paizo.com Favorited Posts by WatersLethepaizo.com Favorited Posts by WatersLethe2024-03-18T12:50:36Z2024-03-18T12:50:36ZRe: Forums/Pathfinder Second Edition: General Discussion: PF2e video game?WatersLethehttps://paizo.com/threads/rzs43y46?PF2e-video-game#72024-02-27T19:16:59Z2024-02-27T13:53:37Z<p>I wonder how much work it would be to make a PF2 mod for BG3. Like, compared to making a new game from scratch.</p>I wonder how much work it would be to make a PF2 mod for BG3. Like, compared to making a new game from scratch.WatersLethe2024-02-27T13:53:37ZRe: Forums: Playtest General Discussion: Paizo Blog: Starfinder Playtest Product Announcements!WatersLethehttps://paizo.com/community/blog/v5748dyo6sihw&page=2?Starfinder-Playtest-Product-Announcements#532024-03-06T04:27:15Z2024-02-08T12:48:15Z<p>It's too bad that Michael Smith won't be able to join the playtest. We'll unfortunately miss out on his valuable input.</p>It's too bad that Michael Smith won't be able to join the playtest. We'll unfortunately miss out on his valuable input.WatersLethe2024-02-08T12:48:15ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The Godsrain Prophecies Part OneWatersLethehttps://paizo.com/community/blog/v5748dyo6sii0?The-Godsrain-Prophecies-Part-One#292024-02-12T15:55:46Z2024-02-07T20:05:42Z<div class="messageboard-quotee">Razmir, The TRUE LIVING GOD wrote:</div><blockquote><p> I am also safe.. FYI.</p>
<p>ALL HAIL ME! </blockquote><p>I can't wait for a level 20 jock Exemplar to shove Razmir in a locker.Razmir, The TRUE LIVING GOD wrote:I am also safe.. FYI.
ALL HAIL ME!
I can't wait for a level 20 jock Exemplar to shove Razmir in a locker.WatersLethe2024-02-07T20:05:42ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The Godsrain Prophecies Part OneWatersLethehttps://paizo.com/community/blog/v5748dyo6sii0?The-Godsrain-Prophecies-Part-One#272024-02-11T07:08:03Z2024-02-07T20:03:31Z<div class="messageboard-quotee">Ripley Riley wrote:</div><blockquote> One god at a time? Are you serious? What a terrible way of doing this... </blockquote><p>Watch out everyone, we've got a <a href="https://i.imgur.com/abXaMpm.gif" target="_blank" rel="nofollow"> genius at work</a>Ripley Riley wrote:One god at a time? Are you serious? What a terrible way of doing this...
Watch out everyone, we've got a genius at workWatersLethe2024-02-07T20:03:31ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The Godsrain Prophecies Part OneWatersLethehttps://paizo.com/community/blog/v5748dyo6sii0?The-Godsrain-Prophecies-Part-One#242024-02-08T21:32:12Z2024-02-07T19:59:57Z<p>This is fun! Well written too!</p>This is fun! Well written too!WatersLethe2024-02-07T19:59:57ZRe: Forums: Product Discussion: Starfinder Second Edition Playtest RulebookWatersLethehttps://paizo.com/products/btq02ez4/discuss?Starfinder-Second-Edition-Playtest-Rulebook#222024-03-06T20:42:57Z2024-02-07T14:39:51Z<p>Also, as someone who has the PF2 playtest books, it feels pretty great to have a physical reminder that you were there and contributed to the new thing!</p>Also, as someone who has the PF2 playtest books, it feels pretty great to have a physical reminder that you were there and contributed to the new thing!WatersLethe2024-02-07T14:39:51ZRe: Forums: Playtest General Discussion: Paizo Blog: Starfinder Playtest Product Announcements!WatersLethehttps://paizo.com/community/blog/v5748dyo6sihw?Starfinder-Playtest-Product-Announcements#332024-03-11T00:24:51Z2024-02-07T14:37:06Z<p>I hope the newborn god is very cute. If it's not cute, please fix that asap.</p>I hope the newborn god is very cute. If it's not cute, please fix that asap.WatersLethe2024-02-07T14:37:06ZRe: Forums: Playtest General Discussion: The Humanoid AssumptionWatersLethehttps://paizo.com/threads/rzs43xqe?The-Humanoid-Assumption#202024-02-07T16:43:01Z2024-02-07T14:05:32Z<p>As a perma-GM: I •definitely• want to err on the side of making it easier to balance games. One of the whole reasons we finally abandoned PF1 is because I got tired of having to •always• hand-hold my players through every character decision because it could have huge impacts on my workload if they messed something up.</p>
<p>I would rather say "Poison corrodes circuitry", "All adventure-relevant diseases of this age have found a way to harm most ancestries", and "Everything bleeds some kind of liquid, gas, powder, or magic" than have to look over my players' shoulders to make sure they're not hard-countering the adventure I've planned purely by accident.</p>As a perma-GM: I *definitely* want to err on the side of making it easier to balance games. One of the whole reasons we finally abandoned PF1 is because I got tired of having to *always* hand-hold my players through every character decision because it could have huge impacts on my workload if they messed something up.
I would rather say "Poison corrodes circuitry", "All adventure-relevant diseases of this age have found a way to harm most ancestries", and "Everything bleeds some kind of...WatersLethe2024-02-07T14:05:32ZRe: Forums: Product Discussion: Starfinder Second Edition Playtest RulebookWatersLethehttps://paizo.com/products/btq02ez4/discuss?Starfinder-Second-Edition-Playtest-Rulebook#82024-02-06T22:41:43Z2024-02-02T19:03:51Z<p>First! (if everyone is nice and pretends)</p>First! (if everyone is nice and pretends)WatersLethe2024-02-02T19:03:51ZRe: Forums/Pathfinder Second Edition: General Discussion: Cavern Elf vs. DrowWatersLethehttps://paizo.com/threads/rzs43xpe?Cavern-Elf-vs-Drow#122024-02-01T16:12:32Z2024-01-31T13:32:34Z<div class="messageboard-quotee">YuriP wrote:</div><blockquote> Now that the game is move away from many concepts of D&D I don't think that even the very concept of underground = more dangerous than surface will need to be kept. </blockquote><p>I don't think it needs to be kept, but it should be, at least as a baseline assumption. Part of the fun of the Darklands is how dangerous it is.YuriP wrote:Now that the game is move away from many concepts of D&D I don't think that even the very concept of underground = more dangerous than surface will need to be kept.
