| 
  
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac has a sad face as he tiredly and carefully cleans and stores his gear. "Sorry guys, I've never run away like that before. But the fear was so strong. I'm sorry I let everyone down."  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Unable to go any further, Zac continues to cower in fear. 
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac continues to flee until he runs out of floor. He then cowers in the corner. Brave! Brave! Brave! Sir Robin!...  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Sorry about being late. My rifle shot just bounced off! I'm not sure this is going to work. Feeling shaken from the ineffectiveness of his attack, Zac moves to better cover and takes a half hearted shot at the dragon. Rifle shot vs KAC: 1d20 + 4 - 1 - 2 ⇒ (8) + 4 - 1 - 2 = 9
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Still feeling the fatigue from the swim, Zac hugs the wall to get some cover, engages his combat tracking and fires his rifle at the dragon. Rifle Attack: 1d20 + 3 + 1 - 1 ⇒ (11) + 3 + 1 - 1 = 14
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac doesn't have a read on the dragon either. Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac has his hunting rifle instead of his laser rifle for this trip. He has turned on his suit lights. Zac hangs in the back trying to catch his breath after that swim. He is happy to let others talk to the dragon, as he watches the many possible entrances instead of the dragon figure. He readies his rifle, but is careful not to threaten anyone with it. Perception: 1d20 + 6 ⇒ (15) + 6 = 21  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Key Point 1:
 Key Point 2:
 Key Point 3:
 Key Point 4:
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac helps rig a harness to assist Majko against the wind. Athletics: 1d20 + 4 ⇒ (14) + 4 = 18  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac moves out of the smoke, sees Sharmain, and moves next to her to try and help. Medical: 1d20 + 7 ⇒ (18) + 7 = 25 I'm not sure what I can do about a dazed condition but Zac would try. "Hey Sharmain, are you OK? Let me help you."  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   I moved the smoke. Sorry about that. Fort Save DC14: 1d20 + 4 ⇒ (6) + 4 = 10 Opps, I forgot the +4 bonus. I made it. Zac triggers the "release the androids" option, and moves into the smoke for cover (using the edge of the stage as a guide). "Androids released!"  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   I have place the template for the smoke. I colored it blue to stand out more.
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac starts to move with the crowd towards the exit, wondering how Haric hid that rifle in his suit. 
 While moving he triggers option C (dance floor smoke machine) on his data pad. He announces on the team channel: "Smoke on!"  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   "Let's see if I can transfer control to our data pads." Computers DC20: 1d20 + 9 ⇒ (11) + 9 = 20 "That did it! Now lets get out of here."  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac joins the others in the office. "Hi guys, how can I help?" He looks around the room. Perception: 1d20 + 6 ⇒ (17) + 6 = 23 "Hey, there is a latch beside this painting!" Zac opens the latch and discovers the vault door. "Let me see, I think I can open this..." Zac carefully tries to hack the door. Computers: 1d20 + 9 ⇒ (14) + 9 = 23  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac speaks up on the party comm: "If you can get me back there, I probably can bypass the alarm."  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac wanders around trying to join conversations and learn about anything useful. But he is distracted by the crowd and always asks the wrong questions, or the right questions badly.
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac shows up wearing a badly fitting suit and looking a bit ridiculous. Disguise: 1d20 ⇒ 8 "How do I look? Will this work?" Zac asks a bit apprehensively. "It's the hat isn't it?"  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac recharges the front shields. Engineering divert DC13: 1d20 + 13 ⇒ (14) + 13 = 27 "Now that's more like it! Hit them again! Front shield is back up."  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac continues to feed power to the shields as the ship rocks. Engineering divert DC13: 1d20 + 13 ⇒ (8) + 13 = 21 All points to port shield. "I got the shields back up again. Now can someone please shoot them back?"  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac once more recharges the shields. Engineering divert DC13: 1d20 + 13 ⇒ (13) + 13 = 26 Once more all points to the starboard shield.  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac continues to recharge shields. Engineering divert DC13: 1d20 + 13 ⇒ (16) + 13 = 29 All 7 points into the starboard shield.  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac continues to recharge shields. Engineering divert DC13: 1d20 + 13 ⇒ (8) + 13 = 21 5 points to port, 2 points to aft. Zac comms the bridge:
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac works quickly as the ship shakes and the shields weaken from the hits.
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   For the next round, Zac will once more recharge the shields. Engineering divert to shields DC13: 1d20 + 13 ⇒ (20) + 13 = 33 "Keeping the shields charged up!"  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac continues to divert power to the shields. Engineering divert DC13: 1d20 + 13 ⇒ (4) + 13 = 17  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac diverts power to recharge the shields. Engineering divert to shields DC13: 1d20 + 13 ⇒ (17) + 13 = 30  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   As the ship begins to maneuver, Zac diverts auxiliary power to the engines. OK, power up the auxiliary generators... check. Route power to the impellers... keep things balanced, don't overload the converters... good, it's working. Engineering divert to engines DC13: 1d20 + 13 ⇒ (20) + 13 = 33 Zac comms the bridge:
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac moves forward and fires a shot at red. Laser Rifle: 1d20 + 3 ⇒ (3) + 3 = 6
 Zac looks at his rifle in annoyance.
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac takes another shot at the yellow thug with his laser rifle. Rifle: 1d20 + 3 ⇒ (2) + 3 = 5
 Darn, I must have left this thing set to warm instead of burn after lunch!  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac move while drawing his laser rifle, and then takes a shot at yellow. Rifle: 1d20 + 3 ⇒ (7) + 3 = 10
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac, seeing that Sharmain and Omzig are moving to speak with the android, takes up an over watch position, and scans the area for any interference or outside threat. "I'm going to try and keep an eye out for any trouble." Perception: 1d20 + 6 ⇒ (8) + 6 = 14  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   As Rom departs, Zac waves goodbye. 
 To the formian: "Welcome Majko, glad you can join us." To the rest: "I'm going to go do a data search, see what I can dig up. I'm heading to the local data center, anyone want to join me?" Computers: 1d20 + 9 ⇒ (5) + 9 = 14  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Slotted Boons:
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac is best as an engineer, but can also function as a science officer. If there is nothing else, he can pilot or man a gun. Engineering +13
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac steps forward and aks:
  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   I'm here. I still need to update my character though (I just got my 3rd exp point). I'll try to get that done today.  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Thanks for running Bigboom. With all the server problems, it couldn't have been easy!  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac diverts power to recharge the shields Engineering Divert to shields DC13: 1d20 + 12 ⇒ (12) + 12 = 24 "Recharging shields."  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   Zac diverts power to the guns. Engineering Divert to weapons DC13: 1d20 + 12 ⇒ (13) + 12 = 25
 "I've boosted the weapons, give em hell gunners!"  
 
            
              
                 Male CG Ysoki Mechanic Spacefarer 2  | SP 4/14 HP 14/14 |  RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1   | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened. 
              
              
                
                   
	
		   For round 4, Zac will divert power to recharge the shields. Engineering Divert to Shields DC13: 1d20 + 12 ⇒ (10) + 12 = 22 "Restoring shields." | 
 
	
 
     
     
    