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EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo whoops as he manages to score a hit. He grips the firing controls tight, slamming thumbs into the buttons in his excitement. Gunnery phase, gunner
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EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo's ear-membranes shatter with a burst of crimson (or whatever color Vesk blood is). He collapses into the sand near Krensher. -7 HP, and dying I presume. I don't know what an RP is, but Krensher used three of them to stabilize, so I'm going to do that too. ![]()
EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Barely standing after the nasty bite, Zayobo attempts to kill the creature before it can kill him. Attack v KAC: 1d20 + 4 ⇒ (1) + 4 = 5
I hate you RNG Blood and worm spit in his eyes blinds Zayobo, and he misses the creature completely. Well, it was a good run while it lasted! ![]()
EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo drops his rifle in the sand, and charges to Krensher's aid. He draws his doshko as he runs, slamming the tri-bladed lazer axe down into the sand worm. Dropping rifle, charging worm. I don't have access to the full rules, so I'm just treating a charge like PFRPG.
Attack v KAC (charge): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Wow, epic fail. AC is 14 after charge for the next round. ![]()
EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo hustles off to the side of the group, raising his rifle as he does. Once he's a few feet clear of the others, he fires off a shot at the sand worm thing. Attack v. KAC: 1d20 + 4 ⇒ (16) + 4 = 20
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EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Survival: 1d20 + 4 ⇒ (13) + 4 = 17 Zayobo breathes deeply, basking in the heat. "Nobody told me we were going on holiday! What a lovely planet." He seems happy to let the others take the lead. The big vesk does look around a bit though, taking the lay of the land. ![]()
EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo continues to keep the turret trained on the Eoxian ship, hoping that he will score a decisive hit on the larger vessel soon. Gunnery Phase, Gunner: Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 4d4 ⇒ (4, 2, 3, 2) = 11 ![]()
EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() "We're dying here people!" Zayobo takes one hand off the turret controls and reaches over to take remote control of the forward laser gun. He fires both weapons at once, in desperation. Gunnery Phase, Gunner: Railgun: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15 Damage: 4d4 ⇒ (2, 2, 3, 2) = 9 Laser cannon: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
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EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo grins at his successful shot. He rotates the turret, lining up for another go. Gunnery Phase, Gunner: Attack: 1d20 + 4 ⇒ (9) + 4 = 13+4 if I am the target of Krensher's demand. Damage: 4d4 ⇒ (2, 3, 1, 4) = 10 ![]()
EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo grabs the controls on the coilgun turret and waits for the perfect moment to perforate the undead with a few kilos of hyper-accelerated mass. Gunnery Phase, Gunner: Coilgun attack: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 4d4 ⇒ (3, 1, 4, 1) = 9 ![]()
EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0
![]() Zayobo growls at the thug on the ladder below him, before booting the man in the face with a spiked heel. Attack v KAC: 1d20 + 4 ⇒ (6) + 4 = 10
Natural Weapons wrote: Unarmed attacks deal lethal damage and aren’t considered archaic.
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