I don't think it needs to be kept, but it should be, at least as a baseline assumption. Part of the fun of the Darklands is how dangerous it is.WatersLethe2024-01-31T13:32:34ZRe: Forums/Pathfinder Second Edition: General Discussion: Cavern Elf vs. DrowWatersLethehttps://paizo.com/threads/rzs43xpe?Cavern-Elf-vs-Drow#112024-02-04T11:45:54Z2024-01-31T13:31:27Z<div class="messageboard-quotee">lemeres wrote:</div><blockquote> I am not sure how well a "friendly element" might work within the setting. </blockquote><p>All lore aside, having no opportunities for respite and friendly dialogue throughout the Darklands would make it an absolutely trash-tier place to set a campaign. Since you need such a thing to tell good stories in there, you may as well use Cavern elves as one of the options.lemeres wrote:I am not sure how well a "friendly element" might work within the setting.
All lore aside, having no opportunities for respite and friendly dialogue throughout the Darklands would make it an absolutely trash-tier place to set a campaign. Since you need such a thing to tell good stories in there, you may as well use Cavern elves as one of the options.WatersLethe2024-01-31T13:31:27ZRe: Forums: Playtest General Discussion: Paizo Blog: Reports from the Field Part 3WatersLethehttps://paizo.com/community/blog/v5748dyo6sihi?Reports-from-the-Field-Part-3#312024-01-27T00:12:31Z2024-01-25T18:18:57Z<p>I would have been absolutely shocked if Technomancer got turned into a Wizard archetype. There are way too many good ideas for it!</p>
<p>Funny story: During a playtest stream, during a break, there was a hot mic that caught someone saying "ah that'd be good for the technomancer" or something along those lines, but no other details. It was such a tease!</p>I would have been absolutely shocked if Technomancer got turned into a Wizard archetype. There are way too many good ideas for it!
Funny story: During a playtest stream, during a break, there was a hot mic that caught someone saying "ah that'd be good for the technomancer" or something along those lines, but no other details. It was such a tease!WatersLethe2024-01-25T18:18:57ZRe: Forums: Playtest General Discussion: Paizo Blog: Reports from the Field Part 3WatersLethehttps://paizo.com/community/blog/v5748dyo6sihi?Reports-from-the-Field-Part-3#112024-01-27T00:10:04Z2024-01-24T13:05:27Z<p>Everything so far has got me ridiculously excited!</p>Everything so far has got me ridiculously excited!WatersLethe2024-01-24T13:05:27ZRe: Forums: Homebrew and House Rules: Creating Feats for Dragon People RaceWatersLethehttps://paizo.com/threads/rzs43xkz?Creating-Feats-for-Dragon-People-Race#82024-01-27T00:06:38Z2024-01-22T18:03:35Z<div class="messageboard-quotee">Creator of Darknoth Chronicles wrote:</div><blockquote> Probably useable only once a week and lasting a specific number of rounds, maybe between 5-10 something like that. Also I made it clear that it would be a 13th or 17th level ancestry feat, most likely a 17th level feat. </blockquote><p>I don't advise making any ability with a cooldown longer than a day if you want it to see regular use. It's already difficult enough to make 1/day abilities feel worthwhile, since it's a tough balancing act.
<div class="messageboard-quotee">Creator of Darknoth Chronicles wrote:</div><blockquote>Yet, it makes no sense to have the build of a dragon and not the physical stats. Given that we are talking about ancestry feat available at either 13th or 17th level (leaning towards 17th level), and probably useable once a week, and the fact that a 17th level character is probably NOT GOING TO BENEFIT from the attributes, I don't see follow your reasoning. Also, I have no idea what you mean by a Battle Form type of Ability or Dragon Form, as I'm new to the game.</blockquote><p>If you are so new that you don't know what a battle form ability is, or or what the spell Dragon Form is, or how to look either of those up you absolutely should not be homebrewing this mechanically complex custom ancestry.
<div class="messageboard-quotee">Creator of Darknoth Chronicles wrote:</div><blockquote>I have no idea what the Battlezoo Dragon Ancestry is that your talking about or where to find it. </blockquote><p>https://battlezoo.com/products/battlezoo-ancestries-dragons-pdf
<div class="messageboard-quotee">Creator of Darknoth Chronicles" wrote:</div><blockquote>Well first I have to find out what an Archytype is.</blockquote><p>If you don't know what an Archetype is, you should not be homebrewing this mechanically complex custom ancestry.
<div class="messageboard-quotee">Creator of Darknoth Chronicles" wrote:</div><blockquote>You were not much help. </blockquote><p>Apparently I introduced you to the terms Archetype and Battle Form, so I've already been much more helpful than you are currently capable of realizing.Creator of Darknoth Chronicles wrote:Probably useable only once a week and lasting a specific number of rounds, maybe between 5-10 something like that. Also I made it clear that it would be a 13th or 17th level ancestry feat, most likely a 17th level feat.
I don't advise making any ability with a cooldown longer than a day if you want it to see regular use. It's already difficult enough to make 1/day abilities feel worthwhile, since it's a tough balancing act. Creator of Darknoth Chronicles...WatersLethe2024-01-22T18:03:35ZRe: Forums: Playtest General Discussion: How do you plan to use Starfinder2e for your game?WatersLethehttps://paizo.com/threads/rzs43xjh?How-do-you-plan-to-use-Starfinder2e-for-your#122024-01-27T00:05:46Z2024-01-22T16:09:30Z<p>What's going to define a SF2 vs PF2 game at our table is going to be almost entirely setting. Pact Worlds vibes vs Golarion vibes. I plan to be very permissive about ancestries and classes. Futuristic item access will be extremely limited for Pathfinder games, however.</p>
<p>Our group played heaps of PF1, then a bunch of Starfinder as PF1 was winding down, then when PF2 came out we almost immediately dropped Starfinder for PF2.</p>
<p>With both Starfinder and Pathfinder on the same engine, we'll be doing somewhere around 50-50 of each.</p>What's going to define a SF2 vs PF2 game at our table is going to be almost entirely setting. Pact Worlds vibes vs Golarion vibes. I plan to be very permissive about ancestries and classes. Futuristic item access will be extremely limited for Pathfinder games, however.
