[SFS] GM Nefreet's #1-12: Ashes of Discovery (Inactive)

Game Master Nefreet

Slides


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Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar yells down, "Are you okay down there? Need some help?". There's really only one thing he can do though - continue moving.

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17

And he makes it to the other end (it's 60ft across, right?). Once he's across, he'll continue looking for anything that'll help - rope, ladder, something of that nature.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

I totally forgot my orc ferocity!

Re-do of round 4:

"It's not... this... little... fall... that will... end... Von Junzt... before... his work... is complete..."

The half orc, his limbs bent in weird places, pulls his single healing serum and gulps it down.

Mk 1 healing serum: 1d8 ⇒ 8


GM GM GM ∞ | Slides | Chronicles
Sisyar wrote:
And he makes it to the other end (it's 60ft across, right?). Once he's across, he'll continue looking for anything that'll help - rope, ladder, something of that nature.

Sisyar makes it across to the protection of a stone building (which provides a +5 to Fort saves to resist the storm's effects)

That being said, only Cletus is at full exposure to the storm, so I will just roll to see how the next two rounds go for him (and Sisyar, but they'd have to roll a 1 to fail) and then call it.

Round 4:
Cletus: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Sisyar: 1d20 + 1 + 2 + 5 ⇒ (12) + 1 + 2 + 5 = 20

Round 5:
Cletus: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Sisyar: 1d20 + 1 + 2 + 5 ⇒ (12) + 1 + 2 + 5 = 20

And just as quickly as it arrived, the worst of the storm passes overheard.

Combat Over!!

Cletus (9/9 SP; 12/12 HP)
Lakritze (0/6 SP; 7/12 HP)
Ronath (9/9 SP; 13/13 HP)
Sisyar (0/7 SP; 9/10 HP)
Von Junzt (0/10 SP; 8/16 HP)

Exo-Guardians

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Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Cletus and ROL-R continue to slowly cross the bridge, taking as much time as needed to do so safely.

Acquisitives

1 person marked this as a favorite.
"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar continues to search for anything that'll help his companions get up and out safely.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Dataphiles

1 person marked this as a favorite.
Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Von Junzt takes a 10 minute break to recover his stamina.

Second Seekers (Jadnura)

Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

Standing up, Lakritze moves over to the other end with a sigh she leans against the wall of the ravine and slides slowly down there just sitting there.

Give me 10 minutes to catch my breath, Ro. Sounds like the storm is moving away from us or less stronger now.
Also recovering Stamina and speding one Resolve Point.

Sending up a message to Sisyar I am okay, give me 10 minutes then i can start thinking about climbing out of here. Reminder if a telepathic conversation is started you can answer telepathically back. Not sure if Comm-Units will work in this athmosphere. We have closed our armours!

A side glance to Von Junzt You fell as well? You don't look so fresh anymore. Reminder if a telepathic conversation is started you can answer telepathically back. Not sure if Comm-Units will work in this athmosphere. We have closed our armours!

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

"The storm... was out... to get... me... but... we vanquished... it..." he smiles.

Anyone got a rope or cable line?


GM GM GM ∞ | Slides | Chronicles

With the storm temporarily abated you can all eventually pool your resources and emerge from the ravine, with Ronath's flight capability making the job much more manageable.

Searching through the ruins you come across an elderly native pinned underneath some rubble. A hoarse sob resounds from the figure and it looks as though the storm has launched a piece of stone into his side. The rise and fall of his torso grows more shallow with each breath.

Safely freeing the elder from the debris requires an Athletics, Engineering or Medicine check.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Surprisingly, Sisyar forgot to put any ranks into Medicine. Will rectify that next level!

The rhyphorian sits down next to the man and speaks in a soothing voice. "Everything is alright. We'll get you out of here soon."

Second Seekers (Jadnura)

Male Dragonkin
Stats:
|Law Officer| Vanguard(Medic)1|HP:13/13 SP:1/9 RP:3/3|Ini.: -1|EAC 15|KAC 18|F+4 R+1 W+2(+2 vs. paralysis) Darkvision 60' Low-light vision|Cult/Int/L.Sci+5|Myst/Per+4|Ath+3|Im: Sleep|Spd. 20/Fly 20

Slightly earlier

The blue waits for Lakritze to move under her own power then stands protectively over her with tactical pike in hand, watching over her and Von Junzt warily until the lull is comfortable enough for flight.

