Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
An elf in a suit, wearing a top hat, enters the lodge. He calls out in an off hand manner, "I need some of you new people. Theres a ruined siege tower that Dreng wants investigated. So who wants work?" This is a run through of Master of the Fallen Fortress. It is an evergreen and I would be looking to start by Monday.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"So much better. Thank you." Yvell says to the cleric. Then he turns to his companions. "Well shall we take our dearly departed comrade home?"
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
I have money for the remove blindness and can help if someone else needs a loan :) "So they are back in the coffins. Well time to make stakes." Yvell says, letting his sword lead him to the nearest piece of furniture that he then destroys to make stakes.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"I say do as they do in the old tales. But a stake in the heart to bind them or remove the head and pour holy water all over them to make sure they don't come back. Now I will be going to the temple for holy water and to have this bloody blindness removed. Anyone coming?" Yvell says.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Yvell lets his spell dissipate, Guide my hand sister. He thinks to his sword, drawing a scroll he casts fireball from it. Fireball: 5d6 ⇒ (2, 6, 6, 3, 1) = 18 I should be able to get the fireball in the corner behind her and she should be the only one in range. DC 15 for the scroll I think. Edit. I got ninja'd I think I am first in the init order, but if he does go before me I wont cast the spell and just delay for now.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Attack: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
Attack: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Oh for gods sake!
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Yvell strikes at the woman again. Attack: 1d20 + 17 ⇒ (2) + 17 = 19
Attack: 1d20 + 17 ⇒ (9) + 17 = 26
wow..... just wow....
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
This would have been much more entertaining if it was a dominate effect. Because them my sword can dominate my character. That would be interesting. Well this is not ideal. Where are they my dear? I will repay this blindness in kind. Yvell musses to Rhathel. She responds Front right you dolt. I cant believe you let this happen little brother. His sword sighs into his mind. Yvell's unseeing eyes fall to the one that blinded him. Yvell then casts a spell into his sword and strikes. Casts defensive: 1d20 + 15 ⇒ (4) + 15 = 19
Attack: 1d20 + 17 ⇒ (16) + 17 = 33 Waste of a crit threat....
You missed both times you fool! Do better! Or must I force your hand to strike? Rhathel whispers in Yvell's mind. Can anyone cast remove blindness?
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Another question. I am blinded but my black blade isn't. She is able to see and hear like any other creature and we communicate telepathically. Can she just tell me where to poke so I don't need to do a perception check every round? I know I will still have a 50% miss chance but this way I can still use spell strike and other features. As far as I can tell this should work.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Allie just cast haste on us, so if you can you might want to save that. Kleetus its still only 1 reroll per person since you needed yours and i used mine you cant give me an extra shirt.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Yvell casts dimension door and appears by the couple in the back of the room. "I say can we stop all of this fighting? Its getting rather repetitive. Just come quietly. I'll even say please." Yvell says leveling his sword at the pair. Know religion on another one..: 1d20 + 6 ⇒ (3) + 6 = 9 When he gets attacked he will spend an arcane point to parry and reposte. Parry: 1d20 + 17 ⇒ (14) + 17 = 31 Reposte: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 1d6 + 11 ⇒ (3) + 11 = 14 Also a reminder when his sword is enchanted, like now, it counts as everything good on down.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Is Charito Still up? Or can i tell how dead she is? Know Religion: 1d20 + 6 ⇒ (10) + 6 = 16 "Terribly sorry about that all. Not my brightest idea, i admit." Yvell says. Then looks to the new arrivals. "More friends then? Lovely." Yvells actions depend on charito.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"There's no reason to be bloody rude!" Yvell says with indignation. "It's not lot the Society abandoned you. Why do you think we are here? Come now. With the resources that the society controls we can find a way to reverse this.. ah.. condition. Now come down from there before you fall down." Yvell says, almost as though he is speaking to a child having a hissy hit. If she goes to attack Yvell will cast fireball.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Combat reflexes? Dirty!!!!! Posting his next action now. Yvell nods his approval to Charito when she draws her rapier. He then looks to Kleetus, "Take that ridiculous hood off and help out Kleetus." He then casts defensively. Cast def: 1d20 + 15 ⇒ (9) + 15 = 24 Good. He then attempts to end the cultist.
