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![]() Thanks Mike! A little about me. I have been playing the various versions of D&D since I was 14 (now 37). My gaming has been varied and I branched out to other systems including Rifts, Palladium, Seventh Sea, Star Wars, Alternity, Deadlands, and Call of Cthulhu but I always seems to gravitate back to the land of Gygax. When 3.5 was in its prime I played a ton of Living Greyhawk and I was crushed when WOTC/ Hasbro decided to scrap the system and move to 4.0. After reading the core book to Pathfinder and playing a couple games I was hooked... so here I am. Thanks for the opportunity to help with the growth of Pathfinder Society in the KC region! ![]()
![]() The power creep issue and difficulty levels will always be an issue in organized play... it was with living forgotten realms, with living greyhawk, and so it will be with pfs. People like to complain about it... but just do what you can in the spirit of the rules to have fun. I never softball and some players will avoid signing up for my tables for that reason... which is fair. It all comes back to why, individually, you play the game. I play for the challenge and companionship of sitting down with old friends or new friends and exploring Golerion and stepping up to the challenges that the pathfinder society presents. Some games are harder some are easier... just try to enjoy the experience. ![]()
![]() The question I had about the scenerio is the access. Assuming since all of the responses on here are from people that have read/ prepped the scenario or have clearly played it I will not hide with the spoiler tag. The Faerie Dragon Improved Familiar access is oddly worded. Can someone use the access on the chronicle sheet to gain a familiar if they cannot normally summon one. In otherwords if they were a wizard that took the bonded item OR say a bard who has arcane caster levels? The player in question is a wizard who has a bonded item and then used the access plus improved familar to get Riddywipple. I asked how he took improved familiar feat since I thought one of the prereqs was that you had to be able to summon it. He resopnded with if that was true then the access on the chronicle sheet is nothing special. I thought it was just cool flavor that you can get Riddywipple. This is the Improved Familiar Feat from the PRD off the Paizo Site for reference... what do you guys think? Improved Familiar
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below). Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil). ![]()
![]() I have played about 30 mods and played the newer ones at gen con. I would say the newer scenarios have decent plots to them but when you have ~4 combats and 4 hours to play its kinda hard to work in roleplaying. So I try to make sure that by the end of the scenario (if I am running it) that the players sort of understand what is going on. I think the strength of Pathfinder is its storyline, so it should be more of a focus.
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![]() As far as the classes the only one I would disagree with is Gad. To me Gad is definately a Rogue/ Fighter (Tactician). I was kinda sad that Hendregen was the only character to be in Blood of the City... even if it is a limited part. I really liked the Worldwound Gambit! I have been pleasently supprised by all the Pathfinder fiction! ![]()
![]() Anyone know what the HPs for the Eilodon are supposed to be in PFS. I have been told that its 4.5HP/ HD like for Companions, which seems out of whack since they get 8 sided dice for HP rather then 10 sided like Eilodons. One of the more experienced people where I play told me he read that it was 6HP/ HD. Can anyone tell me for sure? ![]()
![]() Thats an good question. Splash damage applies to anyone throwing splash damage items not just alchemist bombs... for example alchemist fire or acid. I would think if a single classed ranger threw a acid flask into a group of 2 humans and a dwarf and they were all in the splash range (and his FE was human) he would add the FE damage to all who qualify. The description of FE reads "At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them." I can see some ruling that splash damage is not a damage "roll" per se but even if you do not think that it would work on the splash damage it should work on the direct hit from the vial. ![]()
![]() So using the 1/3 rule how many alchemical items can you make per scenario at the reduced cost... is there a limit? As far as the master work tool in the core rulebook (the alchemists lab) it should just cost 200 gp and you apply it to your Day Job checks but likely not the checks you would make during an adventure.... say to identify a potion in the field. How you add all these bonuses needs to be addressed by someone like Mike Brock so that we can get an official answer. The vanity in the field guide is an artisan's shop. "If you use ranks in any Craft skill to calculate your Day job bonus, the artisans shop grants you a +1 circumstance bonus to all such checks. Additionally, you recieve a 5% discount on all nonmagical merchandise in your area of expertise when perchasing it in the same city as your shop, rounded to the nearest gold piece." So would this bonus stack with the masterwork tool in the core book? What about the Base of Operations? ![]()
![]() The alchemist seems like an interesting class but I am also not sure how to fill in blanks in regards to PFS. For example the PRD says "When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check", but how is that useful in PFS? There are all kinds of cool substances you can create with craft alchemy (antitoxin, acid, alchemists fire, and alchemical solvent just to name a few) but not really a mechanism that would allow your alchemist to craft these in the field. I guess if your alchemist uses craft alchemy as your day job you can just purchase these items but it seems like you should at least be able to purchase these for half cost. Maybe there is a mechanism that I just have not been exposed to...? ![]()
![]() Some of these questions may have been posted somewhere else but in my quick scan I cannot find answers so here goes. What is the general run time for Crypt of the Everflame? My guess is 8-10 hours of game play... that sound about right? Under the description of the module on the Paizo site reads "Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF)." Oddly enough there is NO ADDITIONAL rules that were downloaded with the Chronicle sheets.... so that leaves me at a bit of a loss. How many experience are awarded upon completion? How much prestige/ fame do you award? The max gold is offered of 1398 which makes me assume 2-3 xp, 4-6 fame/ prestige but you know what they say about assumption! Anyone with any answers would be helpful. ![]()
![]() Mia for clarification....
