Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Sounds from below? We should make haste - more of these women are about.

Rats, missed the round.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus silently moves to Ava's side, pulls out his wand of CLW, and heals Ava.

Wand: 1d8 + 1 ⇒ (3) + 1 = 4

Again:

Wand: 1d8 + 1 ⇒ (1) + 1 = 2

Charges remaining 43/45.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"Much appreciated." Ava says, nodding at Sabinus as her wounds begin to close up.

Hp 41/43

"We should take the fight to them before they can prepare properly." she says, pulling Anvengen's Edge free from the ground.


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Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"Caladius, you really need to change your attitude towards women if you're going to have any luck with them," says Enko with a smile. He then frowns and hastily makes the sign of Iomedae.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The viscount will take scrolls, but it makes sense for a more melee type to have the wands.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

As the others gather to head down the stairs, Sabinus' curiosity overcomes him and he carefully wraps up and takes the poisoned bolts, loading one into his crossbow. He also hands one of the newly discovered masterwork crossbows to the Viscount, saying "Neither of us prefer these blunt instruments as our first line of attack or defense, but I think this crossbow is a bit superior to the one you're carrying."

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

This shall come in handy when grousing. Thanks.

The Viscount loads the crossbow via mage hand with one of the poisoned bolts.


retired

"So are we going down those stairs or waiting for them to come up?"


I'll kick things off I think. :)

As if in answer to the tieflings question, a bell begins ringing loudly from down below. After a few seconds the ringing ceases, and it's sound slowly fades away. However, as the last echo fades completely, a roaring of flame is heard from the east, where the crematorium is.

Nothing: 1d3 ⇒ 3


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

How high are the ceilings here? How far down to the floor below?


The ceilings are vaulted, 10' at the doors, and 30' at their highest point in the central room you're in. The stairs look to go down 10'. FYI, tomorrow I'll post what happens next to the group, unless the group moves or initiates something on its own.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

In response to the commotion to the East, Sabinus positions himself near the Western door in the staircase room. He listens at that door to see if he can discern any sounds of activity behind it.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Sabinus hears nothing from the west.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"Watch the stairs. I'll check it out." Ava says, glancing across at the others. With that, she heads towards the southern door, passing through and pressing against the wall as she edges east to the corner and peers around.

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Super stealthy.


retired

As Ava slips off to investigate the sounds in the crematorium, Caladius does as she suggests and watches the stairs, bow drawn and ready for the first foe to reveal itself.

Readied Attack (deadly aim, gravity bow): 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14for: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

We haven't cracked open the door to the next room, correct? The Viscount is itching to stink-bomb (stinking cloud) the baddies out.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

i think the next obvious place to go is down the stairs and there's no door to crack just yet, there are doors on this level, but it isn't clear whether foes are behind them or not.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Are those thingies on the map western and northern doors? I'd go that way...or are they something else?


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Yes, they are doors. Sabinus just listened to the Western one and didn't hear anything. I think it's a good point that we don't want to go down and find we left enemies behind us. Ava may be discovering one right now...


Hey guys! I'm sure we'll all have to get caught up, but lets get this party started back up!

Ava's sly glance around the corner goes unnoticed, but she winces against the heat and light suddenly filling that room. A huge(Large) creature, wreathed in -and seemingly created from- the living flame glides towards the eastern door of the room with the stairwell. It will reach the door in a matter of seconds (like 1 round or so).


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"That's new."

Ava swings back around into the room, pushing herself against the wall.

"We've got company. Fire monster. Big one." She doesn't take her eyes away from the steadily approaching light. "Might need a little more... power."

She lifts up her glaive. "Anvengen, it's time to kill."

Ava will move back inside, standing 10ft from the entrance on the left, and use the weapon's Divine Favour ability.