Even then, he is very cautious and considerate of injuries and under normal circumstances wouldn't even dare move the two.

You SCARED me! We're getting you something to help with falls. Don't know what, but we're not doing that again! Stupid storm. is directed at Lakritze once everyone is back 'topside'.

The half-orc's comment gets a curt nod. "Seems like. Let's not do that again any time soon."

More recently

"Don't try to talk, we're going to get you out of this hopefully alive. That storm was something else, let me tell you."

While the rest of the team works on the rubble, Ronath turns his attention to his patient.

Medicine: 1d20 + 7 ⇒ (12) + 7 = 19 Assist or lead, not picky, hopefully this will help.

"Just hang in there, we're going to get you out of this. Cletus, Von, you got something on Roll-R to help with moving the rock... just.... so.... there!"

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

"Might need... another... language... spell..." Von Junzt suggests, having no way of helping, unless he can Grease the victim to help him escape being "grappled" by the rubble.

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Cletus assesses the situation, and attempts to shift the stone.

engineering: 1d20 + 8 ⇒ (16) + 8 = 24

Second Seekers (Jadnura)

Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

Slightly earlier

Oh for sure i will get something to avoid falling damage in the future you don't have to tell me. That's MY pain and dignity right now... She feels much better and ignores the pain and keeps on moving. Lakritze for sure does not want to scare her partner anymore. Like always i will not stand in the frontline or at the rear with nobody shielding me. We are a team as always and will work in a bigger unit now.

Right now
Lakritze looks at the situation and shakes sadly her head, a gesture she learned in her training.

"I don't think i can help you in any way. I just stand watch over here!" With her pistol in her hand one finger on the safety she guards the group and the antennae show how all her senses are focussed on one task.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


GM GM GM ∞ | Slides | Chronicles

Cletus's stonecunning proves perfect for the job, and Ronath pulls the elder out from the rubble. He stands, a bit wobbly at first, but his acclimation to the gravity is still obvious. And you all notice that his injuries quickly regenerate once he is free, leaving him completely unhurt in a matter of moments.

He clasps each of you on the shoulder (and Ronath on his knee) one-by-one, making eye contact with you, smiling, and nodding, as though he knows why you are here.

"Calima!" he coughs hoarsely, while gesturing at a far off cluster of spherical structures connected by tubular attachments. "Thaaade," he then says sorrowfully.

Nodding and speaking out loud to himself, he squats and digs in the nearby rubble and produces an urn with two ape-like creatures stylized on the front. He hands it to 1d5 ⇒ 2 Lakritz before wiping a tear from his eye, and heading back in the direction of the village.

If you look inside...:
You find a trailblazer fusion seal (4th), a mk 1 ring of resistance, and a cache of gems that you think is worth 750 credits.

Dataphiles

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Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

"Calima... to you... as well..." Von Junzt waves as elder moves away.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"I wish I spoke his language. I would love to chat with him sometime.". Sisyar waves goodbye.

"Should we walk to those spherical structures?" he asks.

Second Seekers (Jadnura)

Male Dragonkin
Stats:
|Law Officer| Vanguard(Medic)1|HP:13/13 SP:1/9 RP:3/3|Ini.: -1|EAC 15|KAC 18|F+4 R+1 W+2(+2 vs. paralysis) Darkvision 60' Low-light vision|Cult/Int/L.Sci+5|Myst/Per+4|Ath+3|Im: Sleep|Spd. 20/Fly 20

Ronath watches the older humanoid Regenerate with extreme interest. Could you imagine what it must have felt like if your body was constantly trying to regenerate with a brick on it? *shudder* I'm glad we saved him. Do you have any idea what he gave us, Lakri?

As the local starts to get up to wander off, the blue offers a helpful hand and a nod, before looking at the structure.

"We want to get patched up real quick or are we as good as we're gonna get?" he inquires.

If we can do anything to fix the remaining HP for folks who are 'down', that'd be keen, but not sure if it's possible.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar nods. "I have basic first aid training. I can help heal those wounds."

With Healing Touch, Sisyar can heal 5 HP to an ally (once per day).

