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![]() Quote: These “Starfinder Stay” BNB-like accommodations are the homes of Starfinders who find themselves adventuring more than they stay on the station. Who wouldn’t want to sleep in a home filled with mysterious Starfinder-obtained relics. Nothing could go wrong. Nothing!* Why would Starfinder agents have "relics" from missions in their homes? Wouldn't those be in some form of lock up? A secured place with guards and cameras. ![]()
![]() Paizo Blog wrote: We like Pathfinder Second Edition. I would assume so since you made it. Paizo Blog wrote: You like Pathfinder Second Edition. Whoa, slow down there! I accept that Second Edition is whats being played now in PFS and that everyone loves "muh balance!", but I hope & pray for the day we get Pathfinder 2.5e. ![]()
![]() I've used Warhorn for years now and I know that I'm not alone in this. If you enjoy the benefits of this website, think about supporting it. https://www.patreon.com/warhorn/membership Seriously, with the number of us that do PFS around the globe, theres no reason to not contribute to the site that allows us to connect with and play with so many other people. ![]()
![]() I have to be honest. My preference for another Paizo video game is for Starfinder. But for the love of God, don't make it SF2e(PFS2e in space). SF has only been out since 2017. And by the time they make a SF2e, hopefully they'll have something that doesn't feel so hamstringed at times. Sorry, not sorry. I like PF2e, but I don't love it. ![]()
![]() Seems like the simple solution would be for Paizo to create a Rogue class feat or two. Knife Expert: Gain proficiency with one-handed martial melee weapons in the Knife weapon group. This proficiency matches your proficiency in simple weapons and you can benefit from your Weapon Tricks class feature with these weapons. Knife Master: Choose a single one-handed advanced melee weapon in the Knife weapon group. You become proficient with that weapon. This proficiency matches your proficiency in simple weapons and you can benefit from your Weapon Tricks class feature with this weapon. ![]()
![]() JiCi wrote: I get the other classes, but why the Solarian? What is there to fix? Solarian was hella MAD when the game released. It just never seemed(to me) like Charisma did much other than raise your Resolve Points. Not as much of a problem now with revelations that use your Charisma mod and the Soulfire fusion for melee. More options for solar manifestations like lunar weapon & solar flare have helped for high Dexterity Solarians if you don't want to wield a normal operative weapon or spend a feat to take longarm proficiency. Solarian still has 2 dead levels. I'd hope they would also take the chance to clarify many things dealing with the solar weapon(and other manifestations that are basically the same thing). Can you get a solarian weapon crystal made of a special material like adamantine alloy and get the benefit of that material on your manifestation? I'd also like the know once and for all if certain things an be used with solar weapons like Weapon Orbit. I know RAW it doesn't work, but that just feels bad to me. ![]()
![]() Keldin wrote: That aside, it also means that healing clerics (not just Pharasmins) cannot use a three-action Heal within 30 feet of any Skeletal characters without running hard up against the no PVP rules or pretty much being required to take Selective Energy as early as possible. That seems like it's placing another restriction on the class; all the Skeleton player has to do is reject being willing to take the damage (though, granted, most would not do that, pretty much expecting to have to be self-sufficient) to prevent the most efficient use of that cleric ability. And yes, it's hardly the only thing that triggers that, but it may be the only one that triggers on a major class ability. On the other hand, it might give the Bad Touch cleric the novel experience of being the healer! Well, thats already an issue with other Negative Healing ancestries/heritages. When I made a Dhampir Rogue, I knew what to expect for healing(and possible damage from other PCs), which is why I made sure to have Oils of Unlife and now Assurance(Medicine). ![]()
![]() Martialmasters wrote: Someone explain con to damage to me. If a spellcaster's Mental score ties to the "power" of their magic(Cantrip damage & Spell DC), then why wouldn't a Kineticist's Constitution do something similar. Constitution determines the power of your elemental control, hence it being used for Class DC. With higher Constitution, your Fire burns hotter, your Air has a higher wind speed, your Earth is larger/denser. ![]()
