Sylph

Wind's's page

99 posts. Organized Play character for Ilmakis.


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Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

None taken! :D

Thank you very much for GMing!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Don't blow up if >20%: 1d100 ⇒ 60

Winds blows again the horn and blast Grasping Storm!

Damages, E: 10d6 ⇒ (4, 3, 1, 4, 4, 2, 3, 2, 6, 6) = 35

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

@Kahwen I give you my 5* Reroll (thanks to my Coin Award) to reroll this fortitude save ;-)

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

We had him monitored with a smart socks during his sleep. Because without that, we wouldn't be able to sleep!

We had him in our bedroom up to 3 months but we've decided to move him in the other room so he could sleep better and us too (during the night he was crawling towards my wife and her milk!)

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds decides to use the Horn of the Hurricane !

She gets it out and blows it !

Damages: 10d6 ⇒ (3, 6, 5, 2, 4, 5, 1, 4, 6, 6) = 42

This cone deals 10d6 points of electricity damage against creatures with the air subtype, and it ignores any immunities or resistances to electricity that such creatures may possess. A successful DC 17 Reflex save reduces the damage by half. Creatures with the air subtype take a –4 penalty on their saves against this effect.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

What's worse is the fact that we have a one bedroom... so the baby sleep in the dining room/kitchen/sitting room and we can't do anything once we put him into bed at 8pm. (my main computer is there as my wife and I are working from home since COVID).

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

buff are only a shield cast with my wand

Winds step flies toward the enemies and shoots at the druid casting a spell. yellow

hornbow of the jarlsblood (Rapid Shot - PbS - fatigued - Haste): 1d20 + 15 - 2 + 1 - 1 + 1 ⇒ (1) + 15 - 2 + 1 - 1 + 1 = 15
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (6, 1) + 9 + 1 - 1 = 16
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued - Haste): 1d20 + 15 - 2 + 1 - 1 + 1 ⇒ (13) + 15 - 2 + 1 - 1 + 1 = 27
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (3, 3) + 9 + 1 - 1 = 15
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued - Haste): 1d20 + 15 - 2 + 1 - 1 + 1 ⇒ (20) + 15 - 2 + 1 - 1 + 1 = 34
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (5, 3) + 9 + 1 - 1 = 17
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued - Haste) #2: 1d20 + 15 - 2 + 1 - 1 + 1 - 5 ⇒ (3) + 15 - 2 + 1 - 1 + 1 - 5 = 12
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (1, 1) + 9 + 1 - 1 = 11

Crit Confirm: 1d20 + 15 - 2 + 1 - 1 + 1 ⇒ (8) + 15 - 2 + 1 - 1 + 1 = 22
Additional Damagesl: 4d6 + 18 ⇒ (1, 4, 1, 5) + 18 = 29

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

I'm deeply sorry for my silence the past days. My wife hurt her back, my son is starting to have his first teeth and wakes up regularly twice a night and work is still crazy... So between work, doing the chores, taking care of my 7month old son, I wasn't able to connect and play.
I've tried my best but it just wasn't physically possible.

My wife is better, work still demanding and the teeth still not fully there, but trying my best to come back.

Again, I'm very sorry for my absence and sometime, even doing your best is not enough. I'm trying to catch up.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds continues to shoot at her first target.

hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (19) + 15 - 2 + 1 - 1 = 32
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (5, 5) + 9 + 1 - 1 = 19
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (6) + 15 - 2 + 1 - 1 = 19
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (1, 1) + 9 + 1 - 1 = 11
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued) #2: 1d20 + 15 - 2 + 1 - 1 - 5 ⇒ (16) + 15 - 2 + 1 - 1 - 5 = 24
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (5, 5) + 9 + 1 - 1 = 19

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Sorry guys, my son was sick and work was crazy!
I'm getting back to my usual posting rate.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Fortitude DC14: 1d20 + 11 ⇒ (4) + 11 = 15

Being heroic, Winds manages to resist to the high piercing sounds getting some damages.