Second Seekers (Jadnura)

Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

Lakritze looks Ronath in the eyes The only thing i can imaging in that situation is pain. She visible shudders.

Looking inside and pulling some of it out "This looks like a fusion seal i can't tell you which one it is because i don't know magic and this is not standard issue pact world creation." Holding the seal up looking around if anyone wants to grab it out of her hand "Then i can see gems and one ring. So if i recall two of us can wield magic so if you would be so kind as to indentify it?" She looks as Sisyar and Von Junzt. Holding the urn in front of the one nearest to her. Or is the stuff very obvious to us?

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

"I'm... not... trained... in the... mystical arts... my abilities... are... a part... of me..."

Von Junzt doesn't have ranks in mysticism.


GM GM GM ∞ | Slides | Chronicles

After dusting the items off they actually DO appear to be of Pact Worlds manufacture.

I'll just say that the magical functions of the two items are clear, and if anyone can detect magic, the gems appear to purely be currency. And cut with the preciseness of modern technology.

Approaching the structure, you see large letters written in Common adjacent to the sole entrance announcing "CA LI MA", however there is a thick layer of wind-blown dust that has accumulated around the letters, and it looks like there might be more writing underneath.

(if you brush the dust aside...)

Entrance Chamber wrote:

The door adjacent to the lettering is partially ajar. Peering inside cautiously, you see that debris litters the floor of this otherwise empty chamber. The floor paneling has been ripped up in several areas, revealing the same ground as the exterior. The doors exiting this entranceway to the north and south remain securely closed.

The ceilings of the circular structures are 20 feet high, while the connecting corridors’ ceilings are 15 feet high. The rooms and corridors are prefabricated structures built using a sturdy plastic material. While the structure as a whole has endured the ravages of time and the storm, there are cracks and holes occasionally breaching the connecting corridors.

Everyone, including Von Junzt, notices an active security camera mounted in the center of this dome's ceiling and fixated on the open entrance.

Percepiton, Cletus: 1d20 + 5 ⇒ (16) + 5 = 21
Percepiton, Lakritz: 1d20 + 4 ⇒ (10) + 4 = 14
Percepiton, Ronath: 1d20 + 4 ⇒ (20) + 4 = 24
Percepiton, Sisyar: 1d20 + 10 ⇒ (19) + 10 = 29
Percepiton, Von Junzt: 1d20 - 2 ⇒ (17) - 2 = 15 (Lol, how do you have -2?)

Cletus, Ronath and Sisyar notice that there is a laser security trap linked to the camera (Engineering to disable either).

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Cletus goes to work on the laser trap. "Hold on everyone! A trap! Let me see if I can disable it!"

Actually, assistance on this might be nice.

engineering: 1d20 + 8 ⇒ (6) + 8 = 14


GM GM GM ∞ | Slides | Chronicles

Assuming no Aid Another, you also have a Reroll available.

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Von Junzt waits just outside, for the trap to be dealt with.

GM Nefreet wrote:
(Lol, how do you have -2?)

Whispering Gyrus necrograft Von Junzt will sacrifice anything for a bonus to his intimidate rolls, even if it's only a once per day one

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

This is a good place for a reroll, as I think Cletus may be the only one with engineering skills. Still, if someone can make an aid another roll for this, please do.

engineering to disarm, reroll: 1d20 + 8 ⇒ (6) + 8 = 14


GM GM GM ∞ | Slides | Chronicles

I see a Nova on your profile, so that 14 turns into a 15, which is a success!

As Cletus powers down the laser he notices there were warning claxons tied to its discharge.

The door to the North (heading towards C2) is locked, but the door to the South is not.

What would you like to do?

Second Seekers (Jadnura)

2 people marked this as a favorite.
Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

Earlier outside
Curious of course Lakritze brushes the dust aside.
"So CA-LI-MA is actually Caution Live Animals. Well i guess that's not a surprise for an Outpost for the Xenowardens. Wonder if we get attacked by fauna inside."

Inside
"We should also take care of the security camera on top! Great job disabling that trap, Cletus! My way of destroying that camera would be to shoot it! If Desna smiles on us nobody is watching the security footage right now."
Cletus really saved us! Glad we have a good team. Althoug not strong in Ship to Ship combat. Ron, do you think there could be carnivorous plants which are dangerous for us? Who knows how wild everything here did grow.

