Radosek Pavril

Volkard Grymhaldt's page

59 posts. Organized Play character for Michael Sumrall.


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The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

30469-6

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

No day job

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard grins at Osprey's inquiry, Oh we got the bone, but you could have let us know they were a holy item for the local beastmen tribes. A lot of innocent people almost died.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Admit it, you had fun. I for one enjoyed the brisk mountain air for a change. Quite the refreshing change from musty old tombs.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard follows behind Markavious, looking for any injured or incapacitated people.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

With little he can do about the burning building, Volkard continues to observe events.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Observing the affect of his last spell on the beastmen, Volkard awaits a suitable opportunity before expending any more of his dwindling spells.

Delay

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Seeing the beastmen attacking, Volkard casts Stinking Cloud. I'll disable them, without harming the civilians.

Using Eastern Mysteries, DC 22 Fortitude save on the Stinking Cloud.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard shakes his head, No more Haste, I've already used that spell.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

It would appear the beastmen have anticipated our avenue of retreat.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision
Markavious The Green wrote:

Ah, Thank you Sharna. I too am looking forward to more favorable climes

This is the most powerful group I have ever travelled with

Our abilities were well matched to the scenario. In a dungeon crawl filled with tight quarters we may not have fared so well.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Picking himself up and dusting the snow off, Volkard grins; A nice leisurely stroll sound nice right now. While the sled ride was fun, I would rather trust to my own two feet at the moment.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

You Glitterdust the dogs, I'll hit them with a Stinking Cloud, then Grease whatever is left.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Holding tightly to the sled Volkard grimaces, We would get out of here before we wind up killing half the valleys inhabitants.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard sighs, So much fog getting out of here without a wholesale slaughter.

Religion: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26

Cast Grease on the cleric's sled.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard readies to cast Grease as soon as everyone has passed the waiting sleds. Make sure we are the last sled. I have a few tricks that should tie them up.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

No reason to kill the beastmen. We have already stolen something sacred to them. That is more than we should have done.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Grimacing in pain, Volkard turns and targets the sled dogs with his next spell. They've been slowed, time to leave.

Haste on the sled dogs.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

As Merisiel stows the bones and everyone else takes their place on the sleds, Volkard calls upon the earth. As the entire northern end of the cannon erupts in stone. [b]That should slow them down.[b]

40' radius Stone Call targeting the area the beastmen are approaching from. The area will be difficult terrain for the next 5 rounds.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Looks good

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard has moved to occupy the passenger position of the left sled.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard grins as he moves to take a passenger seat on one of the sleds. This should be fun.

Should I by blocking their approach with a Stone Call or Stinking Cloud or lead with a Haste.....

What does the beastman approach look like, what does our escape route look like. I need to know if I can impede their progress with AoO's without blocking our escape. Stone Call, for example, lets me turn a 40' radius into difficult terrain.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision
Merisiel, the Elven Rogue wrote:

Our new GM has convinced me to stay.

I guess I was just impatient and wanting to slow things down. Things haven't been going my way in a lot of things, and I thought a new game would help me cope.

I'll stick through it. I was just wondering if I could attempt to disable the trap on the slab. If it's magical, I can still disable it due to Trapfinding.

Real-Life Scenario for a trap going off without a Disable Attempt.

GM: "Yep, it's trapped."
Me: "Ok, no one open that thing. I'll try to disable it after I get back." *goes to the restroom*

Moments later:

*Earth Elementals open coffin and take con drain*
Me: *returns from the restroom* "What did I miss? Wait, who opened that thing!? I was going to Disable it!"

Sound like a plan? Perhaps?

I apologize for stealing the rogues thunder. I had forgotten we had you. My bad. 8(

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard nods, Stand back, I'll call my elementals, but it will be the last time I can do so.

Summon Monster III for 1d3+1 small elementals.

1d3 + 1 ⇒ (3) + 1 = 4

हल्ला तर दरवाजा उघडा तुम्ही स्वत: चा बचाव

Terran:
Open the door, defend yourselves if attacked

As the elementals surge from the earth, two swim underneath to assist from the other side while two more work to open the door from outside.

Strength: 1d20 + 5 ⇒ (15) + 5 = 20
Assist: 1d20 + 5 ⇒ (2) + 5 = 7
Assist: 1d20 + 5 ⇒ (2) + 5 = 7
Assist: 1d20 + 5 ⇒ (11) + 5 = 16

If not sufficient, I can work on the door for 4 more rounds.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Watching Jory recover the stones, Volkard asks to take a look at them, [b]If I may examine those stones Jory? I wonder, are they merely valuable trinkets or do they serve a purpose?[/ooc]

Appraise: 1d20 + 9 ⇒ (7) + 9 = 16

Detect Magic also, are there indentations on the door where stones may fit?

