Ilarris Zeleshi

caex's page

**** Pathfinder Society GM. Starfinder Society GM. 23 posts (24 including aliases). No reviews. No lists. No wishlists. 33 Organized Play characters.



Grand Lodge

My friends and I got together to decide on a new campaign and everyone decided to play in a game where we are "pirates" operating on an acidic sea in an area like the underdark. It was decided by them to play a party of drow noble in a higher power game.

Other party members:

Sacred Fist Warpriest
Bladebound Magus
Cave Druid

I am having trouble trying to decide on what to play that would fit with the party. There are quite a few classes I would like to play but can't decide what I should do. My rolls were:

14
14
12
13
14
16

Help would be appreciated, party could use a cleric but I do not want them to regulate me to healbot

Grand Lodge

So, started my campaign for Rise of the Runelords, and we had our first session today.

Party consists of:

Cackle Stone - Gnoll Sacred Shield Paladin of Torag 1
Vincenzo Patchouli - Ratfolk Grenadier Alchemist 1
Antonio Patchouli - Ratfolk Waylayer Rogue 1
Isaac - Elf Wizard 1
Yume - Tengue Gunslinger 1

Most of the players made characters from the Varisian area, except the Gnoll Paladin who is from Irrisen.

Taking a page out of some of the other threads like this, I am allowing my players a reroll once per session if they post journals in character in this thread after each session.

Character creation was 20 pt buy with 3 traits, two regular and one campaign trait.

Started off on the morning of the Swallowtail Festival, with the PCs already in town.

Played a wheelbarrow game I found on here, and the fishing game from the same source, wheelbarrow game was interesting with some of the turns being hard to get past. Fishing game gave out a +1 weapon to a couple players who rolled really high on the d% roll.

1st fight against the goblins was easy as it should be, though it got harder as the fights moved on to the next two encounters, with a few of them being low in health and one being knocked unconsious during die dog die.

After the fights, I had the Father Zantus heal the players, and they met some of the npcs in town. Foxglove ended up focusing on the gunslinger due to being female, and also doing the most damage.

Some of them took Ameiko up on staying at the Rusty Dragon, though the two cousin ratfolk have a grandmother who lives in sandpoint, and they are in hiding from folks in Magnimar that are searching for them.

Next fight with the skeletons went a little long, due to a few rounds in a row of neither them nor I being able to hit, until the Gunslinger brought the last skeleton down.

Shayliss was able to lure the Gnoll Paladin to the shop, but he stuck to his convictions and did nothing to her, but rolled low on his diplomacy to simmer Van down. After a couple ineffectual attacks, the paladin left the shop.

Next, moved on to the boar hunt, which I did not run the fight, just had Foxglove talk to Yume to try to get on her goodside, though it of course didn't really work, but his obsession is growing. They decided to donate the boars they killed to the townsfolk, which endeared them to them some more, and further cementing them as heroes in Sandpoint

After being approached by the halfling bar maid, and finding out that Ameiko went to meet her brother, made their way to the Glassworks.

Once inside, they immediately found the room with the goblins, and started to battle them, using grease to cause some of them to fall. Isaac had multiple color spray spells prepared, and took out 3 of the goblins, with Yume and Cackle taking out more, with a couple being killed by Antonio and Vincenzo. One ran and called up Tsuto, who came and attacked the party. Due to low rolls on my point, he didn't do a whole lot of damage, doing only 2 or 3 at a time.

His hp was plinked away by alchemist splash damage, and Yume eventually brought him down due to hp damage and nonlethal damage.

Overall, it was a fun start, or at least I think so, and i look forward to our next session in two weeks.