Radosek Pavril

Volkard Grymhaldt's page

59 posts. Organized Play character for Michael Sumrall.


Classes/Levels

AC: 12; t 11; ff 11 | HP 37 | F 5; R 4; W 7 | I +4; P +6 darkvision

About Volkard Grymhaldt

Volkard Grymhaldt
Male Human (Keleshite) Wizard (Shadowcaster) 5
N Medium humanoid (human)
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 37 (5d6+15)
Fort +5, Ref +4, Will +7
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) and
. . quarterstaff +2 (1d6)
Special Attacks acid cloud
Wizard (Shadowcaster) Spells Prepared (CL 5th; concentration +10):
. . 3rd—haste, stinking cloud[S] (DC 20), summon monster iii
. . 2nd—glitterdust (DC 19), hideous laughter (DC 17), stone call[APG], summon monster ii, summon monster ii[S]
. . 1st—burning hands (2, DC 16), endure elements, enlarge person (DC 16), grease[S], grease, mage armor
. . 0 (at will)—acid splash, detect magic, prestidigitation, read magic
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Statistics
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Str 10, Dex 13, Con 14, Int 21, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 13
Feats Additional Traits, Augment Summoning, Greater Spell Focus (conjuration), Spell Focus (conjuration), Superior Summoning[UM]
Traits dangerously curious, eastern mysteries, extremely fashionable, reactionary
Skills Acrobatics +4, Appraise +9, Climb +1, Diplomacy +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +10, Knowledge (religion) +9, Linguistics +12, Perception +6, Spellcraft +13, Use Magic Device +9
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Kelish, Shadowtongue, Terran, Thassilonian
SQ earth supremacy, opposition schools (air), shadow spell slots (shadow spell slot, shadow spell slot), shadow spells, specialized schools (earth)
Combat Gear scroll of bull's strength, wand of infernal healing (50 charges), acid (2); Other Gear silken ceremonial armor, dagger, quarterstaff, boots of the cat, cloak of resistance +2, handy haversack, headband of vast intelligence +2, cracked dusty rose prism ioun stone, ioun torch ioun stone, pear of power I (2), courtier's outfit, jewelry, spell component pouch, spellbook, 93 gp
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Special Abilities
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Acid Cloud (1d6+2, 8/day, DC 17) (Su) 5'r cloud deals 1d6+2 Acid damage and sickens for 1r. Fort halves/negates.
Air Classical opposition school for: Earth

You must spend 2 slots to cast spells from the Air school.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Boots of the cat When falling, always land on feet and take the minimum damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earth Supremacy +3 (Su) +3 CMD vs. bull rush, drag, reposition, trip, and overrun while touching the ground. +1 insight bonus to melee attack/damage while you and your opponent are touching the ground.
Eastern Mysteries (1/day) 1/day, add +2 to a spell's DC.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Scroll of bull's strength Add this item to create a scroll with spells on it.
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level o
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Wand of infernal healing (50 charges) Add this item to create a wand of a chosen spell.