![]() JiCi wrote: You give PCs mechs, a.k.a. new shiny toys, and you can bet your career that PCs are gonna run 99% of your campaign with them :P While there isn't a rule to forbid players to use mechs, some adjustments will be required to avoid breaking the game. I would imagine that cities, nations, and space stations(and possibly even entire planets) would have restrictions on mech use and operation. ![]()
![]() Unicore wrote: Mark Seifter has made it pretty clear that the 6th Pillar Archetype from this book is going to be getting Errata'd very quickly, specifically in that it will not be allowing casters to gain expert proficiency with unarmed attacks at level 8 and master proficiency with unarmed attacks at level 16. Nerf Hammer incoming. ![]()
![]() Rysky the Dark Solarion wrote: This is not a game where all problems are solved with “fly around and blow everything up”. Definitely. I think we can all agree that the correct course of action is to use "exploration" mechs. Xenocrat wrote: A lot of people who don’t seem capable of managing a mortgage... Cool it with the insults. ![]()
![]() Ed Reppert wrote: I may be mistaken, but I believe "jian" means "sword" in at least one Chinese dialect. Mandarin word for a specific style of sword. Also known as the taijijian. Used by jiànkè in Wuxia fantasy. Popular in the martial art of taijiquan and other Chinese arts. xNellynelx wrote: The character on the cover is using a Jian. However it's mechanically just a Shortsword. The weapons section has a section for "Adapting Western Weapons", where it gives advise for making your own western weapons. The easiest method being a re-skin of a similar weapon that already exists, or use a weapon that already exists and swap a trait (I'm over simplifying). But it looks like thats what they did for the character on the cover. It's a "Jian (As shortsword)" Okay cool, is there a way to use a shortsword with the monk Peafowl Stance? ![]()
![]() MySmoothFace wrote: I'd hate to be overly pessimistic, but I'm surprised that a revolver option for the gunslinger was unpopular. I understand that we're ostensibly in a fantasy setting, but a gunslinger without a revolver sounds crazy to me. Same. In 1e, we had revolvers as advanced firearms. I figure they might end up with some revolver or revolver-like firearm as an advanced firearm. Capacity 4 to 6 with reload 2 or 3. Maybe at least a pepperbox or double-barreled pistol. ![]()
![]() The Raven Black wrote:
Wait, it all makes sense now. The STARS!!! Pathfinder 2e Solarian confirmed! ![]()
![]() PossibleCabbage wrote: Like if there's a Swashbuckler and a Quashbuckler, only one of those two things is going to have a Fencer option. Well there should only be one class. The Leshy Squashbuckler. Cabbage, as a vegetable you should know this. A quick search on thesaurus.com for Gunslinger gave some interesting 8-letter results. M-a-r-a-u-d-e-r
Some 8-letter word guessers gave some good ones too. S-l-a-p-j-a-c-k
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![]() The Drunken Dragon wrote: Tian-Min would be kanji, or something similar, as would the other Tien languages (more eastern script, not specifically kanji) - -If its like Earth, it would be close to Kanji (Japanese for Chinese or Han writing/characters), but only because of the origins of that writing system, Hànzì (Mandarin Chinese for Han writing/characters). For Tian-Shu, the language of Tien would just use "Hànzì"(probably called Shuzì on Golarian). ![]()
![]() Jared Thaler wrote:
Dude, I'm not trying to waste feats on being able to speak a few languages. Jared Thaler wrote:
It already is a meaningful barrier. I can only have so many languages that I can speak. Also there are uncommon languages, which Human regional languages shouldn't be part of. The world of Golarian isn't well connected for normal people. We're PATHFINDERS. We have Lodges all over the world and we're constantly setting up new ones. We have Pathfinders from nearly every continent. All we do is travel. Our headquarters is in Absalom. Where the Foreign Quarter is. Wouldn't Pathfinders be able to learn other languages as part of their training? ![]()
![]() Got another feature for ya... [ ◇◇ Spell Recall ]
