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M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Two ghouls launch themselves at the most dangerous looking targets- Vachordi and Awnara. Their greyish flesh hangs on their frame, and the stink cloud follows them. The other two spend the time clawing their way up out of the hole. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Busy?! Never heard of that before. We missed you too Mug. I've had to fill the time with my other PBP and a live Skull and Shackles game I'm GMing. I even had to make my own sea version of a chase cards deck. Glad to be back! ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() By Asmodeus's beard! That's a Insert result. Knowledge planes? 1d20 + 9 ⇒ (13) + 9 = 22 Attack with acid dart:
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M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Good to hear things are going well- I know how rough it is for the first ... 3 years? I'll let you know when my oldest is manageable! Slow, stuttery, or intermittent, the Viscount is here. I'm rocking my last night of spring break by grading. Woooooo! ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() GM Mug wrote:
Famous last words! Best wishes and congrats to the family! ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() @Sabinus Well noted. I'm no expert in toxins- and I know that even the most deft of poisoners can sometimes fall prey to their own poisons. Perhaps we should leave them be, or stash them in the furnace where no one can turn them on us. If no one wants them, the Viscount will mage hand them into the fire. Lucon- don't let the wrapping convince you that the package contains beauty or good. These women were killers who venerate devils. Staying your hand may cost us lives. Only hesitate if you truly feel there's a chance for redemption. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() @Sabinus and Lucon Beatings? snicker At the Academae, failure meant being torn asunder by bearded devils or having your liver eaten alive by lemures. I survived 4 of my classmates. Still, those scars look deep. We shall have to repay the Sisters with kindness. The Viscount votes sisters, thunderdome, and then lodge. He does his best to dress down, despite his foppish fashion sense. He covers himself with a long, dark green, hooded cloak. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Aye, I was quite the pugilist in my youth. We could attend a sport night at the Devildrome and make some inquiries. The Viscount puts up a meaty fist into a ball. ![]()
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M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Acrobatics1d20 + 1 ⇒ (20) + 1 = 21
Knowledge religion 1d20 + 8 ⇒ (3) + 8 = 11 What check for recognizing the ring? ![]()
![]() Tyler Beck wrote:
After grad school comes post doc. After post doc comes tenure. Can someone tell me what comes next? <>
My first game was Hero Quest, which led to D&D and AD&D 2.0. From there it was a gap until I picked up 3.5. Pathfinder led naturally from there. I haven't had much luck at keeping a regular game night (too far from local shops, and one local group fell apart), so I switched to painting minis and pbp here on the forums. I'm very very humbled to be included among the others here. I know my entry was rather plain; but I'm hopping my idea for round 2 pans out. When I was at my parents over Thanksgiving I found something I had worked on in middle school: a role playing game that I had my dad laminate for me. I barely remember working on it, but it reminds me I've always wanted to create things. Also, I have the worst forum name ever: gmpathfinder was actually my email address (hotmail circa 1994). So I didn't come up with the least original moniker on the boards. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Enko Laberan wrote: ...why are all these devils speaking Abyssal? :p I'm pretty sure I mixed up abyssal and infernal- I'm reading the new AP and just read the worldwound gambit, so abyssal is on the mind. Luckily I made sure the Viscount is fluent in both! ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Might there be a wayfinder abandoned in Delvehaven? the Viscount queries the pathfinder. How common are these devices around pathfinder lodges? Lucon, the magics of prophecy were shattered with Aroden's fall. They've grown notoriously poorer- I wouldn't stoop to such parlor tricks. We make our own fate. Master Enko, there are two types of conjurers who deal with devils. The first are the weaklings who are enamored with their power and kowtow to them. They're the ones who make deals for greater power in exchange for their souls. Then, there are those of us - like Vheed- who break the spines of the devils and shape them as tools. The taint of evil is always seeping into our plane- for some of us, we believe it is better to know thine enemy and turn them as weapons back against them. The minor devils I summon are fragments of the evil host - no danger of stealing my soul. I turn them back on evil, fighting fire with fire. The day I trade my soul for power is the day that you strike my head from my shoulders like ms. Khazrea here. Abyssal to Kahzrea: I doubt we can return your sanity, or restore your body. What do you want out of this - a gentle death so that your soul returns to the Abyss? To toss your head back into the Abyss itself? Serve us through this venture faithfully, and we we'll grant you release. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Clearly all of our stars have aligned on Delvehaven. Still, the cove may prepare us for whatever we face. We shall use the erinyes as our guide and canary. In abyssal to the devil:
