Groetus (Symbol)

Zero the Nothing's page

Organized Play Member. 208 posts (222 including aliases). 8 reviews. No lists. 1 wishlist. 35 Organized Play characters.

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Well by the time this comes out, I won't have anything in the level range. Cool bro.

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Thank God, no skittermanders

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Is Secrets of Magic the book with the new FF Summon style spells, cuz I wanna make Yuna?

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JiCi wrote:
You give PCs mechs, a.k.a. new shiny toys, and you can bet your career that PCs are gonna run 99% of your campaign with them :P While there isn't a rule to forbid players to use mechs, some adjustments will be required to avoid breaking the game.

I would imagine that cities, nations, and space stations(and possibly even entire planets) would have restrictions on mech use and operation.

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Unicore wrote:
Mark Seifter has made it pretty clear that the 6th Pillar Archetype from this book is going to be getting Errata'd very quickly, specifically in that it will not be allowing casters to gain expert proficiency with unarmed attacks at level 8 and master proficiency with unarmed attacks at level 16.

Nerf Hammer incoming.

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Rysky the Dark Solarion wrote:
This is not a game where all problems are solved with “fly around and blow everything up”.

Definitely. I think we can all agree that the correct course of action is to use "exploration" mechs.

Xenocrat wrote:
A lot of people who don’t seem capable of managing a mortgage...

Cool it with the insults.

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Ed Reppert wrote:
I may be mistaken, but I believe "jian" means "sword" in at least one Chinese dialect.

Mandarin word for a specific style of sword. Also known as the taijijian. Used by jiànkè in Wuxia fantasy. Popular in the martial art of taijiquan and other Chinese arts.

xNellynelx wrote:
The character on the cover is using a Jian. However it's mechanically just a Shortsword. The weapons section has a section for "Adapting Western Weapons", where it gives advise for making your own western weapons. The easiest method being a re-skin of a similar weapon that already exists, or use a weapon that already exists and swap a trait (I'm over simplifying). But it looks like thats what they did for the character on the cover. It's a "Jian (As shortsword)"

Okay cool, is there a way to use a shortsword with the monk Peafowl Stance?

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Kalaam wrote:

Yeah, Spellstrike will likely feel like a Finisher, especially when used with a spell slot. The "this thing needs to die now" button.

As much as I've come to dislike 2e, that actually sounds cool as ****!

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Milo v3 wrote:

starfinder's primary draws:

1) probably the best designed d20 system game


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MySmoothFace wrote:
I'd hate to be overly pessimistic, but I'm surprised that a revolver option for the gunslinger was unpopular. I understand that we're ostensibly in a fantasy setting, but a gunslinger without a revolver sounds crazy to me.

Same. In 1e, we had revolvers as advanced firearms.

I figure they might end up with some revolver or revolver-like firearm as an advanced firearm. Capacity 4 to 6 with reload 2 or 3.

Maybe at least a pepperbox or double-barreled pistol.

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Gun mages of distant Arcadia

Wild West Wizards. It's high noon!!!

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The Raven Black wrote:
Aaron Shanks wrote:
Targeting an 11 am pst go-live plus a few minutes to buffer. Thanks for your patience and interest.

I believe that makes it 8pm here in France. My love has a teamwork online meeting starting at this exact time. And our kid is staying at a friend's place this evening for once. None of it I pre-planned.


Wait, it all makes sense now. The STARS!!! Pathfinder 2e Solarian confirmed!

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QuidEst wrote:
Hmm, I think we're all thinking too narrowly. It's eight letters, but we haven't considered numbers and special characters

Get ready for my new Wingding.

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PossibleCabbage wrote:
Like if there's a Swashbuckler and a Quashbuckler, only one of those two things is going to have a Fencer option.

Well there should only be one class. The Leshy Squashbuckler. Cabbage, as a vegetable you should know this.

A quick search on for Gunslinger gave some interesting 8-letter results.


Some 8-letter word guessers gave some good ones too.


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So Tech Revolution offers robots of every size?

Microscopic robots? Check.

Building sized robots? Also Check.