Our group played heaps of PF1, then a bunch of Starfinder as PF1 was winding down, then when PF2 came out we almost immediately dropped Starfinder for PF2.
With both Starfinder and Pathfinder on the same engine, we'll be...WatersLethe2024-01-22T16:09:30ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelWatersLethehttps://paizo.com/community/blog/v5748dyo6sih6&page=8?Field-Test-3-That-Cantina-Feel#3722024-01-17T23:38:22Z2024-01-17T18:17:34Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> ...and explode like a puny meat bag when thrust into the harmless vacuum of space...(wait.. i'm literally being hurt by nothing? What...?)</blockquote><p>Just as an aside, in space there's lots of radiation and no atmosphere. They have to specifically design electronics to be shielded from radiation, and to have complicated thermo-regulation features that shed heat through radiation.
<p>Example: Play a game on your PC while it's in a high-end vacuum chamber.</p>BigNorseWolf wrote:...and explode like a puny meat bag when thrust into the harmless vacuum of space...(wait.. i'm literally being hurt by nothing? What...?)
Just as an aside, in space there's lots of radiation and no atmosphere. They have to specifically design electronics to be shielded from radiation, and to have complicated thermo-regulation features that shed heat through radiation. Example: Play a game on your PC while it's in a high-end vacuum chamber.WatersLethe2024-01-17T18:17:34ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelWatersLethehttps://paizo.com/community/blog/v5748dyo6sih6&page=8?Field-Test-3-That-Cantina-Feel#3682024-01-30T17:09:45Z2024-01-17T14:23:00Z<div class="messageboard-quotee">Sanityfaerie wrote:</div><blockquote> <div class="messageboard-quotee">WatersLethe wrote:</div><blockquote>Have you read up on the Battlezoo stuff? </blockquote><p>Merely gazed upon it from afar. I like what I've heard about it, but I don't want to spend money and get all excited about it unless I can somehow find a campaign that would allow it, and available campaigns are very thin on the ground for me.
<p>Though... I'll admit that the bit of the Dungeon ancestry that I saw off of the April Fools publication felt a bit hollow. They did some pretty interesting stuff in there, but I kept feeling like the need to keep things balanced prevented them from making the ancestry that they really •wanted• to make. Perhaps the full publication helped with that. </blockquote><p>The dungeon ancestry is probably enough of a peek for you to get the general vibe of the non-dragon ancestries. You would probably feel similarly with the rest.
<p>I like what they've done with bringing gonzo ancestries (like mimic, dungeons, and intelligent weapons) into playability, and that's pretty much as far as ancestries on their own can go in PF2. Lots of others are quite happy with them as well, but if that's not enough for you that's fair.</p>
<p>I get the sense that to satisfy the Gonzo-ness you and others are looking for, SF2 should •really• lean into Ancestry based Class Archetypes.</p>
<p>The Dragon ancestry gives a Class Archetype, and two regular Archetypes. The Class Archetype trades out things that Ancestry alone could never touch in order to get real Dragony. Proficiency in weapons and even the ability to use held magic items get traded out for baseline, level 1 good natural weapons and scales. The martial and caster dragon archetypes let you build on your ancestry's baseline stuff as well, and you can go to level 20 without taking a non-dragon class feat if you want.</p>
<p>The dragon ancestry stands head and shoulders above the other Battlezoo ancestries for me because of that support.</p>
<p>For Stafinder 2e, they could even group ancestries with similar-themed-gonzo-ness into class archetypes that grant similar abilities with the same trades. They could also make regular archetypes with big pools of abilities that you can buy as you level with requirements like "having wings" or "have at least 4 arms".</p>Sanityfaerie wrote:WatersLethe wrote:Have you read up on the Battlezoo stuff?
Merely gazed upon it from afar. I like what I've heard about it, but I don't want to spend money and get all excited about it unless I can somehow find a campaign that would allow it, and available campaigns are very thin on the ground for me. Though... I'll admit that the bit of the Dungeon ancestry that I saw off of the April Fools publication felt a bit hollow. They did some pretty interesting stuff in there,...WatersLethe2024-01-17T14:23:00ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelWatersLethehttps://paizo.com/community/blog/v5748dyo6sih6&page=7?Field-Test-3-That-Cantina-Feel#3422024-01-16T19:01:48Z2024-01-16T16:01:43Z<p>Man, it's hard to overstate how much I adore the way Ancestries work in PF2.</p>Man, it's hard to overstate how much I adore the way Ancestries work in PF2.WatersLethe2024-01-16T16:01:43ZRe: Forums/Pathfinder Second Edition: General Discussion: All I ask for the Remastered Barbarian...WatersLethehttps://paizo.com/threads/rzs43xdn&page=3?All-I-ask-for-the-Remastered-Barbarian#1252024-01-25T15:51:30Z2024-01-12T15:38:50Z<p>The Fury Instinct was obviously sold as the "no hassle" instinct, but was never billed as coming at the cost of mechanically sucking. I strongly believe the intent was that it would fall in line mechanically with the others, but they overvalued the level 1 feat.</p>
<p>For many of my barbarian concepts, the level 1 feat selection is take it or leave it.</p>
<p>Fury could work as the feat instinct if it gave you additional feats at later levels.</p>The Fury Instinct was obviously sold as the "no hassle" instinct, but was never billed as coming at the cost of mechanically sucking. I strongly believe the intent was that it would fall in line mechanically with the others, but they overvalued the level 1 feat.
For many of my barbarian concepts, the level 1 feat selection is take it or leave it.
Fury could work as the feat instinct if it gave you additional feats at later levels.WatersLethe2024-01-12T15:38:50ZRe: Forums/Pathfinder Second Edition: General Discussion: All I ask for the Remastered Barbarian...WatersLethehttps://paizo.com/threads/rzs43xdn&page=3?All-I-ask-for-the-Remastered-Barbarian#1042024-01-14T12:37:47Z2024-01-11T17:49:57Z<div class="messageboard-quotee">Jacob Jett wrote:</div><blockquote> <div class="messageboard-quotee">AnimatedPaper wrote:</div><blockquote> <div class="messageboard-quotee">arcady wrote:</div><blockquote> Just being 'Mr. Furious' ought to have the best baseline damage as what it gets for not having any other theme - yet it's the weakest one. </blockquote>For the record, the lack of theming is supposed to be the primary benefit of Fury Instinct. That's also why it has the weakest bonus. </blockquote>I'm not sure that makes sense. But it is what it is. </blockquote><p>I think it's a straight up bad design decision, if true. Theming should be a •draw• not a burden.Jacob Jett wrote:AnimatedPaper wrote: arcady wrote: Just being 'Mr. Furious' ought to have the best baseline damage as what it gets for not having any other theme - yet it's the weakest one.
