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![]() Boy it's strange to be back posting on this forum. Hi, it's been a few years. I'd stopped buying Pathfinder Tales when they changed the format from Mass Market to the larger one, which no longer fit in my shelf. A shot while ago I moved and putting my books back in their place I noticed one of them was damaged. Thought I'd come here and buy a new copy, but now I see that none of them are available in physical copies, and some of them not even in digital. Was the line discontinued? If this a temporary issue? Most of them were really good, a few were honestly amazing! ![]()
![]() I was a superscriber for a long time. I have invested too much on the game as it is, but still buy the hardcovers when they come out. These days I'm lucky if I can schedule a game session every two months, but I still enjoy taking my character to Society Games at cons two or three times a year. I hope Society games do not force us to change editions, that would feel a bit unfair to those of us who have invested so much but still haven't made a lot of progress. My one request is that you please, please do not dumb the game down. Maths are fun. You have a lot of nerds like me in your fanbase, we love rules and combinations and finding the tweak you make something better than anyone else's. Please don't remove that from the game. Still, I wish you the best of luck. ![]()
![]() Skeld wrote:
My bad, I meant for the D&D System. A Pathfinder update to Second Darkness and Legacy of Fire would be most welcome. ![]()
![]() I think it would make a lot of sense to make Anniversary Editions of those APs that were originally published for D&D. It's a great chance to port them over to Pathfinder and get new sales. As for APs that were alreasy Pathfinder to begin with? Maybe after a really long time has passed. Ten or fifteen years later, maybe. Otherwise they do risk hurting their sales base, for some reason when there's the prospect of a "soon-to-come, better edition", a lot of people put off buying until later, and out of those who do, a large number forget or decide not to buy. ![]()
![]() John Glenn passed away today, at the grand age of 95. He was the first American to orbit Earth, and years later at the age of 77 when he flew on the space shuttle, he became the oldest person to fly in space. Would I be too bold to politely request that he's in some way honored in Starfinder? He, and many who followed, inspired my generation in so many ways. Thank you. ![]()
![]() Richard Redmane wrote: I suppose it's obvious I still have a decade of lore to go through given that I understand barely a fourth of what you just wrote. But regardless, I still stand by my original request/complaint: Ditch the kitchen sink approach for Starfinder, or at least don't indulge in the subgenres of sci-fi until much later in the new game's life cycle. While I do understand where you're coming from, I've come to realize that a big part of the success of Pathfinder stemmed from the kitchen sink approach at launch. Think about it, when Starfinder comes out, we'll only have one AP and no modules to flesh out the setting. Now consider that if you sit ten gamers at a table to play a sci-fi game, chances are that you'll get at least five different ideas of what a sci-fi game is. Maybe a lot of gaming groups won't be interested in the flavor of sci-fi that the first AP will offer. But if the setting laid out in the core book presents the kitchen sink approach, the GMs will be more likely to find the sort of environment their players prefer, and the adventure seeds (I'm assuming these will look like the ones in the Inner Sea World Guide) will give them a taste of what this game can bring to their table. Which will lead to them following the line, and ensuring its continuing success. In my case, I was a big fan of Spelljammer. Still have a lot of the books. But my gaming group wants something closer to Stargate, except for someone who wants basically a Shadowrun-like game. At six months per AP, it'd take at least a year and a half to cover all three preferences. And this is just my group. Hopefully you'll find your preferred type of sci-fi covered in the core book. Hopefully everyone will. ![]()
![]() Green Smashomancer wrote: BUT THE MINI'S! Are the mini's okay? Good Ral Partha metal minis. Had to be washed and repainted, but the minis themselves got off easy. Everything made of paper, however, was... too far gone. Our friend had to be taken to the hospital but made a full recovery. We continued gaming for several more years, before life sent each one in a different direction. ![]()
![]() Out-of-game. Long time ago, with my second gaming group, playing AD&D on a sunny Sunday afternoon shortly before the turn of the century. The table was set on the patio, lovingly painted pewter minis next to our, admittedly, well-thumbed character sheets.
A tad graphic.: One of the players barfed. No. That doesn't paint the correct picture. One of the players's stomach exploded upwards and out his mouth and nose, turning him into a brief but violently gushing geyser of what could only be described as an overcooked soup made with cow tripe and rotten fish heads, complete with red-brown spongy chunks.