You've not told us the name you go by. Do not think me so simple that you aren't following and understanding all that we say in common. You may speak to me directly in abyssal if you wish to remain aloof, but your journey will be much less harsh should you cooperate now. How did you end up in that box? Tell us before we stuff you back in. Do we have access to large (head sized) lanterns? The viscount would like to find something to carry the devil head in safely- and he would add vials of holy water as a 'break in case of emergency' failsafe. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Apologies. I posted -dialoging with the erinyes and everything. Somehow I didn't post it last night, and now it's gone. Don't Erinyes have powers like teleportation and telepathy? I'm sure she understands all of our words right now. Perhaps only her brain is weak and powerless alone. Someone grab me a bucket and two flasks of holy water, and we'll begin the task of questioning her for what she knows. abyssal:
State your name, soldier of hell! I'm sure it's been scrubbed from every list of note for your abject failure. You'll tell us what you know about Delhaven and the pathfinders, that is for certain. The only variable you can decide is whether it'll be quick and painless, torturous, or being thrown back in that box for 100 years. I'm also debating turning you into a doorbell on my estate. I am an Ornelos- you can trust my word to be true to devils. Calm yourself and speak now, or we'll begin boiling you in holy water. Knowledge local 1d20 + 9 ⇒ (5) + 9 = 14 for the sisters Knowledge local 1d20 + 9 ⇒ (12) + 9 = 21 for Luccas Knowledge local 1d20 + 9 ⇒ (18) + 9 = 27 for the cove ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Feats: We don't appear to have the time or money to craft at the moment, so the Viscount will put a crafting feat on the backburner. It looks like wondrous item is on the list first. Feats selected: Greater spell focus (conjuration) and Metamagic extend. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Sabinus wrote: Thanks! Of those, only ash storm, howling agony, and dispel magic are witch spells, unless I'm missing something. I was thinking about dispel magic, unless the Viscount has that sufficiently covered. I agree howling agony is pretty good flavor. Lightning bolt is a combat spell available to Sabinus, but so far I've been developing him more as a buffer/de buffer than a damage dealer. The Viscount took stinking cloud and haste, so dispel magic is a good choice. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Group comments: The Viscount will put in a shingle for the crown, you know nobility and all ;). I'm also stuck on which feats to add- I get a magic feat this level. I could take a magic craft one, otherwise I'm looking at metamagics or one that enhances my summons. Any feedback on what items people would want crafted ? GM: Spellbook choices: Level 1: feather fall
To learn the spells from level 1-3:
90g + 400g + 630g = 1120 gold cost materials. I could memorize each time I need them from the borrowed spellbook, but I'd have to roll every day. That would be more economical, I suppose. Learning: I would absolutely take 10 on Summon Monster III and Fireball.
Ludicrous number of dice rolls: They're out of order (move the conjuration spell to the end of the list). 1st level spell (dc 16) 1d20 + 12 ⇒ (15) + 12 = 27
2nd level spell (dc 17) 1d20 + 12 ⇒ (18) + 12 = 30
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M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() About the Glaive: It is a shame that it lost it's sentience, even though it was uncouth. Still, it is a mighty fine weapon. Legend holds that the greatest wizards of old- the Runelords of the eon past- all wielded such weapons as symbols of their power. Many are depicted with them. Still, touching it lightly with one hand I am not strong enough yet to wield one. To the Torchbearers: Apprentice! Come forth. We must practice your forms. Perhaps we shall try a simple summons today? Afterward, the Viscount leaves for his residence. There he spends a few hours doing Ornelos family business (mostly paperwork), and then adjourns to his study/laboratory to dissect the spellbook and copy down new spells. Will make choices in the other thread. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() The Viscount will take a level in ...... WIZZARD- with two z's.
Spells for spellbook:
Skills:
I'm still debating on feats.
Do you want me to roll to learn the spells in the 'borrowed' book? ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Spellcraft for swords 1d20 + 11 ⇒ (4) + 11 = 15 Let me know if I need two rolls.
[ooc]Spellcraft for scarab 1d20 + 11 ⇒ (9) + 11 = 20
Perception: 1d20 + 4 ⇒ (12) + 4 = 16 Looks like I got the first wand and the battle ax. Fellows, this book of arcane writing is a proverbial treasure trove to me. Does anyone mind if I plumb it's depths for new spells? I will take good care of it. The viscount graciously bows, while dropping it into one of his bags. [ooc]How does leveling affect rolling again. I get another roll after he gains a rank right? If not, he'll use identify on each of the items over the next few days. ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Of course, m'lady. The Viscount sends his unseen servant to dredge the muck, and casts detect magic to aid the search. Perception? 1d20 + 4 ⇒ (18) + 4 = 22 ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() I know these devils- they are harmed with silver or better weapons. Fire, acid, and cold barely harm them. They have no mind to speak of.
R1: Crossbow Attack1d20 + 4 ⇒ (3) + 4 = 7 Damage 1d8 ⇒ 7 ![]()
M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() Apologies for my absence- finals have been rough. The viscount sends his unseen servant across, but stays safely behind.
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M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15 ![]() The red haired wench must be the one we faced. I have a feeling whatever is held in those chains is going to be opened. The question we ask could be about the teifling.
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