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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Mysticism: 1d20 + 14 ⇒ (5) + 14 = 19 Yarameh is not very confident in coping with the task of distracting the others, because she herself insanely wants to examine everything in detail. What an inspiration this could give for future songs! Just think about it... ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Mysticism: 1d20 + 14 ⇒ (4) + 14 = 18 Yarameh tries to remember all the protective prayers she knows, but there are not so many such prayers in the religions of those who worship the Abyss... ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Do what Cavalier Traleth said, and QUICKLY, QUICKLY, QUICKLY, damn you! Intimidate: 1d20 + 16 ⇒ (16) + 16 = 32 Yarameh's voice, amplified many times by the acoustic system, can be heard for miles around, and this is the voice of an experienced and strict commander, whom people want to obey on an instinctive level. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 272d8 + 11 ⇒ (6, 3) + 11 = 20
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh laughs under a hail of bullets and begins to sing a death song in response. Shout Projector + Deadly Aim: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 11 ⇒ (2, 3) + 11 = 16
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh flies even closer to the leader of the cultists. The flashes of her weapon, matching in rhythm with the heavy metal playing from the musical drone, make the alien eyes of the cultist squint. Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 332d8 + 11 ⇒ (6, 5) + 11 = 22
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh flies a little forward and up and shoots once more at the leader. Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 222d8 + 11 ⇒ (4, 6) + 11 = 21 ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Fort: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Yarameh launches heavy metal again, this time something more Gothic, pretentious and solemn, with the participation of an organ and other wind instruments. At the same time, she takes off using the power gained from Whisperer of Souls and fires her bolter at the cultist leader. Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (15) + 12 = 272d8 + 11 ⇒ (2, 1) + 11 = 14
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Having finished laughing, Yarameh exhales noisily. It was something. She stops the concert and reloads her weapon while she ponders the words of Whisperer of Souls. We have all seen fragments of this vision. And this is not the first time the Society will encounter Nyarlathotep's minions. The blaster makes a noisy click. Forward. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Perception: 1d20 + 7 ⇒ (4) + 7 = 11 with all the bonuses, I won't score 16, so... Confusion: 1d4 - 1 ⇒ (4) - 1 = 3 Confusion: 1d100 ⇒ 33 Yarameh throws up her hands and starts laughing uncontrollably. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Lost sight of the target, switching to another one! Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (16) + 12 = 282d8 + 11 ⇒ (2, 1) + 11 = 14
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() One goes around! Yarameh takes the bolter in two hands and shoots, showing by her aiming manner that she is not only a musician, but also has serious military training, probably received by her during her life on Apostae. Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (14) + 12 = 262d8 + 11 ⇒ (1, 8) + 11 = 20 vs BLUE ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() And now we're turning on the metal opera "Complete Annihilation." Shout Projector + Deadly Aim: 1d20 + 12 ⇒ (11) + 12 = 232d6 + 11 ⇒ (3, 3) + 11 = 17
Intimidate: 1d20 + 16 ⇒ (6) + 16 = 22 vs all but RED Black metal roars over the cursed planet again, waves of light and sound crashing down on the monsters. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() It's a really touching story. Divine and worthy of a separate EP... Then Yarameh, having already turned off the music, gets down on one knee. Take a piece of my power to strengthen yours. I know that my Patroness, Our Lady in the Shadows, will not leave me. Will: 1d20 + 7 ⇒ (18) + 7 = 25 +2 vs enchantments & blindness/deafness effects ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() What whelp, what are you talking about? I serve only Nocticula! Know Her through my psalms! The musical robot soars up again and Yarameh's growl spreads over huge distances to the guitar riff. She chooses a song where the theme of ecstasy from serving the most attractive of the Demon Lords is revealed most fully... As is the theme of her ascension, which has been the subject of legends since the time of old Golarion. Black Metal Artist!: 1d20 + 18 ⇒ (19) + 18 = 37 That's the "alternative perform", as you sad .)) ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() It's like a battle of the gods is taking place here, a confrontation between different forces that want to take control of the future deity or determine what it will be... And it seems to me... perhaps one of these deities is Shelyn, who returned from traveling through the Dark Tapestry. If she catches puzzled glances at herself, she shrugs her shoulders. Just an impression. Half-drow steps forward and raises her bolter over her head, shouting loudly, I am Yarameh, black metal artist and priestess of Nocticula, the true Queen of Midnight. I have come, I am here and I will not back down! ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh takes a heavy bolter in two hands and shoots a plasma charge at the remaining monster. Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 192d8 + 11 ⇒ (3, 1) + 11 = 15 ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Shout Projector + Deadly Aim: 1d20 + 12 ⇒ (4) + 12 = 162d6 + 11 ⇒ (5, 4) + 11 = 20
