The Twice Dead Professor's Carrion Crown

Game Master gmpathfinder

Beginning in January 2013


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M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

The shaft drops 15 feet to the floor of an ash cellar. The room appears to be storage for the former manor, and looks to have been thoroughly ransacked. A lone chandelier hangs in the center of the 30' square room. From the center dangles a gruesome rope of disgusting severed heads, chafed from the fire.

A long raspy hiss sounds from the corner of the corner of the room, and it is quickly joined by more voices. Four man shaped figures lurch from the shadows at the first sight of the descending rogue....

Initiative please


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

1d20 + 5 ⇒ (3) + 5 = 8


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Initiative 1d20 + 4 ⇒ (9) + 4 = 13

"Eek! Get down here. There's a bunch fo something coming for me."


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

"Can't I pull you up?" Garin says, still holding the rope lowering Shel down.

The shaft is 15' high if I recall correctly. If I can't pull you up, we all can probably just jump down... depending on how much space there is, of course.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

That's true. Shel is a wee little thing. Might be easier to pull her up on your Initiative.


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

gm rolls:

1d20 + 4 ⇒ (17) + 4 = 21

You can pull her up, if you beat the creatures (They just rolled a 21).

Or, you can jump down safely with an acrobatics check.

There are piles of debris under the shaft- so that 15' drop also has shelves that can be climbed by the creatures.

Round 1

Ghasts (21)

Garin (15)
Shel (13)
Vachardi (8)
Awnara (8)

The ghasts leap to attack, claws gleaming in the dying light.

Two reach Shel and slash, the other spring past and begin climbing up the wall.

Attack from 11d20 + 5 ⇒ (15) + 5 = 20
Damage 1d6 + 3 ⇒ (2) + 3 = 5

Attack from #2 1d20 + 5 ⇒ (14) + 5 = 19
Damage 1d6 + 3 ⇒ (6) + 3 = 9
Shel, please roll a fort check vs 15 for paralysis from the ghast touch.

Additionally, Shel and anyone at the edge of the hole, must roll a Fort Save (DC15) or become sickened.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Well, that's not good.

Fort: 1d20 + 5 ⇒ (9) + 5 = 14

Garin, at the edge of the hole, immediately feels nausea in his stomach.

Can I still pull her up on my turn?


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Paralysis Frt save 1d20 + 5 ⇒ (5) + 5 = 10
Sickened Fort save 1d20 + 5 ⇒ (15) + 5 = 20

DM didn't say I was grappled, Garin, so I'd think you could. I might take an AoO or two, but that's no difference in staying down here paralyzed for me.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

The paralysis causes Shel to clench the rope tightly. A good pull would get her up out of the hole.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Garin yanks the rope, fighting through the sickness to get Shel out of danger.

Strength: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Once shel is out of the way Vachordi sends a thunder clap

1d8 ⇒ 2 damage and dc 13 fort or stunned


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Awnara moves over to the edge of the hole, with every intention of casting a spell upon the ghasts within.

Fort: 1d20 + 3 ⇒ (5) + 3 = 8

And then the stench of the beasts, the funk of putrefaction, claims her. She coughs and chokes, her eyes watering, making sighting them impossible.

Well, dang.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Round 1 Fin:

The paralyzed rogue is yanked from the hole, just as the knight fell to his knees retching.

Vachordi- is the stun a mental effect?

Vachordi's bellow shakes the air.

GM rolls:

1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (10) + 4 = 14

The sorceress, likewise, is overcome by the creatures' stench. The taste of bile rises in her mouth.

Two of the ghasts nimbly scale the wall and charge with claws bared.
Vachordi is now within the range of the stench


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

DM, how long am I paralyzed?


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

No it is not it is from the thunderclap


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Aren't undead immune to stun effects, anyway?


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)
Shel Whispertongue wrote:
DM, how long am I paralyzed?

Knowledge religion would let you know!

The stun doesn't affect undead. They did take damage.

Round 2?


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

But I don't have that skill, lol...

Although Shel can't express the emotion for the time being, she's most glad to be out of the pit.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

1d8 ⇒ 3

Vachorid sends another blast of thunder into the pit they are immune to the stun so there is that

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Two ghouls launch themselves at the most dangerous looking targets- Vachordi and Awnara. Their greyish flesh hangs on their frame, and the stink cloud follows them.

The other two spend the time clawing their way up out of the hole.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Someone want to bot Garin, as we could really use his Attack from last round?


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

OH. I didn't realize I had a turn. Umm.

Garin moves to the front of the hole once Shel is safe and guards it, striking at any approaching ghouls.