Attack: 1d20 + 17 ⇒ (12) + 17 = 29
When he is attacked: Yvell Spends an arcane point. Parry and Riposte: 1d20 + 17 ⇒ (5) + 17 = 22 Riposte: 1d20 + 17 ⇒ (16) + 17 = 33 Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Crit: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 1d6 + 11 ⇒ (3) + 11 = 14 If the parry beats her attack then his goes against her.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"Well this is unfortunate." Yvell says with a sigh. He spends an arcane point to make his blade keen then casts a spell into it and attacks the cultist. Attack: 1d20 + 17 ⇒ (14) + 17 = 31
Attack: 1d20 + 17 ⇒ (4) + 17 = 21
If the first attack drops the cultist the second will be on Charito
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
What is happening everyone? Yvell thinks to his allies. Also Kleetus your in the room with me GM: "Oh of all the inconvenient things..." Yvell says with a sigh. He accepts the dagger then tosses it at Kleetus' feet, his sword suddenly appears in his hand. "Now I say chap, you had best let go of the half orc or things are liable to get messy."
Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28 I dont remember if they took our weapons or not. I cant find anything that said they did. But if they did his sword will spend an arcane point to teleport to his hand. Which has a lot more dramatic effect.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Well I imagine whatever the next part is it wont end well for the weakest amongst us. And I have grow somewhat fond of most of you. Yvell thinks to the party. I will relay what everyone is thinking to the group since the message only works from me to all of you and all of you too me.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"Would you kindly give us a few minutes to discuss this amongst ourselves?" Yvell will as of their host. Once they leave, he will cast message on everyone. So we can just take them out now correct? I am sick of this charade. I'm certain we can take one of them alive the others we need to care less about. Also can someone hit my with this wand? He will think to the group. CLW
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"The goddess and myself, of course." Yvell answers. Wells I think I know what happened to the missing people. Yvell things to himself.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Is it late in the day now? If so I think the Inn or another manor if its not. "I believe we can leave him here. After all if we tell anyone what goes on here he's out of a job. An possibly a life. So you'll keep your mouth shut right?" Yvell asks the orderly. Intimidate: 1d20 + 11 ⇒ (20) + 11 = 31
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Just realized that i have 2 attacks Attack: 1d20 + 17 ⇒ (9) + 17 = 26
Haste Attack: 1d20 + 17 ⇒ (15) + 17 = 32
Crit Conferm: 1d20 + 17 + 5 ⇒ (14) + 17 + 5 = 36
Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
That bite actually misses with the haste +1 to AC. Yvell stabs the creature multiple times. Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Haste Attack: 1d20 + 17 ⇒ (5) + 17 = 22
Ittirative attack: 1d20 + 12 ⇒ (16) + 12 = 28
Crit conferm: 1d20 + 12 + 5 ⇒ (4) + 12 + 5 = 21
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"I say! Do you have any idea how much this suit cost!" Yvell screams in furry. Then he casts a spell into his sword, defensively. Defensive cast: 1d20 + 15 ⇒ (1) + 15 = 16 GM reroll+1: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 Intensified Shocking Grasp Attack: 1d20 + 17 ⇒ (3) + 17 = 20
Attack: 1d20 + 17 ⇒ (5) + 17 = 22
If the first attack misses the spell stays on my sword until it hits.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Is there a knowledge check to figure out what these things are? Knowledge ?: 1d20 ⇒ 5 (arcana) +11, (dungeoneering) +9, (engineering) +7, (local) +7, (nobility) +8, (planes) +11, (religion) +6 Yvell draws his rapier as he move in front of kleetus, "I say you are down right hideous!" Round 1 This will depend on any resistances that they might have. Yvell spends a point of his arcane pool to make his blade keen, then casts a spell defensively Intensified shocking grasp: 1d20 + 15 ⇒ (2) + 15 = 17 which he does. Then he pokes the foe in front of him. Attack, spellstrike: 1d20 + 17 ⇒ (9) + 17 = 26
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"My men wont kill you if you give us a tour of this facility. And we would like to speak with anyone who Milena Talich visits." Yvell says. Aid Intimidate : 1d20 + 11 ⇒ (8) + 11 = 19
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Perception: 1d20 + 19 ⇒ (10) + 19 = 29 Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22 When we get to a point out of sight of pursuit Yvell will cast message on everyone. "Do you allow visits to patients?" Yvell demands of the man
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
Yvell will nod to Alie, then look back to their host. "I assume you have heard of the golemworks run by the Ardoc family? I seek to start something similar but using a different and stranger technology coming out of Numeria. I fear that is the most I can say at this time." Yvell says being as cryptic as possible. If only this was a newer season I could talk robots.
Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.
"I am in search of partners and a place to set up my new venture. As yet I prefer not to state what it is, however it is an ambitious endeavor. But the more I hear of this town and the problems plaguing it the less inclined I am to make this the place for it." Yvell says ending his statement with a sigh. Aid Diplo: 1d20 - 2 ⇒ (19) - 2 = 17
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