Pathfidner Newbie!


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Hello!

I only played the first part of "Rise of the Runelords" as pc. Now I am planning to DM a larger D&D-campaign using original 3.5 adventure products.

my group suggested to use pathfinde-RPG. to me, it is hard to estiminate, how much work has to be done, to convert the original material.

What has to be done with stat-blocks, ECL, CR an so on...

Who can help?

Thank,

arne


well man that's up to you.
First off welcome to the boards. I myself have run a few things. I am running curse of the crimson throne and savage tide with very little to no change.

i Change CMB on the fly, an easy thing is where ever it says grapple just think CMB, you can re calculate it if ya like, but really the one of 2 points are not worth the trouble

2. Channel, just give it to clerics , Dont have to write anything down just let em use it

3. Main encounter villains. These you may wont to rework, or just give em a few more hp, all in your style and time ya have really.

4. Skills. Yeah if you need skills just use whats on the block, If you want to convert on the fly just give then level +3 numbers for the high ones , level number of points in the low ones. But really, there is no need to do that, if they have a skill that is no longer around either A. use it anyhow or B. use the new skill

5. Using some of the more HP options, here Ya may have an issue all in which option you use. if the pc's are mowing though folks to easy, just on the fly double or max HP in some or all of the creatures. That evens it out

Others may tell ya more things or tricks, but this is all I do while running a 3.5 adventurer with pathfinder. Just them 5


There isn't a whole lot of changes to be made to run a 3.5 adventure as Pathfinder. I found this list of "Quick-on-the-fly" changes here on the boards. My apologies to the person who created them as I don't remember where I found them or who did it. They have helped me run a couple of modules and now I am running Second Darkness.

Here's a (quick, not-too-thought-out) recommendation (FOR ON-THE-FLY MONSTER/NPC/BBEG CONVERSION):

• Rogue, Ranger, Wizard, Sorceror, Bard = +1hp per level;
• Spellcasters = 0-level spells cast at will
• Barbarian = gets the equivalent to smite (+2 attack, +<level> damage) 1/day for every three levels
• Bard = +1 1st level spell
• Wizard = 1 spell recall per day; and +1 spell of less than highest level or "hand of the apprentice" ability
• Fighter = +1 AC (I'd just make it that simple) if above 10th, +2 feats;
• Rogue = +1 feat
• Sorceror = +1 metamagic feat
• Monsters = no change (unless they have a class)
• Half-orcs = get the Diehard feat
• Skills = I'd leave the points alone but adjucate using the new rules (as I've been doing conversions, the match is very close, so why spend the extra time, unless you have another motive such as I)

Just my 2 cp.


Great hints, you two...

we will be running a campaign customed for 4 PCs at level 5 with 5 players.

Should I just let them start at level 4 and only do minor changes to NPC?


5 players for a 4 pc game, humm that depends on how tough the players are. You can just run em at level 5 and add a few extra foe's here and there as needed. Thats what I do I am running savage tide with 7 it's meant for 4


As an example, if they run up against a group of Orcs just add another Orc or two to the encounter. Or give them a level of Fighter or Barbarian. Don't try to make it harder on yourself though. Remember that the opponents are "on stage" for a couple of rounds so elaborate tactics won't even be noticed even if they get to be used. Also, you might consider having one of the opponents escape. The players' still get XP for the encounter and you get to justify having harder to defeat enemies later in the adventure.

"Mr. Wizard, those mean PC's just killed all of my friends. Make them pay, please?"

Just my 2 cp.


cherub78 wrote:
What has to be done with stat-blocks, ECL, CR an so on...

The other guys have given you great tips - and basically you don't *have* to change anything at all. I'm running Runelords and Second Darkness - most of the time I don't bother changing a thing unless I feel like it.

The one tricky thing is the Grapple --> CMB change. Simple (and mostly accurate) rule: if it's Medium, you're fine. If it's smaller than Medium, *ADD* 3 per size category smaller. If it's bigger than Medium, *SUBTRACT* 3 per size category bigger. It seems opposite, but that's b/c the modifiers shrank.

Have a blast!


Pathfinder Companion Subscriber

Hi and welcome!

The bases have been well covered by the other poster. Personnaly I don't add or ramp up encounters but I do evaluate my PF-PCs as one level higher than their 3.5-PCs counter parts.

Enjoy!


Someone get Cherub 78 a virtual cookie of board welcoming, stat!

Where's Lilith?!

Oh, the humanity!

Paizo Employee Managing Developer

Welcome, cherub78!

Sovereign Court

I'm running RotR right now for two pc and one DMpc (although really since it will change based on story, right now it's Hemlock, later it will be Shelelu etc. it more of being various NPCs rather than a DMpc because I hate DMpcs) I'm running with no changes other than running CMBs which are easy to calculate on the fly, and adding channel to clerics which hasn't been an issue yet since there have been no clerics in the game yet.

I would also be one to recomend just adding more monsters to balance the encounters when able.


Don't forget the extra feats 1/2 instead of 1/3.

CMB. Quick Conversion: BAB+STR+SIZE. (Note this is actually important with giants...)

I Like to make a CMD stat also (Combat Maneuver Defense CMB+15)

I don't worry about skills, i use those listed

I Do worry about HP with the power level of PRPG players, I use 80% Max HP for regular mobs, and 100% for BBEGs.

Don't forget PFRPG Players are tougher than normal, if they blow through an encounter you figured would be harder, drop the XP you give, since it was obviously too easy... especially true with POWER GAMERS!!!

Liberty's Edge

Xaaon of Korvosa wrote:
Don't forget the extra feats 1/2 instead of 1/3.

I've seen this mentioned before but, for the life of me, I can't find it actually listed in the Beta! Can someone tell me on what page it is stated that PCs now get a new feat every other level instead of every third level???

Thanks! (sorry for the slight tread jack)


Marc Radle 81 wrote:
Xaaon of Korvosa wrote:
Don't forget the extra feats 1/2 instead of 1/3.

I've seen this mentioned before but, for the life of me, I can't find it actually listed in the Beta! Can someone tell me on what page it is stated that PCs now get a new feat every other level instead of every third level???

Thanks! (sorry for the slight tread jack)

Page 10 or 12 - the leveling chart with the XP values (slow/medium/fast) - also has the feat and ability score gains listed.


The Jade wrote:

Someone get Cherub 78 a virtual cookie of board welcoming, stat!

Where's Lilith?!

Oh, the humanity!

*hands out the cookies of welcoming*

Welcome Cherub78!

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