Sironu

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*** Venture-Lieutenant, Louisiana—Baton Rouge 23 posts (181 including aliases). 14 reviews. No lists. No wishlists. 43 Organized Play characters. 1 alias.


Verdant Wheel

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CN Elven Tiefling Rogue (Thief)/Acrobat | HP 66/66 | AC 24 (26 with Shield Raised) | Fort +10, Ref +14, Will +12 | Perc +12 (Darkvision)

On the final day in the Redpine camp, Niklaas had been noticeably apprehensive… Of course, the new leshies looked ‘sicker’ than ever; and they seemed pretty cool too, now that they weren’t exploding on everything AND seemed to be worshipping the Pathfinder team as heroes! A monument in my likin,’ huh? That’z sumthin’ I neva’ knew I needed - ‘TIL NOW! F#%£ YEAH!

The centaur clan had become pretty chill about the Pathfinders’ presence as well - which was an added bonus. Still, Niklaas couldn’t help but be a bit nervous… though he tried his best not to show it. Cum on, cum on cum on cum on cum on… Where are ya Jal? Don’t tell me Chief Hard A&@ said no… I can’t b’lieve that isolationist b%*¥@! I’m gonna ‘ave ta find ‘er an’ give ‘er a f#%<~•$ piece a’ my f*+£$&@ mind! Er… but wait! Now that I think of it… whut if… whut if I jus DREAMED UP THA WHOLE THING?! I mean… wouldn’t be tha firs’ time… An’ I’d thought it WUZ too good ta be true… A babe like her fallin’ fer a freak like…

Niklaas had been so caught up in his thoughts, he’d already started walking away in a state of premature depression - when he heard a familiar voice call out one of his - many - aliases.

“STABBY WAIT!”

Spinning around fast enough to cause whiplash, Niklaas’ depression swiftly turned to - internal - jubilation. He tried his best to hide his excitement though, Play it kewl, Nikky! Play it kewl! Kewl guyz don’t let their feelin’z show! Stohic like a statue - a statue!

“Sup, Babe,” Niklaas rasped with a carefully thought out nonchalant wave, “Whut took ya so long? I wuz worried we’d ‘ave ta leave without ya.”

Yeah, that’z tha ticket… Play it kewl… Niklaas thought to himself…

-Just as Urwal said, “I expect you will show her the ropes…”

Niklaas’ eyes widened and he quickly covered his mouth to stop an escaping gasp. Dropping all pretense of nonchalance, his ebon lips cracked in a wide grin, and he started bouncing up and down like a nerd in the front row of class who knew the answer to a question posed by his pencil-neck teacher, “OOH! OOH! ME! PICK ME!” Niklaas shouted, his arms waving wildly in the air as Urwal raised his finger towards Lux, “PUT ME IN, COACH! I GOT ‘DIS! PLEASE! PLEASE! PLEASEPLEASEPLEASE!”

-And then Urwal said, “Niklaas. Yeah. Show her the ropes.”

Pumping his fist, Niklaas hissed a resounding, “YESSSSSSSSSSSS!!!” High-fiving Jaldan, he shouted, “SCORE!”

-Then, thinking better of it, the elven rogue stood up ramrod straight at attention, giving a mock salute, “Yessir, Masta’ Blingscalez sir! Thank you fer dis honor, sir! I’ll not letcha’ down!”

Turning back to Jaldan, Niklaas gave the centaur a wink - and when the party started out, he instantly fell in step beside her. Motioning to her to let the others go on ahead, he then leaned in to whisper conspiratorially, “So, ‘bout that pineapple…”

He couldn’t wait to get back to Absalom, because he and Jaldan were gonna paint that town red... and for once, it wasn’t going to be with blood either...

Dark Archive

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I hope you feel better soon, Armagile; and I especially hope it’s nothing serious.

Verdant Wheel

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CN Elven Tiefling Rogue (Thief)/Acrobat | HP 66/66 | AC 24 (26 with Shield Raised) | Fort +10, Ref +14, Will +12 | Perc +12 (Darkvision)

(Darn it. I’m so used to face-to-fave that it didn’t occur to me I could describe what Niklaas did up to the camp. I’ll just give a bit of a summary, because I love this kind of stuff.

After slaying the last of the irate plant matters, Niklaas would’ve grinned at Armagile’s recognition - then limped over to begrudgingly help put out the accursed forest fire (Survival +5, so he could’ve helped some at least).

