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yes Shadowcat, that was 3.5 stuff...

No Aioran, you can add racial HD to most creatures as specified in "adding racial HD" (see bestiary)
the method is quite easy (add 4,5+CHA HP per HD, use clerics progression for BAB and appropiate progressions for saves, add one ability point per 4 HD and so on...)

Still the question is, what is the intention of the rule.

Please flag FAQ


If your creature has more than 7 HD (including bonus HD) you cannot summon it at lv 7.

If you want to summon a creature with less than 7 HD at lv 7, your GM should agree.


I think the rules are quite clear in this point.

"The undead creature has a number of Hit Dice equal to your oracle level."

'Has' would mean after all bonus HD are added


you assume, that each sommoned Skeleton is a human skeleton and the HD are added.

I do not read that in the RAW.

A human skeleton with 17 HD at level 17 is totally unusual to all other bestiary or summoning rules I know.

Sommoning normally summons bestiary-creatures with templates.

Why should this spell be different?

In my opinion it is meant to summon a variety of creatures... At level 17 a creature with 17 HD and the skeleton template... perhaps a behir-skeleton at lv 10 or a bugbear skeleton at lv 3...


Anyone?


3 people marked this as FAQ candidate.

Hey Guys!

Browsing through the boards I found two interpretations of the Raise the dead revelation:

Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.

Let's have a look on a Level 3 oracle summoning a skeleton .

A: Some assume, when using this revelation, you are supposed to take the standard human skeleton from the bestiary and add 2 HD

B: Some assume, you take a creature of 3 HD (like a bugbear) an add the skeleton template.

'A' seems to be widely favored on the boards. Bu I have some concernes about it. First of all I see no limitation to human skeletons in the RAW. Why shouldn't a bugbear oracle summon bugbear skeletons??
Second there is no mentioning of "adding" HD to the skeleton. It just "has" such dice like a bugbear would remain is racial HD when raised as a skeleton.
Third, in higher levels, a human skeleton with 17 HD makes no sense for me. It would be an absolute exception to the normal bestiary creatures. All other summoning spells summon regular creatures with templates. Why shouln't this one?
Fourth, it is much more fun summoning dragon an bulette skeletons ;-)

Has there ever been a clarification? Has it ever been in the FAQs?


...and a combat trained war pony has a strengh of 17...

There are plenty of medium creatures, that have the strengh an the physical apearance to carry a medium character.

IMO it makes no common sense to deny it.
Player "I get on the bulky war pony"
Master "no, that is forbidden"

my question still is, how to handle it, when combat begins... "you have to dismount" just does not feel right.


3.5 stated clearly that you mount has to be one size category larger than the rider - at least, when you act on the battlefield.

http://www.wizards.com/default.asp?x=dnd/rg/20050125a

this seems to one of the rules paizo has forgotten, allthogh many passages imply that rule.

there have been many discussions here and elsewhere and it seems common to use the 3.5 rules.

But how do you handle it in game?

Let us say your group of human adventurers is riding an a pony express. Everything is fine untill the evil bandits are jumping on the street drawing their swords. Roll for Ini and....

- everyone is falling from their mounts?
- you reboot your game and restart from the last saving point...
- ...

What do you suppose?


Hey guys.... thank you for all the hints.

You were right. he is using a Langsword. Greatsword was wrong.
And he is using wands to buff himself.

I never wanted to punish my player. I just have to deal with the situation, that some of my first encounteres were quite short because of the Barbarian/wizard.
Two hits and the owlsbear was gone....

Melee monsters with CR4 have fewer HP and a lower damage output than this single charakter.

We play "Red Hand of Doom". It feels like I have to changes most encounters. A am thankful for each good idea to do this.


I am running a pf-groub of 5 Heros of level 4.

On of them is a Barbarian3/wizard1 dwarf

he is wielding a large Greatsword
uses enlarge person each fight
which makes the weapon Huge
has a Strengh of 18
+2 for enlarge
uses Powerattack

so the damage is 3d6 (large greatsword)+ 1d6 (enlarged) + 7 (Strenght bonus x1,5) + 3 (Powerattack) = 4d6 +10

this is an average damage-output of above 20.

besides he was extrem lucky rolling his hit dice an uses shield and mage armor.

the other party members (summoner, oracle, druid, sorcerer) have an average damage-output of below 10 an half as many hitpoits than the dwarf.

I think it is extremely difficult create chalanging encouters that are balaced for this group.

What would you do? Any advice?


Great hints, you two...

we will be running a campaign customed for 4 PCs at level 5 with 5 players.

Should I just let them start at level 4 and only do minor changes to NPC?


Hello!

I only played the first part of "Rise of the Runelords" as pc. Now I am planning to DM a larger D&D-campaign using original 3.5 adventure products.

my group suggested to use pathfinde-RPG. to me, it is hard to estiminate, how much work has to be done, to convert the original material.

What has to be done with stat-blocks, ECL, CR an so on...

Who can help?

Thank,

arne