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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Don't blow up if >20%: 1d100 ⇒ 60 Winds blows again the horn and blast Grasping Storm! Damages, E: 10d6 ⇒ (4, 3, 1, 4, 4, 2, 3, 2, 6, 6) = 35 ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() We had him monitored with a smart socks during his sleep. Because without that, we wouldn't be able to sleep! We had him in our bedroom up to 3 months but we've decided to move him in the other room so he could sleep better and us too (during the night he was crawling towards my wife and her milk!) ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds decides to use the Horn of the Hurricane ! She gets it out and blows it ! Damages: 10d6 ⇒ (3, 6, 5, 2, 4, 5, 1, 4, 6, 6) = 42 This cone deals 10d6 points of electricity damage against creatures with the air subtype, and it ignores any immunities or resistances to electricity that such creatures may possess. A successful DC 17 Reflex save reduces the damage by half. Creatures with the air subtype take a –4 penalty on their saves against this effect. ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() What's worse is the fact that we have a one bedroom... so the baby sleep in the dining room/kitchen/sitting room and we can't do anything once we put him into bed at 8pm. (my main computer is there as my wife and I are working from home since COVID). ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() buff are only a shield cast with my wand Winds step flies toward the enemies and shoots at the druid casting a spell. yellow hornbow of the jarlsblood (Rapid Shot - PbS - fatigued - Haste): 1d20 + 15 - 2 + 1 - 1 + 1 ⇒ (1) + 15 - 2 + 1 - 1 + 1 = 15
Crit Confirm: 1d20 + 15 - 2 + 1 - 1 + 1 ⇒ (8) + 15 - 2 + 1 - 1 + 1 = 22
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() I'm deeply sorry for my silence the past days. My wife hurt her back, my son is starting to have his first teeth and wakes up regularly twice a night and work is still crazy... So between work, doing the chores, taking care of my 7month old son, I wasn't able to connect and play.
My wife is better, work still demanding and the teeth still not fully there, but trying my best to come back. Again, I'm very sorry for my absence and sometime, even doing your best is not enough. I'm trying to catch up. ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds continues to shoot at her first target. hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (19) + 15 - 2 + 1 - 1 = 32
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Fortitude DC14: 1d20 + 11 ⇒ (4) + 11 = 15 Being heroic, Winds manages to resist to the high piercing sounds getting some damages. She tries to concentrates and continues to shoot at the creature. hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (10) + 15 - 2 + 1 - 1 = 23
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds shoots at the creature. hornbow of the jarlsblood (Rapid Shot - PbS - fatigued): 1d20 + 15 - 2 + 1 - 1 ⇒ (15) + 15 - 2 + 1 - 1 = 28
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Once inside, Winds casts Heroism and See Invisibility on herself as well as uses a charge of her wand of mage armor. Better to be prepared for anything. she says outloud. Then, she scans the area. Perception: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds loves talking with Captain Beysal and tries to convince her to work with the Concordance and the Society. It would be so cool that a Djinni was involved helping, for a price of course, the Society. As they get closer to Endless Sky, she listen carefully to the Captain's words.
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() As a urban bloodrager I don’t lose AC when raging. Actually, I’m gaining 5AC when Raging (+2 from Dex and +3 luck). Winds continues to shoot at the elementals. orange hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 ⇒ (18) + 20 + 2 + 1 - 3 - 2 = 36
hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 ⇒ (5) + 20 + 2 + 1 - 3 - 2 = 23
hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 - 5 ⇒ (7) + 20 + 2 + 1 - 3 - 2 - 5 = 20
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds shoots at Efwurwa. hornbow of the jarlsblood (Point-Blank shot, Deadly Aim, Rapid Shot), Rage: 1d20 + 20 + 2 + 1 - 3 - 2 ⇒ (12) + 20 + 2 + 1 - 3 - 2 = 30
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Before going out of her box, Winds cast Heroism on herself as well as See Invisibility. Then she uses one charge of her wand of mage armor and finally casts shield to protect herself. Once out of her box she draws from her quiver a gigantic bow made from Linnorm's bones and follows her comrades. On the deck, she smiles at Efwurwa and says. Ranginori send His regards. before taking a step forward and shooting at the invisible stalker. hornbow of the jarlsblood (Point-Blank shot, Deadly Aim), Rage: 1d20 + 20 + 2 + 1 - 3 ⇒ (9) + 20 + 2 + 1 - 3 = 29
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds flies naturally, is very good at range, but can switch in hand to hand if needed. She can cast see invisibility for herself. ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Seems perfect to me! Remember that their leader is naturally invisible, so if you have something against that, better to have such ability in hand. Says Winds ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds asks the Captain Do you know how much time your ship will take to get to the castle?