MW Halberd: 1d20 + 9 ⇒ (6) + 9 = 15
Damage (S): 1d10 + 6 ⇒ (3) + 6 = 9


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

And I might have been mistaken, Garin, but I thought you had an attack to take...if not, my bad.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

For round 1, Garin was retching from the smell. For the second round, he can get up and swing.

A blast by the priest would likely make short work of these. Or Awnara's help.


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Oh, I'm just sickened. I thought ghast stench gave out the nauseated condition. -2's not that bad.

Awnara backs away from the undead clambering out of the pit, and her eyes glow with holy power again. "Return to your rest, horrors!"

Mechanics:

Back away from the ghasts and blast one of them with a disrupt undead.
Attack, Ranged Touch: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Handwave gm powers to move forward.

Botting: The priest raises forth his holy symbol and blasts the undead interlopers.

GM DICE:

No dice.

The undead dissolve in a burst of holy light.

The cellar may now be explored.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Can be have him channel positive energy for Shel?

Shel takes a ten as she explores the cellar. Perception score 20.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Garin follows after Shel, acting as her bodyguard. His hands relaxed on his halberd but ready to strike.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Buried among the debris in the cellar are 12
silver crossbow bolts in a quiver, a slightly melted gold belt
buckle worth 15 gp, and an iron bracelet with silver filigree
work depicting a moon eating an owl worth 75 gp.

Perception checks:

DC15:

An unbroken vial has rolled into a corner. The damp label still reads "Vorkstag and Grine, Chymickal Bleach."

DC20:

The burnt heads hanging from the chandelier are mostly consist of people who were physically deformed- prior to death. One is not.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

1d20 + 8 ⇒ (8) + 8 = 16 percep


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Vachordi points at the vial and says What does this mean?


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel points out the valuables to the others. With her expert searching skills, she also noticed the vial, but made a more grisly discovery...burnt heads hanging from the chandelier. "Look these are all deformed, but this one isn't for some reason. That doesn't seem to fit any pattern. Of course, if someone is wicked enough to do this, they might be too crazed for any patterns."


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

who is tracking our loot, I always forget


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

"You're right, Shel," Awnara says after she wipes away the tears from her eyes. "Do you think the ghasts did this? I mean, this is macabre enough for them. And we should look into this Vorkstag and Grine when we get back to town." She chews the bottom of her lip, a trace of doubt beginning to gnaw at her.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

"Exactly Awnara. Is there anything else to investigate here before we head back?"

Any other buildings or sites of interest in the immediate area, DM?


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

The sanctuary was essentially a sanitarium located away from the city- so there are no other buildings around.

*hint* The sanctuary was a home for people with injuries or malformations that made them unwelcome in their homes. So the malformed heads are likely patients and not necessarily more nefarious.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

I wonder if there is any info on the beast here.looking for an office


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

The building has begun raised to the ground by the fire, which is what the witness is testifying was caused by the Beast. The office is going.

It's getting late, you could camp here or proceed back in the dark...


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

"I put a strike against the idea of camping in this place. It may be haunted and our sleep would not be restful. We may continue our investigations here in the daylight tomorrow and then continue to our third objective."


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

I agree. Let us continue


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

"I don't see the best in the dark, but I think I could lead us out of here. It might be slow going, but we wouldn't just be resting in this spooky place waiting for something nasty to come surprise us."

Survival 1d20 + 5 ⇒ (14) + 5 = 19

Perception 1d20 + 10 ⇒ (13) + 10 = 23


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

The party tracks well until it reaches the road, and from there it's a strait line to the city in relative peace.

The sun drops behind the horizon, and the even fog rolls in. In the distance, wolves howl.

You are 4 miles from the city when the last light fades.

Proceed or camp?


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

"I'm fine with proceeding or camping, though do note our time is limited. I would suggest camping here if we are to make the most of it, despite the dangers, but heading back is equally valid. If we aren't returning to the Sanctuary, assuming we've found everything we could, then tomorrow we have the option of proceeding to ask the Sanctuary's survivor Karl near the city before heading to Herstag or heading to Herstag directly. We may also confirm the location of the three sisters testifying for the Herstag portion while in the city."

How much time does it take to get to the city? If it's not too long, then it would be fine to head back and rest, not wasting too much time.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Yeah, if we don't take a rest, we will be into minuses on everything tomorrow. I say we camp, then head on after that.


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

Agreed


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

It's a two hour ride to the gates, assuming you can get in at that point. The guards tend not to let people in.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Well, I certainly don't want to deal with guards on top of the ride. Definitely for camp.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Camp.

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