Looking north and then south after the group has established which door is closed and which one is open.
"I would say we try the locked door first. And check for traps on the way!"
Reminder for me seeing the map: We move at half speed because high-gravity.


GM GM GM ∞ | Slides | Chronicles

Yep. Although I suppose it's no loss that you can't use the Fusion Seal, since there's no wind inside.

Second Seekers (Jadnura)

Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

"Oh and who will wear that ring?" Lakritze holds up the ring.

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

"The... rebellious... native... knows... how to... operate... this... base...?" Von Juntz looks around. " Unexpected..."

Second Seekers (Jadnura)

Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

"Oh i don't know for sure if but we better be prepared for the worst as in Thade knows how to operate this outpost. They talked about rockets or so..." Antennae twitching, Lakritze struggles to remember something but she sounds confidient about the name of that native living here.

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Cletus scans the north door, looking for traps as ROL-R stands guard.

perception: 1d20 + 5 ⇒ (12) + 5 = 17

He'll also attempt to cover or disconnect any cameras that are in this room.

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male Dragonkin
Stats:
|Law Officer| Vanguard(Medic)1|HP:13/13 SP:1/9 RP:3/3|Ini.: -1|EAC 15|KAC 18|F+4 R+1 W+2(+2 vs. paralysis) Darkvision 60' Low-light vision|Cult/Int/L.Sci+5|Myst/Per+4|Ath+3|Im: Sleep|Spd. 20/Fly 20

Not only are they possible, they're real. Even heard once of some space fungus from the Deep Black that can destroy an ecosystem if it's not stopped hard. is offered to Lakri.

"Typically, locked doors are used to kind of funnel folks away from a given spot as a crowd control method. Hitting those first is the sort of unorthodox thinking that isn't expected -- and criminals still try to do that." The blue offers as he moves to an 'overwatch' position over Cletus.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar looks around the room, in awe. "Good job on that disabling! I would have had no idea what to do."

Should we rest here to do some healing? I can do Healing Touch to heal someone 5 HP but requires 10 minutes. Let me know if you'd be interested in that!


GM GM GM ∞ | Slides | Chronicles

I just assumed everyone did Stamina recovery and healing back in the protection of the ruins, where you found Zaius. Feel free to adjust your SP/HP accordingly. Anyone with Medicine and the appropriate tools can attempt to heal HP that way, too.

Cletus promptly disconnects the camera, finding that it was also linked to a live intercom system.

Unlocking the door to the North requires a DC 15 Engineering check.

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Cletus pops the door open.

engineering: 1d20 + 8 ⇒ (11) + 8 = 19

Second Seekers (Jadnura)

2 people marked this as a favorite.
Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)
GM Nefreet wrote:
I just assumed everyone did Stamina recovery and healing back in the protection of the ruins, where you found Zaius. Feel free to adjust your SP/HP accordingly. Anyone with Medicine and the appropriate tools can attempt to heal HP that way, too.

Sisyar just feel free to decide which one you healed. If i am the healer i would go for the more squishy that would be me. But our level 2 Half-Orc is also in a bad shape and can't use Orc Ferocity anymore, but has a slightly better EAC and KAC.

Since nobody claimed the ring Lakritze shrugs and tries if the ring works too if she puts in on her finger over her glove from her armour of if she has to temporary remove one glove.

Fortitude save is now +1 instead of +0

Acquisitives

1 person marked this as a favorite.
"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar will heal Von Junzt 5 hp.

"Hold still. You're still bleeding." Sisyar tells the half-orc to stay put. "This may sting a bit. I've never actually done this before.." Sisyar closes his eyes while touching Von Junzt on the shoulder. "May the stars watch over your soul. Heal this man!"

Second Seekers (Jadnura)

Male Dragonkin
Stats:
|Law Officer| Vanguard(Medic)1|HP:13/13 SP:1/9 RP:3/3|Ini.: -1|EAC 15|KAC 18|F+4 R+1 W+2(+2 vs. paralysis) Darkvision 60' Low-light vision|Cult/Int/L.Sci+5|Myst/Per+4|Ath+3|Im: Sleep|Spd. 20/Fly 20

Lakri, get over here so I can throw some bandages on the worst of your injuries. It won't help a lot, but it's better than nothing and will keep you from getting an infection.