I've seen a lot of people mention the "holding the charge" function of the current Striking Spell. Situations where you miss on the first turn, but then spend all 3 actions next turn Striking to hit with that Spell. So this keeps it from being just full spell flailing on a single round. You can choose to use this or Bespell Weapon after you miss. ![]()
![]() Ressy wrote:
This! I keep seeing people saying that maybe the Magus isn't designed to Spellstrike nearly every turn, but Spellstriking is what makes the Magus what they are, isn't it? Monks only need one action to Flurry, Rangers have two different feats available at Level 1 to Strike twice with one action versus Hunted Prey, Fighters can Double Slice for 2 actions. Fighters and Barbs can Sudden Charge(God I love that feat). Rogues just get Sneak Attack when someone is flat-footed and they get Twin Feint. For the current Magus to have options on its turn, it either has to Strike once/twice OR cast a spell. If you find yourself doing that most of the time, then why on Golarian are you a Magus? The Spellstrike needs to be no more than 2 actions. That one action left is so important for so many reasons. You could normal Strike one more time and hope for a high roll, you can Stride to your target or away, you can Step, you can Raise a Shield, you can cast Shield. No one wants to have an entire turns worth of actions reliant on a single roll. ![]()
![]() I'm all about this. I'm a huge fan of video games like Devil May Cry and Bayonetta so I try to give some of my characters a "move list" like you'd see in a game. My swashbuckler Anna Khonda's move list(for context, she fights like this in combat) Hidden Serpent Techniques:
Venom Charm: Regained by defeating targets and from Gungnir attacks. (Panache) --- Abilities --- ◆ Snake Charmer: Perform incredible feats of agility. (Derring-do) ◆ Dragon Roll: Expertly dodge incoming attacks. (Dodging Panache) ◆ Lillend's Charm: Use grace and charm to resist the effects of opponents' attacks. (Charmed Life) ◆ Coiling Viper: Instantly spring back up onto your feet after being knocked down. (Kip Up) ◆ Diamondback: Attacks inspire fear in opponents. (Menacing Swordplay) ◆ Dance of the Marilith: Focused training grants an increased chance of successful Gungnir attacks. (Swashbuckler Weapon Training) ◆ Pirouette: Ballet inspired grace allows for acrobatics skills to be used at full speed. (Swashbuckler's Grace) --- Attacks --- ◆ Stiletto: A brutal kick with a stiletto heel. ◇-◆ Main-Gauche: Deflect incoming attacks with Stiletto kicks by spending Venom Charm. (Opportune Parry) ◇-◇-◆ Cobra Counter: Rapid counterattack with a Stiletto after a successful Main-Gauche attack. (Riposte) ◆ Sidewinder: After charging towards a foe, deliver a viscious Stiletto attack. ◇-◆ Orochimaru: Quick series of Stiletto kicks. (Flurry of Blows) ◆ Estoc: Stiletto attack empowered with Venom Charm. (Precise Strike) ◇-◆ Claymore: Use Estoc after charging towards a foe. ◆ Coatl: Throw a devastating piercing attack at a foe. ◇-◆ Quetzalcoatl: Quick series of Coatl attacks. ◆ Gungnir: Perfectly timed attacks deliver substantially more damage to their targets. Gungnir can restore Venom Charm. (Critical Hit) ◇-◆ Ragnarok: Perform a Gungnir attack during Orochimaru, Quetzalcoutl, or Jörmungandr. ◆ Ouroborus: Sacrifice accuracy to deliver more powerful Stiletto attacks. (Piranha Strike) ◇-◆ Jörmungandr: Rapid series of Ouroborus attacks empowered with Venom Charm. ◆ Red on Black: Feinting attack that confuses opponents. (Superior Feint) ◆ Black Mamba: Use precise attacks to target specific body parts. (Targeted Strike) ◆→ Numbing Agent: Deals damage and confuses the target. (Head) ◆→ Heartbreaker: Deals damage and staggers the target. (Torso/Wings) ◆→ Cold Hearted: Target drops a handheld item.(Arms) ◆→ Anklebiter: Deals damage and knocks target to the ground(Note: Opponents with four or more legs aren't effected). (Legs) If one of my characters has a weapon that is at least of masterwork quality(if not magical), I give it a name. I see masterwork weapons as being painstakingly crafted works of art, so it seems appropriate to me for their crafters to name them. ![]()
![]() Ok, here we go.
...and then...
...And my 2nd Edition ones...
...and finally my Starfinder characters.
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![]() LordeAlvenaharr wrote: (Do you have popcorn in Golarion?) Well according to wikipedia, I'd say it'd be pretty safe to assume that popcorn exists. Now to make a popcorn vendor pyrokineticist, Mr. Redenbacher.
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