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![]() Well, they errata'd the chairs to actually help Merfolk(and others as well). HoTW has an "Aquatic PCs" section on Page 9 that also says "just let them have Shore Gift or its equivalent as a bonus feat at Level 1" but suggests having narrative ties added. (Hoping OrgPlay allows the Shore Gift feat as a bonus feat or just as a Level 1 feat) ![]()
![]() Finoan wrote:
Absolutely not, the Dread Gaze forces a save, causes slow, isn't Auditory, and has no apparent limit on range. ![]()
![]() Seemed pretty clear to me and my other local society players that the Attunement Surge just allows you to be considered to be fully attuned. Attunement Surge wrote: While you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode’s stellar revelations as though you were fully attuned, rather than attuned. Second, you gain a benefit based on which mode you are attuned to. The real benefit to me from this when I played the enhanced Solarian was that you get to stay "attuned" through the entire round instead of becoming immediately "unattuned" after using a zenith revelation normally. The abrupt unattuned state really messes with your action economy when you are trying to keep revelations like Plasma Sheath and Dark Matter going through combat. ![]()
![]() Alex Speidel wrote:
How do we do that with Rage of Elements & Player Core spells not having spell schools?! ![]()
![]() The Raven Black wrote:
Wow you really got me there, ha ha ha ![]()
![]() thistledown wrote: Sure, that's why ancestries like Sprites and Strix with wings and cultures centered around being able to fly make TOTAL sense that as soon as they become PCs their wings get clipped until level 13. I know, right? Last week, a friend asked me about running our group's 2e game since our GM right now is swamped with life stuff. I said yes. I had never really thought about running any 2e games myself, but I'll do what I must. I thought about the absolute ridiculousness of a situation where a player decides they want to play a Strix character. The character grows up flying around with their Strix friends and they eventually decide to become an adventurer. As soon as they meet the other members of their party, they completely forgot how to fly or even unfold their wings until level 9. I know there are optional rules for allowing your winged players to fly early(along with a strongly worded warning telling you not to do it). Still, the notion of "no no no, you're not allowed until..." is just so funny to me. Every NPC member of your ancestry can do this thing. This ONE thing. Its what your ancestry is known for. Its what you have giant wings for. This PC meets a whole group of their Strix people, who happily greet them in the Strix language. "Come and fly down to the shore with us friend! We fish at dawn's first light." But for some reason, this one Strix just can't manage to get their wings to unfold. If any of my players want to be Strix or anything else with flight, I'm not even using the optional rules for it. You start with 15 feet and you get faster at 5th, 9th, and eventually 13th level. No feats needed. The feats will just let you do cool things while you fly and/or give you a bonus to Maneuver in Flight checks. ![]()
![]() The Raven Black wrote: On the 2nd point, any ranged character of such a class will get zero real benefit from automatically getting AoO but will be hit full force with any weakening of the class' features required to balance such a powerful change. Doesn't seem to be a problem for ranged fighters. All martial classes grant trained proficiency in unarmed attacks, so even ranged characters can use it. It can also be a choice that is gained through leveling, I'm just tired of it being a class feat. The Raven Black wrote: Also it will tend to make Reach weapon users even more prevalent in such classes, leading to fewer variety in builds. Which is not something the system should encourage IMO. Like flickmace(or any other reach weapon) fighters? SuperBidi wrote: Also, giving AoO for free means reducing incentive to take other reactions instead. No one freaked out when champions started with both Champion's Reaction and Shield Block until they get to higher levels and have the choice of more reactions per turn. Riddlyn wrote: Starlit span isn't the only study that would be hurt by that rebalancing. Sparkiling targe would rather keep its reactions defensive Sparkling Targe would just have the same choices as basic Fighters. ![]()
![]() Two things I think need to happen for Remastered Magus. 1. Condensing Arcane Cascade. My suggestion would be to make it flexible to where it is either a single action or a free action. If you cast a single action spell, immediately after casting you can activate Arcane Cascade as a single action. If you cast a spell that takes two or more actions, immediately after casting you can activate it as a free action. This should always be the case for Spellstrikes(regardless of how many actions the spell used has). 2. Attack of Opportunity/Reactive Strike is no longer a class feat. It becomes a class feature. This is something I think should happen for any class that has AoO as a class feat. I tire of this feat tax. After hearing that Organized Play would have Tieflings for no AcP cost, I just made two new characters. In trying to build the characters I envisioned, I was unfortunately reminded that their 6th level class feat couldn't be anything interesting or fun. It had to be Attack of Opportunity. Not the one feat that I really want from my archetype.