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The Drunken Dragon wrote:
Tian-Min would be kanji, or something similar, as would the other Tien languages (more eastern script, not specifically kanji)


If its like Earth, it would be close to Kanji (Japanese for Chinese or Han writing/characters), but only because of the origins of that writing system, Hànzì (Mandarin Chinese for Han writing/characters).

For Tian-Shu, the language of Tien would just use "Hànzì"(probably called Shuzì on Golarian).

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Wow, you guys are really big mad over this?

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In the definition of the Parry weapon trait, change "spend an Interact action" to "spend a single action" to make it so setting up a parry doesn't trigger Attacks of Opportunity or similar reactions.

Very nice! Now if we can just fix Quick Draw...

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Me: Sees picture of a firearm.

Me: "Don't Do That. Don't Give Me Hope."

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Jared Thaler wrote:

Multilingual from your background
Multi lingual from a first level skill feet (Rogues get this, not sure who else)

Dude, I'm not trying to waste feats on being able to speak a few languages.

Jared Thaler wrote:

The world of Golarion is not a well connected world. Most people do not move far from their home. Language is meant to be a meaningful barrier.

Any given human from (for example) Varisia probably has way more access to elves, gnomes and dwarves than they have to Osirioni.

It already is a meaningful barrier. I can only have so many languages that I can speak. Also there are uncommon languages, which Human regional languages shouldn't be part of.

The world of Golarian isn't well connected for normal people. We're PATHFINDERS. We have Lodges all over the world and we're constantly setting up new ones. We have Pathfinders from nearly every continent. All we do is travel. Our headquarters is in Absalom. Where the Foreign Quarter is. Wouldn't Pathfinders be able to learn other languages as part of their training?

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Got another feature for ya...

[ ◇◇ Spell Recall ]
[ Magus ][ Flourish ]
Requirements You used the Spell Strike action with a non-cantrip Spell and missed the initial attack roll for the Strike during your last turn.
Either perform another Spell Strike action or cast the Spell normally. Use the Spell that you used for the first Spell Strike action, but without spending or requiring an appropriate spell slot for it. You can not gain the benefits of the Bespell Weapon feat on the same round that you use Spell Recall.

I've seen a lot of people mention the "holding the charge" function of the current Striking Spell. Situations where you miss on the first turn, but then spend all 3 actions next turn Striking to hit with that Spell. So this keeps it from being just full spell flailing on a single round. You can choose to use this or Bespell Weapon after you miss.

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Ressy wrote:

1) You don't need to use it every turn.

-Yeah, because realistically you can't use it every turn. Everyone else can do their thing every turn, why does the Magus have to be built so that it's either bad or impossible?

This! I keep seeing people saying that maybe the Magus isn't designed to Spellstrike nearly every turn, but Spellstriking is what makes the Magus what they are, isn't it?

Monks only need one action to Flurry, Rangers have two different feats available at Level 1 to Strike twice with one action versus Hunted Prey, Fighters can Double Slice for 2 actions. Fighters and Barbs can Sudden Charge(God I love that feat). Rogues just get Sneak Attack when someone is flat-footed and they get Twin Feint. For the current Magus to have options on its turn, it either has to Strike once/twice OR cast a spell. If you find yourself doing that most of the time, then why on Golarian are you a Magus?

The Spellstrike needs to be no more than 2 actions. That one action left is so important for so many reasons. You could normal Strike one more time and hope for a high roll, you can Stride to your target or away, you can Step, you can Raise a Shield, you can cast Shield. No one wants to have an entire turns worth of actions reliant on a single roll.

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I'm all about this. I'm a huge fan of video games like Devil May Cry and Bayonetta so I try to give some of my characters a "move list" like you'd see in a game.