Much like a fireman's hose, the player's mouth showered the entire table, and the two players sitting across from him-a good five feet away-for what seemed like an eternity but was probably closer to a good thirty seconds. Time seemed to slow down to a crawl. Those of us not directly involved could only stare in horror. From the blower-of-chunks, whose eyes were shut closed in sudden and visually excruciating pain, to the abject horror on the faces of those receiving said vile effluvium. When it finally came to an end, our friend tried to utter an apology, but slid from his chair and hit his nose on the table, hard, adding a sudden, but blessedly small, spray of bright red blood to the unholy mess that the table had become. He then proceeded on his way to the floor, where he lay in a tearful sobbing heap. Bad prawns. He'd had bad prawns the night before. ![]()
![]() The Racist Mute can be hilarious, and still be an asset to the party. Case in point: I misread the adventure summary for a game and showed up with a character with a seething, unquenchable hate for all that Andoran stood for, only to find out that we would actually be playing .as. Andoran undercover agents in Qadira. So instead of changing the character, I spoke to the DM and we agreed my character didn't speak Common, and had (also) completely misunderstood what the mission was about. Since the rest of the party was playing as deep-cover spies and saboteaurs, my character took them at face value and hacked and slashed what he considered impious Andoran sons-of-pigs, and communicated with the rest of the party in hilariously misunderstood hand signs and gobbledygook. There is no wrong concept. There are poor executions. ![]()
![]() It may have to do with the glue used and your humidity levels. If the air in your home/city is just dry enough, it can cause the glue to crack and lose its gluey-ness. I know it doesn't help you and I'm sorry that it's happening, but I work in publishing and when you ship books to different climates you get some pretty unexpected results. I once took a paperback printed in the UK on holiday to the Amazon. Within fifteen minutes of getting off the airplane, the book had swollen to at least three times its original thickness. It was part of a box set, and it never again fit its case. I'm just trying to explain that this doesn't necessarily mean that Paizo's printers are using sub-standard glue, it might just be an unfortunate coincidence of it not being able to withstand your specific climate. ![]()
![]() I'd also like to see the server wiped once a year or two. Not entirely, maybe... I wish there was some sort of (permanent?) permanency in the game. That there were certain dungeons that could only be cleared out once, and that there was and end-game. Once the final dungeon has been cleared and the final evil has been defeated, the world resets, and the party who did it get some say in what the next world will be like. The next world comes around, there are minor changes based on what was achieved in the previous iteration, and everyone starts off fresh. But there'd be an in-game record of who the "ultimate heroes" of the every past world were. ![]()
![]() MrSin wrote:
Because, from what I have read on these boards, canon is that in Golarion the creation of undead is an evil act, and the original mystery was an oversight which shouldn't have existed in the first place. This revision makes it possible to play a Juju oracle that fits the canon. ![]()
![]() There are a couple of non-evil undead in Golarion. But they're pretty unique. What this revision does, AFAICT, is reinforce the fact that, in Golarion, a specific campaign setting DMs can deviate from in their home games, non-evil undead are not something PCs can create en-masse. I see it as a revision to fit canon. Since it was never available for PFS play, home games can and probably should use whatever version the player and the DM agree upon. ![]()
![]() Again, from Gods and Magic: Gods & Magic wrote:
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![]() The Golux wrote:
She's a surviving god from the Insect Civilization! Dammit, there are no Brunnen-G left! Wait, there's one on Earth... Someone get Baba Yaga's hut, we're going to Ireland! ![]()
![]() Rynjin wrote:
No. A good action, to be a good action, must comply strictly with three criteria. The reasons behind the action are good.
