Gearsman

Zero the Nothing's page

Organized Play Member. 291 posts (307 including aliases). 49 reviews. No lists. 1 wishlist. 60 Organized Play characters. 1 alias.


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If you're a Human, you can take the Unconventional Weaponry for the katana.

Otherwise, you'll need to use Archives of Nethys for this advice. You can get to Master proficiency, but not Legendary with the Monk class.

You can get weapon familiarity with katana. Choose Tengu ancestry or take Adopted Ancestry for Tengu. (if your GM gives you access to them, in Pathfinder Society everyone has access already)

The ancestry feat Tengu Weapon Familiarity will get you familiarity (You have familiarity with these weapons—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.) with the katana. You won't be able to flurry with the katana, but you can with the wakizashi if you take the Monastic Weaponry monk feat. (If you have familiarity with an agile or finesse weapon (such as from the Catfolk Weapon Familiarity feat), that weapon also gains the monk trait for you.)


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Thank you Maya


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Gargoyles


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Kalaam wrote:
I wonder how much things would change if spellstrike cantrip didn't require to recharge. It might make turns very samey still if no other options exist within the class. Kind of like Starlit Span.

Maybe its too much, but I've never had a problem with the idea of Magi having "repetitive" turns. Recharging has been part of the Magus routine since its launch, so it won't ruin my day if it stays.


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Teridax wrote:
I'd quite like to see the Magus get a scaling class DC at the same ranks as their spell DC.

Thats what I'm hoping for. Makes the most sense in comparison to other classes that have both Class & Spell DCs.

JiCi wrote:
Adding a feat that combines recharging Spellstrike with "any 1-action move" makes sense and will show a progression. ANOTHER advanced feat, now with "any 2-action move", would be a good addition as well. You could basically recharge your Spellstrike WHILE Casting a Spell.

I like the sound of that. Even if its just moving like Running Reload.

I feel like for Spellstrikes needing to be recharged in general, it could just be as simple as asking "Was it a Cantrip?"
• If Yes, then no recharge needed.
• If No, then recharge.

The "No" Group is mostly slotted spells and focus spells.

Normal psi-cantrip, no recharge needed. Amped psi-cantrip, thats just a focus spell, so now you recharge.


Dark folk & Munavri


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I think they should make Arcane Cascade a once per round free action with a trigger of having Cast A Spell with 1, 2, or 3-Actions or making a Spellstrike.

If the Magus gets a remaster, it will have a Class DC. I think it should just use that for the target of Spellstrike saves. ONLY the ONE target. If its an Expansive Spellstrike, ONLY the Spellstrike target saves vs the Class DC, and only on the initial save. The Class DC won't out pace any casters Spell DC.

Thats just my two cents on this, not trying to knock any other suggestions.


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Linda Zayas-Palmer wrote:
Fortunately the Society has a plane-hopping airship gained in its defeat of the hag Aslynn, as well as some strange fruit empowered by the silver rain that can grant the power of mythic heroes.

So you made One Piece


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I saw someone make a suggestion for Spellstrike saving throws a few months ago that I still think is an excellent idea.

For the saving throw of the Spellstrike target, instead of using the Magus's Spell DC, it can use Magus's Class DC.


Mangaholic13 wrote:

So... I just had a potentially interesting/horrific idea:

A class archetype for Summoners where they trade in their Eidolon for a magical weapon born from their imagination.
They're proficiency level would be the same as Eidolons with their unarmed strikes... but only for their weapon (which I'll just call an Eidolon weapon), not any similar weapon.

Meaning, just because their Eidolon weapon takes the form of a Sword, does not mean the Summoner has Master in swords.

The justification could be that the Eidolon Weapon is actually guiding the Summoner's strikes, hence why the Summoner isn't actually that proficient with weapons.

What do you guys think?

That sounds awesome

Thats basically the Phantom Blade archetype of the 1e Spiritualist.


PossibleCabbage wrote:

Sniper rifles should have a low magazine capacity, but not a magazine capacity of "1."

