The deed that can trip a target is called targeting shot, and it does not work on creatures with 4 legs or more.
"Legs: On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect."
So Besides some of the 3 armed freak builds. I don't see any issues with gunslingers.
taking opposition school evocation is in my opinion an incredibly bad idea. There are other spells than blasts in that school, Spells such as"resilient sphere" "telekinetic charge" and "icy prison" are great.
Forgot "emergency force sphere" that spell is awesome.
Yeah a Paladin with fey foundling and a channeling Cleric as backup is very hard to take down.
Btw that 4 cleric thing sounds funny as hell. I should mention that to my group. We kinda have a thing for theme parties.
It worked perfectly well for me in Council and I was using a freaking crossbow.
I think you just described Deadpool.
Hmm lets see. In Council of thieves. We had a fighter, ranger, cleric, sorcerer/fighter dragon disciple and a rogue.
In Legacy of fire. Wizard, paladin, sorcerer, fighter, cleric, gunslinger and ninja.
We are playing carrion crown atm, and we have a wizard, alcemist, inquisitor, paladin and a magus.
Kirth Gersen wrote:
That i guess i can understand. There would be people rioting in the streets if the Danish government decided to outlaw beer.
25 I was introduced to D&D through something called youth school.
I have tried 2ed, 3.0, 3.5 and fourth. But pathfinder is my preferred d20 system. (my favourite rpg is still Shadowrun)
My literary taste, is to say the least not selective. And i read and enjoy books of extremely varied quality and genres.
This is not pathinder but shadowrun. Where I once played a ultimate nice guy streetshaman orc, who lived in a sever, used urban stuff that only were important because people had emotional attachments to them, ( a first toy, favourite painting, family foto) as foci for spell and rode around on flying tricycle.
I would probaly still prefer to wield two light weapons. Such as kukris or wakisomthings.
I think I probaly would agree with you. Using the weapon like I originally suggested, is not forbidden by RAW but is most likely not RAI.
MC Templar wrote:
I did read that, but I think it only concerns the attack penalties associated with dualwielding.
The lvl 7 ability of the twohanded fighter archetype, states that you get double strenght to damage on all attacks except the first when full attacking with a two handed weapon.
My experience is with 2 levels of Alchemist (Internal Alchemist archetype) for Vestigial Arm Discovery and the Two-Weapon Fighting Feats to use 2 Pistols at once. The DPR got realy up there when both pistols got the speed enchant for a nice 9 attacks a round.
Pretty sure you dont get 2 extra attacks for wielding 2 haste weapons.
Summons are pretty badass, even moreso if you combine them with augment and superior summons, also the the regional feat that makes the casting time a standard action.
Nah not the guy, I do wish him luck thou.
Btw how much is 6'4 in cm ?
n o 417 wrote:
Time definetely seems to be the coolest options, and the revalations are kinda nifty. I am probaly going with tounges for the curse, clouded vision seems both cool and flavour full but it just seems like such a harsh penalty
So i am making a Oracle with a single lvl dip, in the gunslinger mysterious stranger archetype. My stats, feats and race are
lvl 1 mysterious stranger ,point blank shot, precise shot
So i have a pretty good idea, about my feat progression for the first couple of lvls, but i have a hard time deciding on a mystery, i am considering time, heavens and wind.
Any suggestions are welcome
I am playing the same archetype in the Council of thieves Ap, and some of the feats that have helped me most is.
We are lvl 9 atm but i am looking to pick impoved precise shot up as soon as i hit lvl 11.
I find myself in complete agreement with this pulling a punch so that a player dosn't die half a hour after the game began due to some freak accident is totally fine but a game with no deaths means IMHO that the Gm isn't being hard enough or that the players are overtuned to the campaign.
Adamantine Dragon wrote:
Fireball actually being really freaking dangerous is somthing i both remember and miss from the few second edition games we played before shifting to third.
But what i gathered from your post, is that you dont think that the playing mentality have changed much, and the game just were so much more lethal in the earlier editions?
Adamantine Dragon wrote:
That makes me wonder if the game just have gotten less lethal or people who play now just have a different mindset regarding player death.
It is a bit much but alot of them were to SOD spells. And we just suck at making those saving throws. I mean a monster hitting us with two phantasmal killers in a row is kinda nasty, but what are the odds of both players failing both of their saves against it.
As a player i feel that the risk of dying, makes for a more intresting game.