Weasel

Zac Atrois's page

146 posts. Organized Play character for Richard K.


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Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac replies to Sharmain:

"Yah, it was like that. It was like an inner voice not my own saying 'RUN!' I haven't experienced anything like that before. I think you are right when you call it unnatural."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac has a sad face as he tiredly and carefully cleans and stores his gear.

"Sorry guys, I've never run away like that before. But the fear was so strong. I'm sorry I let everyone down."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Unable to go any further, Zac continues to cower in fear.


Brave Sir Robin ran away
Bravely ran away away
When danger reared its ugly head
He bravely turned his tail and fled
Yes, brave Sir Robin turned about
And gallantly he chickened out
Bravely taking to his feet
He beat a very brave retreat
Bravest of the brave, Sir Robin!

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac continues to flee until he runs out of floor. He then cowers in the corner.

Brave! Brave! Brave! Sir Robin!...

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Having failed his fright check, Zac runs away.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac's will save vs fear:

Will save DC12: 1d20 + 1 ⇒ (2) + 1 = 3

Failed!

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Sorry about being late.

My rifle shot just bounced off! I'm not sure this is going to work.

Feeling shaken from the ineffectiveness of his attack, Zac moves to better cover and takes a half hearted shot at the dragon.

Rifle shot vs KAC: 1d20 + 4 - 1 - 2 ⇒ (8) + 4 - 1 - 2 = 9
Damaage: 1d8 ⇒ 5

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Still feeling the fatigue from the swim, Zac hugs the wall to get some cover, engages his combat tracking and fires his rifle at the dragon.

Rifle Attack: 1d20 + 3 + 1 - 1 ⇒ (11) + 3 + 1 - 1 = 14
Damage: 1d8 ⇒ 3

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac doesn't have a read on the dragon either.

Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac has his hunting rifle instead of his laser rifle for this trip. He has turned on his suit lights.

Zac hangs in the back trying to catch his breath after that swim. He is happy to let others talk to the dragon, as he watches the many possible entrances instead of the dragon figure. He readies his rifle, but is careful not to threaten anyone with it.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Athletics: 1d20 + 4 ⇒ (9) + 4 = 13

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Key Point 1:
Physical Science: 1d20 + 9 ⇒ (8) + 9 = 17
"Looking at the way the convection current in the methane flows, this way is probably the way down."

Key Point 2:
Engineering: 1d20 + 13 ⇒ (8) + 13 = 21
"Lets shore up this wall here so we can get by."

Key Point 3:
Zac can't use either skill.

Key Point 4:
Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
"Wow, this current is really fast here."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac helps rig a harness to assist Majko against the wind.

Athletics: 1d20 + 4 ⇒ (14) + 4 = 18

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac moves out of the smoke, sees Sharmain, and moves next to her to try and help.

Medical: 1d20 + 7 ⇒ (18) + 7 = 25

I'm not sure what I can do about a dazed condition but Zac would try.

"Hey Sharmain, are you OK? Let me help you."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

I moved the smoke. Sorry about that.

Fort Save DC14: 1d20 + 4 ⇒ (6) + 4 = 10

Opps, I forgot the +4 bonus. I made it.

Zac triggers the "release the androids" option, and moves into the smoke for cover (using the edge of the stage as a guide).

"Androids released!"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

I have place the template for the smoke. I colored it blue to stand out more.
I stick with Zac didn't bring his rifle, but he did bring his combat knife.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac starts to move with the crowd towards the exit, wondering how Haric hid that rifle in his suit.
Who brings weapons to a high class party? I didn't.

While moving he triggers option C (dance floor smoke machine) on his data pad. He announces on the team channel:

"Smoke on!"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Boon: 1d20 ⇒ 10

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

"Let's see if I can transfer control to our data pads."

Computers DC20: 1d20 + 9 ⇒ (11) + 9 = 20

"That did it! Now lets get out of here."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac joins the others in the office.

"Hi guys, how can I help?"

He looks around the room.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

"Hey, there is a latch beside this painting!"

Zac opens the latch and discovers the vault door.

"Let me see, I think I can open this..."

Zac carefully tries to hack the door.

Computers: 1d20 + 9 ⇒ (14) + 9 = 23

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac speaks up on the party comm:

"If you can get me back there, I probably can bypass the alarm."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac wanders around trying to join conversations and learn about anything useful. But he is distracted by the crowd and always asks the wrong questions, or the right questions badly.
Diplomacy: Gather information: 1d20 ⇒ 5
"Hi, have you heard about, um... well... um... Anything interesting... um, ah. ... How's it going?"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac shows up wearing a badly fitting suit and looking a bit ridiculous.

Disguise: 1d20 ⇒ 8

"How do I look? Will this work?" Zac asks a bit apprehensively. "It's the hat isn't it?"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac recharges the front shields.