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() For the spell Zephir can prepare. I would suggest some healing as our team is devoid of them. We could also ask for some barkskin for the one that can fight in front (me and Kahwen). My proposal for Zephyr spells:
2 Barkskin
1 Cure Moderate Wounds
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() As Pathfinders, we have numerous allies here! Maybe have you heard of the Concordance of the Elements? I'm sure they will be quite happy to help you with these fee or give you a lot of work to compensate for your loss Captain Beysal! Diplomacy (aid): 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19 ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Pleasure to meet you Zephyr! I'm Winds. says with a wink Winds to the Sylph Druid. Happy to have you on board!. Turning back to Ashavar she says I fly naturally, so It won't be a problem for me! ======= Meeting Captain Beysal ======= Winds flyes towards the Captain and bows and starts taking in Auran. It's an honor and a pleasure to meet you Captain Beysal. I'm Winds. I hope that we will be able to find an arrangement that will please both party. Then sits in one of the chair. Diplomacy: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34 ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Know. Planes - Efwurwa's Fury: 1d20 + 11 ⇒ (16) + 11 = 27
I know Efwurwa, they are an invisible stalker and their teammates are mostly air elementals. Not a very good guy if I remember correctly. Says Winds recognizing the name. Belker are bad elementals. Grasping Storm will be difficult to kill. ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Yes! Djinni are the best! Lets meet Beysal. Says with a lot of enthusiasm Winds. Know. planes: Belker (+3 if has the Air Subtype): 1d20 + 13 ⇒ (16) + 13 = 29 ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Looking at her comrades, she says I could pass for a mercenary as I'm a Sylph, but I'm not sure for my comrades here. They will need some heavy make up to pass for elemental being! She adds Do we need to convince the Captain of the ship that we are the mercenaries or have you been able to blackmail him or convince him in one way or another to get us to Purest Air? ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds touches her medallion before saying. I was a follower of Hshurha before... I've discovered the existence of Ranginori after meeting some of her followers that was trying to erase some knowledge of Him, then I've helped the Society find his Prison. I'm glad to be able to help Him more by striking down one of Hshurha's minion.
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds, as a native of the Plane of Air, has some connection at Armund Kelisk, the greatest university of the Plane. Using her genie connection, she gets back to her home plane with a simple wish! Winds is an athletic and joyful Sylph, always smiling and more than happy to be back at home! She wears a symbol around her neck representing a lion's head surronded by thunder and lightning. Except for a quiver she has no obvious weapon nor armor and wears only a toga, clearly made specificaly for her, with Storm and lightning parterns.
With a windy and cheerful voice she bows to her comrades presenting herself. Greetings Pathfinders! I'm Winds, Student from Armund Kelisk and a native of this plane. So happy to be here! Hope you will all enjoy your stay here. She doesn't seems as bright as Sylph are usually described... Need to update my sheet after doing some purchasing! ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Yes, thank you very much! As I proposed, I'm ready to GM any scenario of your choice for you zer0darkfire / GM NovelEnigma :) ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() I am not (because I'm on the French equivalent which started in season 0) but here are the high level scenario I've not yet played : 10-04 Reaver's Roar (7-11)
If needed, I can replay, a lot. ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() After Outpost III why not (I GM 3 tables, including the PF1 Special in CORE, so not too much left ).
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds agrees to share the pain and hurts herself to help recover as much as refuge token as possible. It's a new experience for her! for the additional feat, Winds will take Wings of Air ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds approaches the statue and asks her comrades Do you think we need to do something special? Because we've explored everything and no trace of these famous 'refuge token'... ![]()
AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Winds catches her breath while her comrades investigate further. Yes, this guy was a bad man. As she sees the ion stone circling around her head, she hesitates a few seconds before accepting it.
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AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage
![]() Reflex: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38 Winds avoids most of the acid and resists some resistance 4 acid She continues to shoots at Naroth with her last blanch arrows. Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 15 + 1 + 2 + 1 ⇒ (5) + 15 + 1 + 2 + 1 = 24
Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 15 + 1 + 2 + 1 ⇒ (9) + 15 + 1 + 2 + 1 = 28
Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 15 + 1 + 2 + 1 ⇒ (8) + 15 + 1 + 2 + 1 = 27
Hornbow of the Jarlsblood, PbS, IC, Haste: 1d20 + 10 + 1 + 2 + 1 ⇒ (20) + 10 + 1 + 2 + 1 = 34
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