[YEE/SFS/ACE] 7-03 Aucturn Asunder (Inactive)

Game Master Kludde

RPG Chronicles
Maps and Handouts
HIGH


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Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Keep it up! Get that Leader down!"
Improved Get 'em, +2 to hit

Doc lets loose with a laser rifle.
Attack 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 vs EAC
Damage 2d6 + 7 ⇒ (4, 4) + 7 = 15 F

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

If black is dead by the time Cavaler's turn comes up he shifts his fire to green.


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Cavaler's focused fire on the leader almost takes him out, and the merciless hit by Patrick doesn't do the monster much favor either.

Crit bonus damage: 1d6 + 4 ⇒ (2) + 4 = 6

Iseph blasts a different target (hoping to be out of spit range), and scores a hit, after which Doc shout at the leader, fires at him, and brings down the nasty abberation.

---Round 1--
Patrick
---Round 2---
Cavaler
Doc
Iseph
Gil-Oloth
Yarameh

---
Monster - Red
Monster - Orange (8)
Monster - Green (50, FF)
Monster - Blue (8)
Monster Leader - Black (DEAD)

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Laser vs EAC: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
Damages, F&So: 3d6 + 10 ⇒ (3, 5, 4) + 10 = 22
Laser vs EAC: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Damages, F&So: 3d6 + 10 ⇒ (6, 3, 4) + 10 = 23

From her couch, Gil-Oloth shoots twice at the green creature.


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Gil Oloth unloads at the orocoran, and leaves the monster dead on the ground.

---Round 1--
Patrick
---Round 2---
Cavaler
Doc
Iseph
Gil-Oloth
Yarameh
---
Monster - Red
Monster - Orange (8)
Monster - Green (DEAD)
Monster - Blue (8)
Monster Leader - Black (DEAD)

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

One goes around! Yarameh takes the bolter in two hands and shoots, showing by her aiming manner that she is not only a musician, but also has serious military training, probably received by her during her life on Apostae.

Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (14) + 12 = 262d8 + 11 ⇒ (1, 8) + 11 = 20 vs BLUE


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Yarameh's blast scorches the orocoran.

Whisperer of souls keeps on hacking at the incoming, horde, stopping further reinforcements from arriving, though the threes orocorans spit around as the advance

Spit, Doc: 1d20 + 16 ⇒ (19) + 16 = 351d10 + 6 ⇒ (1) + 6 = 7
Spit, Gil-Oloth: 1d20 + 16 ⇒ (3) + 16 = 191d10 + 6 ⇒ (4) + 6 = 10
Spit, Cavaler: 1d20 + 16 ⇒ (18) + 16 = 341d10 + 6 ⇒ (4) + 6 = 10
Doc and Cavaler need to make a DC 16 Will save or be confused for 1d4 rounds

---Round 2--
Patrick
---Round 3---
Cavaler
Doc
Iseph
Gil-Oloth
Yarameh

---
Monster - Red
Monster - Orange (8)
Monster - Green (DEAD)
Monster - Blue (28)
Monster Leader - Black (DEAD)

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Maintaining their altitude, Iseph blasts Orange.

Trick 'Take 10' = 32. Flat-footed for 1 round on a success.

Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (1) + 10 = 11, for 2d6 + 4 + 4d8 ⇒ (5, 4) + 4 + (4, 2, 3, 5) = 27 Sonic damage.

*Sigh*

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Lost sight of the target, switching to another one!

Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (16) + 12 = 282d8 + 11 ⇒ (2, 1) + 11 = 14
don't think I see blue now, so vs RED


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Iseph blasts a big sonic hole in the ground, with some glowing worms surfacing to check what the fuss is about, while Yarameh is on target, and hits the last unharmed orocoran.

