1st 7th level spell


Advice


OK, in RotRL we're about to level. My Sorcerer will get his 1st 7th level spell. What should it be?

We only allow Core RPG, UM and the 7 new spells from RotRL, and a few odd spells from other sourcebooks. No UC yet.


Mage's Magnificent Mansion.

Silver Crusade

I am a big fan of Limited wish


chaoseffect wrote:
Mage's Magnificent Mansion.

I considered this, but I get to cast three 7th level spells a day. How many times would you cast this? Just once.

Grand Lodge

Is there any particular specialization your sorcerer has?


DrDeth wrote:
chaoseffect wrote:
Mage's Magnificent Mansion.
I considered this, but I get to cast three 7th level spells a day. How many times would you cast this? Just once.

True, but that doesn't mean the spell slots are wasted as you can use lower level spells with them. The lack of waste is especially true if you use metamagics.


Limited Wish is pretty awesome, but it's expensive.

Greater Shadow Conjuration is absolute quality for a sorcerer with a limited spell selection, and would be my choice.

Form of the Dragon II is also highly useful and you can still cast spells in the form.

Silver Crusade

beej67 wrote:

Limited Wish is pretty awesome, but it's expensive.

You are right on that, but our group does not play with spell components.

SM7 is never a bad choice


Reverse Gravity.

Depends on what kind of a spell you're looking for though.


There isn't really enough information to properly give any sensible advice:

What spells do you already have?

What metamagic feats do you have?

What spell related feats do you have (focus, penetration etc?)

What metamagic rods do you have?

What bloodline are you?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

No components? Access to blood money?

SIMULACRUM is your bread and butter. Make an army.


andreww wrote:

There isn't really enough information to properly give any sensible advice:

What spells do you already have?

What metamagic feats do you have?

What spell related feats do you have (focus, penetration etc?)

What metamagic rods do you have?

What bloodline are you?

Starsoul.

Empower 1-6 and a special least quicken rods (1st level only)

Feats: Combat cast
Spell penetration
Uncanny Concentration
Improved Spell Penetration
Quicken Spell

5
Overland flight
Teleport
Acid Spray
Echo locate
Wall of Force
Wall of Force
6.
Greater Dispel Magic
Repulsion*
Cold Ice Strike


Ravingdork wrote:

No components? Access to blood money?

SIMULACRUM is your bread and butter. Make an army.

Oddly I do have Blood Money since I am RotRL, but I have a solid and real DM, who is not insane.


Hmm, in that case now of your feats or choices so far would suggest locking you into any particular type of spell. I would consider:

1. Plane Shift - great for party mobility and a very powerful save or suck although the touch range makes it potentially risky.

2. Summon Monster VII - this is a great level for summons. Multiple Ankylosaurs, Dire Tigers or Succubi or Celestial TRex are very powerful options. The 1 Round casting time can be an issue.

3. Greater Shadow Conjuration - lots of utility here with every conjuration/summoning spell of level 6 or lower.

4. Simulacrum - crazily powerful but potentially subject to a lot of GM interpretation.

5. Limited Wish - exceptional versatility, even more so given you have access to blood money. It is only 3 str damage per cast, easily fixed with lesser restoration.

6 Spell Turning - a powerful defensive buff against casters with a decent duration.

I wouldn't be too concerned about not having a level 7 spell to use repeatedly. There are lots of very useful level 3 spells you might want to quicken, Haste, Dispel Magic etc.


DrDeth wrote:
Ravingdork wrote:

No components? Access to blood money?

SIMULACRUM is your bread and butter. Make an army.

Oddly I do have Blood Money since I am RotRL, but I have a solid and real DM, who is not insane.

Even if you ignore the SLA issue and also limit the spell to the sorts of monsters you have already encountered then essentially free 10HD gargantuan rune giant meat shields make for a very useful bunch of allies.


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Also, if you can, I would really recommend training out of the two concentration feats. They are likely doing very little for you at level 14. With a CL of 14 and a conservative charisma estimate of 26, you already have +22 to concentration. That is automatic for level 3 spells. Gloves of Elvenkind will take that to 27 and make level 6 spells automatic.


andreww wrote:
Also, if you can, I would really recommend training out of the two concentration feats. They are likely doing very little for you at level 14. With a CL of 14 and a conservative charisma estimate of 26, you already have +22 to concentration. That is automatic for level 3 spells. Gloves of Elvenkind will take that to 27 and make level 6 spells automatic.

I now have the Mythic feat so those two are useless, and once we get that book allowed and some downtime, I want to get rid of them, yes. CHA is only 25.

It's true my spells were mostly auto-cast but that was for RPing reasons.