My swashbuckler Anna Khonda's move list(for context, she fights like this in combat)

Hidden Serpent Techniques:

Venom Charm: Regained by defeating targets and from Gungnir attacks. (Panache)
--- Abilities ---
Snake Charmer: Perform incredible feats of agility. (Derring-do)
Dragon Roll: Expertly dodge incoming attacks. (Dodging Panache)
Lillend's Charm: Use grace and charm to resist the effects of opponents' attacks. (Charmed Life)
Coiling Viper: Instantly spring back up onto your feet after being knocked down. (Kip Up)
Diamondback: Attacks inspire fear in opponents. (Menacing Swordplay)
Dance of the Marilith: Focused training grants an increased chance of successful Gungnir attacks. (Swashbuckler Weapon Training)
Pirouette: Ballet inspired grace allows for acrobatics skills to be used at full speed. (Swashbuckler's Grace)
--- Attacks ---
Stiletto: A brutal kick with a stiletto heel.
◇-◆ Main-Gauche: Deflect incoming attacks with Stiletto kicks by spending Venom Charm. (Opportune Parry)
◇-◇-◆ Cobra Counter: Rapid counterattack with a Stiletto after a successful Main-Gauche attack. (Riposte)
Sidewinder: After charging towards a foe, deliver a viscious Stiletto attack.
◇-◆ Orochimaru: Quick series of Stiletto kicks. (Flurry of Blows)
Estoc: Stiletto attack empowered with Venom Charm. (Precise Strike)
◇-◆ Claymore: Use Estoc after charging towards a foe.
Coatl: Throw a devastating piercing attack at a foe.
◇-◆ Quetzalcoatl: Quick series of Coatl attacks.
Gungnir: Perfectly timed attacks deliver substantially more damage to their targets. Gungnir can restore Venom Charm. (Critical Hit)
◇-◆ Ragnarok: Perform a Gungnir attack during Orochimaru, Quetzalcoutl, or Jörmungandr.
Ouroborus: Sacrifice accuracy to deliver more powerful Stiletto attacks. (Piranha Strike)
◇-◆ Jörmungandr: Rapid series of Ouroborus attacks empowered with Venom Charm.
Red on Black: Feinting attack that confuses opponents. (Superior Feint)
Black Mamba: Use precise attacks to target specific body parts. (Targeted Strike)
◆→ Numbing Agent: Deals damage and confuses the target. (Head)
◆→ Heartbreaker: Deals damage and staggers the target. (Torso/Wings)
◆→ Cold Hearted: Target drops a handheld item.(Arms)
◆→ Anklebiter: Deals damage and knocks target to the ground(Note: Opponents with four or more legs aren't effected). (Legs)

If one of my characters has a weapon that is at least of masterwork quality(if not magical), I give it a name. I see masterwork weapons as being painstakingly crafted works of art, so it seems appropriate to me for their crafters to name them.

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Ok, here we go.

So far my 1st Edition characters...
Loh'gann, Betsy Braddock, Steven Rogers, T'Chara, Monkey D. Luffy, Clark Kent, D.
So these are my straight rip off characters.

Red Hawke the Robbing Hood is inspired by Robin Hood.
Hanako-hime was inspired by Hisako from Killer Instinct.
Adewale Okonjo is one of my Paizo lore inspired characters. I thought the Red Mantis Assassins were really cool and I wanted to make one in PFS, so Sanctified Slayer of Achaekek was perfect for this character.
Amir Ibn-La'Ahad is just the prince from Prince of Persia.
Marilythe the Gorgon was inspired by the Medusa.
Nyxine Duskstalker, my Elf raised by Dark Folk(flavor of the character's class choice, she supposed to be part-Dark Folk). I saw a picture of a female Dark Stalker and thought "Hey I like to make bizarre characters, what if there was a Dark Folk that joined the Pathfinder Society."
Khet-amun is Bayek from Assassin's Creed: Origins.

...and then...
Anna Khonda, this is a long one. So I like to challenge myself(as many of us here like to) to see if I can build an entire character around a seemingly worthless mechanic or theme. So one day I saw someone mention Stilettos. I went to AoN to see what the hell they were talking about and found these beauties, with this wonderful line: "You can use the heel of a stiletto boot as an improvised weapon, dealing damage as a punching dagger". I laughed. Then a few minutes later I realized I was screwed. I HAVE to make at least the bare bones of a character that fights with their stiletto heels! Later that week, the Vishkanya Nornkith Monk of the Empty Hand/Swashbuckler Annalise Viperina Khonda was born. She now has a collection of the finest heels worn by the many enemies of the Pathfinders.