For the record, the lack of theming is supposed to be the primary benefit of Fury Instinct. That's also why it has the weakest bonus. I'm not sure that makes sense. But it is what it is. I think it's a straight up bad design decision, if true. Theming should be a *draw* not a burden.WatersLethe2024-01-11T17:49:57ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelWatersLethehttps://paizo.com/community/blog/v5748dyo6sih6&page=5?Field-Test-3-That-Cantina-Feel#2352024-01-30T15:57:49Z2024-01-11T17:47:31Z<p>One thing that I love about Battlezoo's Dragon ancestry is the Archetypes and Class Archetypes that you can take to lean into the dragon powers. I think it would be almost a no-brainer to have a few Starfinder ancestry Archetypes that let you spend class feats to get ancestry specific powers that fall outside the acceptable limits of Ancestry feats.</p>One thing that I love about Battlezoo's Dragon ancestry is the Archetypes and Class Archetypes that you can take to lean into the dragon powers. I think it would be almost a no-brainer to have a few Starfinder ancestry Archetypes that let you spend class feats to get ancestry specific powers that fall outside the acceptable limits of Ancestry feats.WatersLethe2024-01-11T17:47:31ZRe: Forums/Pathfinder Second Edition: General Discussion: All I ask for the Remastered Barbarian...WatersLethehttps://paizo.com/threads/rzs43xdn?All-I-ask-for-the-Remastered-Barbarian#422024-01-16T04:38:50Z2024-01-09T15:54:34Z<p>I'd like to see the damage resistance come online earlier, or the temp HP from raging beefed up. I don't feel quite as solid as I'd like as a Barbarian. However, removing the AC penalty is for wimps! You're not a wimp are you?</p>
<p>Fury and Superstition need help.</p>
<p>Concentrate restriction is the only reason we don't already have a functioning Bloodrager and it drives me nuts.</p>
<p>As for Anathema, you can often just ignore it if it's giving you problems. If you really need a mechanical option, maybe bake it into a feat of some sort that you can ignore Anathema for certain things.</p>I'd like to see the damage resistance come online earlier, or the temp HP from raging beefed up. I don't feel quite as solid as I'd like as a Barbarian. However, removing the AC penalty is for wimps! You're not a wimp are you?
Fury and Superstition need help.
Concentrate restriction is the only reason we don't already have a functioning Bloodrager and it drives me nuts.
As for Anathema, you can often just ignore it if it's giving you problems. If you really need a mechanical option, maybe...WatersLethe2024-01-09T15:54:34ZRe: Forums/Pathfinder Second Edition: General Discussion: The Batman ParadoxWatersLethehttps://paizo.com/threads/rzs43xdo?The-Batman-Paradox#132024-01-10T16:38:59Z2024-01-09T14:57:50Z<p>One of the reasons comic book character discussions are pointless is that they change so much over so many different factors and often at the whim of one writer's throwaway plot point.</p>
<p>However, I think OP's take on wisdom is flawed.</p>
<div class="messageboard-quotee">OP wrote:</div><blockquote>But inherently when I think of batman the character I don't think of him as an incredibly wise individual, he makes reckless descions and puts others in danger fairly frequently and to a great extent he lets his trauma have far to much dominance of his life "</blockquote><p>Reckless Decisions - A wise character can take calculated risks, it's just Batmans risk math is different than others'. Often his reckless decisions are shown to be the right call in the end, and others just weren't wise enough to see it at first.
<p>Put Others in Danger - That's an edicts/anathema question, not a Wisdom question. A wise character can have the strength of will to make tough decisions that work out for the ultimate good, as an example.</p>
<p>Trauma - Psychological disorders don't really map to high or low Wisdom. The wisest people can still have mental scars.</p>One of the reasons comic book character discussions are pointless is that they change so much over so many different factors and often at the whim of one writer's throwaway plot point.
However, I think OP's take on wisdom is flawed.
OP wrote:But inherently when I think of batman the character I don't think of him as an incredibly wise individual, he makes reckless descions and puts others in danger fairly frequently and to a great extent he lets his trauma have far to much dominance of his...WatersLethe2024-01-09T14:57:50ZRe: Forums: Field Test Discussion: Paizo Blog: Field Test #3: That Cantina FeelWatersLethehttps://paizo.com/community/blog/v5748dyo6sih6&page=4?Field-Test-3-That-Cantina-Feel#1702024-01-09T08:47:50Z2024-01-08T20:11:15Z<p>Some random thoughts:</p>
<p>1. I'm not bothered by Androids or robots needing air. Very few things are designed to work properly without an atmosphere, and it's easy to take that for granted. Even a sleek modern cell phone needs an atmosphere to shed heat into. That being said, I don't think I would really care that much if some ancestries just got a pass on vacuum-based challenges.</p>
<p>2. Some degree of space-walking without suit-based protections could be handled by having atmospheric bubbles projected from points of interest like space ships and stations. Then, after the players get access to higher level equipment, they can go longer and farther outside those protections, eventually trivializing them. </p>
<p>3. Gas-based challenges can be held separate from vacuum-based challenges. A sleek and comfortable vacuum-survival-suit might just create a personal bubble that gas permeates into without issue, or doesn't work at all inside an atmosphere, or any number of other conceits. A big, bulky, expensive, not-for-dinner-wear space suit might provide the gas protection as well but have some other tradeoffs until the highest levels of cutting edge technology.</p>
<p>4. Aliens needing specific mixtures of atmosphere to survive should definitely be handwaved. The Cantina everyone is picturing doesn't have everyone inside their own personal bubbles. This could be as simple as saying you have a necklace that treats the air you breathe to make it comfortable. No need to bring that can of worms into the discussion about whether or not an ancestry needs an atmosphere at all.</p>
<p>5. Creatures that don't need to breathe can be affected by contact-based gas challenges, like acid mist or skin-penetrating oils, so even if you gave Androids and SROs immunitiy to vacuum, you could still merely give them a bonus against gasses/disease/etc.</p>Some random thoughts:
1. I'm not bothered by Androids or robots needing air. Very few things are designed to work properly without an atmosphere, and it's easy to take that for granted. Even a sleek modern cell phone needs an atmosphere to shed heat into. That being said, I don't think I would really care that much if some ancestries just got a pass on vacuum-based challenges.
