Dinvaya Lanalei

Violant's page

345 posts (3,670 including aliases). No reviews. No lists. No wishlists. 18 aliases.


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Well, the other one is not going. Still in this one. Good luck to everyone!


Another campaign recruitment I'm in I'll probably drop out of if it's still even kicking, but this thing seemed incredibly sudden. I'm still in this.


I was thinking of combining an existing character I'm playing (the most mechanical fun I have ever had with a character by a long shot) with an urban fox druid concept thanks to rising industrialization being a thing in order to get a near-full caster - near-full martial, I'll see if I can draft the concept up in time.

I'll probably test that one to see how fun the spheres combination is


I'm tempted to draft up a horrible combination of two character concepts now that I have more of an idea of how spheres works, so my submission isn't the odd magicless one out... but I'll probably leave it be. May I ask how much longer until characters are due, to see if I have time to just randomly switch gears?
Mostly thinking about it because it seems the gestalt rules seem to favor one casting class and one non-casting class.

Thanks for filling us in on your situation, Pasha. Hopefully things improve!


Good luck to everyone!


Oh yeah, I know. I did make sure the spheres archetypes cooperate with the vanilla archetypes I need to make that horrorshow work.


I do havw a question, since I've gotten to theorycrafting pointlessly (converting my polymath disaster alchemist to Spheres): how much non-Spheres content is allowed? Are we allowed to have, say, portions of the build be non-spheres? At least for the non-casters?

I doubt I'll submit them but... Rogue and Swashbuckler specifically would be the sphereless portions of that multiclass abomination. I just feel like building a Swashbuckler-Arcanist//Rogue-Investigator-Alchemist to these specifications.


Saryo would be old by Return, wouldn't she? :P

If Saryo is in a Return campaign, I might submit a certain mindchemist as well. Hehe.


I'll throw onto that that I'm already in quite a few campaigns, and might be hitting my limit. If I get in to the two I applied to recently, I will definitely overexert myself. Good luck with recruitments!


Oh in that case, I'm bowing out!


I'm probably in too many campaigns and applying for too many already, but if your recruitment needs more people I could draft up an elven Zohls follower. I'll probably give them the Witch Archetype, and eventual Cleric.

Spoilers...:

I based the concept of the character on three things:

1. Funny d12 effective reload 1 crossbow build once it's online.
2. A sidebar in I think it was book 4 about how the Technic League was founded. It'd be a character interested in how the Technic League started, and might hint at how "I don't remember it always being this way..." because, well. Elven lifespan go brrr.
3. Even if heavy Crossbow is their primary weapon, this is Iron Gods.


If I get selected I'll fix that with another teamwork feat then.


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@Fortunato, you may want to reread the rules regarding feats. 1/level. I'm not sure if it's one more in addition to the human and the first level feat, or if it's the human one they're talking about.

(Relevant for me, since I gave up the human feat and skill point to not take a penalty)


Alright, the crunch for two characters is mostly complete; I just figured I should quickly type these up before I inevitably fall asleep. I'll decide on which character I'm going for once I get a bit more information on the campaign:

Lilyana Boyarova -- Russian Emigré and "Menshevik" (in reality: former anarchist rebel... the group supposedly invented the tachanka and her original concept made use of it at a point the campaign never got to so... that's why she's like that) fleeing persecution in Russia and Ukraine. Knows her way around the woods and the streets well enough that if she was in a non-Earthen campaign she'd probably pass for a Druid. Barring the guns.

Viola Fox - An urban druid based around the rising urban fox population in london at the time, very much your average druid and would likely work at the London Zoo. Quite peeved about the grey squirrel population invasion, and is likely in all kinds of naturalist circles with connection to IRL figures.

Once I get more info, I'll flesh out the character I'm choosing to include more than just rushed mechanical stats


Hence the correction afterwards, figured you wouldn't be that quick to offer a secured spot :3 Should have made it more direct that "yeah it's just an extension," admittedly, lmao. My excuse is insomnia.

I do have a question though, also asked in DMs, what kinds of enemies will we be facing?


Did not expect this to happen, but the GM direct-messaged me saying you might need a nature-y themed character, and I believe they're offering me a spot? Or, at the very least, granting me leniency on the character submission deadline. I thank you greatly for the chance, GM Wanderer.

Currently asking a few questions about the campaign to decide between two characters.


Aw man, I missed this.