...And my 2nd Edition ones...
Caleldir of the Woodland Realm is my Pathfinder version of Legolas.
Aisling Ní Ceallacháin is basically Senua from Hell Blade.
Alex Belmont is inspired by Castlevania mostly, but partly from the description of the Gnome flickmace. It sounded like the Combat Cross to me.

...and finally my Starfinder characters.
Reploid Model 001X
Reploid Model 001Z
These are just X and Zero from the Megaman X games.

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LordeAlvenaharr wrote:
(Do you have popcorn in Golarion?)

Well according to wikipedia, I'd say it'd be pretty safe to assume that popcorn exists.

Now to make a popcorn vendor pyrokineticist, Mr. Redenbacher.

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“Gentlemen, you had my curiosity… but now you have my attention.”

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Marco Massoudi wrote:
I am not a fan of a male "harpy", they were all female in greek mythology...
Elirion1 wrote:
I have to agree. I prefer the harpy from Greek mythology.

Ya know you can makes things how you want them in your own home games, right?

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CorvusMask wrote:
I really hope the heritages introduced won't be super expensive in society :D

I too hope they aren't too expensive. I'm looking forward to a Human Dhampir Swashbuckler.

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Can you just make an AP that starts PC's at higher than 1st level?

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..confident that the Society has gone through the proper channels to secure the right to retrieve the artifact.


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This looks good. I hope Paizo has plans to work with Owlcat on an isometric Starfinder game.

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Same problem for me as well.

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BigNorseWolf wrote:
Is the Aesthetic warrior a typo or should we get ranks in profession interior decorator?

Its obviously a Soldier that trains in the art of Fēng Shuǐ, duh. Someone has to handle the interior decorating for the ship's living quarters, LOL.

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Hammerjack wrote:
If you are entropic striking, you would use the properties of both the weapon and your entropic strike, which does include operative, block, entropic attunement properties like reach. All of it.

Small correction, Vanguard's entropic strike doesn't have the block feature anymore. They just get a +1 enhancement bonus to KAC/EAC, which is better than the block trait.


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Garretmander wrote:
Field treatment is an out of combat heal...
ME wrote:
Operatives get Field Treatment(I know, takes 1 minute).

I gladly acknowledged that Operatives have a self-heal, but it obviously can't be used in combat.

Garretmander wrote:
Not all classes need to heal in combat. In my experience, the need for in combat healing is very low. Outside of questionably effective first aid, soldiers can't, operatives can't, technomancers can't (without necrografts/other shenanigans) mechanics can't... why does the vanguard need in combat healing?

I feel they kinda do since they are pushed toward melee combat which usually means not getting the benefit of cover. In my experience it usually means being the focus for the enemies during combat. Van's get shields, but enemies already have a "magical" +2 on their attack rolls. If the enemies have guns, I'm getting shot at, if they don't I'm getting beaten on.

Vanguards only have so many reactions(even with extra ones) so over time, the damage they are taking is adding up. I'm wondering how I'm supposed to get through fights without a Mystic or Biohacker next to me.

If the "after 3 rounds I'm a living grenade" Solarian can somehow heal itself with starfire or gravity, then how can the Vanguard not heal itself when...

Me wrote:
The Vanguard Inversion Aspect's catalyst recovers Level x2 Stamina of all allies EXCEPT you within 60ft, the Improved does Level x3 HIT POINTS!

...and not be able to patch himself up just a little bit. All allies within 60ft?!


Glow of Life: As a move action, you can spend 1 Resolve Point to recover a number of Hit Points equal to twice your solarian level. Once you use this revelation, you can’t use it again until the next time you regain Stamina Points after a 10-minute rest.

When you are attuned or fully attuned, increase the amount you heal with this revelation to three times your solarian level.

Works once in a combat and costs Resolve, pretty reasonable. Vanguard could've healed Hit Points equal to their vanguard level or 1-1/2 times their vanguard level. OK, but less than the Solarian's twice or three times level healing. And Vanguard still has Mitigate and Flatten Bullets and its other built in damage reducing options. And the healing is only Hit Points, so you only doing it when all your Stamina is gone and you're taking hits to the grill.