2. Some degree of space-walking without suit-based protections could be handled by having atmospheric bubbles...WatersLethe2024-01-08T20:11:15ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered WarpriestWatersLethehttps://paizo.com/threads/rzs43x6k?Remastered-Warpriest#132023-12-27T01:36:39Z2023-12-26T15:37:36Z<p>Warpriests were already great, now it's honestly getting hard for me to build characters who aren't warpriests.</p>Warpriests were already great, now it's honestly getting hard for me to build characters who aren't warpriests.WatersLethe2023-12-26T15:37:36ZRe: Forums: Playtest General Discussion: Operative wishlistWatersLethehttps://paizo.com/threads/rzs43wjk&page=2?Operative-wishlist#772023-12-20T19:17:11Z2023-12-20T17:07:21Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> 1d20+17 computers to trick and 1d20+17 stealth to trick don't evoke anything different for me.</blockquote><p>Yup, same. In SF1, the flavor reasoning behind trick attack wore off after, like, the second time it was used at our table.
<p>If the mechanics don't show off the inherent differences of the skills, it will quickly be forgotten. It's the whole reason we have rules for different ancestries, different weapons, and different classes. If "roleplay it out" were sufficient, none of us would be here playing PF2.</p>BigNorseWolf wrote:1d20+17 computers to trick and 1d20+17 stealth to trick don't evoke anything different for me.
Yup, same. In SF1, the flavor reasoning behind trick attack wore off after, like, the second time it was used at our table. If the mechanics don't show off the inherent differences of the skills, it will quickly be forgotten. It's the whole reason we have rules for different ancestries, different weapons, and different classes. If "roleplay it out" were sufficient, none of us...WatersLethe2023-12-20T17:07:21ZRe: Forums: Conversions: How to adapt Don't Strave Together into PF2e?WatersLethehttps://paizo.com/threads/rzs43wie?How-to-adapt-Dont-Strave-Together-into-PF2e#42023-12-14T23:50:04Z2023-12-14T18:41:02Z<p>You could try doing an E6 type game where there's a low level cap, and additional experience unlocks more skill increases and skill feats instead. </p>
<p>I like the hex crawl idea.</p>You could try doing an E6 type game where there's a low level cap, and additional experience unlocks more skill increases and skill feats instead.
I like the hex crawl idea.WatersLethe2023-12-14T18:41:02ZRe: Forums: Playtest General Discussion: Wishes and concerns for Starfinder Second EditionWatersLethehttps://paizo.com/threads/rzs43uri&page=9?Wishes-and-concerns-for-Starfinder-Second#4132023-12-13T18:01:44Z2023-12-12T13:35:17Z<p>Rather a lot of this back and forth comes down to table variation and expectations. I found Starfinder to be a whole lot more punishing for stepping outside of a narrow optimization band than PF2. Feat taxes, required math options, and punishing skill DC progression meant I felt like SF1 was playing me instead of the other way around.</p>Rather a lot of this back and forth comes down to table variation and expectations. I found Starfinder to be a whole lot more punishing for stepping outside of a narrow optimization band than PF2. Feat taxes, required math options, and punishing skill DC progression meant I felt like SF1 was playing me instead of the other way around.WatersLethe2023-12-12T13:35:17ZRe: Forums: Playtest General Discussion: Suggestions for Starship Design and CombatWatersLethehttps://paizo.com/threads/rzs43ws1?Suggestions-for-Starship-Design-and-Combat#102023-12-02T22:12:33Z2023-12-01T14:34:55Z<div class="messageboard-quotee">Metaphysician wrote:</div><blockquote> Its impossible to lock down time scales without also locking down distance scales, which would mean much more rigorously defining ship combat in a way that would make it either less useful or more a pain to run or both. </blockquote><p>I think this is a fair concern, and is likely why my concept had nebulous movement between "stations".
<p>The reasons I want PC movement during ship combat in some form are:</p>
<p>1. Movement is a massive part of the 3 action economy, and retaining it as a meaningful choice makes it much easier to translate ship combat to that system.</p>
<p>2. Movement from station to station appears in my imagination regarding ship combat very frequently. Particularly when the scene needs to show the camera that someone is changing tactics or taking on a different role. I think Star Trek is the primary source of inspiration for that.</p>
<p>3. By limiting what you can do at one station and separating stations by move actions, it provides friction for role jumping, which helps prevent Skill Monkeys stealing the spotlight all the time.</p>
<p>I hadn't originally thought about resolving hand-to-hand combat during ship ship combat, but I think it could end up working with a bit of design elbow grease. You could, for instance, have guidance on when to employ synced ship and personal combat and when not to so that you still have the option of having variable space distances.</p>
<div class="messageboard-quotee">Cellion wrote:</div><blockquote> Great summary WatersLethe! I might quibble over some of your key takeaways, and my personal "dream" starship combat structure may be a bit different than you've presented, but I think you've hit on a number of really important pain points from SF1E's version of the rules and I like your solutions. </blockquote><p>Thank you! I certainly don't claim to have things solved, but I just wanted to throw out the rough direction I'm hoping to see. I hope everyone chimes in with their thoughts for Paizo to chew on!Metaphysician wrote:Its impossible to lock down time scales without also locking down distance scales, which would mean much more rigorously defining ship combat in a way that would make it either less useful or more a pain to run or both.
