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![]() I was thinking of combining an existing character I'm playing (the most mechanical fun I have ever had with a character by a long shot) with an urban fox druid concept thanks to rising industrialization being a thing in order to get a near-full caster - near-full martial, I'll see if I can draft the concept up in time. I'll probably test that one to see how fun the spheres combination is ![]()
![]() I'm tempted to draft up a horrible combination of two character concepts now that I have more of an idea of how spheres works, so my submission isn't the odd magicless one out... but I'll probably leave it be. May I ask how much longer until characters are due, to see if I have time to just randomly switch gears?
Thanks for filling us in on your situation, Pasha. Hopefully things improve! ![]()
![]() I do havw a question, since I've gotten to theorycrafting pointlessly (converting my polymath disaster alchemist to Spheres): how much non-Spheres content is allowed? Are we allowed to have, say, portions of the build be non-spheres? At least for the non-casters? I doubt I'll submit them but... Rogue and Swashbuckler specifically would be the sphereless portions of that multiclass abomination. I just feel like building a Swashbuckler-Arcanist//Rogue-Investigator-Alchemist to these specifications. ![]()
![]() I'm probably in too many campaigns and applying for too many already, but if your recruitment needs more people I could draft up an elven Zohls follower. I'll probably give them the Witch Archetype, and eventual Cleric. Spoilers...: I based the concept of the character on three things: 1. Funny d12 effective reload 1 crossbow build once it's online.
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![]() Alright, the crunch for two characters is mostly complete; I just figured I should quickly type these up before I inevitably fall asleep. I'll decide on which character I'm going for once I get a bit more information on the campaign: Lilyana Boyarova -- Russian Emigré and "Menshevik" (in reality: former anarchist rebel... the group supposedly invented the tachanka and her original concept made use of it at a point the campaign never got to so... that's why she's like that) fleeing persecution in Russia and Ukraine. Knows her way around the woods and the streets well enough that if she was in a non-Earthen campaign she'd probably pass for a Druid. Barring the guns. Viola Fox - An urban druid based around the rising urban fox population in london at the time, very much your average druid and would likely work at the London Zoo. Quite peeved about the grey squirrel population invasion, and is likely in all kinds of naturalist circles with connection to IRL figures. Once I get more info, I'll flesh out the character I'm choosing to include more than just rushed mechanical stats ![]()
![]() Did not expect this to happen, but the GM direct-messaged me saying you might need a nature-y themed character, and I believe they're offering me a spot? Or, at the very least, granting me leniency on the character submission deadline. I thank you greatly for the chance, GM Wanderer. Currently asking a few questions about the campaign to decide between two characters. ![]()
![]() I might see if I can come up with a character, depending on how full recruitment looks. Would a crossbow-slinger be acceptable? (Since 1e's Bolt Ace got rolled into the base class). If not, I'll probably draft someone to replace your Druid. I will warn you, I was running this game at one point, and was in a later book as well, but I can separate game knowledge and character knowledge. ![]()
![]() As someone who thought I'd have much more time than I had, start smaller. You don't know what life will throw at you, and it might axe the campaign even if you have everything planned. Portions of APs that can be logically sectioned off, single adventures, and all of them can be done at higher levels if you cut out the beginning of an AP (much more fenagling story-wise), or pick a single adventure that already is higher-level. ![]()
![]() One extremely manic technologist Gunfighter // Technician coming up! One small question: is extremely early electricity on the table, mostly to supplement a mainly blackpowder, clockwork, and steam arsenal? Things like voltaic piles of copper and zinc, very early crappy motors with mercury, and arc lamps which are literally just electric arcs making light. ![]()
![]() Gearmaster of the Turning Age wrote:
I figured tech wasn't allowed because it was too high-tech for industrial-era stuff. So I do have a question, is a catfolk from neighboring Ber on the table? I do have a half-elf concept as well -- I'm trying to reuse aliases --I'm just also currently submitting a variation of her in a different recruitment, on the more crazy end. Either way, the character would be as manic as a Golarion gnome with all the tech present in Zeitgeist. ![]()
![]() Ouachitonian wrote:
There are two Beyond Moralities! One is a wizard discovery :P ![]()
![]() Liliyashanina wrote: You can prestige class on one side, but no mystic theurge please and your total caster level can never be higher then your level. If I'm not mistaken, RAW, you can never have a CL higher than your character level except for specific circumstances. Would /this buildbe okay? Or should I go for the Witch? ![]()
![]() Okay so I have two concepts rattling in my head: 1. Retool Lilyana and play with bullet scarcity if allowed to use modern firearms. Abundant ammunition spam and driving rule headaches. 2. Spellslinger // Winter Witch Anastasia fanatic, relatively normal gestalt character. Proooooooobably going to go with the second? Worth asking about the first though, not often you have Anastasia-era Irrisen and the Technic League in one place. ![]()
![]() Okay given the Irriseni faction, I might join in. I noticed a lack of a certain rule, would a bit of multiclassing be okay? The plan would be: Gunslinger (Musket Master) on one end.
If not I'll probably submit a Spellslinger-Winter Witch by itself, but either way they'd be fanatical for the new queen Anastasia. I'd submit my quarter-Russian I had at some point, but... without modern firearms the main point of that build isn't really present, ha. Might even make them a White Loyalist from Russia. There were a few that got teleported there in one of the Pathfinder scenarios, I think? ![]()
![]() KoolKobold wrote:
Check out the Lost Omens Divine Mysteries Web Supplement, I'll probably sit this one out. I was tempted to dip into more 1e flavor shenanigans since this is 100 years in the past. I still might draft up an Alchemist with a Wizard dedication. ![]()
![]() 4d6 ⇒ (4, 6, 2, 3) = 15 4d6 ⇒ (1, 5, 2, 4) = 12 4d6 ⇒ (3, 1, 3, 5) = 12 4d6 ⇒ (3, 5, 5, 2) = 15 4d6 ⇒ (5, 3, 6, 1) = 15 4d6 ⇒ (2, 6, 5, 6) = 19 4d6 ⇒ (3, 1, 2, 5) = 11 13 11 11 13 14 17 10 (+7) 4d6 ⇒ (1, 1, 1, 5) = 8 4d6 ⇒ (5, 5, 5, 5) = 20 4d6 ⇒ (3, 4, 5, 3) = 15 4d6 ⇒ (2, 5, 4, 2) = 13 4d6 ⇒ (5, 4, 2, 3) = 14 4d6 ⇒ (3, 3, 6, 4) = 16 4d6 ⇒ (2, 1, 5, 2) = 10 7 15 12 11 12 13 9 Okay. Absolutely not. I'm out. ![]()
![]() Tarondor wrote:
It'd probably operate exactly the same as on the PbP boards, to be honest. No change to the format needed. It might even work for a hybrid of live and PbP, but that sounds like an utter hassle to keep track of to be honest. But yeah, what everyone else said: you can lurk until a 2e game comes up, either a brand new one, or an opening comes from one that had a player drop out for one reason or the other. ![]()
![]() I'm going to assume you mean for each stat bonus, otherwise a 10-10-10-10-10-12 character would be alright. RD as well, I think you can reroll? 4d6 ⇒ (2, 6, 4, 5) = 17 => 15
Well that was... certainly something. 15/12/13/17/15/13. 15/10/11/10/4/12 if I'm wrong about the rerolls.
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