She tries to concentrates and continues to shoot at the creature.

hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (10) + 15 - 2 + 1 - 1 = 23
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (1, 3) + 9 + 1 - 1 = 13
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (19) + 15 - 2 + 1 - 1 = 32
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (6, 3) + 9 + 1 - 1 = 18
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued) #2: 1d20 + 15 - 2 + 1 - 1 - 5 ⇒ (6) + 15 - 2 + 1 - 1 - 5 = 14
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (6, 3) + 9 + 1 - 1 = 18

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds shoots at the creature.

hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (15) + 15 - 2 + 1 - 1 = 28
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (5, 2) + 9 + 1 - 1 = 16
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (1) + 15 - 2 + 1 - 1 = 14
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (5, 4) + 9 + 1 - 1 = 18
hornbow of the jarlsblood (Rapid Shot - PbS - fatigued) #2: 1d20 + 15 - 2 + 1 - 1 - 5 ⇒ (1) + 15 - 2 + 1 - 1 - 5 = 9
Damages, P, magical: 2d6 + 9 + 1 - 1 ⇒ (5, 1) + 9 + 1 - 1 = 15

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Once inside, Winds casts Heroism and See Invisibility on herself as well as uses a charge of her wand of mage armor.

Better to be prepared for anything. she says outloud. Then, she scans the area.

Perception: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds loves talking with Captain Beysal and tries to convince her to work with the Concordance and the Society. It would be so cool that a Djinni was involved helping, for a price of course, the Society.

As they get closer to Endless Sky, she listen carefully to the Captain's words.
That's fair Captain. But I'm sure we will be able to manage our way through. Ansha seems to have a way with words and I'm sure she will be able to convince anyone to open that door!
And we don't want to murder everybody on this fortress, just its castellan.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

:(

That's a bummer. Wish you a quick recovery and no complications!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

As a urban bloodrager I don’t lose AC when raging. Actually, I’m gaining 5AC when Raging (+2 from Dex and +3 luck).

Winds continues to shoot at the elementals. orange

hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 ⇒ (18) + 20 + 2 + 1 - 3 - 2 = 36
Damages, P, magical: 2d6 + 3 + 9 + 1 ⇒ (1, 6) + 3 + 9 + 1 = 20

hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 ⇒ (5) + 20 + 2 + 1 - 3 - 2 = 23
Damages, P, magical: 2d6 + 3 + 9 + 1 ⇒ (3, 5) + 3 + 9 + 1 = 21

hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 - 5 ⇒ (7) + 20 + 2 + 1 - 3 - 2 - 5 = 20
Damages, P, magical: 2d6 + 3 + 9 + 1 ⇒ (6, 5) + 3 + 9 + 1 = 24

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds shoots at Efwurwa.

hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 ⇒ (12) + 20 + 2 + 1 - 3 - 2 = 30
Damages, P, magical: 2d6 + 3 + 6 + 1 ⇒ (5, 5) + 3 + 6 + 1 = 20
hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 ⇒ (12) + 20 + 2 + 1 - 3 - 2 = 30
Damages, P, magical: 2d6 + 3 + 6 + 1 ⇒ (2, 2) + 3 + 6 + 1 = 14
hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage #2: 1d20 + 20 + 2 + 1 - 3 - 2 - 5 ⇒ (11) + 20 + 2 + 1 - 3 - 2 - 5 = 24
Damages, P, magical: 2d6 + 3 + 6 + 1 ⇒ (5, 2) + 3 + 6 + 1 = 17

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Having Haste is always good!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Ref (fails on nat 1): 2d20 ⇒ (8, 6) = 14

Winds avoid the elementals!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Before going out of her box, Winds cast Heroism on herself as well as See Invisibility. Then she uses one charge of her wand of mage armor and finally casts shield to protect herself.

Once out of her box she draws from her quiver a gigantic bow made from Linnorm's bones and follows her comrades.

On the deck, she smiles at Efwurwa and says. Ranginori send His regards. before taking a step forward and shooting at the invisible stalker.

hornbow of the jarlsblood (Point-Blank shot, Deadly Aim), Rage: 1d20 + 20 + 2 + 1 - 3 ⇒ (9) + 20 + 2 + 1 - 3 = 29
Damages, P, magical: 2d6 + 3 + 1 + 6 ⇒ (4, 4) + 3 + 1 + 6 = 18

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds flies naturally, is very good at range, but can switch in hand to hand if needed.