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

I use google docs for my maps.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Thank you

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

I'll stick it out if someone can run it.

I would pick up the scenario, but I've already gone way over my gaming budget for the month. (Too many new books released at the same time.)

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

I would say contact the online VL and get the issue resolved before the con.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

I believe the DM lost his internet.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

After examining the frozen door, Volkard settles back near the still warm corpse of the Remorhaz.

I fear I would be of little use breaking this ice. If you don't mind, I will keep out of everyone's way.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

As his elemental servant engages the Remorhaz, Volkard sends a bold of acid over its head.

The Remorhaz is three size categories larger than the small elemental. No penalties on ranged attacks.

Acid: 1d20 + 3 ⇒ (19) + 3 = 22 vs flat footed touch AC
Damage: 1d3 ⇒ 3

आपल्या वेळ एक हत्या धक्का तडाखा घेणे

Terran:
Take your time, strike a telling blow.

Small Augmented Earth elemental, Power Attack, coup de grace

Damage: 2d6 + 20 ⇒ (5, 3) + 20 = 28

Damage dealt at start of next round: DC 38 fort save or it is dead.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Not much we can do until the buried monster reacts.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Once more chanting in a deep rumbling voice, Volkard summons a second elemental.

हल्ला तर अंडी स्वतःला रक्षण खंडित

Terran:

Break the eggs, defend yourself if attacked

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

After listening to the others trying to figure out a plan for quite a while, Volkard puts forth a suggestion. Why don't I just send another elemental over to attack it. While the Remorhaz rips my pet apart, Markavious, Tyrion and Jory can kill the beast at range. Sharna can provide air support. I will remain, Volkard points towards a stone rise some distance back, over there, keeping out of everybody's way.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Information relayed to the party

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

That was the intention.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Chanting in a deep grating voice, Volkard raises a rough hewn humanoid of snow-covered stone. After listening to Volkard's brief instructions, it sinks into the mountainside, moving towards the nest.

Summon a small earth elemental. He has tremorsense.

त्या घरटे सुमारे बालवीर आणि मला मी पेक्षा मोठ्या सर्व प्राणी स्थाने परत तक्रार

Terran:

Scout around that nest and report back to me the locations of all creatures larger than I am.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Seeing the first three beastment go down in acid, Volkards prepares a spell in case the remaining two attack.

Ready an action to cast Grease under the first beastman that charges into my 35' range. DC 18 reflex save to avoid falling. It will also bring an end to the charge action by introducing difficult terrain. It should also block the second beastman from charging, again due to difficult terrain. Movement through the 10' square of grease after the initial casting requires a DC 10 acrobatics check to avoid falling.

The Exchange

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AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard shrugs, Sorry, no. You are going to burn dwarf. Try not to stand too close.

Gods, I hate of smell of smoldering dwarf hair.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Surveying the eggs from a safe distance. Volkard suggests: Perhaps we should send something expendable over for the initial investigation?

You forgot to share the map.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard will assist Tyrion in identifying the eggs. He has at least a +9 in all the relevant skills, no rolls needed.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision
Tyrion Wyrmbane wrote:

Tyrion will ride with Sharna. Squishy casters need protection after all.

-Posted with Wayfinder

I believe most of the group is squishy casters.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Watching Sharna hand over the scrolls, Volkard smiles. Don't bother wasting those, I can manage it for you.

pearl of power to recover Endure Elements and cast on Sharna. Volkard will also cast Mage Armor on himself.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard will resume his position as a passenger on the second dog sled, rearranging the supplied to form a comfortable seat.

I hope everyone slept as well as I did last night.

Endure Elements

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard is fine with that order. He can prepare spells during his watch.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard is good. He's not much for the bar scene.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

<--- Geomancer: I make rocks fall.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Volkard nods in agreement. Trust me, undead dragons are no walk in the park. I lost a good friend to one in Xin-Grafar.

The Exchange

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

Walking over to the first sled, Volkard arranges a comfortable seat among the supplies.

How troublesome can beastman be? At least I get to enjoy the weather for a change.

Stopping, Volkard mumbles a quick spell under his breath.
Endure Elements

So, who is driving?

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