Both because the Operative sniper gets locked into a stable loop of Aim, Strike, Reload, and also because sniper rifles in reality and in science fiction tend to hold like 3-5 shots in a magazine at the low end.

Basically every gun needs more ammo.

Teridax wrote:
While I agree that not every sniper rifle should have a magazine capacity of 1 (though anything more than that is a major buff that should be reflected in the gun's power elsewhere), a big part of what makes the Operative so repetitive is Aim itself. Aim is basically the action you'll almost always want to take when you Strike, and because you'll be aiming to Strike most turns, you'll be Aiming, then Striking. Having a larger magazine capacity doesn't actually change this, because if you can fire another shot, the rotation becomes Aim + Strike x2.

Thats like saying Swashbuckler or Monk or Ranger is repetitive. The circumstances of the combat will create more situations where the class can/needs to do other things. They don't have the number of skills they had in SF1e, they are the one major skill & run-and-gun guy now. Like a ranged Swashbuckler.

Make the single attack function of sniper rifles more rewarding. Add a Zoom(Interact) action for sniper weapons where the next ranged Strike on that turn will gain doubled(or tripled with Sniper Scope) range increment & precision damage equal to Dex attribute. Like the Boost trait or the Kineticist's two-action Elemental Blast.


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What I think they could do with it is make Solar Shot a "weapon", just like the Solar Weapon. Propulsive, deals base damage of d6 fire with a 20 or 30 foot range increment(photon) or d8 bludgeoning with 15 or 20 foot increment(graviton). The critical effects are fine. Use the crystals of the Solar Weapon, so thats where it gets potency, striking, and maybe property. The big thing for me is the range INCREMENTS.


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No, you can just be a Kineticist in Starfinder times. I would assume they still exist.


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Yes, give me more information about the Okaiyo Ocean so I can improve my PFS merfolk's background.


Why can't Auto-fire target a cone or a line?


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ElementalofCuteness wrote:
It feels like many people forget how classes are designed in PF-2E. The Swashbuckler is and this might sound crazy to some. NOT a skill class, it's a combat first class like Fighter, Barbarian and Ranger. It doesn't fill the skill archetype like Rogue, Investigator or Thaumaturge. That is where you guys are missing why they don't get auto-scaling skills.

I see what you're saying. Now hear me out.

Can Fighter do what it is known for without skill checks? What about Barb or Ranger?

And yet the Thaumaturge has auto-advancing Esoteric Lore because it kinda needs it to be good at Thaumaturging.


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Good addition with the Bravado trait. Let's hope that the "I activate my powers with skill checks" class gets an auto-scaling skill.


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Good on you Paizo for recognizing Juneteenth!!!


Gives me hope for the Monk


Divine kineticist(not the actual kineticist, different class)


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Good job guys


HenshinFanatic wrote:
Speaking of Merfolk, their Shore Gift feat seems to omit mentioning how it interacts with their Hydration dependence.

I'd assume it be just like the Azarketi, even if you have legs, just go take a dip once a day. Although removing the Hydration would be a nice extra benefit.


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Well, they errata'd the chairs to actually help Merfolk(and others as well). HoTW has an "Aquatic PCs" section on Page 9 that also says "just let them have Shore Gift or its equivalent as a bonus feat at Level 1" but suggests having narrative ties added. (Hoping OrgPlay allows the Shore Gift feat as a bonus feat or just as a Level 1 feat)


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Time for 4 awakened pizza loving turtles, raised by a Minkaian Ratfolk, fighting an awakened warthog & rhinoceros.


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Do you just add playable Street Fighter arcade machines into Pathfinder?!


Now this is what I've been waiting to see. Actually kinda excited for this.


Finoan wrote:
Sanityfaerie wrote:
Interesting that at its target level, it's basically never worthwhile for her to use her gaze attack. Making a second swing with the claws is pretty much always going to be a better bet than tossing a temporary debuff on one of your four attackers, and that's without the third action coming into it at all.
Yeah, it should be one action at a maximum to match the action cost of Demoralize. If the hag is intended to be a boss-type and 1v4 the party, I think it would be fine as a reaction triggered by a successful Strike or Grapple.

