You give PCs mechs, a.k.a. new shiny toys, and you can bet your career that PCs are gonna run 99% of your campaign with them :P While there isn't a rule to forbid players to use mechs, some adjustments will be required to avoid breaking the game.
I would imagine that cities, nations, and space stations(and possibly even entire planets) would have restrictions on mech use and operation.
Mark Seifter has made it pretty clear that the 6th Pillar Archetype from this book is going to be getting Errata'd very quickly, specifically in that it will not be allowing casters to gain expert proficiency with unarmed attacks at level 8 and master proficiency with unarmed attacks at level 16.
Nerf Hammer incoming.
Rysky the Dark Solarion wrote:
This is not a game where all problems are solved with “fly around and blow everything up”.
Definitely. I think we can all agree that the correct course of action is to use "exploration" mechs.
A lot of people who don’t seem capable of managing a mortgage...
Cool it with the insults.
Ed Reppert wrote:
I may be mistaken, but I believe "jian" means "sword" in at least one Chinese dialect.
Mandarin word for a specific style of sword. Also known as the taijijian. Used by jiànkè in Wuxia fantasy. Popular in the martial art of taijiquan and other Chinese arts.
The character on the cover is using a Jian. However it's mechanically just a Shortsword. The weapons section has a section for "Adapting Western Weapons", where it gives advise for making your own western weapons. The easiest method being a re-skin of a similar weapon that already exists, or use a weapon that already exists and swap a trait (I'm over simplifying). But it looks like thats what they did for the character on the cover. It's a "Jian (As shortsword)"
Okay cool, is there a way to use a shortsword with the monk Peafowl Stance?
I'd hate to be overly pessimistic, but I'm surprised that a revolver option for the gunslinger was unpopular. I understand that we're ostensibly in a fantasy setting, but a gunslinger without a revolver sounds crazy to me.
Same. In 1e, we had revolvers as advanced firearms.
I figure they might end up with some revolver or revolver-like firearm as an advanced firearm. Capacity 4 to 6 with reload 2 or 3.
Maybe at least a pepperbox or double-barreled pistol.
The Raven Black wrote:
Wait, it all makes sense now. The STARS!!! Pathfinder 2e Solarian confirmed!
Like if there's a Swashbuckler and a Quashbuckler, only one of those two things is going to have a Fencer option.
Well there should only be one class. The Leshy Squashbuckler. Cabbage, as a vegetable you should know this.
A quick search on thesaurus.com for Gunslinger gave some interesting 8-letter results.
Some 8-letter word guessers gave some good ones too.
The Drunken Dragon wrote:
Tian-Min would be kanji, or something similar, as would the other Tien languages (more eastern script, not specifically kanji)
If its like Earth, it would be close to Kanji (Japanese for Chinese or Han writing/characters), but only because of the origins of that writing system, Hànzì (Mandarin Chinese for Han writing/characters).
For Tian-Shu, the language of Tien would just use "Hànzì"(probably called Shuzì on Golarian).
Jared Thaler wrote:
Dude, I'm not trying to waste feats on being able to speak a few languages.
Jared Thaler wrote:
It already is a meaningful barrier. I can only have so many languages that I can speak. Also there are uncommon languages, which Human regional languages shouldn't be part of.
The world of Golarian isn't well connected for normal people. We're PATHFINDERS. We have Lodges all over the world and we're constantly setting up new ones. We have Pathfinders from nearly every continent. All we do is travel. Our headquarters is in Absalom. Where the Foreign Quarter is. Wouldn't Pathfinders be able to learn other languages as part of their training?
Got another feature for ya...
[ ◇◇ Spell Recall ]
I've seen a lot of people mention the "holding the charge" function of the current Striking Spell. Situations where you miss on the first turn, but then spend all 3 actions next turn Striking to hit with that Spell. So this keeps it from being just full spell flailing on a single round. You can choose to use this or Bespell Weapon after you miss.
This! I keep seeing people saying that maybe the Magus isn't designed to Spellstrike nearly every turn, but Spellstriking is what makes the Magus what they are, isn't it?
Monks only need one action to Flurry, Rangers have two different feats available at Level 1 to Strike twice with one action versus Hunted Prey, Fighters can Double Slice for 2 actions. Fighters and Barbs can Sudden Charge(God I love that feat). Rogues just get Sneak Attack when someone is flat-footed and they get Twin Feint. For the current Magus to have options on its turn, it either has to Strike once/twice OR cast a spell. If you find yourself doing that most of the time, then why on Golarian are you a Magus?
The Spellstrike needs to be no more than 2 actions. That one action left is so important for so many reasons. You could normal Strike one more time and hope for a high roll, you can Stride to your target or away, you can Step, you can Raise a Shield, you can cast Shield. No one wants to have an entire turns worth of actions reliant on a single roll.
