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Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt was 1 hp down only - somehow the robots didn't see him as a threat Von Junzt recharges stamina and his spinneret. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt doubles moves around the group, towards the robot, already imagining this will take at least one more round. It's unfortunate, but all my good spells and augments are worthless against the unliving. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt demoralizes green this time: Intimidate to Demoralize green: 1d20 + 15 ⇒ (3) + 15 = 18 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt moves closer and demoralizes red, despite its recent achievement. Intimidate to Demoralize red: 1d20 + 15 ⇒ (9) + 15 = 24 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt moves up and tries one of his spinnerets on green: Restraining spinneret vs. Green's EAC: 1d20 + 4 ⇒ (8) + 4 = 12
Entangled: You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks. Ending the entangled condition requires the target to succeed at an Acrobatics check or Strength check as a move action (DC 14). ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt demoralizes Blue and Red! Intimidate to Demoralize blue: 1d20 + 15 ⇒ (11) + 15 = 26
The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt moves to be better protected by the little lake and demoralizes Orange: Intimidate to Demoralize orange: 1d20 + 15 ⇒ (18) + 15 = 33 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "Where... are... they... going?" Von Junzt tries to spot their destination - he stands on a chair or something equally nonathletic-like. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt will take a 10 minutes break to replenish his spinneret, if possible. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt goes around the ooze and activates one of his restraining spinnerets on the creature: Restraining spinneret vs. EAC: 1d20 + 4 ⇒ (7) + 4 = 11
Entangled: You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks. Ending the entangled condition requires the target to succeed at an Acrobatics check or Strength check as a move action (DC 14). ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt demoralizes blue and moves away from the kerfuffle: Intimidate to Demoralize blue: 1d20 + 15 ⇒ (3) + 15 = 18 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() El'zar Ill Magnificao wrote: It's not just this table. All the PbPs I'm in seem to have stalled a bit this week. Feels like we are so close! This is the only one a break for me. Kinda close, probably enough to sign the character for gameday X, but we'll need to rush through this and the next couple of challenges. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Misty kit wrote: "Hello, is anybody there? You just beat me to the punch. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt demoralizes red and green. Intimidate to Demoralize red: 1d20 + 15 ⇒ (13) + 15 = 28
The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt moves around the group and belittles the yellow ooze: Intimidate to Demoralize: 1d20 + 15 ⇒ (5) + 15 = 20 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Intimidate: 1d20 + 15 ⇒ (14) + 15 = 29 "STAND... IN... YOUR...LINE..." Von Junzt directs the masses. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Perception: 1d20 - 2 ⇒ (3) - 2 = 1
Von Junzt pretends to help, but he pretty much just walks around. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt just facepalms and sighs while listening to the old ysoki - also, no useful skills for this challenge. This scenario feels like a gremlins movie in a space station ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "Our comrades... might need... our help... this... surely... affected... the lorespire... as well... after... we take our... orders... we... can help... others..." Hard A, no doubt about it. The space police and space firemen can hold the fort while we look after our own ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt intimidates the creature and then moves a bit closer. Intimidate to Demoralize: 1d20 + 15 ⇒ (17) + 15 = 32 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt double moves closer but also to the side, spreading out the group. Is it carrying weapons, or are they integrated? If I can't grease its guns, I'm kind of outta options ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "Excuse us... EXCUSE US..." Intimidate: 1d20 + 15 ⇒ (20) + 15 = 35 Booyah ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "Our... priority... is... the lorespire..." One vote for taking the bypass ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "We... should rendezvous... with the... spire... as fast as... possible... get... our new... orders..." ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt demoralizes Green this time! Intimidate to Demoralize Green: 1d20 + 15 ⇒ (4) + 15 = 19 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Demoralize doesn't have the mind-affecting qualifier ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Reflex save: 1d20 + 6 ⇒ (12) + 6 = 18 Von Junzt dodges the sticky situation and moves a bit closer to the robots, trying to demoralize Red. Intimidate to Demoralize Red: 1d20 + 15 ⇒ (13) + 15 = 28 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt moves and tries to demoralize blue. Intimidate to Demoralize Blue: 1d20 + 15 ⇒ (16) + 15 = 31 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt calmly moves towards the control panel, making room for his colleagues who might actually have any skills of use in this situation. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "CALM... DOWN... citizens... we are... starfinders... we will... take care... of... everything..." Von Junzt tries to make sure everyone stay seated and calm. Intimidate: 1d20 + 15 ⇒ (2) + 15 = 17 He'll use his remaining move action to move 30 ft. towards the control panel if the rest of the group also does so. There are anacite PCs? ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt is a hauntingly handsome and intimidating half-orc. He’s dressed with modesty and the fact that he does not carry any weapons jumps to the eyes. He casts a Charming Veneer spell every 10 minutes. Always. Right now, he's sitting down, resting with his eyes closed. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Thanks for GMing! You chose quite a peculiar version of that franchise - I prefer the original, though the Burton version has some very interesting ape makeup. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt demoralizes the last creature as a move action and tries to scare it away. Intimidate to Demoralize Orange: 1d20 + 15 ⇒ (13) + 15 = 28 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. Then he casts Fear - Will DC 16 to negate the effect. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt moves in to the room, activates his whispering gyrus and yells at Thade. "We are... here... for research... and... discovery... you... damn... dirty... FOOL..." Intimidate to Demoralize: 1d20 + 19 ⇒ (7) + 19 = 26 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() GM Nefreet wrote: Feel free to arrange yourselves for the next room ^_^ C8 or the corridor before it? ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "He... speaks... perhaps... the machines... here... have something... to do... with... his... education... let's... proceed... and ask..." ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt approaches the last creature and casts Fatigue. Melee touch vs. EAC: 1d20 + 6 ⇒ (15) + 6 = 21 Fortitude DC 15 to negate, or be fatigued for 2 rounds. Fatigued: You can neither run nor charge, and you take a –1 penalty to your Armor Class, attack rolls, melee damage rolls, thrown weapon damage rolls that add Strength to damage, Reflex saving throws, initiative checks, and Strength- and Dexterity-based skill and ability checks. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt moves a bit away and tries to demoralize green this time. Intimidate to Demoralize Green: 1d20 + 15 ⇒ (6) + 15 = 21 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() Von Junzt enters the room and demoralizes the orange monster. "Begone... foul... creature!" Intimidate to Demoralize Orange: 1d20 + 15 ⇒ (19) + 15 = 34 The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC. Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() GM Nefreet wrote:
The gyrus goes in his brain. He has a Vampire Voice in his throat for a +1 enhancement and a once per day option to break through the language barrier - though the bonus overlaps with the gyrus, giving him only an actual +4. Gotta check if the species grafts augments have anything for him. ![]()
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level
![]() "The... rebellious... native... knows... how to... operate... this... base...?" Von Juntz looks around. " Unexpected..."
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