When Jaldan hugged him, Niklaas would’ve thrown his hands up in protest, “AY! AY! I DIDN’T TOUCH ‘ER! SHE TOUCHED ME! COMPLETELY PLUTONOMICAL! MUTUAL CONCENT! MUCHWALCONCEPT!” - but afterwards he would’ve whispered to Jaldan, “If ya REALLY wanna thank me, find me again when yer tha equivalent a’ 18 in human yearz. I’ll show ya a good time…”

Giving her a creepy wink and the ‘scry me’ sign with one hand, he’d leave it at that.

Niklaas would’ve also been surprisingly nice to Armagile’s bear throughout the rest of the journey, - patting her on the head (if allowed) and rasping to her in baby speak, “Who’s a good widdle murda’ bear flankin’ buddy? YOU ARE! YOU ARE!” And to Armagile, he’d say, “Ya raised BooBoo right, Tiny! She can rip out a plant’s throat with tha best of ‘em!”

When the party got back to the centaurs’ camp, Niklaas would’ve first demanded his honorary membership, asked about tribe perks - “Do we own any casinos?! I alwayz wanted ta own one a’ them!” Then he would’ve immediately forgotten about all that at the sight of food. Niklaas would’ve gladly taken the plate offered to him and started horfin’ it down in the crudest way possible, saying things like - “MAN! For a bunch of tree-huggin’ naycha wierdos, you pony-men can cook! This grub ain’t half bad!”
Then he would’ve said that last part to Urwal… and now we return to the present… Thank you for your patience.)

Dark Archive 3/5 ** Venture-Lieutenant, Louisiana—Baton Rouge

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Hey guys!

So okay, fair warning - but I'm long-winded.

That typed, if you'd prefer to skip the context of this post and get straight to the point, please scroll to the bottom for the overarching question. I'd appreciate any recommendations you can give & thanks in advance!

That typed however, (& for those of you that may be curious) recently my brother and I (who are both fairly hardcore PFS players) had a discussion with three of our board game buddies. I call them "board game buddies" because we normally only play board games and card games when we hang out with them - no RPGs and the like. That typed however, they've been expressing interest in starting up an RPG home game with us. Of the three, only one of them has any prior experience with Pathfinder (or RPGs in general), but they're all eager to get a game going. One of them (the guy with RPG experience) even wants to GM for the group - which is fine by me (I already GM a decent bit).

So, we ended up discussing the details, and we're currently thinking that the best way to run the home game would be to do a co-GM style of play - one where we can swap out a GM/PC spot between him and myself whenever one of us needs to take a break and doesn't have time to prepare an adventure.

Keeping that in mind, my brother and I thought that running a campaign based off PFS scenarios might be the best way to go about things. This way, since the PFS scenarios are mostly created to be episodic stand-alone adventures in their own right, both the other GM and myself could prepare scenarios in isolation, without spoiling future scenarios for the other when we're playing our own PCs.

Also, considering that my brother and I haven't played many PFS scenarios from Season 0, and absolutely no scenarios from Season 1 or 2, we thought that we could try to organize a campaign around Season 0, 1, & 2 scenarios - capping things off with Eyes of the Ten.

Now, whether you followed my long-winded explanation or not, the bottom line is this:

-My friends and I are wanting to play a series of PFS scenarios that we can string together into a solid campaign. We're hoping to organize a logical progression (story-wise) of scenarios from PFS Seasons 0, 1, & 2 that ultimately culminate in The Eyes of the Ten retirement arch, and to aid that end - I'm asking for help from the forum community.

So, if there's any advice, links to other forum threads, or general guidance you can give to help make this idea a reality in any way - my friends and I would greatly appreciate it.

Once again, thanks in advance guys, and I look forward to hearing from you!

Dark Archive

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I thought I'd join the bandwagon and get in all my thoughts of the Kineticist, at least as I see them now (having not yet played a game with one, though I intend to play a 1-2 PFS adventure this weekend with a Pyro or Aether).

The Concept

First off, I want to say that I love this concept. I went into the Occult Playtest rules not very excited about the theme at all, but Kineticists were the first thing that caught my eye and changed my mind. I really do like the mental image of hurling limitless energy balls, summoning energy blades, turning into a force of nature and streaking across the field.

I also like the idea of having Con as your scaling class stat, sacking HP to get more powerful abilities, and having a living-on-the-edge type of playstyle. That sounds cool and exciting.

The Burn Mechanic

Of course, like many other players that I've seen in this forum, I have issues with the way the concept has currently been put into practice. The current burn mechanic in-particular does seem too harsh to me. Sure. You're suffering nonlethal damage, but that non-lethal damage looks like it can really add up fast.

I feel that suffering 1 nonlethal damage per Hit Dice is a mistake.

