Gunslinger

Zinli Steelworker's page

446 posts. Alias of Ythiel.


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Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"F$&~ing finally," Zinli sighs.

She turns around to see Carrie's lifeless corpse in Rekkart's arms. Her face contorts with grief. "We can't bring her to her family like this," she says softly. "Some of that bribe money should go to a cleric that can bring her back."


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"I think so," Zinli gives a little shrug. "Tell you what, even if walking out of here kills us all, I'm just fed up with the f*$$ing place. I'll go first, and if I don't die screaming, you can follow me!"

She lightly pats Rekkart's shoulder, and heads out of the room to open the front door and face the outside world - for what seems like the first time in days.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Ah, shit. Trabe's the one with the healing potion. WHere'd he go??"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4
Dreadful wrote:

Glad to help out. I’d like to run my own PbP sometime soon, so this was a great way for me to get some experience without making a major commitment. Not sure I have a request for a specific game, but I appreciate the offer!

Do we want to rp out the conclusion, or is there a preference for me to make a single epilogue post that concludes things for you?

Whichever works best for you, GM - but don't overwork yourself! :)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Thank you so much, GM! We're very grateful that you've stepped in :)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli locks eyes with Neronius. She struggles to catch her breath. Some of the burned flesh on her arms has flaked away - probably caught on Wade's clothes. There is a pregnant pause. "Hopefully the others are still alive," she finally says.

She reloads Baby with frankly admirable determination. If the thing that killed Patrissa is still moving, she obviously intends to fight it to the end. "Let's go check."

She runs out of the room, pistol in hand, but as she approaches the jury room it becomes quite clear that the fight is over. "Tolbold! Sveth! Rekkart! Trabe! Is everyone okay?"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Yaay, we didn't die! (surprisingly) \o/


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Almost there, comeoncomeoncomeon!" Zinli's arms are now shaking with effort. "If we make it out of this one, I'm gonna get so drunk. I'll buy everyone a round in every tavern in town. I swear!"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli keeps dragging Wade to the gallows. She is now sweating profusely. The man could have used a diet. "Come on," she grunts - perhaps talking to herself rather than Neronius. "Almost there!"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli keeps dragging Wade towards the gallows. "If he wakes up, I'll knock him out," she offers generously.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli's gaze goes from Neronius to the door to the jury room. All able-bodied humans have left, and she has just enough powder to fire a single bullet. "Shit."

Unable to provide much help with Patrissa, she runs to Neronius, and grabs Wade's legs. "Come on - quickly!" Helping drag him


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Sorry, I'm a bit lost with the map. Where is it exactly that we've got to bring Wade?


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"We killed everything!" Zinli yells back. "How are you faring?"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli leans against the wall, facing Madge. She feels a pang of regret as she lifts her gun to aim straight for the halfing's face - but her heart is resolute. Whatever monster stood in front of her was not her friend.

She steadies her trembling, charred arm with her left hand. "Sayonara, b~$$*," she says, before pulling the trigger.

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage (Dragon's Breath cartridge): 2d6 ⇒ (5, 4) = 9


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli loads her pistol with her second alchemical cartridge. "Shit - why ain't she dying??"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Yup, a dragon's breath cartridge deals 2d6 fire damage! (DC 15 Reflex save for half).

Using a withdraw action


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Yup, retconning and trying to set the zombies on fire before Zinli is stabbed, and Trevor gets in the way:

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 2d6 ⇒ (4, 2) = 6

A cone of fire shoots straight from Baby, hitting the zombies standing in the doorway. Attack + Move to get a good shot

New Round:

Zinli gasps when the tip of the rapier pierces her flesh - tharkfully, her armor took the worst of the strike.

She instinctively looks up to meet Trabe's gaze. The Judge's expression is unreadable. "You seriously want to face the zombies alone with this guy?" she says, panting, before stumbling away from Wade. Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16 + Move; dunno where Zinli and Wade are supposed to be on the map?


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Actually, re-reading the GM's post, and I'm wondering if I can fire before Trevor steps into the firing line - since my initiative comes up before his does?


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli thankfully doesn't pull the trigger of her weapon when Trevor inadvertedly jumps right in her firing line. "TREVOR GET OUTTA HERE SO I CAN SET THEM ON FIRE!"

Seems like there's absolutely nothing useful I can do, unfortunately


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli curses under her breath, and fumbles with her pistol. "If everyone can get behind me; I'll hit them with fire. There's still a bottle of brandy in my backpack!"

I'll switch the bullet for a Dragon's Breath cartridge.

If someone wants to pick up the bottle of brandy, we could perhaps increase damage by tossing some fuel on the zombies before Zinli sets them on fire! :)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"If anyone can help me move those f***ing benches - 'cause my hands are f!!$ed, and I'm not going anywhere near that clock. Come on, Judge, snap out of it!" No matter how desperate the situation, Zinli is not one to simply give up.

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21 To rouse Trabe into action?


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Ah yeah. Shit," is Zinli's phlegmatic reaction. She looks around for something she could use to barricade the door. Do I have to roll anything?


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"If he manages to go through that front door unharmed, he'd be the first," Zinli reloads her pistol. "I'm more worried about whatever the f~!& is going on in there."

Perception: 1d20 + 7 ⇒ (16) + 7 = 23 Can she hear/see anything coming from the jury room?