Ronath pulls out a basic medkit and goes to work on his bond with intent.

Medicine: 1d20 + 7 ⇒ (18) + 7 = 25 Well, that's a thing. Heal *1* HP, Lakri.

Second Seekers (Jadnura)

Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

Thanks a lot Ron. Lakritze feels just a little bit better.

I assume this was done before we entered the Outpost.


GM GM GM ∞ | Slides | Chronicles

Searching the next door finds no traps or locks, and an embossed placard above the door reads "Mess Hall". Opening the door reveals an L-shaped plastic table and accompanying chairs that have been haphazardly shoved to the northwest. Another door exits to the east, and your own door sparks and freezes in place when it finishes opening...

More startlingly, though, is a pair of tiny-sized, baboon-like canids waiting to ambush you!

Initiatives!:
Cletus: 1d20 + 0 ⇒ (4) + 0 = 4
Lakritze: 1d20 + 6 ⇒ (2) + 6 = 8
Ronath: 1d20 - 1 ⇒ (4) - 1 = 3
Sisyar: 1d20 + 6 ⇒ (11) + 6 = 17
Von Junzt: 1d20 + 3 ⇒ (2) + 3 = 5

Creatures: 1d20 + 1 ⇒ (3) + 1 = 4

Outpost "Security", Round 1

Sisyar (3/7 SP; 10/10 HP; Disrupted)
Lakritze (6/6 SP; 8/12 HP; Disrupted)
Von Junzt (10/10 SP; 13/16 HP; Disrupted)
Orange
Green
Cletus (9/9 SP; 12/12 HP)
Ronath (9/9 SP; 13/13 HP)

Bold may act!

Mysticism, DC 11 to Identify:
These are extraplanar, magical beasts born of the First World!

You believe they have Low-light vision, as well as blindsense (scent); They are about as fast as a human on land, and just as fast at climbing.

If you beat that DC by 5:
As creatures of the First World, despite their primitive appearance, they probably understand Common and Gnome. Their single offensive ability is a dangerous bite, which they can use to latch on and grab you with!

Second Seekers (Jadnura)

Female Shirren | Law Officer| Envoy (Steward Officer)1 | SP:6/6 HP:12/12 RP:5/5 | | Ini.: +6 | EAC 13 KAC 14 | Blindsense (Vibration 30ft.) | Speed: 30ft. |Conditons: None Acr+2 Ath-1 Bluff+8 Comp+5 Cult+7 Diplo+8(+1d6) Dis+4 Intimidate+8 Per+4 Piloting+6 (Video Personality)+8(+4 kit) Sense Motive+5(+1d6) Stealth+2 Sur+0
Ammo:
20/20 charges + full battery (20)

Ronath Initiative is also 8 total because Dragonbond. We are 30 feet or less apart from each other, my character and Ronath... the Axe-User.

What do you mean by disrupted? Healing was done before we entered the Outpost so i am clueless because i also don't recognize that as a conditon keyword.

Round 1
Move action
Sensing the intent to harm them Lakritze unholsters her weapon.
Free action
Lakritze uses her natural limited telepathy to 'talk' to the whole Starfinder team "They don't seem friendly, what are they?"

Standard action
Aiming at the one directly in front of her green, she peeks behind Ronath's back and fires.
Azimuth Laser Pistol against EAC: 1d20 + 2 ⇒ (2) + 2 = 4
Fire Damage: 1d4 ⇒ 1


GM GM GM ∞ | Slides | Chronicles
Lakritze wrote:
Ronath Initiative is also 8 total because Dragonbond.

Gotcha. Thanks!

Lakritze wrote:
What do you mean by disrupted?

You, Sisyar and Von Junzt all failed your Fort saves vs the "Disruptive to Technology" Environment. Which means...

Did your laser actually fire?: 1d6 ⇒ 3 Yes!