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![]() I played a shadowdancer in 3.5 and for a scout there are none better...hiding in plain site is pretty good. I have recently started a character in PFS that is a Halfling bard (dawnflower dervish) that will eventually switch to Shadowdancer because even the brightest of lights casts a shadow. Seems like great roleplaying potential and with the feat tree you can get spring attack by 7th level with that feat tree so he will make a pretty decent scout/skirmisher/and stand in healer. As far as having a high BAB I am not sure thats completly necessary... just depends on what you want ur character to do. ![]()
![]() seraph... i am not trying to muck throw but thats not what the others said to me. my friend or i didnt act out of sorts we both just thought it was kinda funny logic since the goblinoid didnt even swing back at the eidolon doing damage to it. if u remember correctly the wizard hit it with greese too before i even got to him and he didnt go attack her. its not like my summoner is putz to hit (ac 21 was the highest at the table besides my eidolon). of the other three at the table one was barely paying attention and the other two seemed to be very casual players and offered little help in that combat. to be fair i have other ways to avoid damage and i chose not to take them (i was trying to be a hero and do the most good) but i could have just been cheesy and used my wand of invis and take the dice out of the judges hand. i feel like my halfling will learn from the experience. i am not angry.... like i said before u ran the table cold. in general u did a good job. ![]()
![]() I did post that the summoner halfling had a headband and circlet on... and the one on the summoners rune does NOT glow. The eilodon DOES have the glowing rune...hmmm how to check out the halfling riding on the dragons back to see if under his headgear the rune is the same! Sorry man it was a stretch no matter how you spin it ![]()
![]() How is understanding of class mechanics player knowledge? When a GM says that the creature before you froths and the mouth and attacks, you assume it raged (incurring a -2 to AC and making it easier to hit). There's no check required. I don't believe that looking at a small character with a glowing rune riding an otherworldly being who has the same rune branded to his forehead and assuming that you are either a spellcaster or a summoner controlling that creature is really that big of a stretch to make. Furthermore, it's not like summoners are rare. They are, as I stated earlier, just as common as any other class. So if you have a rogue and attack the person in robes in the back, because you follow the strategy "target spellcasters first," is your PC metagaming? No -- you are following a strategy based off practice and observation in the world your character lives in. Any intelligent NPC can do the same. To be clear this is what the Pathfinders Advanced Players Guide says... "The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned.
So like I said I had stuff at least covering the rune on the summoner so all the sewer goblin with no knowledge ranks had was a glowing rune on the head of the eidolon. Just saying. If thats enough for you to do that its enough for you. I will tell you that the three experienced gamers at the table would disagree with judges call. ![]()
![]() I was actually the summoner in question.... and the judge no doubt metagamed. I have tons of experience in gaming (very active in LG, have attended multiple gen cons, and was a guru for the lg system). So I appreciate that it can sometimes be a thankless job to judge. This being said, Paizo judges get 5 paizo bucks per slot, they can likely apply at least one chronicle sheet to one of their characters, and they got a coin as if they were playing the slot which they can turn in for boon.... which is a whole lot more then we got running LG mods at Gen Con.
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![]() Thanks for the opinions... i am just trying to be ready for the next table judge who tries to tell me something different. I wish there was more cannon answers. Some of the questions are obvious (like the fact that the Eidolon needs a handle animal when its int is 7 and it understands speech when that makes no sense). As we know judges are merely the sum of their experiences and if they have only delt with animal companions then I understand their perspective. It seems like i will just be more proactive and try to talk to the judge a little before the game and just roll with it. ![]()
![]() I just started playing a summoner in the PFS and I have some questions. Eidolons share spells correct... like a companion or familiar? My understanding is they can even share spells that normally will not share with other share spell classes such as targeting the eilodon with enlarge person? I played 3.5 forever and if you played a druid u could cure light wounds on both the caster and the companion (healing both with a single spell). Or you could target your companion with spells that were normally personal like mage armor (if you also levels in sorcerer or wizard).
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