Hi~ Mark, I have a question about Druid's Wild Shape.
The problem is very simple, that is, what is the DC for wild shape? for example, some animal's poison.
After my search, this question has been asked in the forum many times, starting from 10 years ago, there are many answers, but there has been no official answer.
Hi~ Mark, I have a question about flat-footed and trap.
When a character don't find a trap and he is attacked by the trap, does he be flat-footed?
Because investigator and some other archetypes have the trap sense ability, but don't have the uncanny dodge ability. And the trap sense ability give a dodge bonus to AC against attacks by traps.
Thank you!
Trap Sense:
Trap Sense (Ex)
At 3rd level, an investigator gains an intuitive sense that alerts him to danger from traps, granting him a +1 bonus on Reflex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 6th level and every 3 levels thereafter, these bonuses increase by 1 (to a maximum of +6 at 18th level).
Hi guys, I have two questions to ask. I hope someone can help me, thank you very much!
1.
Quote:
SPIDER-SILK BODYSUIT
This exotic form-fitting garment is woven entirely from alchemically treated silk harvested from giant spiders or other arachnid creatures. If you have the drow's weapon familiarity racial trait, you treat the spider-silk bodysuit's maximum Dexterity bonus as 2 higher.
Can I make the SPIDER-SILK BODYSUIT with any special materials? Such as darkleaf cloth, mithral..etc, or because it's made of silk, so it can't be made of any special materials?
2.
Quote:
Versatile design
Cost +500 gp Weight —
Description
A weapon with the versatile design modification is easier to wield for those skilled with other weapon groups. When versatile design is added to a weapon, choose a fighter weapon group. The modified weapon is considered to be a weapon of that weapon group (such as for the fighter's weapon training class feature). A melee weapon cannot be considered part of a weapon group for ranged weapons, and vice versa.
If I use the versatile design to modify a weapon(any weapon, such as Machine Gun, Greatsword, Butchering Axe..etc) to a monk weapon group, so I can use the modified weapon to perform flurry of blows?
If the answer to the question is yes, isn't it too powerful? Because versatile design modification is so cheap.
Hi~ Mark, I have some question about four hand race(such as Kasatha or Shobhad) with Multiweapon Fighting feat.
1). Can kasatha wield two two-handed melee weapons, like two greatsword, and use two-weapon fighting?
2). Can kasatha wield one two-handed melee weapon and two one-handed melee weapons, like one greatsword and two short sword, and use multiweapon fighting?
In a Bow Nomad(kasatha ranger archetype)'s Twin Bows ability, it can let kasatha simultaneously wield two bows and use two-weapon fighting. According to this ability, normal kasatha can't wield two bows, am I right?
So it can be inferred to that kasatha can't wield two two-handed melee Weapons?
Thanks you!
Multiweapon Fighting:
This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
Multi-Armed:
A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.
Bow Nomad:
Twin Bows (Ex)
At 1st level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Since bows aren't light weapons, a bow nomad with Two-Weapon Fighting takes a –4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round.