Garretmander wrote:
why does the vanguard need in combat healing?

Simple. To keep on tanking.

I still think the Vanguard is awesome, but I'm just waiting to see if this character can actually survive long enough to get to higher levels.

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Sean Castor wrote:
I don't really like the idea of all this talk of rebuilding because if it becomes too easy, then character decisions have no importance.

I believe that the choices you make about your character will always have importance because you are only allowed to make so many choices. If a theme is released that fits a character concept I have more than the one I may have chosen when the game was first released, if I want to change to the new "theme", it doesn't change the fact that I ONLY get ONE theme.

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Xenocrat wrote:
I think there's a case to be made that the Ring of Fangs was such an obvious sin against good game design that everyone who chose to use it deserves their misery now that it's banned, and that Paizo is probably doomed to some unfortunate karma for publishing it and ever allowing it as a SFS option.
Xenocrat wrote:
Right, that's the goal. The "punishment" is the foreseeable results of using a broken and silly option. If nuclear disarmament ever happens no one is going to take seriously any nations claims that they deserve some compensation in new biological weapons.
Xenocrat wrote:
I'm arguing from a moral point of view, not a rules point of view. I feel Ring of Fangs users should feel shame at their past build choices and face up to their sins, not pretend they are victims and ask for redress. What redress have they offered other SFS players who avoided the temptations of evil but had to tolerate the corruption at their tables?

Yeah, how dare those players have the "wrong" kind of fun! Darn kids, choose options that make your characters suck right now!!! Don't make characters that can contribute to your tables and continually be alive, you should be RPing & dying after spending all that time reading and making a character.


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My Operative(Icon) is an action star. He's trying to jumpstart his acting career and get back into A-list movies.

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VampByDay wrote:
Aw man! I had a character who was going to use that ! It wasn’t even gonna be broken or anything! He was going to reflavor it as switching from tai-chi style martial arts to praying mantis. (All rules would have been kept mechanically the same.)

As someone who practices Qī Xīng Táng Láng Quán(Seven Star Praying Mantis Boxing), I salute you.

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Remember Swashbucklers are trained in unarmed attacks. Most of the time, if you don't want to kill someone with an attack, you can just do an unarmed attack for your finisher. Unarmed does nonlethal by default.

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Master Hal Del of the Web wrote:
rknop wrote:
Speaking of which, any estimates *when* we might get Society sanction for this? The last update of Additional Resources was just about 11 months ago.
Agreed, there are a bunch of options I'd really like to use on some characters.

I'm in the same boat here. I think Paizo did a superb job with this book.

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Douglas Edwards wrote:
Shields aren't mechanically interesting they're just math enhancers enhancing math I don't want to see enhanced.

No offense, but maybe they aren't interesting to you. Others may be very interested in them. A small bump to survivability would be nice for Solarians who don't want to take Heavy Armor Prof or dip into Blitz Soldier.

I've been wanting more options for my characters to do space kung-fu and I'm glad that the CharOpMan brings those in spades. I know not everyone wants more unarmed options, but please don't deny me the ability to create my character.

Serisan wrote:
Douglas Edwards wrote:
And among those fantasies is what using a riot shield?

Wasn't a fan of the name choice, certainly not a fan of the IRL connections, but hey, Gungans had shields. Wakandans had shields. Shields are part of quite a few tech-advanced fantasy settings.

Didn't quite make sense to me that nobody had figured out how to put a thing in between the user and things coming toward the user in dangerous ways.

I had been wondering the same thing for a year. How do we have a world with laser guns & starships, but no one can make a shield?

They could've named it Tower Shield, but the name is a minor thing.

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Lau Bannenberg wrote:
I think basically, PFS2 isn't quite enough on its feet yet to also accommodate a playtest.

I don't think thats the case. And I'm certain the Organized Play crowd would be able to give incredibly valuable information and feedback.

I'd love to get a chance to not only play one of these classes, but to be able to give them some feedback from my play experience. For folks like me, PFS is the ONLY chance I have to play 2E at all.