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Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Updating to let you know I'm still alive. Just broke up with someone this week. It will be OK.

Thanks for botting me, GM!


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Sure thing. Looks like the only thing that's going to get us out of this mess is truth. Unless you think you have a chance against ghosts you can't even hit." Zinli's hand hovers near her holster, ready to draw. She doesn't trust Wade one bit.

Moved 5 ft

Not sure if a check is needed to ensure that Trabe will be able to speak, but just in case:

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19


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Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Sveth brought us here to solve the murder of Mord's family - and then the guy's execution. Which would be an incredibly dumb move, if he's the one responsible for all of this."

"Which mostly leaves you two, to be honest."

As the situation is getting more confusing and tense, Zinli observes Trabe and Alastir, trying to get a sense of their reactions.

Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli knows way more about weapons than about calligraphy. "A note, huh?" She turns to Sveth. "Did you write that?"

Linguistics (Untrained, Aid Another): 1d20 ⇒ 14


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

- Zinli correctly identified a decapitated corpse as Sashrala, an elven woman who was part of an adventuring expedition into the courthouse. She noticed a hooded figure watching from the shadows as she was murdered by one of her teammates. In her vision, the hooded figure tried to strangle her.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Ah, so there are the ones responsible for Mord's hanging, after all. I guess we do have a possible way out."

"Who's gonna tell them?"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Thank you for giving us bullet points GM!!


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Welcome, GM, and thanks for taking over the game!

October 31st works for me


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

I think Ironperenti is giving up the position in favour of Dreadful?

I'd be willing to give Dreadful a chance!


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Thank you Jhaeman! Hopefully a kind soul will answer...


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Has anyone tried PM'ing our GM? If we still have no news next Monday, I guess we could try looking for a fill-in...


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Just hang a random person, it will be fine :D


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"What letter? We didn't get a letter!" Zinli glares at Sveth.

Perception: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Oh, look. Not an illusion. Weirdly enough."

"Yeah, this place's dangerous alright. How the f$++ did you get in? We've never found a way out."

"Spoiler alert: you might be stuck here with us from now on. Don't wanna be a downer, but this courtroom has proven pretty f#~~ing lethal for anyone who tried to run off."


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

I'm going to wait until this scene is over

"Only one way to know," Zinli casts a spell. The loud noise of fireworks echo in the room - though none can be seen. It's unexpected enough that any man caught unaware would probably be startled. But not illusions.

Cast Ghost Sound from Gnome Magic


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4
Rekkart wrote:
"What exactly do you plan on exploding?"

"Anything that'd make the biggest boom, really. I got a kit. Get me a bottle with alcohol in it and some kinda cloth, and I can make something work out with whatever chlorate I have left." With the whiskey bottles and the alchemist's kit, I think she'd had enough to improvise something that could work as Alchemist's Fire

Intelligence: 1d20 ⇒ 20

"Honestly, I'm starting to think Mord doesn't really care who's swinging on the damn rope. He's kinda on a spree to kill us all. Maybe anyone would do..."

Zinli pauses, overhears the arguing, sighs, and raises her gun. "What now? Let's go check it out."


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Rekkart and Sveth should have some too," Zinli glances at Trevor. "I don't think Trev can help us much now."

"Sooo. What's the plan? Personally, I'd say I have enough powder left to make a big boom. Especially with that whiskey we found earlier. You guys ever heard of a Molotov?"

I'm thinking Rekkart should claim the bracers


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli exhales deeply. "We're not gonna go far if we're all wounded and can't even heal ourselves. I think we need a rest if we want to make it."


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

I believe we found a note saying that the spirit will not be at rest until the real murderer of Mord's family is swinging from the gallows.

Perhaps it needs to be taken literally, as a ritualized execution?

Unrelated, but did anyone claim the Bracers of Retaliation?


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

"Rekkart! I think you need to move out! It's too dangerous! Just get outta here and close the door!" Zinli cries out, making room for the paladin to exit the room. She reloads her gun. Move + Load

I think we need to retreat - five zombies with most of our fighters barely standing and no healing spell is pretty much suicidal


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Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Sorry guys, I had a really rough couple of days. I'm back now.

Zinli manages to overcome her nausea. She's smelled worse in her long life.

"I mean, yeah, we're all going to die. That's the point," she says dismissively. "Hopefully not today, though."

Fortitude: 1d20 + 3 ⇒ (19) + 3 = 22

She does try to grab Trevor's arm as they make their way to the morgue - but nothing comes out of her hand save for unpleasant heat. "Shit. I don't think I have any juice left. Rekkart?"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

With the creature still standing, Zinli reaches out to Trevor to heal him.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

So Attack + Spell this round


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli fires her gun a second time. "Aw, shoot," she comments when it misses.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 ⇒ 1

Will cast a Healing spell on Trevor as a 2nd action if Rekkart's attack doesn't kill the spider


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Yes boss!

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli reloads her gun, and squeezes past Tolbold and Rekkart to get a better angle. Reload Weapon + Move


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Baby goes off with a Bang that almost deafens those unfortunate enough to stand next to Zinli.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 ⇒ 4


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 15/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 4/4

Zinli steps behind Trevor, keeping her gun at the ready in case she has an opening. Heal: 1d20 + 5 ⇒ (3) + 5 = 8

Move 10 ft, Delaying second action until enemies have acted

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