---Round 2--
Patrick
---Round 3---
Cavaler
Doc
Iseph
Gil-Oloth

Yarameh
---
Monster - Red (14)
Monster - Orange (8)
Monster - Green (DEAD)
Monster - Blue (28)
Monster Leader - Black (DEAD)

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

Will 1d20 + 7 ⇒ (20) + 7 = 27

The robots neural-net shakes off the attempt to confuse it.
"Error: 501"

"Keep it up! Get that RED one!!"
Improved Get 'em, +2 to hit

Doc lets loose with a laser rifle.
Attack 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 vs EAC
Damage 2d6 + 7 ⇒ (6, 5) + 7 = 18 F

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Still from her couch, flying above the orocoran, Gil-Oloth continues to shoot at the creatures below.

Laser vs EAC Red: 1d20 + 13 + 2 - 4 ⇒ (19) + 13 + 2 - 4 = 30
Damages, F&So: 3d6 + 10 ⇒ (1, 3, 5) + 10 = 19
Laser vs EAC Red: 1d20 + 13 + 2 - 4 ⇒ (20) + 13 + 2 - 4 = 31
Damages, F&So: 3d6 + 10 ⇒ (4, 3, 4) + 10 = 21
Crit Damages: 3d6 + 10 ⇒ (3, 3, 3) + 10 = 19 +1d6F burning


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The Doc resists the hallucinatory muck that's covering him, points at his assailant and promptly heats it up with laser fire. From above, Gil-Oloth is raining death, killing the monster.

---Round 2--
Patrick
---Round 3---
Cavaler
Doc
Iseph
Gil-Oloth
Yarameh
---
Monster - Red (DEAD)
Monster - Orange (8)
Monster - Green (DEAD)
Monster - Blue (28)
Monster Leader - Black (DEAD)

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick has to move to get a clean shot at Blue
neutriad pistol: 1d20 + 8 ⇒ (4) + 8 = 12 force: 1d6 + 4 ⇒ (6) + 4 = 10

Maybe he got distracted by those glowing worms.

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Will Save: 1d20 + 6 ⇒ (13) + 6 = 19

Cavaler keeps his composure despite being vomited on. He lines up the sights of his rifle on the closest remaining Orocoran and lets loose another volley.

Ice Carbine vs. Blue KAC: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Cold/Piercing Damage: 3d8 + 9 ⇒ (7, 2, 6) + 9 = 24

Ice Carbine vs. Blue KAC: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Cold/Piercing Damage: 3d8 + 9 ⇒ (8, 6, 4) + 9 = 27

Critical Cold/Piercing Damage: 3d8 + 9 ⇒ (8, 5, 3) + 9 = 25


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Patrick has a clear shot, but misses anyway, only to be compensated by Cavaler who deals and ice-cold killer shot, blasting an orocoran into oblivion.

That leaves one monster left, who spits at Yarameh

Spit, yarameh: 1d20 + 16 ⇒ (6) + 16 = 221d10 + 6 ⇒ (3) + 6 = 9
Yarameh needs to make a DC 16 Will save or be confused for 1d4 rounds

---Round 2--
Patrick
---Round 3---
Cavaler
Doc
Iseph
Gil-Oloth
Yarameh

---
Monster - Red (DEAD)
Monster - Orange (8)
Monster - Green (DEAD)
Monster - Blue (DEAD)
Monster Leader - Black (DEAD)

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Iseph tries to land at least *one* hit this combat...

Trick 'Take 10' = 32. Flat-footed for 1 round on a success.

Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (16) + 10 = 26, for 2d6 + 4 + 4d8 ⇒ (4, 5) + 4 + (8, 8, 3, 7) = 39 Sonic damage.

...breathing a sigh of relief when he finally manages to hit something, intentionally!

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Perception: 1d20 + 7 ⇒ (4) + 7 = 11 with all the bonuses, I won't score 16, so... Confusion: 1d4 - 1 ⇒ (4) - 1 = 3 Confusion: 1d100 ⇒ 33

Yarameh throws up her hands and starts laughing uncontrollably.

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Cavaler briefly glances at Yarameh, but then quickly turn his attention to the last 0rocoran and looks to continue his kill streak.