She can cast see invisibility for herself.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Seems perfect to me! Remember that their leader is naturally invisible, so if you have something against that, better to have such ability in hand.

Says Winds

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds asks the Captain Do you know how much time your ship will take to get to the castle?
If it takes several days, or at least two, I suggest to deal with the mercenaries on the first part of the travel to be able to prepare for the castle assault itself.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

For the spell Zephir can prepare. I would suggest some healing as our team is devoid of them.

We could also ask for some barkskin for the one that can fight in front (me and Kahwen).

My proposal for Zephyr spells:
4 air bubble
1 cure light wounds

2 Barkskin
1 Gust of wind
1 Burst of Radiance

1 Cure Moderate Wounds
1 Fly
1 Resist energy, communal

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

I'm for option two. The less allies of Hshurha, the better.

Says Winds.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

As Pathfinders, we have numerous allies here! Maybe have you heard of the Concordance of the Elements? I'm sure they will be quite happy to help you with these fee or give you a lot of work to compensate for your loss Captain Beysal!

Diplomacy (aid): 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Pleasure to meet you Zephyr! I'm Winds. says with a wink Winds to the Sylph Druid. Happy to have you on board!.

Turning back to Ashavar she says I fly naturally, so It won't be a problem for me!

======= Meeting Captain Beysal =======

Winds flyes towards the Captain and bows and starts taking in Auran. It's an honor and a pleasure to meet you Captain Beysal. I'm Winds. I hope that we will be able to find an arrangement that will please both party.

Then sits in one of the chair.

Diplomacy: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Lets talks to Captain Beysal! I know nothing about ship, but I'm sure we can find a arrangement with him.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds has played 8-12 :)

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Know. Planes - Efwurwa's Fury: 1d20 + 11 ⇒ (16) + 11 = 27
Know. Planes - Hshurha: 1d20 + 13 ⇒ (1) + 13 = 14

I know Efwurwa, they are an invisible stalker and their teammates are mostly air elementals. Not a very good guy if I remember correctly.

Says Winds recognizing the name.

Belker are bad elementals. Grasping Storm will be difficult to kill.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Yes! Djinni are the best! Lets meet Beysal.

Says with a lot of enthusiasm Winds.

Know. planes: Belker (+3 if has the Air Subtype): 1d20 + 13 ⇒ (16) + 13 = 29

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Looking at her comrades, she says I could pass for a mercenary as I'm a Sylph, but I'm not sure for my comrades here. They will need some heavy make up to pass for elemental being!

She adds Do we need to convince the Captain of the ship that we are the mercenaries or have you been able to blackmail him or convince him in one way or another to get us to Purest Air?

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds touches her medallion before saying. I was a follower of Hshurha before... I've discovered the existence of Ranginori after meeting some of her followers that was trying to erase some knowledge of Him, then I've helped the Society find his Prison. I'm glad to be able to help Him more by striking down one of Hshurha's minion.
After a pause she asks What do we know about the mercenaries? Do we need to fight them to replace them? What do we know about the allies of Grasping Storm that could already been in his fortress? Talking about his fortress, what type of defenses it has?

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds, as a native of the Plane of Air, has some connection at Armund Kelisk, the greatest university of the Plane. Using her genie connection, she gets back to her home plane with a simple wish!

Winds is an athletic and joyful Sylph, always smiling and more than happy to be back at home! She wears a symbol around her neck representing a lion's head surronded by thunder and lightning. Except for a quiver she has no obvious weapon nor armor and wears only a toga, clearly made specificaly for her, with Storm and lightning parterns.
Her hairs seem to be always in the breeze, floating around her like a living thing.

With a windy and cheerful voice she bows to her comrades presenting herself. Greetings Pathfinders! I'm Winds, Student from Armund Kelisk and a native of this plane. So happy to be here! Hope you will all enjoy your stay here.