I think this is a fair concern, and is likely why my concept had nebulous movement between "stations". The reasons I want PC movement during ship combat in some form are:
1. Movement is a massive part of the 3 action economy, and retaining it as a...WatersLethe2023-12-01T14:34:55ZRe: Forums/Pathfinder Second Edition: General Discussion: Why all the shade against AI art in roleplaying?WatersLethehttps://paizo.com/threads/rzs43wtl&page=2?Why-all-the-shade-against-AI-art-in-roleplaying#672023-12-22T08:23:53Z2023-11-30T18:31:19Z<div class="messageboard-quotee">Pixel Popper wrote:</div><blockquote> <div class="messageboard-quotee">Cyouni wrote:</div><blockquote>... there's been a massive push by companies to replace people (writers, artists, etc) by using AI to create something "good enough" to function for profit...</blockquote>Why is that any worse than automation to replace assembly line workers, kiosks to replace food server order takers and cashiers, or any other of the myriad examples of advancement replacing human labor (the printing press, industrial looms, bulldozers, harvesters, <i>ad nauseam</i>)? </blockquote><p>Up until now, automation has typically replaced jobs that people didn't want to do and there were enough other jobs that those displaced could switch into.
<p>We're rapidly reaching the point where automation to displace jobs is getting to the point where it could destabilize the global economy, and people are starting to seriously question how to handle that automation. There are proposals for robot taxes that help offset the impact to society of those lost jobs.</p>
<p>AI replacing artists is part of that same discussion. So in short: AI art replacing artists isn't really worse than other automation in the grand scheme as we approach technostate feudalism. It's more apparent because people generally see art as a calling whereas tightening a bolt on an assembly line was seen as an interchangeable gig with any other physical labor.</p>Pixel Popper wrote:Cyouni wrote:... there's been a massive push by companies to replace people (writers, artists, etc) by using AI to create something "good enough" to function for profit...
Why is that any worse than automation to replace assembly line workers, kiosks to replace food server order takers and cashiers, or any other of the myriad examples of advancement replacing human labor (the printing press, industrial looms, bulldozers, harvesters, ad nauseam)? Up until now, automation...WatersLethe2023-11-30T18:31:19ZRe: Forums/Pathfinder Second Edition: General Discussion: Why all the shade against AI art in roleplaying?WatersLethehttps://paizo.com/threads/rzs43wtl&page=2?Why-all-the-shade-against-AI-art-in-roleplaying#582023-12-02T15:31:11Z2023-11-30T18:21:33Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> The algorithms aren't doing anything that artists haven't already been doing for centuries. All art is, to some extent or another, derivative of someone else's art or idea. </blockquote><p>The timescales are massively different. In order for an artist to take inspiration from prior art, they must interact with art and contribute to the massively complex web of relations around it.
<p>Artists go to art school, go to museums, purchase art, share ideas in artist spaces, buy art supplies and programs, provide views and likes on forums and places like twitter, and generally do all kinds of things that contribute to the complicated intellectual and commercial sphere of the field of art.</p>
<p>A generative AI that steals art to incorporate into its model does none of that, and can churn out an endless stream of any combination of the input data nearly instantly. It's extractive, and can easily undercut the ability of artists to continue commercially if allowed to copy styles and compete against the original artists.</p>Ravingdork wrote:The algorithms aren't doing anything that artists haven't already been doing for centuries. All art is, to some extent or another, derivative of someone else's art or idea.
The timescales are massively different. In order for an artist to take inspiration from prior art, they must interact with art and contribute to the massively complex web of relations around it. Artists go to art school, go to museums, purchase art, share ideas in artist spaces, buy art supplies and...WatersLethe2023-11-30T18:21:33ZRe: Forums/Pathfinder Second Edition: General Discussion: Why all the shade against AI art in roleplaying?WatersLethehttps://paizo.com/threads/rzs43wtl?Why-all-the-shade-against-AI-art-in-roleplaying#282023-12-02T15:25:00Z2023-11-30T13:53:19Z<p>Part of the shade is that by using AI art in your personal life and among friends it normalizes its use culturally, and that can have huge impacts on how widespread it becomes industrially.</p>
<p>The amount of pushback AI art in general gets would have been a tiny fraction of what it gets now if the big players hadn't so heavily relied on straight-up art-theft.</p>
<p>Lots of people are okay with ethical AI art, as long as it's not "ethical-washing" and the training data is verifiably proven to be obtained by consent of the artists. There is still a danger down that road that artists can eventually sell their rights away and no longer have a job, so it's not like there aren't plenty of people who are Hard No on AI.</p>
<p>Long story short: You can get push-back for personal use because it makes you look like a picket line crosser and a scab, even if there's no actual financial impact in your own case.</p>Part of the shade is that by using AI art in your personal life and among friends it normalizes its use culturally, and that can have huge impacts on how widespread it becomes industrially.
The amount of pushback AI art in general gets would have been a tiny fraction of what it gets now if the big players hadn't so heavily relied on straight-up art-theft.
Lots of people are okay with ethical AI art, as long as it's not "ethical-washing" and the training data is verifiably proven to be...WatersLethe2023-11-30T13:53:19ZForums: Playtest General Discussion: Suggestions for Starship Design and CombatWatersLethehttps://paizo.com/threads/rzs43ws1?Suggestions-for-Starship-Design-and-Combat#12023-11-30T23:30:02Z2023-11-27T15:11:00Z<p>I've put together a few of my thoughts regarding what I would like to see for Starship design and combat for SF2. I've put it in a presentation layout because it helps me be a bit more organized and concise.</p>
<p><a href="https://docs.google.com/presentation/d/1UCMwWAVdDInUGPCQEnk8vVP_vw8YW-iZIdQUdFWUs-k/edit?usp=sharing" target="_blank" rel="nofollow">Here is a link to the presentation</a></p>
<p>Here are the key takeaways:</p>
<p>1. Silo combat and non-combat ship customization
<br />
2. Simplify ship combat customization down to two or three personally relevant decisions for each player
<br />
3. Standardize speeds, shields, and armor to tighten up combat balance
<br />
4. Put GM in control of Drift capability access
<br />
5. Standardize and provide guidance for lead up to and conclusion of combat
<br />
6. Put players in charge of their own sections of the ship for combat
<br />
7. Retain round-by-round ship initiative for positioning, but otherwise use standard initiative and 3 action economy
<br />
8. Give all players more options on their turn, never over-constrain
<br />
9. Dramatically cut and simplify Crew Actions and Ship Roles
<br />
10. Make physical movement around the ship during combat matter</p>I've put together a few of my thoughts regarding what I would like to see for Starship design and combat for SF2. I've put it in a presentation layout because it helps me be a bit more organized and concise.