Ice Carbine vs. Orange KAC: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Cold/Piercing Damage: 3d8 + 9 ⇒ (4, 8, 8) + 9 = 29

Ice Carbine vs. Orange KAC: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Cold/Piercing Damage: 3d8 + 9 ⇒ (5, 1, 4) + 9 = 19


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The loud noise made by Iseph signifies the start of the fall of the last monster, and Cavaler is accurate enough with two shots to seal the aberration's fate. The last monster falls to the ground.

Combat over

As the last orocoran falls, Whisperer of Souls’s telepathic voice, while weakening, speaks once last time My voice is fading, and my ability to talk to you will vanish with it. Heed Shelyn's last wish: there is a foul ritual I saw in my vision. Stop it, and warn the people of Aucturn of the planet’s impending doom! The glaive points toward a mountain and the city in its shadow Stop the corruption that lies there, at the summit...

With that the voice fades.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Having finished laughing, Yarameh exhales noisily. It was something. She stops the concert and reloads her weapon while she ponders the words of Whisperer of Souls. We have all seen fragments of this vision. And this is not the first time the Society will encounter Nyarlathotep's minions. The blaster makes a noisy click. Forward.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick wonders if Yarameh had finally lost it when she started laughing, but he does agree with what she said.

Forward it is. Allons-zee!

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

It the start of the End of the World as we know it. The Dawn have seen this future coming. Let make sure this will be a new beginning and not the End.

Says Gil-Oloth who recharches her weapon while her couch follows his comrades towards the summit.


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Flying close to the ground with their spaceship, the group sets course for the Gravid Mound. The path passes through Amniek, the city at the polyp’s base, and also the only safe landing spot within miles of the Mound, and the only point of access to the ritual roads that ascend to the peak.

As the group marches through the city, they find the streets packed with locals kneeling before the mountain-sized cyst, forcefully fulminating a ritualistic plea for mercy.

Another contraction coupled with a psychic screech like the one the PCs experienced on the journey to Aucturn, wracks the area.

So I need another Will/Fort save for corruption

The wave of mental noise is not confined to the Starfinders: all of the locals collapse in ecstatic convulsions in tandem with the event and cry out, “The Newborn is waking! We beseech your infant grace! Bear witness!”

No amount of convincing prompts them to leave their rapturous state of prayer

---

The ritual road is the only path that scales the side of the gigantic cyst called the Gravid Mound. A combination of scar tissue and artificial stone walkways comprise the route, which is scattered with robed corpses but otherwise unguarded. The path is awash in bile-like fluid, which has dripped all along the Mound after spilling over the rim at its peak. Alien creatures resembling armored serpents with wasp wings eagerly sup the spilled fluids, which is abundant enough to prevent them from posing a threat.

As the group ascends, the Mound is wracked by another contraction, this one both physical and psychic.

...and another save, this time using the lower or your Will or Fort save

If you roll a Fort save:

There's a splashing of nasty fluid cascading from above, covering you in a sticky goop.

If you roll a Will save:

There is an overwhelming sense of claustrophobia, like you're pushing out against a warm, itchy wall encasing you until you snap out of your fit with a childlike scream

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Will: 1d20 + 6 ⇒ (18) + 6 = 24.

Fort: 1d20 + 5 ⇒ (12) + 5 = 17.

Iseph is unimpressed.

"Not exactly the finest of tourist destinations..."

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8
Fortitude Save: 1d20 + 3 ⇒ (8) + 3 = 11

Cavaler slips a fresh battery into this ice carbine as the last orocoran goes down.

"Disgusting slime," Cavaler says as he checks the status indicator for his armor's environmental protection to make sure it is working at maximum capacity.

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

Fort 1d20 + 3 ⇒ (2) + 3 = 5

"My beautiful chrome is covered in stuff!"

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

I'm not sure we should be here when this thing hatches

will: 1d20 + 8 ⇒ (6) + 8 = 14
fort: 1d20 + 6 ⇒ (17) + 6 = 23

He takes a sample of the slime.

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Will vs corruption: 1d20 + 8 ⇒ (3) + 8 = 11 +2 racial bonus vs calamitous corruption
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20 +2 racial bonus vs calamitous corruption

Gil-Oloth avoids the slime.


