree and disagree. As I mentioned in my initial post, we have gotten a ton of information, which is great!

That said, not everyone is as well informed as everyone in the forums. For example, some of my players haven't kept up with any of the info. And I'd love to be able to start encouraging them to check out the generalities of P2.

As Jason Bulmahn said in the post quoted above, the previews are going to be going back to square one and discussing what P2 is all about. Which is exactly what I'm hoping to see for that very reason.

Just my two cents! Looking forward to whatever we do get!


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Tridus wrote:
coyotegospel wrote:

Overall, this sounds like a really solid step (leap arguably) in a better direction.

However, with resonance being treated in this manner it seems unnecessary to even refer to them as Resonance Points. The Resonance rule could simple be: "You may never wear more than 10 items with the invested trait at once."

No reason to even think of it as a "pool" in that regard (IMO).

It's a bit different than that. In my current 1e game, we regularly swap out Necklaces of Adaptation for another necklace when we don't need the Adaptation effect.

With how these rules are written, doing that would cost two resonance, because the item has to be invested to work. So at the start of the day, you decide which 10 invested items you will be using that day.

If you're not swapping items in and out over the day you won't notice a difference, but that is what changes having it how it works now vs simply "you can wear 10 items at one time." Maybe that edge case isn't worth having a pool for it, I don't know. :)

Fair enough :)

I was admittedly oversimplifying a little bit. The rule would need another sentence or two to say something along the lines of [very rough wording to follow] "If at any point during the day you are wearing 10 items with the invested trait, you may not gain the benefits of another item with the invested trait even if one is removed before the end of the day."

That essentially accomplishes the same thing of keeping it as a "pool" but without overtly letting people know they have a separate pool to track, which to me would be a semantic win.


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Jim Sharples wrote:

It went well at first, taking her through the various ability bits, the choosing feats for ancestry (elf). Despite the annoyances of jumping back and forth for the feats and overview, then off to spells to learn lay on hands (rather than be written in the class), working out the weapon property options for righteous ally, we were going well until we got to one of the class feat choices, which stated something along the lines of “lay of hands loses the manipulate trait”.

She looked at me and asked “what the hell does that even mean?”. No idea, probably something related to attacks of opportunity was my guess. I wasn’t even sure where to go looking.

One of the perks of a rules PDF (and I'm attempting to be helpful, not a smartass as I realize this could mistakenly be taken that way) is that you can Ctrl+F to search the document rather than randomly looking for a rule.

Unfortunately in this case, looking for "Manipulate" pulls up every spell/feat/etc with the trait, but still, I pulled together the following info in just a few minutes (including taking the time to type this).

So for some clarification on what that feat means, certain conditions have penalties or straight up won't allow actions with the Manipulate trait. For example...

* When Drowning or Suffocating, using a Manipulate action causes you to lose air faster.

* If you are Entangled or Grabbed, Manipulate actions are not automatic and require a check.

* If you are Restrained you cannot attempt a Manipulate action (which makes sense)

* Certain spell effects also seem to prevent these actions as well.

So being able to Lay on Hands under those conditions is actually kind of cool! You're captured and restrained but the Paladin needs to Lay on Hands? No problem!

At any rate, none of this solves your root point which is that there seems to be some bulk to things that could (and will) irritate some players/potential players. But hopefully this helps out anyone else confused by this issue.


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To echo what others have said, this is disappointing news. However, kudos to Paizo. It seems to me that they are doing everything in their power to fix a problem that was not caused by them. And this is a generous response, IMO.

I understand those who prefer the physical books to PDFs (I want both, which is why I preordered!), but let's put it in perspective — we've waited months since this was announced, we can all wait a few more days for our physical books.


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Joe M. wrote:

We have:

Ancestry: 3 ability boosts (2 set, 1 free), 1 ability flaw**
Background: 2 ability boosts (1 set, 1 free)
Class: 1 ability boost (set)

So in PF2, creating a character will be as "easy as A, B, C".

Terrible pun, I know (actually arguably not a pun at all). That said, I do find it hard to believe that its a coincidence that the building blocks for a character can be abbreviated as such.


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I'm much more of a forum reader than poster, so thanks to everyone who has shared input on the topic so far - lots of good food for thought here.

After giving it some additional thought myself (and reading everyone else's thoughts) I think for me, personally, what bothers me is that I put a lot of preparation into each game session (as do most GMs). I thoroughly enjoy that part. The *actual* running of the game, I don't enjoy as much.

Where I derive my enjoyment (from that aspect of the game) is watching my players enjoying themselves. If they're having a great time then it makes all of the preparation, all of the time/money spent on various things to enhance the game/etc worthwhile. I like knowing they are having fun. When I'm on the other side of the GM's screen, I like to think the GM is thinking the same thing (sadly, not always true, but I digress....).

Point is, I can't expect my players to want to enjoy the game in the same way that I would in their shoes. Where I want to be surprised by the twists and turns of the story, maybe someone else doesn't. So if they are enjoying the game the way that they choose to enjoy it (even if it makes sense to me) then so be it - as long as it isn't detracting from others' enjoyment (hasn't seemed to yet) - as long as everyone is enjoying themselves.

So for the time being I plan to let it go, I think.*

*(reserves right to completely change mind based on how things go during this Sunday's game session)


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Zhayne wrote:
Away from game: "(Name), you're cheating. I know damn well you're reading ahead in the AP. Stop it, or you will not be participating in the rest of it. Only warning."

That would be the direct and easy solution. Problem is I know him too well and for too long and am nearly certain he'd deny it which would result in an unnecessary argument over an RPG -thus I'm hoping for a creative solution. Definitely appreciate the input though.

Hardwool wrote:
If you can afford the extra time, let him learn the hard way and change things here and there. Crunch can be easily replaced and refluffed.

Did that once today where he expected something and and I told him that was not the case to test his reaction which was... telling. (That was the point at which I tried to get confirmation of someone seeing the book open on his screen).

Might be the easiest solution - change enough to the point where he thinks the info he has is unreliable and stops reading it. Let it solve itself.