Headless Horseman's Horse

Zuloph's page

Organized Play Member. 64 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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1 level of as many classes as possible.


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Something I've been actually tinkering with is a Warpriest who uses a Monk's Spade (all 3 damage types in 1 weapon is nice even if it is only a 20x2 crit plus you can adapt the build to any weapon by just swapping out quick draw for an exotic feat if you want an exotic double weapon). Built him on a 20pt. buy to level 6. Generally I only build characters to 6 to see how they turn out and this is what I've gotten so far.

Human Warpriest of Gorum (FCB 6/6 Bonus Combat Feat)
Str 14, Dex 17 (16+1L4), Con 14, Int 12, Wis 14 (12+2 Human), Cha 7

Blessings - Destruction & War

Feats
1 - Weapon Focus Monk's Spade, Two Weapon Fighting, Combat Reflexes
3 - Power Attack, Dual Enhancement
5 - Quick Draw (I like quick draw, I usually work it in to builds. eventually buy a ranged weapon once he gets more wealth from adventuring. has spiritual weapon until then)
6 - Improved Two Weapon Fighting, Lunge
Traits
Fates Favored, Reactionary

Not so much getting his damage from Str as he is buffs. Destruction blessing for +3 damage, Divine Favour for +3 to hit and Damage, Sacred Weapon to enhance both ends with Dual Enhancement. War Blessing can help on attack rolls if needed, or better positioning.

LV6 Wealth of 16,000g
4620g +1/+1 Monk's Spade
5400g +1 Mithril Agile Breastplate
2000g Handy Haversack
750g Wand of Cure Light
1000g Muleback Cords
2000g Ring of Protection +1 (not really needed with shield of faith, but still nice to have because you probably want more divine favors)
230g remaining for adventuring supplies


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When selecting a feat such as Power Attack, it says that the prerequisite is 13 strength. Near the start of the feats section

Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

The Important line here is

Your character must have the indicated ability score

An enhancement to your ability score is not your ability score. Your Mutagen is giving you an alchemical bonus to your strength. Your strength is still 11 and his temporary strength is 15.


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I use notepad.