Outpost "Security", Round 1

Sisyar (3/7 SP; 10/10 HP; Disrupted)
Lakritze (6/6 SP; 8/12 HP; Disrupted)
Ronath (9/9 SP; 13/13 HP)
Von Junzt (10/10 SP; 13/16 HP; Disrupted)
Orange
Green
Cletus (9/9 SP; 12/12 HP)

Bold may act!

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Mysticism: 1d20 + 8 ⇒ (4) + 8 = 12

"Watch out! These are fae-like creatures. From the First World. They probably smelled us coming."

Seeing their hostile intent, Sisyar is ready to attack. But these creatures are too far away!

Sisyar will move up then ready an attack. If the creatures move up to attack, Sisyar will fire off a telekinetic projectile

Telekinetic Projectile: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 ⇒ 1

Second Seekers (Jadnura)

Male Dragonkin
Stats:
|Law Officer| Vanguard(Medic)1|HP:13/13 SP:1/9 RP:3/3|Ini.: -1|EAC 15|KAC 18|F+4 R+1 W+2(+2 vs. paralysis) Darkvision 60' Low-light vision|Cult/Int/L.Sci+5|Myst/Per+4|Ath+3|Im: Sleep|Spd. 20/Fly 20

Mysticism: 1d20 + 4 ⇒ (13) + 4 = 17

Ronath *sneezes* as he advances into the room, drawing his tactical pike. Don't get bit by them, they clamp on and never let go. Sort of like a bond but with none of the good stuff.

"You stop fight now we no hurt you. You fight, we hurt." Ronath offers, ready to lash out with the pike at one of the creatures should they decide to be stupid.

Move into room, Readied Pike attack if they do not stand down.

Readied Pike attack:
Tactical Pike: 1d20 + 3 ⇒ (15) + 3 = 18 If Hits Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Dataphiles

Male N Half-orc Gladiator Witchwarper 2 | SP 10/10 HP 16/16 | RP 5/6 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +0 | Init: +3 | Perc: -2, SM: -2 | Speed 30ft | orc ferocity | Spells: grease, charm person, fear | Spell Slots 4/4 first level

Von Junzt enters the room and demoralizes the orange monster.

"Begone... foul... creature!"

Intimidate to Demoralize Orange: 1d20 + 15 ⇒ (19) + 15 = 34

The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.

Von Junzt’s Special Shaken: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while you have the shaken condition.


GM GM GM ∞ | Slides | Chronicles

Hmm. "Weapon Damage Rolls". I know you can't Supercharge Weapon a creature's natural attacks... But a cursory search of the Rules Forum doesn't bring up anything, so I'll go with it working for now ^_^

The orange-furred creature is absolutely terrified of Von Junzt, and so it lunges forward at Ronath instead, who then summarily stabs it for its efforts. It then bites at his ankles...

Bite!: 1d20 + 5 ⇒ (9) + 5 = 14
Piercing: 1d6 + 3 - 2 ⇒ (6) + 3 - 2 = 7

...with a narrow miss! The green-tinged creature follows up...

Bite!: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing: 1d6 + 3 ⇒ (3) + 3 = 6

...with no better luck!

Outpost "Security", Round 1-2

Cletus (9/9 SP; 12/12 HP)
Sisyar (3/7 SP; 10/10 HP; Disrupted)
Lakritze (6/6 SP; 8/12 HP; Disrupted)
Ronath (9/9 SP; 13/13 HP)
Von Junzt (10/10 SP; 13/16 HP; Disrupted)
Orange (3 damage)
Green ()

Party is up!


GM GM GM ∞ | Slides | Chronicles

Oh. Right. This isn't PFS2. Ronath, you also get an AoO.

Second Seekers (Jadnura)

Male Dragonkin
Stats:
|Law Officer| Vanguard(Medic)1|HP:13/13 SP:1/9 RP:3/3|Ini.: -1|EAC 15|KAC 18|F+4 R+1 W+2(+2 vs. paralysis) Darkvision 60' Low-light vision|Cult/Int/L.Sci+5|Myst/Per+4|Ath+3|Im: Sleep|Spd. 20/Fly 20

"Take 'em down!" Ronath bellows as he slashes out at one of the biter-ape-things.

AoO (Tactical Pike): 1d20 + 3 ⇒ (5) + 3 = 8

Unfortunately, it's a bit too awkward given his size and the close quarters, and he simply fans the attacking creature.

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