Jemet Winderbole

Welby Duckfriend Goodbarrel's page

74 posts. Organized Play character for Dave Chua.


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Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"It was an interesting experience indeed. Thank you all," Welby says. He knows he still has much to learn after his adventure, but now for some tea and pie...

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Well done, all. J-Janira will need time and tea to heal. I hope this will suffice to c-convince the society that we are of some s-skill," he says, still shaking from the encounter. Drake seems mighty proud of himself, strutting around the minotaur's corpse and kicking sand at it.

It pokes around looking for anything it might be carrying and inspects the battleaxe the bull-man wielded.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

By the way, Trevalis, could I suggest reccaping combat whether our blows hit and the effects?

You can see an example at 5.10 of Painlord's guide.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Drake! Be careful!" Welby yells. Seeing his pet charge into battle shakes the halfling's composure. He desperately summons up a spell.

"Stop attacking Janira and my friends!" Welby yells. Purple light emanates from his hands and twinkle around the minotaur's head.

Cast Daze Monster on the Minotaur, Will save DC 15

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2
Terevalis Unctio of House Mysti wrote:
The first would hit but there would be a barely miss in the confirmation of the crit.

Oh yes, forgot about that. Take the first damage dice I rolled then. 2 points

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2
Terevalis Unctio of House Mysti wrote:
The 20 hits however I believe that there is -4 for firing into melee without Precise Shot).

Yeap. Didn't expect to hit but guess there was a little halfling luck in that roll!

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2
Terevalis Unctio of House Mysti wrote:
Welby, I think you would be shooting into combat since he is fighting the half orc

Yes, but a 20 would still hit yeah? And Roldala is not providing cover for the minotaur at my current angle of fire.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Quacking furiously, Drake rushes up the log and over to the other side.
acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20 double move

"You... you.. leave Janira alone!" he yells.
Welby steps closer to the shore and fires a sling bullet at the Minotaur, aiming for its head.
sling: 1d20 + 4 ⇒ (20) + 4 = 24
crit confirm: 1d20 + 4 ⇒ (13) + 4 = 17
sling damage: 2d3 ⇒ (2, 3) = 5

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Download from some img hosting site? Google drive or imgur?

I'd be interested, but signed Welby up for a PBP game that starts June 9. So possibly after!

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Drake sees the minotaur and lets out a duck-like snort. It charges forward.
Welby follows behind. "H-Hold on Janira! W-We're c-coming!" He fumbles with his sling as they approach the log.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Can't access the minitar map right currently.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"That's Janira! We need to go help her!" Welby says. He follows behind Roldala, his short legs pumping. Drake is looking forward to facing the Minotaur; finally, a true foe!

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Drake lets out a quack of approval and wades into the water.

"Good shot? That's all you think about? If only he could have talked..." Welby says with a sigh. He goes over and says a small prayer for the dead dragon men.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby has his sling ready to fire. "Maybe we could talk to it? We might be violating its territory like we did the gillman's?"

Welby calls out to the lone kobold. "What do you know about these caverns? How does one get out of here?" he yells.

Readies action: Fire sling at kobold if it attacks any of the party.
sling: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d3 ⇒ 2

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

goldenshrike to act then back to the top

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Ouch! Welby yelps in pain after being hit by the sling.

Terevalis Unctio of House Mysti wrote:
Nice hit. Is the eidelon going to do anything but quack?

He'll try to get into melee range to attack, though I suspect the others will crush the two kobolds before it has a chance. ;)

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"More foes! I know these creatures! They love to steal eggs from Farmer Ned!" Welby says. He steps forward and uses his sling at the kobold at the top.
Drake moves behind him, quacking in anger.

Sling: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 ⇒ 2

Kobolds are up

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Thanks. Lyra isn't around so only Glok can communicate what he's seen.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"That seems to the only way out of here..." Welby says.
Drake seems quite excited by the river.

How shallow is it? Can one wade through it? Slow or fast moving?

Liberty's Edge

Thanks! Will try to have a character up shortly!

Sahil - sounds nasty. Hope it heals quickly.

Liberty's Edge

Interested in this. Probably will be a level 1 character.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Take the amulet, Glok. Maybe Roldala can take the longsword?" Welby says.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Please go ahead, Welby says. "Shall we proceed?"

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby winces as Roldala's blow crushes the last zombie. Drake quacks in approval.

"What a mess..." he says.

"Am sure there'll be other opportunities to help, dear Grippli," Welby says to Glok.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Just o-one of those creatures left!" Welby says, looking out for others.

Ogrim's turn

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Is it Zombie #1 or #2 that's left? If #2 its turn to attack else it's Ogrim's.
Goldenshrike
Welby
Mavyn
Zombie #2
Ogrim
Rolada
Glok
Zombie #1

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Goldenshrike moves into the zombies space and it is the skeleton's turn, then Mavyn's

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2
Terevalis Unctio of House Mysti wrote:

The tengu's blows take down the skeleton

Welby, how are you shooting from way back there?