When I was originally looking at the Kineticist class, I was thinking that the burn just meant that you suffered that much damage total per attack – so 1 burn = 1 nonlethal. I thought the Kineticist was okay if that were the case, but one nonlethal per HD? That means that even at levels where you’re damage output doesn’t increase, you’re still taking more damage from the scaling burn. This means that at lower levels you’re able to manage alright (2 pts of nonlethal here… 3 pts of nonlethal there… It’s about the equivalent of Vicious Weapon Damage) but at higher levels, 1 burn could deal more damage than I feel it should. I could only imagine dealing 20 damage to myself at Level 20 – or 40, 60, etc. And sure, the Infusion Specializations should be able to help mitigate that, but still – that’s a lot of damage to deal to yourself, nonlethal or otherwise.

If burn has to scale at all, I don’t think it should scale off of HD. I’d much rather see it scale off of Simple Blast Damage (+1 nonlethal every odd lvl), or even off of Wild Talent Progression (so every time you gain a new Wild Talent, burn costs you a cumulative +1 nonlethal). Burn damage progression could be documented on the Kineticist table to keep things more simplified too.

On a side note, another way to balance the burn damage could be to make the Move Action Option for -1 Burn become a Swift or Free Action at higher levels. This in-particular is something I would really like to see (that's why I've got it highlighted & italicized for emphasis.) It would make the ability work similarly to the Slayer's studied target ability.

Class Stats

I want to make a particular note of the class statistics here, as one other possible solutions to the burn mechanic would be to simply give the Kineticist a better HD. More health would mean a better ability to soak up all the damage that you deal to yourself, and I could see a D10 or D12 HD being completely justified for this class. Not only would the HD seem to fit the playstyle of this class (reckless, all-out damage-dealing energy user; much like a barbarian - minus the energy part), but a lot of PF books seem to have at least one martial class-type of character (which the occult book is currently lacking). The Kineticist could be the Paladin/Barbarian/Bloodrager equivalent for the Occult Book.

As I posted in another thread, I’m also totally up for giving the Kineticist full BAB too and/or 4 skill points per level – though, if the Kineticist could get one thing, I would say get them the better HD (especially if they’re going to use touch-attack simple blasts – which seem to be the best option currently).

Simple Blasts
This was noted by others, but I feel that every element should have access to both forms of simple blast. It seems trivial to have limitations on that.

I also feel that if the touch and ranged attacks are going to be balanced, then the ranged attacks need to have more incentive to be used. The ranged attacks need to do more than 1 extra point of damage per level and full Con damage. Maybe the Con could be 1.5x damage, or extra damage every odd level could be increased?

Elemental Defense
I feel that of the Elemental Defenses, Earth and Air have really good ones – although Earth is probably the best hands-down. Fire is okay (though it won’t often find use – when it does find use, it could be pretty powerful). I could still see it getting a buff (perhaps make it so that all melee attacks suffer return damage, but non-unarmed strike/natural attackers take half damage?).

Whatever the case, I feel that both Aether and Water got the shaft here. Both the Temp HP and AC bonuses don’t scale very well. Maybe the Temp HP could be upped to 2 HD or more, and/or the burn option could scale faster? Same goes with the water. I feel that it could probably scale faster too. Otherwise, why not just buy a magical buckler? Sure it would cost a decent bit more, but then you could be an Earth Kineticist and get the much more useful DR instead.

Wild Talents
Some of the Wild Talents are really cool and thematic (I especially like the Ride the Blast ability flavor-wise). Some are definitely underpowered though. I can call out Pressurized Blast Infusion as a serious offender. It costs 1 Burn to *maybe* move an enemy 5 ft? If anything, it should *automatically* move the enemy 5 ft – no check required. Even then however, 5 ft is a negligible amount of space. I don’t know why I’d ever get that ability.

I'm not sure how I feel about Kinetic Fist, as it seems like it scales very, very slowly (though it would be an excellent 1 Lvl class dip). Also, Burning Infusion doesn't scale at all & I'd love to see it scale one way or another (though that might not be a major issue - an extra D6 damage is still nice, no matter what level you are).

I haven’t looked through all the Wild Talents so I’m not going to pretend to know which of the other options are weak or powerful. I feel that some of them could potentially just be turned into automatic class abilities though (kind of like how the gunslinger gets a small selection of grit abilities to begin with). A lot of the universal Wild Talents could be talents that the Kineticists simply get for free once they reach the required level (Kinetic Blade & Extended Range for instance both feel like abilities that all Kineticists could be able to access). That would give players access to more of the more flavorful Wild Talents, while still having access to the basic necessities of the class for combat and such.

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In sum, these are all my initial thoughts of the class. I feel Kineticists are an awesome idea. I just feel that they haven’t reached their sweet spot yet, and still need some work.