I'm all about this. I'm a huge fan of video games like Devil May Cry and Bayonetta so I try to give some of my characters a "move list" like you'd see in a game.
My swashbuckler Anna Khonda's move list(for context, she fights like this in combat)
Hidden Serpent Techniques:
Venom Charm: Regained by defeating targets and from Gungnir attacks. (Panache)
--- Abilities ---
◆ Snake Charmer: Perform incredible feats of agility. (Derring-do)
◆ Dragon Roll: Expertly dodge incoming attacks. (Dodging Panache)
◆ Lillend's Charm: Use grace and charm to resist the effects of opponents' attacks. (Charmed Life)
◆ Coiling Viper: Instantly spring back up onto your feet after being knocked down. (Kip Up)
◆ Diamondback: Attacks inspire fear in opponents. (Menacing Swordplay)
◆ Dance of the Marilith: Focused training grants an increased chance of successful Gungnir attacks. (Swashbuckler Weapon Training)
◆ Pirouette: Ballet inspired grace allows for acrobatics skills to be used at full speed. (Swashbuckler's Grace)
--- Attacks ---
◆ Stiletto: A brutal kick with a stiletto heel.
◇-◆ Main-Gauche: Deflect incoming attacks with Stiletto kicks by spending Venom Charm. (Opportune Parry)
◇-◇-◆ Cobra Counter: Rapid counterattack with a Stiletto after a successful Main-Gauche attack. (Riposte)
◆ Sidewinder: After charging towards a foe, deliver a viscious Stiletto attack.
◇-◆ Orochimaru: Quick series of Stiletto kicks. (Flurry of Blows)
◆ Estoc: Stiletto attack empowered with Venom Charm. (Precise Strike)
◇-◆ Claymore: Use Estoc after charging towards a foe.
◆ Coatl: Throw a devastating piercing attack at a foe.
◇-◆ Quetzalcoatl: Quick series of Coatl attacks.
◆ Gungnir: Perfectly timed attacks deliver substantially more damage to their targets. Gungnir can restore Venom Charm. (Critical Hit)
◇-◆ Ragnarok: Perform a Gungnir attack during Orochimaru, Quetzalcoutl, or Jörmungandr.
◆ Ouroborus: Sacrifice accuracy to deliver more powerful Stiletto attacks. (Piranha Strike)
◇-◆ Jörmungandr: Rapid series of Ouroborus attacks empowered with Venom Charm.
◆ Red on Black: Feinting attack that confuses opponents. (Superior Feint)
◆ Black Mamba: Use precise attacks to target specific body parts. (Targeted Strike)
◆→ Numbing Agent: Deals damage and confuses the target. (Head)
◆→ Heartbreaker: Deals damage and staggers the target. (Torso/Wings)
◆→ Cold Hearted: Target drops a handheld item.(Arms)
◆→ Anklebiter: Deals damage and knocks target to the ground(Note: Opponents with four or more legs aren't effected). (Legs)
If one of my characters has a weapon that is at least of masterwork quality(if not magical), I give it a name. I see masterwork weapons as being painstakingly crafted works of art, so it seems appropriate to me for their crafters to name them.
Ok, here we go.
...And my 2nd Edition ones...
...and finally my Starfinder characters.
If you are entropic striking, you would use the properties of both the weapon and your entropic strike, which does include operative, block, entropic attunement properties like reach. All of it.
Small correction, Vanguard's entropic strike doesn't have the block feature anymore. They just get a +1 enhancement bonus to KAC/EAC, which is better than the block trait.
Field treatment is an out of combat heal...
Operatives get Field Treatment(I know, takes 1 minute).
I gladly acknowledged that Operatives have a self-heal, but it obviously can't be used in combat.
Not all classes need to heal in combat. In my experience, the need for in combat healing is very low. Outside of questionably effective first aid, soldiers can't, operatives can't, technomancers can't (without necrografts/other shenanigans) mechanics can't... why does the vanguard need in combat healing?
I feel they kinda do since they are pushed toward melee combat which usually means not getting the benefit of cover. In my experience it usually means being the focus for the enemies during combat. Van's get shields, but enemies already have a "magical" +2 on their attack rolls. If the enemies have guns, I'm getting shot at, if they don't I'm getting beaten on.Vanguards only have so many reactions(even with extra ones) so over time, the damage they are taking is adding up. I'm wondering how I'm supposed to get through fights without a Mystic or Biohacker next to me.
If the "after 3 rounds I'm a living grenade" Solarian can somehow heal itself with starfire or gravity, then how can the Vanguard not heal itself when...
The Vanguard Inversion Aspect's catalyst recovers Level x2 Stamina of all allies EXCEPT you within 60ft, the Improved does Level x3 HIT POINTS!