Absolutely not, the Dread Gaze forces a save, causes slow, isn't Auditory, and has no apparent limit on range.


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Buy a playtest book? No thanks.


Haven't started running yet, but the plan is to get through Rise of the Runelords for an in-person game. Got my pawns and bases.

Just need one or two more players.


Seemed pretty clear to me and my other local society players that the Attunement Surge just allows you to be considered to be fully attuned.

Attunement Surge wrote:
While you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode’s stellar revelations as though you were fully attuned, rather than attuned. Second, you gain a benefit based on which mode you are attuned to.

The real benefit to me from this when I played the enhanced Solarian was that you get to stay "attuned" through the entire round instead of becoming immediately "unattuned" after using a zenith revelation normally. The abrupt unattuned state really messes with your action economy when you are trying to keep revelations like Plasma Sheath and Dark Matter going through combat.


I also need to know the answer to these questions


As long as the Starsinger and Chorister aren't legal in SFS, I don't care.


When are we going down under in Sarusan?


Alex Speidel wrote:


skittle600 wrote:
...how magus's arcane cascade will work with the removal of SPELL SCHOOLS.
Classes which have not yet been Remastered will use the rules as currently written until they get the Remaster treatment.

How do we do that with Rage of Elements & Player Core spells not having spell schools?!


The Raven Black wrote:
Zero the Nothing wrote:

Good artwork. Cool to see Merfolk are in.

Quote:
Wears a kelp shawl around her shoulders to help keep her hydrated throughout the day.
Quote:

Hooded cowl...

...to keep her hydrated when above water.
Quote:
Her top is a seaweed wrap to keep her hydrated when above water.
Starting to sound like the hydration problems that the darn Gillmen have.
Those actually sound like solutions to the hydration problem.

Wow you really got me there, ha ha ha


One of my SFS Solarians went to a Desnan school to learn how to be a Mystic and ended up a Solarian instead.


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Exalted. Three vowels. Three syllables.

Probably divine based kineticist chassis.


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Paizo seems pretty pleased with where they've placed spellcasters. I wouldn't waste my time trying to convince them otherwise.

Just homebrew casting runes for your own games.


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thistledown wrote:
Sure, that's why ancestries like Sprites and Strix with wings and cultures centered around being able to fly make TOTAL sense that as soon as they become PCs their wings get clipped until level 13.

I know, right?

Last week, a friend asked me about running our group's 2e game since our GM right now is swamped with life stuff. I said yes. I had never really thought about running any 2e games myself, but I'll do what I must.

I thought about the absolute ridiculousness of a situation where a player decides they want to play a Strix character. The character grows up flying around with their Strix friends and they eventually decide to become an adventurer. As soon as they meet the other members of their party, they completely forgot how to fly or even unfold their wings until level 9.

I know there are optional rules for allowing your winged players to fly early(along with a strongly worded warning telling you not to do it). Still, the notion of "no no no, you're not allowed until..." is just so funny to me. Every NPC member of your ancestry can do this thing. This ONE thing. Its what your ancestry is known for. Its what you have giant wings for.

This PC meets a whole group of their Strix people, who happily greet them in the Strix language. "Come and fly down to the shore with us friend! We fish at dawn's first light." But for some reason, this one Strix just can't manage to get their wings to unfold.

If any of my players want to be Strix or anything else with flight, I'm not even using the optional rules for it. You start with 15 feet and you get faster at 5th, 9th, and eventually 13th level. No feats needed. The feats will just let you do cool things while you fly and/or give you a bonus to Maneuver in Flight checks.


The Raven Black wrote:
On the 2nd point, any ranged character of such a class will get zero real benefit from automatically getting AoO but will be hit full force with any weakening of the class' features required to balance such a powerful change.

Doesn't seem to be a problem for ranged fighters. All martial classes grant trained proficiency in unarmed attacks, so even ranged characters can use it. It can also be a choice that is gained through leveling, I'm just tired of it being a class feat.