Sling has 50' range. He's moved behind Mavyn. But if Shrike has killed the zombie there's no target so just ignore it.

So is the skeleton or zombie down?

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

So initiative order should be
Goldenshrike
Welby
Skeleton 2
Mavyn
Zombie #2
Ogrim
Rolada
Glok
Zombie #1

Skeleton 2's turn to act.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby moves forward and uses his sling on the zombie in front of Goldenshrike.

"They're supposed to be d-dead!" he says.

Sling: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d3 ⇒ 2

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

I think we continue and assume her character has 'disappeared' and the skeleton can attack.

Since I believe there's already been three encounters she'd get PFS credit, but I think Lyra's player won't be able to take part in PFS for a while.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Unfortunately, Lyra has messaged me that due to her schedule she is unable to continue to play. :(

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Since Goldenshrike is in the front do we intend to charge in? Or stay where we are?

Lyra's turn to move.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

We're in the room to the left?

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Yes, I am ready to continue and we will clear what else might be here," Welby says, thinking they better leave before Drake stuffs himself too full of frogs. He makes mental notes about what he's seen in the cave so far.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"That is a very convincing minotaur," Welby says of Goldenshrike's performance.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Sense Motive: 1d20 ⇒ 13
"It must be dangerous to come here alone," Welby says.

Liberty's Edge

All right. Who stole the forums?

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby stands back and lets Ogirim handle the situation. A pilgrim.. here! Fascinating!

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby responds. "W-we are Pathfinders. We have been sent to i-investigate this cave. We mean no harm. From the carvings and diorama we see that you must be someone of l-learning and intelligence. I-is this a place of worship for you?"

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Perception check: 1d20 + 2 ⇒ (14) + 2 = 16

Welby whispers to the others. "H-he's praying, I think. And he has GILLS."

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby tries a different approach. Drake has caught another frog and is busily consuming it.

G-greetings! We are p-pathfinders. We have seen much m-marvels within it. Are you the one who build the di-di-diorama and c-carved the sculptures? Welby says.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby is amazed as the others share what they've learned from the scenes. He learns much of a higher purpose, and Drake quacks to emphasize that this is another step for the once homebound halfling.

I like the Tailor best.. weaving things together. I sometimes to do what me old clothes Welby says.

Drake catches and swallows one of the frogs, while Welby studies the fragile diorama.

This city... is done with so much care. Whoever did this must be intelligent and blessed. We must be careful with our dealings with it Welby says.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby studies the scenes, mouth open, wonder what's being depicted. Drake stands behind, not very interested.

perception: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
perception: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8
perception: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
perception: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Well, t-there must be something intelligent around here. Perhaps the gillmen use it to exit the cave? S-shall we move on?" Welby says.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Yes, let's hurry onwards. I can mend the cloak if it's torn," Welby says, hope there are no more spiky pits ahead.

Use Wand of Cure Light Wounds: 1d8 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Oh dear. Sorry to hear that. Hope you're feeling better. Food poisoning is nasty.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Am at exactly 0 hp, so am disabled.

Welby plummets to the bottom of the pit and is pierced by spikes. Drake shakes its head with a "knew that would happen" look.

I..I suppose I could use that wand now... and some help to get out of the pit Welby says.

If Welby is healed, he'll try to climb out again using the rope to Lyra's side. He'll take 10 iF able.

Spoiler:

If dice roll necessary -
Climb: 1d20 + 7 ⇒ (2) + 7 = 9
The dice roller on this thing hates me like my real dice!

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Assuming Ogrim and Lyra have secured a rope over the pit

Welby stares in awe at Goldenshrike and Lyra's acrobatics. He stares at the rope over the pit and breaks into a sweat.

"I-I guess it be my turn to c-cross," he says. He carefully gets on all fours and crawls over the gap using the rope. He apologises to everyone for taking so long.

Acrobatics or other applicable dice roll: 1d20 + 5 ⇒ (2) + 5 = 7
Uh oh..

If he falls in:

Spoiler:

AH! Welby shouts, before plunging to the bottom of the pit. Drake covers its eyes...

If he somehow, incredibly, makes it:

Spoiler:

T-that w-was close the halfling says, covered in sweat, the strain of the crossing visible on his face. T-thank you.
He'll unsummon and resummon Drake on the other side.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

As in the tunnel continues after the pit? Are the edges of the pit exactly at the wall? Is the cloth big enough to have fit over the pit, like used to conceal it?

"Why would someone leave a cloth like that at the bottom of the pit? Was it meant to be a trap? Welby says. He looks around, suspicious that there's someone ready to attack the group, and tries to get a better look at the cloth.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Drake swings its head around, expecting something to jump out of the shadows.

Drake Perception: 1d20 + 4 ⇒ (18) + 4 = 22

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