Lizardfolk

Zayobo's page

41 posts. Organized Play character for Brian Minhinnick (RPG Superstar Season 9 Top 16).


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Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

That's fine, thanks. I'm not even sure if I'll continue with SFS anytime soon.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

"Yar!"

Gunnery phase, Gunner
Attack+bonus: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
Damage: 4d4 ⇒ (1, 4, 2, 1) = 8

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo continues to do his part in mechanically firing the turret over and over.

Gunnery Phase, Gunner
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
4d4 ⇒ (4, 1, 2, 1) = 8

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Never fired starship guns so much in my life. Damn blister on my thumb throwing off my aim.

Gunnery Phase, Gunner
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 4d4 ⇒ (1, 3, 1, 4) = 9

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo continues to fire with all he's got.

Gunnery Phase, Gunner
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 4d4 ⇒ (4, 2, 2, 4) = 12

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Gunnery Phase, Gunner

Zayo continues to fire.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 4d4 ⇒ (1, 1, 2, 1) = 5

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo whoops as he manages to score a hit. He grips the firing controls tight, slamming thumbs into the buttons in his excitement.

Gunnery phase, gunner
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 4d4 ⇒ (1, 1, 4, 2) = 8

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo continues to fire the turret for all he's worth, which unfortunately isn't much it seems.

Gunnery phase, Gunner
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 4d4 ⇒ (2, 2, 4, 2) = 10

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

“Don’t get in front of them!” Zayobo warns before opening fire.

Gunnery phase, gunner
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 4d4 ⇒ (4, 4, 4, 2) = 14

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo takes his place at the turret, ready to fire if needed.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Do we automatically revive after the combat?

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo's ear-membranes shatter with a burst of crimson (or whatever color Vesk blood is). He collapses into the sand near Krensher.

-7 HP, and dying I presume. I don't know what an RP is, but Krensher used three of them to stabilize, so I'm going to do that too.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Barely standing after the nasty bite, Zayobo attempts to kill the creature before it can kill him.

Attack v KAC: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d12 + 3 ⇒ (11) + 3 = 14

I hate you RNG

Blood and worm spit in his eyes blinds Zayobo, and he misses the creature completely. Well, it was a good run while it lasted!

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo drops his rifle in the sand, and charges to Krensher's aid. He draws his doshko as he runs, slamming the tri-bladed lazer axe down into the sand worm.

Dropping rifle, charging worm. I don't have access to the full rules, so I'm just treating a charge like PFRPG.
If it AOOs me, I have mobility so +4 AC

Attack v KAC (charge): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
P Damage: 1d12 + 3 ⇒ (12) + 3 = 15

Wow, epic fail. AC is 14 after charge for the next round.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo hustles off to the side of the group, raising his rifle as he does. Once he's a few feet clear of the others, he fires off a shot at the sand worm thing.

Attack v. KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Penetrating P Damage: 1d10 ⇒ 10

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Reflex save: 1d20 + 3 ⇒ (17) + 3 = 20
Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19
Reflex save: 1d20 + 3 ⇒ (20) + 3 = 23

Zayobo dodges the crystals with aplomb as he sprints for cover.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Survival: 1d20 + 4 ⇒ (13) + 4 = 17

Zayobo breathes deeply, basking in the heat. "Nobody told me we were going on holiday! What a lovely planet." He seems happy to let the others take the lead. The big vesk does look around a bit though, taking the lay of the land.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo takes a serum of healing.

1d8 ⇒ 6

He waits for TRS to take a look at the computer.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zoyobo is bleeding freely now. He continues hissing in rage, attacking the skeleton with fists and boots.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo hisses as the skeleton claws through his armor. He tries once again to take it apart.

Attack v KAC: 1d20 + 4 ⇒ (17) + 4 = 21
B Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo tries the kick the skeleton off the bridge again. His fighting skills seem to be a bit rusty.

Attack v KAC: 1d20 + 4 ⇒ (3) + 4 = 7
B damage: 1d3 + 3 ⇒ (2) + 3 = 5

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo kicks the skeleton in front of him with a taloned boot.

Attack v KAC: 1d20 + 4 ⇒ (7) + 4 = 11
B damage: 1d3 + 3 ⇒ (3) + 3 = 6

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo snaps his rifle stock to his shoulder and fires off a shot at the grey skeleton.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Piercing damage: 1d10 ⇒ 9

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

TRS-80 rolled a computer check above too.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Assuming they survive the docking procedure, Zayobo makes his way into the cargo bay. He keeps his rifle the ready, taking up a guard position near TRS-80 as he checks the computer.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

How do I know if my armor can go in space?

If it can't I'll grab a suit and follow the others.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

"Get me a bigger gun, ya bleating goat!" Zayobo shouts back at Krensher.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Damage: 4d4 ⇒ (2, 3, 2, 1) = 8

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo continues to blast away with the turret, disbelieving how resilient the Eoxian bones are proving.

Gunnery phase, gunner:

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 4d4 ⇒ (2, 4, 4, 4) = 14

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo hisses in frustration and tries again with the turret.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 4d4 ⇒ (4, 4, 2, 3) = 13

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo continues to keep the turret trained on the Eoxian ship, hoping that he will score a decisive hit on the larger vessel soon.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 4d4 ⇒ (4, 2, 3, 2) = 11

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

"Acknowledged!"

Zayobo continues to fire at the bone ship with the turret.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
4d4 ⇒ (3, 4, 2, 3) = 12

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

"We're dying here people!" Zayobo takes one hand off the turret controls and reaches over to take remote control of the forward laser gun. He fires both weapons at once, in desperation.

Gunnery Phase, Gunner:

Railgun: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Damage: 4d4 ⇒ (2, 2, 3, 2) = 9

Laser cannon: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Damage: 2d4 ⇒ (4, 3) = 7

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo keeps the turret on target, and fires once again.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 4d4 ⇒ (2, 1, 3, 1) = 7

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo fires the turret again, while shouting "Someone man the damned forward laser cannon!"

Gunnery phase; Gunner:

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 4d4 ⇒ (4, 2, 4, 1) = 11

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo grins at his successful shot. He rotates the turret, lining up for another go.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 ⇒ (9) + 4 = 13+4 if I am the target of Krensher's demand.
Damage: 4d4 ⇒ (2, 3, 1, 4) = 10

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo grabs the controls on the coilgun turret and waits for the perfect moment to perforate the undead with a few kilos of hyper-accelerated mass.

Gunnery Phase, Gunner:

Coilgun attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 4d4 ⇒ (3, 1, 4, 1) = 9

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Derp...didn't even think to look there for some reason. Seems like I should be a gunner. I'm fine with that.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

I must be missing the link to the combat roles. Can someone point it out to me?

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo growls at the thug on the ladder below him, before booting the man in the face with a spiked heel.

Attack v KAC: 1d20 + 4 ⇒ (6) + 4 = 10
B damage: 1d3 + 3 ⇒ (1) + 3 = 4

Natural Weapons wrote:
Unarmed attacks deal lethal damage and aren’t considered archaic.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Sorry, missed that.

Zayobo switches targets, and fires off a shot at the thug trying to climb the ladder below him.

Attack v. KAC: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 ⇒ 10

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Map is linked at the top of the thread/page.

Quote:

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Table II
Campaign Link for Table II
Maps and Handouts - Table II
Gameplay - Table II