The Raven Black wrote:
Also it will tend to make Reach weapon users even more prevalent in such classes, leading to fewer variety in builds. Which is not something the system should encourage IMO.

Like flickmace(or any other reach weapon) fighters?

SuperBidi wrote:
Also, giving AoO for free means reducing incentive to take other reactions instead.

No one freaked out when champions started with both Champion's Reaction and Shield Block until they get to higher levels and have the choice of more reactions per turn.

Riddlyn wrote:
Starlit span isn't the only study that would be hurt by that rebalancing. Sparkiling targe would rather keep its reactions defensive

Sparkling Targe would just have the same choices as basic Fighters.


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Two things I think need to happen for Remastered Magus.

1. Condensing Arcane Cascade. My suggestion would be to make it flexible to where it is either a single action or a free action.

If you cast a single action spell, immediately after casting you can activate Arcane Cascade as a single action.

If you cast a spell that takes two or more actions, immediately after casting you can activate it as a free action. This should always be the case for Spellstrikes(regardless of how many actions the spell used has).

2. Attack of Opportunity/Reactive Strike is no longer a class feat. It becomes a class feature. This is something I think should happen for any class that has AoO as a class feat. I tire of this feat tax. After hearing that Organized Play would have Tieflings for no AcP cost, I just made two new characters. In trying to build the characters I envisioned, I was unfortunately reminded that their 6th level class feat couldn't be anything interesting or fun. It had to be Attack of Opportunity. Not the one feat that I really want from my archetype.
(Before anyone comes at me with the "You don't HAVE to take Attack of Opporunity!", how are you going to be a melee focused martial and not have the major reaction of the game? You can make whatever choices you want to with your character building, but I'm not running a sword and board warrior on Str & Con of 10)

It should be easy enough and makes thematic sense to just add it into the weapon proficiency improvement that most martials get at 5th level or the weapon specialization they get at 7th.


Elemental Blast question. The ranged listed for each element, are these absolute ranges like spells or range increments like ranged weapons? I fear that I already know the answer. The answer will change Weapon Infusion's usefulness to me.


Imma have to second Flinging Updraft. Being able to move my friends or my enemies is just too fun.

Oh, you think you're safe on top of that tower. Lemme put the Barbarian up there next to you.

Really nice view up here on this cliff. Oh No!! Oops, I guess they couldn't fly.


Mind telling us when Rage of Elements will be sanctioned for PFS?


A weather witch


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Temperans wrote:

Flying is only a problem if you make it a problem.

Invalidates melee? Humanoid creatures shouldn't be running around without a range weapon, or at least someone that can use them. Also you can always use enclosed spaces.
Gets around cover? This is why buildings exist, use them.
Invalidates terrain issues? Congrats the party is using their talents to solve the problems on their way, why is this an issue?

The only time that flying is a problem is when the whole party has 8 hours of it and can travel at the speed of the wind. Which is only a problem if "the party must take this exact route or else the campaign doesn't work". At that point you have bigger issues than flying, namely a linear AP but sandbox map.

Exactly. You know what is really fun? Flying. You know what is NOT fun? Falling.(It can be fun, but not at the end) No one is ever completely safe in the air. Ranged attacks, ranged spell attacks, other flying creatures, wind/weather conditions are all problems for flyers.


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What I didn't get to make in PF1, Jubilation Lee the fire kineticist


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Totally Not Gorbacz wrote:
BG3 lets you have sex with a wild shape druid, insta buy for me, this is this weird s#$% that D&D was always about.

The hype for digital bestiality will never cease to amaze and disgust me.


Easy enough to choose Cold for your Solar Flare damage and/or grab an Iceflame Crystal


Tropkagar wrote:
Let's hope that in one glorious moment, Paizo buys out WotC, moves all content creators to it's own headquarter and closes DnD, so that Pathfinder has an unlimited monopoly in the D20 fantasy games market. *imagine evil laughter here*

When would this be a possibility?!

OMG LMAO! *Imagine actual evil laughter here*

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