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Shout Projector + Deadly Aim: 1d20 + 12 ⇒ (15) + 12 = 272d6 + 11 ⇒ (4, 3) + 11 = 18
Yarameh sends another wave of light and sound into the monsters at the heavy metal concert named after Yarameh, and surprisingly this wave flows around the Doc without causing any harm to him! Selective Explosion: When you use a weapon that affects an area, such as weapons with the line, blast, or explode special properties, you can choose one creature in the weapon’s area not to be affected by the weapon. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh unleashes another wave of sound and light, and after whirling in an ecstatic dance moves south. Shout Projector + Deadly Aim: 1d20 + 12 ⇒ (8) + 12 = 202d6 + 11 ⇒ (1, 2) + 11 = 14
I hope they can even be shaken (from the previous turn)... ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Patrick, this is MY music. And all this is just a GREAT concert! Yarameh raises her hand, clenching it into a fist and emits a growl that fits perfectly into the already roaring metal. It turns out that she has a small microphone fixed in her spacesuit near her chin, and a music speaker in her asymmetrical armor on her right shoulder. Combat music speaker. But if this is not enough to create an atmosphere of rock performance, then in addition her outfit flashes brightly, releasing a stream of bright red, fiery red and dazzling white rays of color! And all this flow of sound and color falls on the monsters... Shout Projector + Deadly Aim (VS usual floor AC5): 1d20 + 12 ⇒ (16) + 12 = 282d6 + 11 ⇒ (4, 5) + 11 = 20
2GM:
Awesome Cacophony + Blazing Strike + Grim Trophies:
When you hit a creature within 30 feet of you while using a weapon with the bright weapon special property, the radiance partially blinds the target, giving it the dazzled condition for 1 round. If you hit multiple creatures at the same time (such as with an automatic, blast, or explode weapon), only the creature nearest to you or at the center of the explosion (your choice if multiple creatures are equidistant) is affected. // After resolving the attack, as part of the full action you can attempt an Intimidate check to demoralize any one creature within 60 feet of you that the attack hit or damaged. You can spend 1 Resolve Point to instead attempt an Intimidate check to demoralize every creature within 60 feet of you that the attack hit or damaged. // While wearing armor with grim trophies, if you successfully cause a foe to be shaken, the foe applies the –2 penalty from that condition to weapon damage rolls in addition to the other rolls it normally applies to. PS - Loud and Proud: Any weapon you wield that has the powered weapon special property or that uses ammunition gains the bright weapon special property In short: GREEN is dazzled for 1 round; I spend 1 RP to demoralize GREEN, BLUE & RED; they have -2 to damage while they are shaken in addition to other penalties. Intimidate: 1d20 + 16 ⇒ (13) + 16 = 29 Yarameh seemed to fit in perfectly. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Fort: 1d20 + 8 ⇒ (13) + 8 = 21
IT'S STARTED! Yarameh presses some kind of button on her spacesuit and a rotating disk covered with abyssal runes separates from it and soars skyward. The disc turns out to be a musical drone, and heavy metal begins to roar from the sky. The half-drow's eyes sparkle with joy, excitement and fear at the same time. She smiles and nervously licks her lips, looking around. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh takes a half step back and checks with the most imperceptible movement of her fingers whether the bolter has been removed from the safety. Mysticism: 1d20 + 18 ⇒ (4) + 18 = 22 - symbol ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh walks through these streets and you can hear heavy metal roaring from one of her headphones. That is, she listens to music herself, but at a distance of ten feet you can hear not only the roar of guitars, but even individual words in songs, although it is quite difficult to understand the meaning of this growl (probably you need to be a lover of such music). However, she keeps her other ear free from headphones and seems to hear everything that is happening quite well. Adaptation... May Our Lady in Shadows bless you, she says quite loudly to cultists sequentially in common and abyssal languages. She certainly won't leave you in the Dark alone... It would be too boring. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Vote for High! Will: 1d20 + 7 ⇒ (3) + 7 = 10
It's impressive... Yarameh shakes her head. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Half-drow nods at Patrick. Yarameh. The name sounds familiar. It seems that this is the local star of the underground heavy metal scene, who works in parallel as a Starfinder and makes violent clips for her songs by filming battle scenes from her missions. Her music is mainly in the genre of "religious black metal" and in her songs she often refers to the Demon Lord Nocticula. (Celebrity: it’s a DC 10 Culture check to recognize your name.) I have another proof that there will be violence. They wouldn't invite me on a purely scientific mission... Or let's say him. She points in the direction of DocMedevac™ and makes a playful shot with her fingers in his direction, with her lips showing the "PUFF" of a shot. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh, covered in leather and latex, with traces of a hangover on her face, is lounging on the couch. A huge heavy bolter is placed next to her, a cigarette is smoking in her hands, and a bad smile is playing on her face. We will not be the only ones who will be interested in this. Take a ship with more guns. We'll have to shoot a lot, believe me. Half-drow blows a smoke ring at the ceiling. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Inspiration for the new album... Where are you when I need you so much? The beautiful half-drow sprawls out on a chair with her feet up in the recording studio. Black metal roars in the speakers, a smoking cigarette and a can of beer are in her hands. It's the middle of the night, there's no one in the studio but her. Crumpled cans and cigarette butts are lying around. The rocker girl is drunk and unhappy. To date, she has already received three messages from her producer, Shari Misraria, that according to her business plan, a new single is urgently needed. Something explosive and tough to blow up the heavy music charts. And Yarameh does not mind giving out some new hit, but the mood to write music stubbornly does not come... Ding dong! A new message. All right, all right. If it's Shari again, I'll tell her to go to abyss, I don't care about the contract... oh! Starfinders. So... Aucturn? The Cosmic Womb? The Awakening Of A New Chthonic God?!... Is this the plot of my songs?!!! Hmmm... I'm in business. I'm definitely in business. That's where I can get inspired... Or I'll just rhyme everything I see... Having extinguished another cigarette butt in a jar of some half-eaten canned food, Yarameh gets up and, with a not very firm gait, begins to wander around the studio and get ready, first of all finding her heavy blaster, and only then her pants. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Day Job - Profession (Black Metal Artist): 1d20 + 18 ⇒ (10) + 18 = 28 It seems the new EP turned out pretty good! GM, will you add this to the chronicles, please? Thanks to all players and many-many thanks to GM cmlobue, it was a good, memorable adventure that I would like to GM too next year (IRL) .) ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() On the one hand, I should have killed you for what you did. Yarameh points her bolter at Renvir. But I've seen worse things on Apostae. She lowers the bolter back down. Live and let live, they said. You have a chance at redemption. And I'm going to write a song about it. Or even an entire album... ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 162d8 + 11 ⇒ (1, 4) + 11 = 16
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Plasma Bolter + Deadly Aim: 1d20 + 12 + 1 + 2 ⇒ (2) + 12 + 1 + 2 = 172d8 + 11 ⇒ (7, 5) + 11 = 23
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (1) + 12 = 132d8 + 11 ⇒ (5, 5) + 11 = 21
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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() The music gets louder and the flashes get brighter, while Yarameh, with a frightening insane grin in which a smile is vaguely guessed, shoots at the traitor. Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 212d8 + 11 ⇒ (5, 5) + 11 = 21
If the shot hit: Awesome Cacophony + Blazing Strike + Grim Trophies:
When you hit a creature within 30 feet of you while using a weapon with the bright weapon special property, the radiance partially blinds the target, giving it the dazzled condition for 1 round. // After resolving the attack, as part of the full action you can attempt an Intimidate check to demoralize any one creature within 60 feet of you that the attack hit or damaged. // While wearing armor with grim trophies, if you successfully cause a foe to be shaken, the foe applies the –2 penalty from that condition to weapon damage rolls in addition to the other rolls it normally applies to. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Yarameh walks forward, her footsteps are firm and there is ice in her gaze. Right. For Alfey. Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 312d8 + 11 ⇒ (5, 8) + 11 = 24 The music is just switching to a metal cover of the famous classic requiem, and the bright flash of the plasma bolter looks like the flames of hell devouring the soul of a traitor and a vile murderer... Eshga is dazzled for 1 round ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Fort: 1d20 + 8 ⇒ (7) + 8 = 15
It... hurts. Crouching in pain, Yarameh barely squeezes out, my tongue is my enemy, but still turns on the music, her favorite black/death metal. A shot from a bolter does not find a target, but gradually her eyes clear up and they fill with anger. You're gonna pay, b#%%*. Let there be ROCK! ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Does she even know that there are four of us and she is one? Yarameh says while covering his eyes from a light grenade. She certainly has never been frightened by bright flashes and loud noises. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Well, what are the conclusions? I'm not much of a detective. Yarameh discusses with the team who the traitor is, while Kultainen digs into the "brains" of the mech (implying that she can also combine routine work with a computer and this conversation). ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() Thunderclaw: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 255d6 + 15 ⇒ (1, 5, 6, 2, 1) + 15 = 30 I'm telling you, he'll break first! Take him down Twich, take him down! Yarameh turns on the black metal even louder, but it seems she got too carried away and does not hit accurately enough. ![]()
f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'
![]() I think you have +2 for the flank. I add this bonus to my attacks.... Although of course in this case it will not help .)
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