She doesn't seems as bright as Sylph are usually described...

Need to update my sheet after doing some purchasing!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Congrats GM!

Sorry not from the DC area, I'm in Chicago.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Yes, thank you very much!

As I proposed, I'm ready to GM any scenario of your choice for you zer0darkfire / GM NovelEnigma :)

Dark Archive

1. Forum Name: Ilmakis
2. Character Name: Wind's
3. PFS #: 754-41
4. Roll for Day Job: Treasure Map
5. Initiative: [dice=initiative]1d20+7[/dice
6. Perception: [dice=perception]1d20+12[/dice
7. Faction: Dark Archive
8. Speed (Slow or standard): Standard

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Still there and happy to participate :)

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

I can play both

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

I am not (because I'm on the French equivalent which started in season 0) but here are the high level scenario I've not yet played :

10-04 Reaver's Roar (7-11)
10-08 What Prestige is Worth (7-11)
10-13 Fragments of Antiquity (5-9)
10-15 Tapestry’s Trial (7-11)
10-17 On Sevenfingers's Sails (7-11)
10-20 Countdown to Round Mountain (7-11)
10-21 Slaver’s End (5-9)
10-22 Who Wears the Mask (12-18)
10-23 Who Speaks for the Ten (12-18)
8-24 Raid on the Cloudborne Keep (5-9)
8-25 Unleashing the Untouchable (12-15)
9-03 On the Border of War (5-9)
9-13 The Lions Justice (7-11)
9-20 Fury of the Final Blade (7-11)
9-23 The Ghol-Gan Heresy (7-11)
9-24 Beneath Unbroken Waves (5-9)

If needed, I can replay, a lot.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

After Outpost III why not (I GM 3 tables, including the PF1 Special in CORE, so not too much left ).
For later I can GM any scenario for you.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Everything's fine!

Thanks again :)

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Thanks GM it was fun !

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds will also need to pay for an atonement (2PP I think as I’m not a cleric)

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

My Dayjob for this game will be using the 'Treasure Map' boon

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds agrees to share the pain and hurts herself to help recover as much as refuge token as possible.

It's a new experience for her!

for the additional feat, Winds will take Wings of Air

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds approaches the statue and asks her comrades

Do you think we need to do something special? Because we've explored everything and no trace of these famous 'refuge token'...

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds catches her breath while her comrades investigate further.

Yes, this guy was a bad man.

As she sees the ion stone circling around her head, she hesitates a few seconds before accepting it.
Seems Evil, but... may be I could use it for Good?

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Reflex: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38

Winds avoids most of the acid and resists some resistance 4 acid

She continues to shoots at Naroth with her last blanch arrows.

Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 15 + 1 + 2 + 1 ⇒ (5) + 15 + 1 + 2 + 1 = 24
Damages (magic, piercing, adamantium), PbS, IC: 2d6 + 9 + 1 + 2 ⇒ (6, 3) + 9 + 1 + 2 = 21

Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 15 + 1 + 2 + 1 ⇒ (9) + 15 + 1 + 2 + 1 = 28
Damages (magic, piercing, adamantium), PbS, IC: 2d6 + 9 + 1 + 2 ⇒ (3, 6) + 9 + 1 + 2 = 21

Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 15 + 1 + 2 + 1 ⇒ (8) + 15 + 1 + 2 + 1 = 27
Damages (magic, piercing, adamantium), PbS, IC: 2d6 + 9 + 1 + 2 ⇒ (5, 4) + 9 + 1 + 2 = 21

Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (20) + 10 + 1 + 2 + 1 = 34
Damages (magic, piercing, adamantium), PbS, IC: 2d6 + 9 + 1 + 2 ⇒ (4, 5) + 9 + 1 + 2 = 21
Crit Confirm: 1d20 + 10 + 1 + 2 + 1 ⇒ (8) + 10 + 1 + 2 + 1 = 22
Additional Damages: 4d6 + 18 + 2 + 4 ⇒ (3, 2, 2, 6) + 18 + 2 + 4 = 37

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

unfortunatley not, wand have the same time casting as the spell

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