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Played an adorable halfling rogue who wanted it all. I wasn't even trying to be the main character, but I seem to have been the only player to have written any sort of backstory or put any real thought into how I'd play it I appointed myself captain because I'm cute (trademark) and the crew would happily jump at the chance to serve me
also, we had won over the entire applicable crew of the Wormwood and I had accounted for ~3/4 of it. The other players found themselves lacking grounds to object ![]()
Thread necromancy ftw I have a clever system for aging with the aasimar and tiefling: you reach adulthood as per your parent race. If your parents are basically human you're an adult at 15 + human age dice, if they're halfling you're an adult at 20 + halfing age dice, etc
Just thought I'd kick that in, what with it not mattering anymore since we're in an all new edition now and everything ![]()
Rules wrote: A phase locking weapon interferes with dimensional travel. A creature damaged by a phase locking weapon is affected as though by the dimensional anchor spell for 1 round. 1: Would nets or other weapons that do not do HP damage still apply the dimensional anchor effect? 2: In the case of a net, which continues to apply its entangle effect until the target is free of it, would it continue to apply the dimensional anchor effect each round until the target is freed or would it fade after the first round? ![]()
the David wrote: I always wondered why people have to play special snowflake characters. Can you tell me why you thought it was a good idea to play a character of a race that has no strong presence in the location they'll be playing in? (Less than 1% of the population of Korvosa is a kobold or centaur.) The simple fact that there are centaurs present in Korvosa at all is significant; I've had players want to play one in Rise of the Runelords, at which point I ask them to justify why they're ~360 miles west of their species's closest recorded position in a country where they are technically refugees, not to mention nonchalantly attending a local festival. Supporting lore or no, The GM allowing it is another matter; centaurs are incredibly powerful statwise, especially in terms of strength. It's not unreasonable to shoot down a would-be centaur player even if they start in a city full of them.As for special snowflakes at all, how many elf4life players have you met? The snowflake is as the snowflake does; if they've got a good backstory and can roleplay without hogging the spotlight too hard, there's nothing wrong characterwise with being an atypical race. ![]()
So I want to make a custom piece for my rogue that uses the body slot, specifically a corset.
Also, I guess this can be a thread for getting item naming suggestions in general. ![]()
Should players receive XP based on the level of the encounter, or individually for each monster defeated? The scenario: Doomsday Dawn's area A2 has 4 level 0 goblins for the level 1 heroes to encounter, but the book lists it as a level 0 encounter. Do the players receive 30 XP for each defeated goblin for a total of 120 XP, or do they receive 30XP for the whole encounter ![]()
0. HONEST QUESTIONS TO THOSE WHO LIKE 2E
1. Do you currently like pathfinder 1e? (I know it sounds loaded, but please bare with me.)
2. Did you once like pathfinder 1e but now find it troublesome? (feel free to give details.)
3. Do you like 4th or 5th edition D&D? (Also sounds loaded but again no judgments)
4. Which are you looking for class balance, smoother high level play, more options, or even all of those things?
5. How do you feel about making the game more accessible in general?
6. Are you willing to give up on accessibility if you can still gain all of the benefits listed in question 4?
7. Would you be willing to play an alternative rules system then what we have been presented? (A different version of pathfinder 2nd edition if you will).
8. And if you said yes to the above question what would you like to see in that theoretical game? (Most of you will see what I'm doing here, I'm finding common ground)
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pi4t wrote:
The rest of the group and I had actually missed that there were the traditional minuses to racial stats. Not a single one of us realized that there were subtractions to make. We also didn't realize that the Key Ability for each class was a further +2 Fixing the system can start with going back to stating things in terms of math instead of abstract concepts![]()
AnimatedPaper wrote:
Never mind that Chelish and Taldan culture are radically different even before the Age of Lost Omens. Is the only thing binding them the color of their skin (Chelish already tend toward the pale side)? And their language? If we run that backwards, your ethnicity is just what languages you speak.![]()
So my group did a bit of Doomsday Dawn part 1 last night after spending upwards of 3 hours in character generation (unreasonable even for a new system), and I'm going to rant a bit (and I'm going to capitalize game system names for ease of reference): Including the notes to gain an Ancestry Feat and Background in your class level up chart prompted two players to become confused as to whether they were supposed to pick a second Ancestry Feat and Background. Switching to Unchained's action economy system is cool (though simply saying how many of my actions are taken by casting a given spell would be better than having a sidebar clumsily explaining that each component takes an action), but: Adding your character level to absolutely everything serves only to make the wizard replace the fighter. Why make a fighter when I can make a muscle wizard and have him the fighter's equal after 5 levels with a couple weapon and armor proficiencies. At the moment, fighters do not gain additional attacks over time or anything else that makes them a viable threat over a caster class save for attacks of opportunity. And a wise GM mitigates those as much as he can.