It should be easy enough and makes thematic sense to just add it into the weapon proficiency improvement that most martials get at 5th level or the weapon specialization they get at 7th. ![]()
![]() Temperans wrote:
Exactly. You know what is really fun? Flying. You know what is NOT fun? Falling.(It can be fun, but not at the end) No one is ever completely safe in the air. Ranged attacks, ranged spell attacks, other flying creatures, wind/weather conditions are all problems for flyers. ![]()
![]() Tropkagar wrote: Let's hope that in one glorious moment, Paizo buys out WotC, moves all content creators to it's own headquarter and closes DnD, so that Pathfinder has an unlimited monopoly in the D20 fantasy games market. *imagine evil laughter here* When would this be a possibility?! OMG LMAO! *Imagine actual evil laughter here* ![]()
![]() Good artwork. Cool to see Merfolk are in. Quote: Wears a kelp shawl around her shoulders to help keep her hydrated throughout the day. Quote:
Quote: Her top is a seaweed wrap to keep her hydrated when above water. Starting to sound like the hydration problems that the darn Gillmen have. ![]()
![]() Ezekieru wrote: Hey, head's up! Thurston Hillman on a podcast confirmed that Starfinder Enhanced will have some variant rules in there, including Free Archetype! They noted how popular it was in PF2E, and so decided to include it as a new variant rule for SF. I ran my last Starfinder game with free archetypes. With the swingyness of SF archetypes, it didn't really turn out like I'd hoped it would. The Double Themes did add a lot. ![]()
![]() Quote: These “Starfinder Stay” BNB-like accommodations are the homes of Starfinders who find themselves adventuring more than they stay on the station. Who wouldn’t want to sleep in a home filled with mysterious Starfinder-obtained relics. Nothing could go wrong. Nothing!* Why would Starfinder agents have "relics" from missions in their homes? Wouldn't those be in some form of lock up? A secured place with guards and cameras. ![]()
![]() Paizo Blog wrote: We like Pathfinder Second Edition. I would assume so since you made it. Paizo Blog wrote: You like Pathfinder Second Edition. Whoa, slow down there! I accept that Second Edition is whats being played now in PFS and that everyone loves "muh balance!", but I hope & pray for the day we get Pathfinder 2.5e. ![]()
![]() I've used Warhorn for years now and I know that I'm not alone in this. If you enjoy the benefits of this website, think about supporting it. https://www.patreon.com/warhorn/membership Seriously, with the number of us that do PFS around the globe, theres no reason to not contribute to the site that allows us to connect with and play with so many other people. ![]()
![]() I have to be honest. My preference for another Paizo video game is for Starfinder. But for the love of God, don't make it SF2e(PFS2e in space). SF has only been out since 2017. And by the time they make a SF2e, hopefully they'll have something that doesn't feel so hamstringed at times. Sorry, not sorry. I like PF2e, but I don't love it. ![]()
![]() Seems like the simple solution would be for Paizo to create a Rogue class feat or two. Knife Expert: Gain proficiency with one-handed martial melee weapons in the Knife weapon group. This proficiency matches your proficiency in simple weapons and you can benefit from your Weapon Tricks class feature with these weapons. Knife Master: Choose a single one-handed advanced melee weapon in the Knife weapon group. You become proficient with that weapon. This proficiency matches your proficiency in simple weapons and you can benefit from your Weapon Tricks class feature with this weapon.
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