Engineering divert DC13: 1d20 + 13 ⇒ (14) + 13 = 27

"Now that's more like it! Hit them again! Front shield is back up."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac continues to feed power to the shields as the ship rocks.

Engineering divert DC13: 1d20 + 13 ⇒ (8) + 13 = 21

All points to port shield.

"I got the shields back up again. Now can someone please shoot them back?"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac once more recharges the shields.

Engineering divert DC13: 1d20 + 13 ⇒ (13) + 13 = 26

Once more all points to the starboard shield.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac continues to recharge shields.

Engineering divert DC13: 1d20 + 13 ⇒ (16) + 13 = 29

All 7 points into the starboard shield.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac continues to recharge shields.

Engineering divert DC13: 1d20 + 13 ⇒ (8) + 13 = 21

5 points to port, 2 points to aft.

Zac comms the bridge:
"I got the shields back up. Watch the aft quadrant though, the shields are still a little weak back there."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

5 points to port, 2 to aft.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac works quickly as the ship shakes and the shields weaken from the hits.
Damn, the shields are down again!
Zac once more recharges the shields.
Engineering divert to shields DC13: 1d20 + 13 ⇒ (9) + 13 = 22
"Shields coming back up!"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

For the next round, Zac will once more recharge the shields.

Engineering divert to shields DC13: 1d20 + 13 ⇒ (20) + 13 = 33

"Keeping the shields charged up!"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac continues to divert power to the shields.

Engineering divert DC13: 1d20 + 13 ⇒ (4) + 13 = 17

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac diverts power to recharge the shields.

Engineering divert to shields DC13: 1d20 + 13 ⇒ (17) + 13 = 30

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

As the ship begins to maneuver, Zac diverts auxiliary power to the engines.

OK, power up the auxiliary generators... check. Route power to the impellers... keep things balanced, don't overload the converters... good, it's working.

Engineering divert to engines DC13: 1d20 + 13 ⇒ (20) + 13 = 33

Zac comms the bridge:
"I have the impellers spooling at 120 percent! You got some extra speed to play with. Go get em!"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

I'm fine with adding a new person.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac moves forward and fires a shot at red.

Laser Rifle: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 1

Zac looks at his rifle in annoyance.
#&&!# really!
He double-checks the power setting on his laser.
That's odd, the selector is set to full burn, but the output is still registering as toast lightly!
Zac gives his rifle a good thump.
Switch over you stupid thing! Sigh... I should have expected a problem, my lunch shawarma was barely warm, hardly what I would call "lightly toasted".
Zac thumps his rifle again.
This is the last time I buy a weapon from a food service company! Even if it was bundled with that great food processor.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac takes another shot at the yellow thug with his laser rifle.

Rifle: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 1

Darn, I must have left this thing set to warm instead of burn after lunch!

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac move while drawing his laser rifle, and then takes a shot at yellow.

Rifle: 1d20 + 3 ⇒ (7) + 3 = 10
GM, please take any modifiers to hit on your end
Damage: 1d8 ⇒ 1

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Requested roll for next encounter:
stealth: 1d20 + 4 ⇒ (4) + 4 = 8

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac, seeing that Sharmain and Omzig are moving to speak with the android, takes up an over watch position, and scans the area for any interference or outside threat.

"I'm going to try and keep an eye out for any trouble."

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

As Rom departs, Zac waves goodbye.
"Bye Rom, sorry you need to leave."

To the formian:

"Welcome Majko, glad you can join us."

To the rest:

"I'm going to go do a data search, see what I can dig up. I'm heading to the local data center, anyone want to join me?"

Computers: 1d20 + 9 ⇒ (5) + 9 = 14

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Slotted Boons:
-------------------
Personal: Scoured Stars Survivor.
Starship: Defender of the Fleet (Finest Engines).
Slotless: Elixir of Renewal.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac is best as an engineer, but can also function as a science officer. If there is nothing else, he can pilot or man a gun.

Engineering +13
Computers +9
Piloting +6
Gunnery +4

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac steps forward and aks:
"How much time has passed since Whisperer of Solar Winds had this dream? How old is this report?"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

I just did a Take 10 for my day job.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

I'm here. I still need to update my character though (I just got my 3rd exp point). I'll try to get that done today.

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Thanks for running Bigboom. With all the server problems, it couldn't have been easy!

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac diverts power to recharge the shields

Engineering Divert to shields DC13: 1d20 + 12 ⇒ (12) + 12 = 24

"Recharging shields."

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

Zac diverts power to the guns.

Engineering Divert to weapons DC13: 1d20 + 12 ⇒ (13) + 12 = 25
Treat damage 1s as 2s

"I've boosted the weapons, give em hell gunners!"

Wayfinders

Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

For round 4, Zac will divert power to recharge the shields.

Engineering Divert to Shields DC13: 1d20 + 12 ⇒ (10) + 12 = 22

"Restoring shields."