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Gil-Oloth advances one stage, Cavaler advances two, while the Doc also advances one stage. I still need one save from the Doc, and two from Yarameh

Cavaler and the Doc develop some strange, scaly texture of their skin, most certainly a by-product of spending too much time on Aucturn.

See the slide for effects

---

A crater filled with foul-smelling green bile tops the Gravid Mound. Giant shards resembling bits of fleshy eggshell float atop the pool, with planks haphazardly strewn across them to act as makeshift bridges. Mangled bodies of cloaked humans lie scattered about the terrain, their blood apparently used to draw crude sigils onto the ridges of calcified black ichor protruding from the bile. A small obelisk made of a strangely angular fungus stands near the center of the green lake, its faces weeping black smoke from pores resembling inverted ankhs.

The bridges between islands are sloped and severely unsteady (Requiring Acrobatics to cross)

Cultists swarm the summit, lead by an insectile plant creature that immediately order the attack on sight, getting shielded by its cultists. Whisperer of Souls silently answers the call, and flies forth in an attempt to smite and draw away cultists, leaving a smaller group for the Starfinders to deal with.

init:

Patrick: 1d20 + 2 ⇒ (18) + 2 = 20
Yarameh: 1d20 + 10 ⇒ (7) + 10 = 17
Doc: 1d20 + 7 ⇒ (18) + 7 = 25
Iseph: 1d20 + 7 ⇒ (12) + 7 = 19
Cavaler: 1d20 + 6 ⇒ (3) + 6 = 9
Gil-Oloth: 1d20 + 6 ⇒ (5) + 6 = 11
enemy: 1d20 + 4 ⇒ (8) + 4 = 12

---Round 1---
Doc (+1 save)
Patrick
Iseph
Yarameh (+2 saves)

---
Cultist
Cultist
Cultist Leader
Cultist
Cultist
---
Gil Oloth
Cavaler
---

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Does Cavaler know what language the cultists speak?

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Iseph flaps forward upon their borrowed wings, and pops-off a shot at Red!

Trick 'Take 10' = 32. Flat-footed for 1 round on a success.

Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (10) + 10 = 20, for 2d6 + 4 + 4d8 ⇒ (6, 1) + 4 + (5, 2, 5, 3) = 26 Sonic damage.

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

Derp, my fault read the bottom OOC and responded to THAT bit not both OOCs :p

Will 1d20 + 7 ⇒ (14) + 7 = 21

"Stop the LEADER!"
Improved Get 'em, +2 to hit

Doc lets loose with a laser rifle.
Attack 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 vs EAC
Damage 2d6 + 7 ⇒ (3, 2) + 7 = 12 F

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick sends a volley of missiles at the cultist leader.
mm: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


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It's not so clear what the cultists are speaking from this distance. They're mostly blasting fire at this point

The Doc shakes of the mind-bending effect of the planet's convulsions.

Iseph lets loose at one of the fanatics, while Doc points to the leader, just barely missing his shot. Patrick missiles are unerring, and damaging.

---Round 1---
Doc
Patrick
Iseph
Yarameh (+2 saves)
---
Cultist - Red (26)
Cultist
Cultist Leader (12)
Cultist
Cultist
---
Gil Oloth
Cavaler
---


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Can I have an action and some saves for Yarameh?

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Fort: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Fort: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Yarameh launches heavy metal again, this time something more Gothic, pretentious and solemn, with the participation of an organ and other wind instruments. At the same time, she takes off using the power gained from Whisperer of Souls and fires her bolter at the cultist leader.

Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (15) + 12 = 272d8 + 11 ⇒ (2, 1) + 11 = 14
if hits, leader is dazzled for one round


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Yarameh becomes disquieted by the corrupting influence of the planet, but the plasma bolt still hits the leader.