Any non-good actions done for a good purpose do not become good. Lying, cheating and stealing are wrong in and of themselves, and while they may become tools for a good outcome, remain being inherently bad. My 2cp, based on a drastic summarizing of a minor in ethics and philosophy. ![]()
![]() N'wah wrote:
I don't know, but you just gave me the seed for a high-level game. Where can I find rules for lasers and cyberarmor? Have they been published? EDIT: I love Distant Planets, but I need more! More details on Eox! More information on Aucturn! Stats for the ships of the Dominion of the Black! Rules for space combat! ![]()
![]() I don't see anything wrong with that character. If the player is happy with it, why make him change it? And if he actually wants to gimp it, what's the matter with that? In the worst-case-scenario, he'll die and reroll. It's not like the actual player will die. So he grabbed a sword and ran into the front line. He had fun taking swings at a monster. Wouldn't you? I'm playing a wizard in Reign of Winter. Level 1, LG Samsaran Thassilonian Abjurer, PB 20, no Hero Points. Stats after racial mods: 10/10/8/18/14/14 First day, Mage Armor, Protection from Evil and Endure Elements were it. At one point during an encounter, she tried to parlay and was ignored, got angry and charged with a longsword. No proficiency, so negative to hit. Believe me, it felt fantastic to whack that fey senseless. Was that even remotely efficient? Hell no. But it. Was. Fun. If your player has fun playing like that, why stop him? ![]()
![]() Pathfinder Society Scenario #3-09: The Quest for Perfection—Part I: The Edge of Heaven I was playing my Cleric of Iomedae. We... were not at out best that day, and decided to dig in for the night before exploring the temple. I'd ran out of spells and channels. We kind of forgot that we had a gunslinger in the party, and whacking those 2 residents that came out to greet us probably alerted the BB of the scenario. Like I said, we were not at our best. So while everyone's sleeping, BB comes looking for us. The fighter (lvl 2) was keeping watch, low on HP, and gets taken out in a single hit. Some of us wake up from the scruffle, and we're all prone and not wearing armor. BB proceeds to plow right through us. We get nearly massacred. In the end, everyone is down for the count, the BB has taken some damage, and I'm the only one left standing. He hits, I go to 2 HP (thank you 14 Con and Toughness!). I (in-character) call out to Iomedae and (OOC) roll to hit. Natural 20 with my longsword. Blessed Iomedae, I confirm the hit and roll maximum damage. And the BB goes down. Then I went on to stabilize the dying. Went from near TPK to exhilarating victory. ![]()
![]() I'm currently running Jade Regent, entering book 4. Of the initial party, two players left and two new players came in. Out of the other three, two of their characters are still in the game. The other player, however, has had his characters die horribly four times already. Twice by instant-death-3-20's (following player mistakes, like deciding to bivouac alone outside the fort while the rest of the party slept in the abandoned goblin town, or deciding to eat an AoO from a dire wolf because what are the odds it can hit a character in magical full plate?), once due to maximum damage from a certain mace's blood geas (that was one ridiculous dice roll, every single die came up 6), and once because of his paladin failing four Fort saves in a row, which ended him with -3 Con and no cleric in sight. Sometimes the dice indeed demand that a character die. But to be fair, I've used his deaths. The wolf and the badger that killed his characters both survived, and I decided to Awaken them. They've met and formed their own adventuring party, with the badger becoming a Druid and the wolf becoming a Ranger. Now the party has heard rumors of the wandering wolf and badger, who are followed by other uncommonly smart animals. They'll play some sort of important role I haven't decided on yet. ![]()
![]() Gnome engineer proposal No. LTVS-001 So you want something that's lighter than a vacuum. That'd be something that not only has no weight, but has negative weight. Well, the boys and I have been thinking about it, see? Basically you need something that's rejected by gravity. Now, I've got a second uncle on my mother's side, used to work for the spellcasters by the seashore. He claims he can craft a Reverse Gravity field generator under a ship, but all his tests subjects got shot out of the planet before it could be properly tested by the XI Committee of... Nevermind the details. He claims it works. So that's our take on it, fly around making the ground under you repel you. By the way, this design also works wonder for clearing debris after natural disasters, battlefield sanitation, pest control and children parties. ![]()
![]() Think E! True Hollywood Story. He should have intel on them even they aren't aware of. Every action they have taken, every foe they have defeated, it's all known to him. A 20th-level BBEG will be ready for everything they are able to throw at him, and will gloat about it. Just don't let him start monologuing. ![]()
![]() My own take on it would be that dhampirs, being born from a mortal parent, are living creatures. They have an affinity for undeath, but that does not make them undead themselves. If a player came to my table, and wanted to be a dhampir Pharasmin cleric with the Undeath domain, I would allow it on a caveat. He uses it to understand and .destroy. the undead. He does not get undead-creating spells, but since the domain does more than that, hey, have fun, kid! I hope your roleplaying skills make it fun for everyone.
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