I also have three Will save feats and a Trait.

Rigel always makes his will save, always can cast. It's his schtick.


andreww wrote:


5. Limited Wish - exceptional versatility, even more so given you have access to blood money. It is only 3 str damage per cast, easily fixed with lesser restoration.

I wouldn't be too concerned about not having a level 7 spell to use repeatedly. There are lots of very useful level 3 spells you might want to quicken, Haste, Dispel Magic etc.

We houseruled Blood Money so that nothing permanent can be gained- usually no Wish for example, no Permanency spells . But it's still a decent spell combo.

Yes, that might work. Good idea. Quickened Haste!


Raziel747 wrote:

Reverse Gravity.

Had a Sorceror wipe out an entire encounter with Reverse Gravity. We were on a planar pathway, trudging up rootso of Ygdrissal. If you're seperated from the root by more than ten feet you get tossed into the "nearest" plane. DM was doing it to limit our flying and to have fun with monsters specialized in tossing folks off of the walkways.

1 Reverse Gravity later and the DM is all "Well, that went quicker than expected."

Luckily he's awesome at vamping.


Tin Foil Yamakah wrote:
beej67 wrote:

Limited Wish is pretty awesome, but it's expensive.

You are right on that, but our group does not play with spell components.

SM7 is never a bad choice

Well hot damn.

If your GM allows you to eschew all mat components regardless of their cost, then Limited Wish is not only the obvious choice, it's game breakingly obvious, in such a traumatic way that you can expect your GM to reverse his decision with regard to that spell within three to four gaming sessions.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Heck, no need to go crazy with it. Just make sims of yourself. They are great at fooling enemies and, even at half level, they can spam 3rd-level spells all day such as fireball, heroism, haste, or slow (or whatever else you may have had at half level). Imagine ten sims each unleashing a 7d6 fireball. That's 70d6 damage in one round that doesn't impact your own actions!


Limited Wish is a very versatile choice : every sorcere should know that spell. Other options aare Spell Turning (good defense spell) or Forcecage (excellent control spell)

Silver Crusade

beej67 wrote:


Well hot damn.

If your GM allows you to eschew all mat components regardless of their cost, then Limited Wish is not only the obvious choice, it's game breakingly obvious, in such a traumatic way that you can expect your GM to reverse his decision with regard to that spell within three to four gaming sessions.

@Beef: Nah, been playing the whole no material component thing since 1E, I use it just for the duplicate any spell 6th or lower level.

@RD: The only time I have ever used Simulacrum is for fluff stuff. You know guarding the keep I leave the adventuring to my character

Grand Lodge

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Since this is Rise of the Runelords I will give you the best spells for that campaign.

Limited Wish- You said your DM doesn't worry about the 1,500gp material component. This gives you access to so many spells and effects.

Power word Blind- No save. Your main opposition will have very good fortitude saves as well as Will saves. they will have a good amount of HP so you might need to shave off some with another spell. But Blindness with no save is very good.

Spell turning- Your going to be fighting mages and things that throw spells at you. This is a great defense.

Caustic Eruption- This can be an oh crap I'm surrounded spell. Paired with an Empower Gem you will be doing a lot of acid damage to everything around you. I wouldn't rush this spell but if at some point your wondering what to pick up. Reflex for Half but NO SR. It is also a conjuration spell if you happen to have picked up spell focus conjuration at any point.

Because your fighting so many giants, dragons, and Large creatures its hard to pick up forcecage, Hand spells, and other size limited spells. Typically the creature will brust them.

Also Fort save spells are not going to be nearly as effective.

Prismatic spray is not as good as Prismatic Wall so I would just wait on that.


beej67 wrote:
Tin Foil Yamakah wrote:
beej67 wrote:

Limited Wish is pretty awesome, but it's expensive.

You are right on that, but our group does not play with spell components.

SM7 is never a bad choice

Well hot damn.

If your GM allows you to eschew all mat components regardless of their cost, then Limited Wish is not only the obvious choice, it's game breakingly obvious, in such a traumatic way that you can expect your GM to reverse his decision with regard to that spell within three to four gaming sessions.

Tin Foil Yamakah is not me. We do use material comps, but I do have Blood Money.

Silver Crusade

We could totally be twins man.

Scarab Sages

I have a sorcerer in RoTRL. I think we have about 1 session remaining. I have gotten great mileage out of prismatic spray, although I have spell focus and greater spell focus to up the DC. It may not be the best choice mechanically, but it has unquestionably been fun, which is why we play in the first place.


DrDeth wrote:
I have a solid and real DM, who is not insane.

My condolences!

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