Here is a link to the presentation
Here are the key takeaways:
1. Silo combat and non-combat ship customization
2. Simplify ship combat customization down to two or three personally relevant decisions for each player
3. Standardize speeds, shields, and armor to tighten up combat...WatersLethe2023-11-27T15:11:00ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Experience the World in Exploration ModeWatersLethehttps://paizo.com/community/blog/v5748dyo6sigg?Experience-the-World-in-Exploration-Mode#212023-12-04T10:44:26Z2023-11-22T02:04:11Z<p>I'm very comfortable GMing, and don't tend to care much about distinct "modes". However, whenever I look back I realize what I was doing naturally aligned well with what's written in the book about exploration mode.</p>I'm very comfortable GMing, and don't tend to care much about distinct "modes". However, whenever I look back I realize what I was doing naturally aligned well with what's written in the book about exploration mode.WatersLethe2023-11-22T02:04:11ZRe: Forums: Advice: Free Archetype and Ancient ElfWatersLethehttps://paizo.com/threads/rzs43wmr?Free-Archetype-and-Ancient-Elf#32024-01-01T03:14:56Z2023-11-17T14:39:15Z<p>No official ruling as far as I know. When it comes up at my table, I intend to rule it so that the Free Archetype slots have their own 2-feat lockout, so you could advance the Ancient Elf archetype with class feats if you wanted to.</p>No official ruling as far as I know. When it comes up at my table, I intend to rule it so that the Free Archetype slots have their own 2-feat lockout, so you could advance the Ancient Elf archetype with class feats if you wanted to.WatersLethe2023-11-17T14:39:15ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The Cleric RemasteredWatersLethehttps://paizo.com/community/blog/v5748dyo6sifk&page=3?The-Cleric-Remastered#1062023-10-26T19:41:43Z2023-10-26T13:53:13Z<p>I already viewed Warpriests as pretty hekkin great, and now they're just getting all around better. </p>
<p>Being able to free up Charisma is fantastic. I can't decide if my Warpriest goes back into Wisdom, or bumps Int for potential offensive Wizard multiclass stuff, or shores up Con...</p>I already viewed Warpriests as pretty hekkin great, and now they're just getting all around better.
Being able to free up Charisma is fantastic. I can't decide if my Warpriest goes back into Wisdom, or bumps Int for potential offensive Wizard multiclass stuff, or shores up Con...WatersLethe2023-10-26T13:53:13ZRe: Forums/Pathfinder Second Edition: General Discussion: What is the designer's view on the constant complaints from wizard players?WatersLethehttps://paizo.com/threads/rzs43w5z?What-is-the-designers-view-on-the-constant#142023-10-25T17:34:56Z2023-10-20T12:50:34Z<p>Do we really need another thread about this? As a rule, you can't expect to get a developer response about whatever crosses your mind, so this is just going to devolve into another caster whining post.</p>Do we really need another thread about this? As a rule, you can't expect to get a developer response about whatever crosses your mind, so this is just going to devolve into another caster whining post.WatersLethe2023-10-20T12:50:34ZRe: Forums/Paizo: General Discussion: Paizo Blog: Paizo Pricing & Sustainability UpdateWatersLethehttps://paizo.com/community/blog/v5748dyo6sifa&page=2?Paizo-Pricing-Sustainability-Update#562023-11-08T10:30:59Z2023-10-19T02:24:12Z<p>Reminder that all of Paizo's rules are available for free online.</p>Reminder that all of Paizo's rules are available for free online.WatersLethe2023-10-19T02:24:12ZRe: Forums/Paizo: General Discussion: Paizo Blog: Paizo Pricing & Sustainability UpdateWatersLethehttps://paizo.com/community/blog/v5748dyo6sifa?Paizo-Pricing-Sustainability-Update#32023-10-20T20:42:05Z2023-10-18T17:18:11Z<p>I'm glad to hear about the sustainable paper sourcing initiative, since physical books already have a whole lot of negatives in the sustainability regard.</p>
<p>As for price increases: the value for money is still absurdly good.</p>I'm glad to hear about the sustainable paper sourcing initiative, since physical books already have a whole lot of negatives in the sustainability regard.
As for price increases: the value for money is still absurdly good.WatersLethe2023-10-18T17:18:11ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Witch, Witch, You’re a Remastered WitchWatersLethehttps://paizo.com/community/blog/v5748dyo6sif5&page=2?Witch-Witch-You-re-a-Remastered-Witch#772023-10-19T17:54:39Z2023-10-15T01:47:19Z<p>I'm going to have to do some liberal reskinning and house ruling so that witches in my games can downplay or ignore patrons as part of their story and not be forced to throw their RP companion into the meat grinder every day.</p>
<p>I'll probably just let the familiar project an astral copy of themselves in combat that can be refreshed easily, is immune to AoE, but can only take one direct hit before poofing.</p>
<p>If they still can't get more than one hex cantrip, though, I'll be seriously dismayed.</p>I'm going to have to do some liberal reskinning and house ruling so that witches in my games can downplay or ignore patrons as part of their story and not be forced to throw their RP companion into the meat grinder every day.
I'll probably just let the familiar project an astral copy of themselves in combat that can be refreshed easily, is immune to AoE, but can only take one direct hit before poofing.