Two of the cultists cast warding spells on the leader, who flies into the air towards the group. The other two aim their machine guns at the starfinders, but find them way out of range

Mi-go aphelion laser rifle, Iseph: 1d20 + 20 ⇒ (6) + 20 = 263d6 + 10 ⇒ (3, 2, 5) + 10 = 20

---Round 1---
Gil Oloth
Cavaler

---Round 2---
Doc
Patrick
Iseph
Yarameh

---
Cultist - Red (26)
Cultist
Cultist Leader (26)
Cultist
Cultist
---
---

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Cavaler begins to close the range on the cultists. He raises his ice carbine and prepares to fire. Readying an action to fire on the leader as it moves within 60' of him.

Readied Action:

Ice Carbine + Get 'Em vs. Leader KAC: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Cold/Piercing Damage: 3d8 + 9 ⇒ (3, 5, 5) + 9 = 22

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Not appreciating being shot at, Iseph blasts the Leader!

Trick 'Take 10' = 32. Flat-footed for 1 round on a success.

Ghost Killer Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (11) + 10 = 21, for 2d6 + 4 + 4d8 ⇒ (1, 1) + 4 + (6, 7, 8, 8) = 35 Sonic damage.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (5) + 12 = 172d8 + 11 ⇒ (7, 7) + 11 = 25
same

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Keep shooting the LEADER!"
Improved Get 'em, +2 to hit

"ISEPH, Ignore that hit and keep fighting!"
inspiring boost [16 SP]

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:4/6 2:4/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick fires another round of force bolts at the leader.
mm: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10
One of those missiles gets hacked 1d4 ⇒ 4 making that a total of 13.


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Whisperer of souls swoops in, empowered by the fragment of soul that the Starfinders provided, and disrupts one of the shielding spells on the leader. Cavaler gets ready, while Iseph just pulls the trigger and unloads.

Yarameh tries to hit the cultist leader, but her shot is evaded, despite the encouragement of the doc. Patrick's missiles slam into the leader, as some of the energy dissipates and hurts the shielding cultist.

---Round 1---
Gil Oloth
Cavaler
---Round 2---
Doc
Patrick
Iseph
Yarameh
---
Cultist - Red (33)
Cultist
Cultist Leader (44)
Cultist - (SO - 23)
Cultist
---
---


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Can I get an action for Gil-Oloth?

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth’s couch starts flying up while the elf aims at the leader’s enemy.

Laser vs EAC leader: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Damages, F&So: 3d6 + 10 + 2 ⇒ (5, 5, 2) + 10 + 2 = 24


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From atop his couch, Gil-Oloth takes aim at the enemy leader, but the fanatic plant-like creature avoids the shot.

The cultists advance, while the leader dives for Iseph, and rips a gashing wound.

Claw, Iseph: 1d20 + 20 ⇒ (20) + 20 = 402d8 + 13 ⇒ (5, 7) + 13 = 25
Crit Damage: 2d8 + 13 ⇒ (2, 6) + 13 = 21 Iseph is grappled

---Round 2---
Gil Oloth
Cavaler

---Round 3---
Doc
Patrick
Iseph
Yarameh

---
Cultist - Red (33)
Cultist
Cultist Leader (44)
Cultist - (SO - 23)
Cultist
---

Exo-Guardians

Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Cavaler grips the heavy bipod attached to his ice carbine and uses it a forward grip to steady his aim. He squeezes the trigger on his rifle in an attempt to take the heat off of Iseph.

"Focus your fire on the leader," he says over the team's tactical comm channel.

Ice Carbine + Get 'Em vs. Red KAC: 1d20 + 12 ⇒ (15) + 12 = 27
Cold/Piercing Damage: 3d8 + 9 ⇒ (4, 2, 7) + 9 = 22

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Gil-Oloth works on her weapon to improve its accuracy and power and shoots the leader.

Laser vs EAC: 1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 32
Damages, F&So: 3d6 + 10 + 2 ⇒ (4, 6, 1) + 10 + 2 = 23

Her couch continues to fly above the cultist.

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Yes! Stop the LEADER!"
Improved Get 'em, +2 to hit

Doc lets loose with a laser rifle.
Attack 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 vs EAC
Damage 2d6 + 7 ⇒ (2, 6) + 7 = 15 F

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