Giving the others a chance to respond before moving ahead with the inferno-death.... ahem I mean, the encounter. :)


retired

Caladius drily opines, "Well, whatever the fire monster is better make it's entrance soon. My arm's getting tired." He keeps his bow drawn, but his gaze bounces from the mouth of the stares to the door beside Ava.

maintain readied action =)


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko backs over the downed acolyte and casts Magic Weapon on his rope dart.

"Usually the moths go to the flame, not the other way around," he says, his eyes crinkling.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Lucon levels his weapon at the door, hoping to goad the creature into a charge. Ready Action w/ Brace Quality

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

By Asmodeus's beard! That's a Insert result.

Knowledge planes? 1d20 + 9 ⇒ (13) + 9 = 22

Attack with acid dart:
Ranged Touch Attack 1d20 + 3 ⇒ (1) + 3 = 4
Dmg 1d6 + 3 ⇒ (6) + 3 = 9


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Knowledge (Planes)?: 1d20 + 12 ⇒ (10) + 12 = 22

Sabinus will position himself on the far side of the stairwell and target the creature with misfortune once it gets within 30 feet.


The handle to the eastern door turns red hot and then just melts away, as the fire beast -quickly identified as a Fire Elemental by Sabinus and Corneleous- tries to squeeze it's flaming form into the room, but it realizes too late there's no room for it's bulk. It's 'head' regards the intruders for an instant before the temperature increases yet again and it makes to charge.

Into combat and we'll just go in the order you post (or posted), as you were waiting for it. Lucon, it can't 'charge' per say, but I assume you want to step forward to attack? I'll wait to hear back on that for your action.

GM Screen:

1d20 + 4 ⇒ (18) + 4 = 22

Round 1 - Start
Caladius unleashes the arrow from his bow, catching the creature off guard and the arrow slips past its defenses. As the arrow passes through it, it doesn't seem to find much purchase in the things body -giving the impression the monster wasn't damaged as much as it 'should have'.

Ava readies her powerful weapon from her position across the room.

Enko has his readied rope dart in hand.

Lucon keeps his weapon readied, but can see the elemental isn't going to get through the door with him in the way, unless it tries to rush him out of the way...

Corneleous's attack with his acid dart smacks the doorway, not a threat to the burning monster.

Sabinus's familiar cackle rings out in the room, heard over the roar of the self-fueled fire elemental. It seems to listen to the cackling a moment, but then burns it off in a distinctly elemental way.

Those who haven't had a combat action yet; Lucon, Enko, Ava, please let me know what you'd like to do for Round 1. Then it'll be my turn. >:)


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Round 1:

Enko takes a defensive crouch and lashes out with the rope dart in a series of short whipping motions. [b]"Back to your plane, burning one,"[/b he says softly.

Rope Flurry 1: 1d20 + 5 ⇒ (10) + 5 = 15
for: 1d4 + 1 ⇒ (4) + 1 = 5
Rope Flurry 2: 1d20 + 5 ⇒ (19) + 5 = 24
for: 1d4 + 1 ⇒ (2) + 1 = 3

AC is 25/25/15, Crane Style, Defensive, Magic Weapon, flurry on a shorter ranged rope dart...think that's it. No flanking bonus, I assume, when attacking. :(

-edit-...er, can I attack it with Lucon there? Is it able to enter the room?


Corneleous & Sabinus knowledge check results:

Has elemental immune traits, and is immune to fire. Weak against cold. Its attacks will burn in addition to regular damage.

Enko:
It can't enter the room yet, it may try to on it's turn, or it may try some other attack. And no flanking bonus, correct.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Mug:
If Enko can hit through the doorway, he will do so. Otherwise, he will delay...


Enko:
He can certainly try! There will be some cover involved, but an attack can certainly be made.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Mug:
then action stands!


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Round 1:
Ava pushes forward next to Lucon (One square south of his current position), narrowing her eyes as she brings her glaive to bear on the creature, delivering a keen-eyed strike through the door frame.