...and not be able to patch himself up just a little bit. All allies within 60ft?!
Works once in a combat and costs Resolve, pretty reasonable. Vanguard could've healed Hit Points equal to their vanguard level or 1-1/2 times their vanguard level. OK, but less than the Solarian's twice or three times level healing. And Vanguard still has Mitigate and Flatten Bullets and its other built in damage reducing options. And the healing is only Hit Points, so you only doing it when all your Stamina is gone and you're taking hits to the grill.
why does the vanguard need in combat healing?
Simple. To keep on tanking.
I still think the Vanguard is awesome, but I'm just waiting to see if this character can actually survive long enough to get to higher levels.
Sean Castor wrote:
I don't really like the idea of all this talk of rebuilding because if it becomes too easy, then character decisions have no importance.
I believe that the choices you make about your character will always have importance because you are only allowed to make so many choices. If a theme is released that fits a character concept I have more than the one I may have chosen when the game was first released, if I want to change to the new "theme", it doesn't change the fact that I ONLY get ONE theme.
I think there's a case to be made that the Ring of Fangs was such an obvious sin against good game design that everyone who chose to use it deserves their misery now that it's banned, and that Paizo is probably doomed to some unfortunate karma for publishing it and ever allowing it as a SFS option.
Right, that's the goal. The "punishment" is the foreseeable results of using a broken and silly option. If nuclear disarmament ever happens no one is going to take seriously any nations claims that they deserve some compensation in new biological weapons.
I'm arguing from a moral point of view, not a rules point of view. I feel Ring of Fangs users should feel shame at their past build choices and face up to their sins, not pretend they are victims and ask for redress. What redress have they offered other SFS players who avoided the temptations of evil but had to tolerate the corruption at their tables?
Yeah, how dare those players have the "wrong" kind of fun! Darn kids, choose options that make your characters suck right now!!! Don't make characters that can contribute to your tables and continually be alive, you should be RPing & dying after spending all that time reading and making a character.
Aw man! I had a character who was going to use that ! It wasn’t even gonna be broken or anything! He was going to reflavor it as switching from tai-chi style martial arts to praying mantis. (All rules would have been kept mechanically the same.)
As someone who practices Qī Xīng Táng Láng Quán(Seven Star Praying Mantis Boxing), I salute you.
Master Hal Del of the Web wrote:
I'm in the same boat here. I think Paizo did a superb job with this book.
Douglas Edwards wrote:
Shields aren't mechanically interesting they're just math enhancers enhancing math I don't want to see enhanced.
No offense, but maybe they aren't interesting to you. Others may be very interested in them. A small bump to survivability would be nice for Solarians who don't want to take Heavy Armor Prof or dip into Blitz Soldier.
I've been wanting more options for my characters to do space kung-fu and I'm glad that the CharOpMan brings those in spades. I know not everyone wants more unarmed options, but please don't deny me the ability to create my character.
I had been wondering the same thing for a year. How do we have a world with laser guns & starships, but no one can make a shield?
They could've named it Tower Shield, but the name is a minor thing.
Lau Bannenberg wrote:
I think basically, PFS2 isn't quite enough on its feet yet to also accommodate a playtest.
I don't think thats the case. And I'm certain the Organized Play crowd would be able to give incredibly valuable information and feedback.
I'd love to get a chance to not only play one of these classes, but to be able to give them some feedback from my play experience. For folks like me, PFS is the ONLY chance I have to play 2E at all.
Linda Zayas-Palmer wrote:
Well I'll just stop working up this Swashbuckler then.
She may not be blind, but she's pretty close.
Weaknesses: oracle's curse (clouded vision)
This is incredibly enlightening, thank you for sharing this. Every time I looked at the Solarian, it just seemed like it had a different design philosophy behind it in comparison to the other classes, and now especially compared to the Vanguard.
Heck, maybe we'll get an Unchained Solarian?(Mostly kidding, but I'd be up for them taking another "stab" at it)
Anyone look closely at the ** spoiler omitted ** I feel like I need to read all the abilities closely to figure out the catch and it’s too late in the evening right now.
I'm digging that Mystic option for Jedi/Sith inspired characters.
The All-Seeing Orb wrote:
There doesn't seem to be any catch. You won't be as good as a Solarian, without things like Plasma Sheath, but a free melee weapon is nothing to sneeze at.
You'd at least be able to get Solarian weapon crystals.
If you are a fan of the game, Destiny.
There are also two more solar manifestations that might help the Solarian be a little less MAD: Solar Flare and Solar Shield.
I immediately thought of the Hunter's "Golden Gun" from Destiny when I saw that one.
The unarmed strike Exploit for Operatives has me SOOO excited. Not holding my breath to see if it makes it into SFS after what happened with Pistol Whip. I'm not setting myself up for disappointment again like I did with Warrior Poet.