Linda Zayas-Palmer wrote:

Hi! After carefully weighing a variety of factors (such as the burden on GMs still grappling with a new set of rules), the Organized Play team has decided that it's not in the best interest of the campaign to have playtest characters participating in official Pathfinder Society games at this time.

If you're interested in earning Pathfinder Society credit for participating in the playtest, I highly recommend playing Fall of Plaguestone and downloading the free sanctioning document for it on the adventure's product page. You can play a playtest character through the adventure and then apply the credit to a Pathfinder Society character of your choice when you're done.

Well I'll just stop working up this Swashbuckler then.

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I'm glad to see that we'll get Dragon Ball FighterZ 14 on the AbadarCorp Playstation 12. How is he playing with the screen reversed?
But seriously, Velloro, you need an arcade stick(with anti-entropic energy protection built in)!

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MadScientistWorking wrote:
DM_aka_Dudemeister wrote:

Alahazra, a black blind woman being replaced by a birdperson is not the best choice for a number of reasons and I hope Paizo has a way of addressing what this does and means for real world representation.

I know Paizo is always trying its best to do right when it comes to representation for the audience.

I think it's important that we also call it out when the mark gets missed.

Tengu iconic is a fun premise, but I don't think that fantasy ancestries do as much real-world good as having a POC with a disability front and center in your product.

Oooo boy. She's not blind. Nothing mechanically or lore wise insinuates she's blind. Your right about the rest of it but she's never been presented as blind

She may not be blind, but she's pretty close.

Weaknesses: oracle's curse (clouded vision)

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Belafon wrote:

I (and the rest of my SFS table) had a very informative talk with one of the Paizo designers at GenCon the year Starfinder was released. He agreed the Solarion was "off" in comparison to the other classes, and he shared the reason that happened:

Until very late in the development cycle, Starfinder used a very different attribute-boost system. Instead of a flat increase to four attributes every 5 levels, they were originally using a system where you received "points" every level that you could use to "buy" an increase to an attribute. The higher the attribute value, the more points it cost to get to the next value. (So it would cost more points to go from 18 to 19 than 17 to 18.) Similar to PF 1's point-buy system, but for a character's entire career, not just starting attributes.

Using that system, the solarion's dependence on multiple attributes was in-line with other classes that favor one attribute. For the same number of points a soldier would need to spend to raise her strength from 18 to 19, a solarion could raise his strength twice from 14 to 16, or raise both his strength and charisma from 14 to 15 (or something similar). If you poured all your points into one attribute you would of course always be better than someone who split attributes but that gap would narrow as higher values got more and more expensive.

The change to the current system was apparently made at the very last minute and there wasn't time to rework the solarion. I like the simplicity of the current attribute increase system much better, but it does mean that the solarion feels further "behind" than it should.

This is incredibly enlightening, thank you for sharing this. Every time I looked at the Solarian, it just seemed like it had a different design philosophy behind it in comparison to the other classes, and now especially compared to the Vanguard.

Heck, maybe we'll get an Unchained Solarian?(Mostly kidding, but I'd be up for them taking another "stab" at it)

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GeneticDrift wrote:
Anyone look closely at the ** spoiler omitted ** I feel like I need to read all the abilities closely to figure out the catch and it’s too late in the evening right now.

I'm digging that Mystic option for Jedi/Sith inspired characters.

The All-Seeing Orb wrote:
There doesn't seem to be any catch. You won't be as good as a Solarian, without things like Plasma Sheath, but a free melee weapon is nothing to sneeze at.

You'd at least be able to get Solarian weapon crystals.

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If you are a fan of the game, Destiny.


Opsylum wrote:
There are also two more solar manifestations that might help the Solarian be a little less MAD: Solar Flare and Solar Shield.

I immediately thought of the Hunter's "Golden Gun" from Destiny when I saw that one.

The unarmed strike Exploit for Operatives has me SOOO excited. Not holding my breath to see if it makes it into SFS after what happened with Pistol Whip. I'm not setting myself up for disappointment again like I did with Warrior Poet.

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