Anvengen's Edge, Power Attack: 1d20 + 10 + 3 - 2 ⇒ (19) + 10 + 3 - 2 = 30
Damage: 1d10 + 16 ⇒ (5) + 16 = 21

Confirmation: 1d20 + 10 + 3 - 2 ⇒ (16) + 10 + 3 - 2 = 27
Damage: 1d10 + 16 ⇒ (6) + 16 = 22

Geez, what an opener.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Round 1 addendum, double edit:

Edit: Anvengen's Edge is a 19-20/x3 weapon. One more damage dice, cripes...

Damage: 1d10 + 16 ⇒ (6) + 16 = 22

Total Damage 65

Double Edit: Elementals are immune to crits.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Round 1:
With my shiny new reach weapon I think I should get my attack if he enters that square, but probably not my brace damage. Regardless, that's my action for the round and my initiative changes accordingly.

Readied Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage (PA): 1d10 + 13 ⇒ (2) + 13 = 15


Round 1 - Resolved
Caladius unleashes the arrow from his bow, catching the creature off guard and the arrow slips past its defenses. As the arrow passes through it, it doesn't seem to find much purchase in the things body -giving the impression the monster wasn't damaged as much as it 'should have'.

Ava pushes forward next to Lucon, narrowing her eyes as she brings her glaive to bear on the creature, delivering a keen-eyed strike through the door frame. The elemental is unprepared for the attack, and a large chunk of it's flaming body is torn as the glaive strikes it. Ava can't help but feel that, against a less powerful foe, this strike would have been doubly as potent.

Enko takes a defensive crouch and lashes out with the rope dart in a series of short whipping motions. "Back to your plane, burning one," he says softly. The rope dart does manage to land both times, but whatever damage the dart might have done is swallowed up in the creatures intense flaming body. Enko's not sure how much it even felt the attacks.

Lucon keeps his weapon readied, and see's he'll still be able to strike the elemental through the doorway. He does so, another chunk of flaming body dissipating from the strike.

Corneleous's attack with his acid dart smacks the doorway, not a threat to the burning monster.

Sabinus's familiar cackle rings out in the room, heard over the roar of the self-fueled fire elemental. It seems to listen to the cackling a moment, but then burns it off in a distinctly elemental way.

The mindless elemental is reeling from the several attacks which caused it harm, and reaches through the doorway with large flaming arms flailing, trying to slam Lucon. The carpenter easily avoids and bats away the flaming arms with ease, getting a little warm, but avoiding taking any real damage. Well that was anti-climactic

**COMBAT MAP**

Please post for Round 2!

    Init
  • The Group

  • The Elemental


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Round 2:

Anvengen's Edge, Power Attack: 1d20 + 10 + 3 - 2 ⇒ (17) + 10 + 3 - 2 = 28
Damage: 1d10 + 16 ⇒ (1) + 16 = 17

Ava continues her barrage of jabs, thrusting into the flames with her crystalline blade.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Round 2:
Sabinus reels with surprise that the simple minded elemental was able to shake off his hex. He redoubles his effort, staring intensely and quivering his hand towards the creature, again trying to disrupt the flow of reality in the party's favor (using accursed hex to attempt misfortune again, DC 18).


retired

Round 2:

HP: 51/51
AC: 20 (13 T / 18 FF)

Arcane Bolt Used: 0/4
Spells Used
Level 1: 1/4

Ongoing Effects: favored community, gravity bow (4/10), magic weapon (1/10)

Caladius begins to draw an arrow back but thinks better of it as he considers how much of his previous arrow's effectiveness had been lost. Instead, he intones a rudimentary spell and a purple glow flashes in his eyes before snaking around and then suffusing his bow.

cast magic weapon


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Round 2:

Fob 1: 1d20 + 6 ⇒ (14) + 6 = 20
for: 1d4 + 1 ⇒ (2) + 1 = 3
Fob 2: 1d20 + 6 ⇒ (4) + 6 = 10
for: 1d4 + 1 ⇒ (4) + 1 = 5

Enko tries in vain to do damage to the elemental, although he reasons it's ineffective. "We need a large bucket of water," he says in apparent seriousness.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Round 2:

Um... Acid dart again!