TEML is uncommunicative of its properties.
Action icons are uncommunicative of their properties. I don't want to consult a legend any time two chevrons are connecting in a way I don't quite recognize. Feat types! There are five goddamn Feat types! FIVE! Not categories, TYPES! Gained at different rates and under different circumstances! Choosing Class Feats feels more like choosing what you are comfortable with losing. Having a plethora of selections at every Feat level can only exacerbate this, making the player worry about whether they should dip back into a previous level's feat catalogue for a good secondary from that level or to advance ever forward. Humans are blatantly underpowered compared to literally every other Ancestry. Not only are they at -2 to one ability score, they don't even get their traditional bonus feat. It seems that the only reason to be a human is to spec into something other than human (half-elf/half-orc). And as long as we're making crossbreeding a level 1 feat, I want half-dwarves and three-fourths-lings. Chelish is no longer considered a viable ethnicity for a character, almost as if we are to automatically assume that anyone from Cheliax is irredeemably evil and not worthy of play. Hmm... How do I use Combat Maneuvers? Okay, they relocated Grapple to Athletics and breaking it to Acrobatics, but what about the other maneuvers? Where's my CMB and CMD? The simplicity of resolving such maneuvers was, for me, one of three primary draws to Pathfinder over D&D3e/3.5e, the other two being the simplified perception skill and clearly indicated Experience Point gain for each encounter without having to consult a chart. Speaking of which: The new Experience Point system is TERRIBLE!
And the group couldn't figure out if the goblin fight in Doomsday Dawn A2 was supposed to award 120 XP (30 XP per level 0 creature slain) or just 30 XP for a flat level 0 encounter. And sideways character sheets are for hipsters! They also make the flap of a binder eat valuable table space. At least PF2 included enough room for spells this time, so there's that. ![]()
Joana wrote:
Keep in mind that you still get an additional trait to help round out your character in PF1e. "I can't be a friend of the family AND a former circus acrobat?" That's the sort of thinking that might occur ![]()
wraithstrike wrote:
Flair for Destruction: You have a talent for striking objects at their weakest points. You gain a +1 trait bonus onweapon damage rolls made against objects and constructs Blood of Fiends, page 20 ![]()
Fuzzy-Wuzzy,
in any case, it's a matter of concern. While it has great utility use against nonmagical objects (it did break the party out of being sealed in mad scientist tubes), its actual damage rules are lacking for application
I suppose I'm not likely to get the developers to weigh in on this maybe I'll just use it to sunder robots' leg joints or something ![]()
I have seen a little debate about the effectiveness of Shatter in combat but never anything concrete.
I've argued for shatter affecting stone and metal constructs as stone and metal have crystalline atomic bonding structures, and the GM argues RAW in spite of not a single instance of usefulness having shown itself The construct traits certainly allow for being affected if they're crystalline, as the immunity to fort save effects is negated if the effect affects objects, which Shatter does. We're in Numeria now, lots of robot constructs, which leads to the question: Does Shatter work against constructs? Or is this a spell with next to zero applicability? ![]()
I've read that there are two types of claw attacks in PF:
The wording in the Advanced Race Guide is as follows:
Between the use of "pair of claws", "natural weapons" (plural), and "primary attacks" (plural) it seems to indicate that the 2claws attack would be the one to use.
So which is it? |