My friends and I got together to decide on a new campaign and everyone decided to play in a game where we are "pirates" operating on an acidic sea in an area like the underdark. It was decided by them to play a party of drow noble in a higher power game. Other party members: Sacred Fist Warpriest
I am having trouble trying to decide on what to play that would fit with the party. There are quite a few classes I would like to play but can't decide what I should do. My rolls were: 14
Help would be appreciated, party could use a cleric but I do not want them to regulate me to healbot
Have: Gencon 2017 Boon #7 Seasoned Archivist/Taldan Courtier
Want: Tiefling, Aasimar
GuruGoblin wrote:
Most of the posts I saw were people wanting a refund, i dont want one since i will just be buying this one for a friend and to get event tickets, so when i get the badge from paizo i dont want this one being taken away for a refund
Because I am crazy, I will be running the following: Slot 1, Thursday AM: 7-22 Bid for Alabastrine Slot 2, Thursday MID: 7-22 Bid for Alabastrine Slot 3, Thursday PM: OFF Slot 4, Friday AM: 7-22 Bid for Alabastrine Slot 5, Friday MID: 7-22 Bid for Alabastrine Slot 6, Friday PM: Playing 8-00 Special: The Cosmic Captive Slot 7, Saturday AM: 7-22 Bid for Alabastrine Slot 8, Saturday MID: 7-22 Bid for Alabastrine Slot 9, Saturday PM: 7-99 Special: Through Maelstrom Rift Slot 10, Sunday AM: 7-18 Faithless and Forgotten part III: The Infernal Inheritance
Gary Bush wrote:
Should be interesting, haven't been to Gencon before
So, started my campaign for Rise of the Runelords, and we had our first session today. Party consists of: Cackle Stone - Gnoll Sacred Shield Paladin of Torag 1
Most of the players made characters from the Varisian area, except the Gnoll Paladin who is from Irrisen. Taking a page out of some of the other threads like this, I am allowing my players a reroll once per session if they post journals in character in this thread after each session. Character creation was 20 pt buy with 3 traits, two regular and one campaign trait. Started off on the morning of the Swallowtail Festival, with the PCs already in town. Played a wheelbarrow game I found on here, and the fishing game from the same source, wheelbarrow game was interesting with some of the turns being hard to get past. Fishing game gave out a +1 weapon to a couple players who rolled really high on the d% roll. 1st fight against the goblins was easy as it should be, though it got harder as the fights moved on to the next two encounters, with a few of them being low in health and one being knocked unconsious during die dog die. After the fights, I had the Father Zantus heal the players, and they met some of the npcs in town. Foxglove ended up focusing on the gunslinger due to being female, and also doing the most damage. Some of them took Ameiko up on staying at the Rusty Dragon, though the two cousin ratfolk have a grandmother who lives in sandpoint, and they are in hiding from folks in Magnimar that are searching for them. Next fight with the skeletons went a little long, due to a few rounds in a row of neither them nor I being able to hit, until the Gunslinger brought the last skeleton down. Shayliss was able to lure the Gnoll Paladin to the shop, but he stuck to his convictions and did nothing to her, but rolled low on his diplomacy to simmer Van down. After a couple ineffectual attacks, the paladin left the shop. Next, moved on to the boar hunt, which I did not run the fight, just had Foxglove talk to Yume to try to get on her goodside, though it of course didn't really work, but his obsession is growing. They decided to donate the boars they killed to the townsfolk, which endeared them to them some more, and further cementing them as heroes in Sandpoint After being approached by the halfling bar maid, and finding out that Ameiko went to meet her brother, made their way to the Glassworks. Once inside, they immediately found the room with the goblins, and started to battle them, using grease to cause some of them to fall. Isaac had multiple color spray spells prepared, and took out 3 of the goblins, with Yume and Cackle taking out more, with a couple being killed by Antonio and Vincenzo. One ran and called up Tsuto, who came and attacked the party. Due to low rolls on my point, he didn't do a whole lot of damage, doing only 2 or 3 at a time. His hp was plinked away by alchemist splash damage, and Yume eventually brought him down due to hp damage and nonlethal damage. Overall, it was a fun start, or at least I think so, and i look forward to our next session in two weeks.
Vincenzo Patchouli - Ratfolk Alchemist (Grenadier) 1
Started the campaign today, 1st session went pretty good, made it through the Glassworks and defeated Tsuto
About HakakTheDoctorDescription:
Hakak is short for a Half-Orc, standing only 5 1/2 feet tall, and is frail looking as well. In addition he is covered in countless old scars, likely from some childhood accident. Hakak wears several animal hides but leaves his chest bare, showing off some of his scars. He is in his late teens and seems very gentle and charming, despite his grisly appearance. Flaws:
Absent-Minded: While you are not truly forgetful – you may have an amazing storehouse of knowledge built up – you have a hard time remembering day-to-day minutia such as appointments, where you left your thieves’ tools, what day your wedding anniversary is, or even what day it might currently be. Penalty: Once per game day, the character must make a DC 15 Will save to successfully remember everyday things, such as where they have their belongings or other seemingly unimportant details. If the save is successful, the character remembers the small details for the day. If the save fails, the character forgets a number of minor things (GM’s discretion as to what is forgotten or misplaced, and where the items really are). This does not affect spellcasting, since the absentmindedness only interferes with mundane details and not
Frail
Background:
Already considered a frail child in the eyes of Orcs and Half-Orcs, Hakak was nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon attacks Hakak’s village and was able to kill both his parents among some of the other townsfolk, but was slain before it could kill him. Hakak lingered at death’s door in a coma for weeks before waking, looked after by the village healer. Ever since then, Hakak has been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit in comparison with his normal disposition. Even still, the scars of his brush with death remain, and nightmares of what could have happened often plague his sleep. Something, be it his own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made him stronger than before.
The healer that watched over him during his coma took pity on Hakak and took him in raising him as if he were one of the healers own children and teaching him the healing trade. Despite the distrust that many showed him, Hakak showed great empathy for those in pain and strove to do his best to relieve the pain of others and showed great promise in his skill of treating injuries. There quickly came a time that in order to improve his skills he must leave his little village and head to one of the larger towns in order to receive more training. Hakak travelled to Kenabres at the young age of 14 and has spent the last 3 years studying under the tutelage of the church of Iomedae. |