Attack ranged touch1d20 + 3 ⇒ (18) + 3 = 21

dmg1d6 + 3 ⇒ (5) + 3 = 8


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Round 2:

Lucon takes another stab at the creature.

Bardiche, Power: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d10 + 13 ⇒ (2) + 13 = 15


GM:
1d20 + 4 ⇒ (11) + 4 = 15
SoE2 Attack1: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 2 ⇒ (7) + 2 = 91d8 ⇒ 2 - Attack2: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 2 ⇒ (3) + 2 = 51d8 ⇒ 7


Round 2
Caladius begins to draw an arrow back but thinks better of it as he considers how much of his previous arrow's effectiveness had been lost. Instead, he intones a rudimentary spell and a purple glow flashes in his eyes before snaking around and then suffusing his bow with a vibrant power.

Ava continues her barrage of jabs, thrusting into the flames with her crystalline blade. Small gaps appear in the monstrous body with each thrust, though the elemental seems to ignore the damage done.

Enko tries in vain to do damage to the elemental, although he reasons correctly that it's ineffective. "We need a large bucket of water," he says in apparent seriousness, ignoring the heat rolling off the nearby monster.

Lucon takes another stab at the creature, but the dancing flames of it's body and natural resistance turn the blade away to no effect.

Corneleous's attack with his acid dart once more, this one managing to find its way through the doorway and into the fiery creature despite the slight cover its granted from said doorway.

Sabinus reels with surprise that the simple minded elemental was able to shake off his hex. He redoubles his effort, staring intensely and quivering his hand towards the creature, again trying to disrupt the flow of reality in the party's favor. The time the misfortune hex hits home, and elemental stilling for a moment and it's entire writhing frame quivering slightly as the hex takes effect.

The hexed elemental isn't faring well, but isn't smart enough to turn from it's present course, the instincts which guide it driving it into greater fiery fury. Its two arms swing in great fiery arcs, but Lucon turns both attacks away without much difficulty.

Ongoing Effects: (Caladius) favored community, gravity bow (4/10), magic weapon (1/10), (Ava) Divine Favor, (Enko) Magic Weapon.

**COMBAT MAP**

Please post for Round 3!

    Init
  • The Group

  • The Elemental


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Round 3:

"Before you shoot," says Enko casually, and vaults over to Caladius' side, tapping his shoulder to instill a small amount of sacred energy, blessing his shot further.

Acrobatics: 1d20 + 11 ⇒ (6) + 11 = 17

Touch of Good


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Round 3:
Bardiche, Power: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 13 ⇒ (10) + 13 = 23

Lucon bats away the elementals attacks, brow beaded with sweat. His efforts only seem to fan the flames, but he swallows hard and brings his weapon around in a warding strike. "B-b... Back, creature! Trouble us no more!"


retired

Round 3:

HP: 51/51
AC: 20 (13 T / 18 FF)

Arcane Bolt Used: 0/4
Spells Used
Level 1: 2/4

Ongoing Effects: favored community, gravity bow (5/10), magic weapon (2/10)

Caladius draws a singular arrow to test the effectiveness of his magics. After focusing intently for a moment and receiving Enko's blessing, he looses the shaft and the bow thunders as the arrow leaps free and lances toward the elemental.

Mwk Comp Longbow (deadly aim): 1d20 + 7 - 2 + 1 ⇒ (10) + 7 - 2 + 1 = 16for: 2d6 + 8 + 1 ⇒ (4, 2) + 8 + 1 = 15

Touch of Good is only for skills, saves, and ability checks, yes?


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Fellow peeker, it works on attack rolls, skill rolls, ability rolls, and saves. :)


retired

Chiefest of Peekers at Whose Feet I Strive to Learn, this is what it says in your profile: "Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r." =P

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