cuatroespada wrote: pretty sure they want it to be an INT class. i'm totally fine with it being practically useless to a low int character. If that is the case then Int needs to contribute more in melee, especially at low levels. Right now as a 1st level Alchemist in melee you are functionally an alchemist with no bombs or mutagen who can add a d6 to an attack roll or save .5 + int mod/2 times a day. That is if you don't want to not burn inspiration out of combat too. On top of that you need a higher casting stat than any other 6 level casting class so you can be good at studied strike later and you have to be melee oriented to leverage that ability as well. You are much weaker than your parent classes at low levels now.
RJGrady wrote: My idea might be to take Weapon Focus and Power Attack. Studied combat should get you into the optimum attack bonus range. So just dump Cha and Wis, max out int and go with a moderate str/dx/cn. Or you could go piranha strike but then it will not really work at 1st level.That could work I will try it out in a few builds.
Yiroep wrote: When I saw this thread was called "racial evolution," I thought it referred to the fact that tons of halflings now have 30 ft. movement naturally. But only outside of Cheliax sir. All the halflings with 20' move were captured fleeing their oppressors. The halflings with 30+ moves fled to freedom and populated the rest of Avistan!
The 1st edition nostalgia is understandable but people misremember how complex that game was. It was so complicated that groups very rarely actually played by the rules. Most of the time when i see people describing the simplicity of 1st edition they are referring to those groups that played by their own rules. 3rd edition was a huge simplification of the system and Pathfinder has streamlined it even further. If you need it simpler then do what we did back in the day. Ignore half the rulebook. |