If they still can't get more than one hex cantrip, though, I'll be seriously dismayed.WatersLethe2023-10-15T01:47:19ZRe: Forums: Playtest General Discussion: The Soldier could use a new nameWatersLethehttps://paizo.com/threads/rzs43vr2&page=2?The-Soldier-could-use-a-new-name#572023-10-06T20:34:49Z2023-10-01T22:54:46Z<div class="messageboard-quotee">WWHsmackdown wrote:</div><blockquote> Looking at pf1e classes and the switch to PF2e classes I can say that there's little to no chance of the soldier getting renamed. If the devs want a certain connotation and theming to remain in a name, then no bucking and heaving from a handful of posters is going to sway them on the matter. I distinctly remember the heated summoner discourse which ultimately resulted in a large nothing burger. Soldier as "heavy weapons person who tanks a storm of fire" is narrower than SF1e but still perfectly functional as a name. I don't expect a name change </blockquote><p>Paladin became Champion because they wanted to broaden the concept. Don't see why they couldn't change a name for narrowing a concept.WWHsmackdown wrote:Looking at pf1e classes and the switch to PF2e classes I can say that there's little to no chance of the soldier getting renamed. If the devs want a certain connotation and theming to remain in a name, then no bucking and heaving from a handful of posters is going to sway them on the matter. I distinctly remember the heated summoner discourse which ultimately resulted in a large nothing burger. Soldier as "heavy weapons person who tanks a storm of fire" is narrower than...WatersLethe2023-10-01T22:54:46ZRe: Forums: Playtest General Discussion: The Soldier could use a new nameWatersLethehttps://paizo.com/threads/rzs43vr2&page=2?The-Soldier-could-use-a-new-name#512023-09-29T11:01:07Z2023-09-29T10:53:31Z<p>CHUNGUS!</p>CHUNGUS!WatersLethe2023-09-29T10:53:31ZRe: Forums/Pathfinder Second Edition: General Discussion: Class really should be the first thing the rules tell you to pick.WatersLethehttps://paizo.com/threads/rzs43vtw?Class-really-should-be-the-first-thing-the#162023-09-29T08:48:52Z2023-09-27T19:03:33Z<p>It only matters for new players, and for new players Class alone is an overwhelming choice, which asks questions of them they will have no idea how to answer, and doing Ancestry and Background first can set them up to start answering.</p>It only matters for new players, and for new players Class alone is an overwhelming choice, which asks questions of them they will have no idea how to answer, and doing Ancestry and Background first can set them up to start answering.WatersLethe2023-09-27T19:03:33ZRe: Forums: Playtest General Discussion: The Soldier could use a new nameWatersLethehttps://paizo.com/threads/rzs43vr2?The-Soldier-could-use-a-new-name#382023-09-28T21:16:57Z2023-09-27T12:49:22Z<div class="messageboard-quotee">keftiu wrote:</div><blockquote> When I think of the Soldier, I picture Vasquez from Aliens, any Titan in Destiny, or the beefy-as-all-hell Troopers from The Old Republic. What is everyone else reaching for that they’re mistaking it for? </blockquote><p>Probably the definition of the word Soldier which is "person who serves in an army". Remove the Army part and Soldier isn't really evoking much.keftiu wrote:When I think of the Soldier, I picture Vasquez from Aliens, any Titan in Destiny, or the beefy-as-all-hell Troopers from The Old Republic. What is everyone else reaching for that they’re mistaking it for?
Probably the definition of the word Soldier which is "person who serves in an army". Remove the Army part and Soldier isn't really evoking much.WatersLethe2023-09-27T12:49:22ZRe: Forums: Playtest General Discussion: The Soldier could use a new nameWatersLethehttps://paizo.com/threads/rzs43vr2?The-Soldier-could-use-a-new-name#352024-01-14T09:29:32Z2023-09-27T01:16:32Z<div class="messageboard-quotee">Calgon-3 wrote:</div><blockquote> <div class="messageboard-quotee">WatersLethe wrote:</div><blockquote> I'm fine with Heavy. In fact, I like it quite a bit! It would handily solve a bunch of issues where certain players get turned off by the associations with the word Soldier. </blockquote>It seems kind of absurd to me to object to calling somebody specialized in using the kind of weapons and tactics that soldiers use a soldier. </blockquote><p>When new players are flipping through the classes looking for something that interests them, they see Soldier and think army, military, boot-camp, chain of command, etc and skip over it without giving it much more thought. I've had to tell people specifically that their concept fits the soldier class, and that it's not the "camo and crew-cut" class they first thought it was.Calgon-3 wrote:WatersLethe wrote: I'm fine with Heavy. In fact, I like it quite a bit! It would handily solve a bunch of issues where certain players get turned off by the associations with the word Soldier.
It seems kind of absurd to me to object to calling somebody specialized in using the kind of weapons and tactics that soldiers use a soldier. When new players are flipping through the classes looking for something that interests them, they see Soldier and think army, military, boot-camp,...WatersLethe2023-09-27T01:16:32ZRe: Forums/Pathfinder Second Edition: General Discussion: Why do so many people hate alternate ancestry boosts and ban them, not letting players use them to truly express their character?WatersLethehttps://paizo.com/threads/rzs43vrv?Why-do-so-many-people-hate-alternate-ancestry#102023-10-15T17:32:15Z2023-09-22T00:07:50Z<div class="messageboard-quotee">Ruzza wrote:</div><blockquote><p> That's a heck of a leading title with little room for discussion. Like, the most I can add to the conversation is... I have yet to see anyone ban alternate ancestry boosts? I run a Discord server with close to 20+ GMs and it hasn't come up once.</p>
<p>I probably also wouldn't put people that you've had discussions with on other sites on blast like that. </blockquote><p>Good ole Captain Relyk.Ruzza wrote:That's a heck of a leading title with little room for discussion. Like, the most I can add to the conversation is... I have yet to see anyone ban alternate ancestry boosts? I run a Discord server with close to 20+ GMs and it hasn't come up once.
I probably also wouldn't put people that you've had discussions with on other sites on blast like that.
Good ole Captain Relyk.WatersLethe2023-09-22T00:07:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Player Core Preview: Spells and Spellcasting, RemasteredWatersLethehttps://paizo.com/community/blog/v5748dyo6siek?Player-Core-Preview-Spells-and-Spellcasting#422023-09-23T08:11:01Z2023-09-21T22:20:07Z<p>Were there magi that took shocking grasp instead of magic weapon at early levels?</p>Were there magi that took shocking grasp instead of magic weapon at early levels?WatersLethe2023-09-21T22:20:07ZRe: Forums/Pathfinder Second Edition: General Discussion: Prepared Vs spontaneous CastersWatersLethehttps://paizo.com/threads/rzs43vrn?Prepared-Vs-spontaneous-Casters#202023-09-26T07:03:10Z2023-09-21T19:20:58Z<p>I like prepared better because it's satisfying to plan ahead and have it rewarded, as well as a fun challenge when you make a miscalculation and have to make do.</p>
<p>Being a spontaneous spellcaster feels like being a spellcaster in a video game. Powerful, but limited and less responsive to the best parts of playing a TTRPG.</p>I like prepared better because it's satisfying to plan ahead and have it rewarded, as well as a fun challenge when you make a miscalculation and have to make do.
Being a spontaneous spellcaster feels like being a spellcaster in a video game. Powerful, but limited and less responsive to the best parts of playing a TTRPG.WatersLethe2023-09-21T19:20:58Z