I might see if I can come up with a character, depending on how full recruitment looks. Would a crossbow-slinger be acceptable? (Since 1e's Bolt Ace got rolled into the base class). If not, I'll probably draft someone to replace your Druid.

I will warn you, I was running this game at one point, and was in a later book as well, but I can separate game knowledge and character knowledge.


As someone who thought I'd have much more time than I had, start smaller. You don't know what life will throw at you, and it might axe the campaign even if you have everything planned.

Portions of APs that can be logically sectioned off, single adventures, and all of them can be done at higher levels if you cut out the beginning of an AP (much more fenagling story-wise), or pick a single adventure that already is higher-level.


Bluh, don't know if I'll be able to submit a character in time. Good luck to everyone!


Oh yeah, I was going to make the character mechanically human for this. Probably with the trait that gives him 2 languages per Linguistics rank. Time to run out of languages. Playing with DEX penalty is enough pain anyways, hehe.


Anyways, are we playing with Guns Everywhere, as stated in the recruitment, or are we playing with Commonplace Guns, as stated in the setting guides? I figure I should ask because losing out on gunsmith when you might not have access to ammunition is a big deal.


Solution: Be the sniper.


One extremely manic technologist Gunfighter // Technician coming up!

One small question: is extremely early electricity on the table, mostly to supplement a mainly blackpowder, clockwork, and steam arsenal? Things like voltaic piles of copper and zinc, very early crappy motors with mercury, and arc lamps which are literally just electric arcs making light.


Since the theme of my submissions lately seems to be reusing old aliases, I might draft up an Aphorite Pact Witch of Axis.


Any niche the arcane caster needs to fill?


Gearmaster of the Turning Age wrote:

@Violant: There's a race spoiler in the OP that details everything that's preapproved. I'm willing to hear out requests, but can't promise I'll grant anything outside of what I've mentioned.

And yep, the Tinker Sphere is allowed! Technomancy also is. Pretty much the only tech-related sphere that isn't allowed is Tech, seeing as how it is the inferior predecessor to Tinker.

I figured tech wasn't allowed because it was too high-tech for industrial-era stuff.

So I do have a question, is a catfolk from neighboring Ber on the table? I do have a half-elf concept as well -- I'm trying to reuse aliases --I'm just also currently submitting a variation of her in a different recruitment, on the more crazy end. Either way, the character would be as manic as a Golarion gnome with all the tech present in Zeitgeist.


So if I'm not mistaken, Tinker sphere is available? Oh this is going to be fun to draft up.


So what races are on the table, exactly? I'm having trouble finding the correct document.


She's #1 on the list, Seth.


Ouachitonian wrote:
Lilyana Boyarov wrote:

Yeah. Given the two Iblydan PCs, if this build isn't viable in the GM's eyes (Which... it IS a literal tachanka) I'm switching to Xotikeides as a Cleric/Wizard. She's built around Beyond Morality, emulating the hero-god.

Thanks for the compliment!

Time to obsessively research lines and driving rules.

I haven’t necessarily settled on an Iblydan, just a funny idea that came to me. I might, but not definitely. Still batting anround some other possibilities. Also note that this game isn’t using mythic, so Beyond Morality is off the table.

There are two Beyond Moralities! One is a wizard discovery :P


I always thought it was "any prestige class you want, but it has to be from one side of the gestalt". So do your horrible Wizard Cleric Theurge // Sorceror Rogue Arcane Trickster abomination, but nothing that'd break the pace of the PrC


Liliyashanina wrote:
You can prestige class on one side, but no mystic theurge please and your total caster level can never be higher then your level.

If I'm not mistaken, RAW, you can never have a CL higher than your character level except for specific circumstances.

Would /this buildbe okay? Or should I go for the Witch?


Lilyana's my PC. I'll come up with the Winter Witch if needed but...

Shenanigans.


Okay so I have two concepts rattling in my head:

1. Retool Lilyana and play with bullet scarcity if allowed to use modern firearms. Abundant ammunition spam and driving rule headaches.

2. Spellslinger // Winter Witch Anastasia fanatic, relatively normal gestalt character.

Proooooooobably going to go with the second? Worth asking about the first though, not often you have Anastasia-era Irrisen and the Technic League in one place.


I think I might withdraw myself from this petering-out campaign as well...

One question: how absurd are the builds allowed to be for the new recruitment?


Okay given the Irriseni faction, I might join in. I noticed a lack of a certain rule, would a bit of multiclassing be okay?

The plan would be:

Gunslinger (Musket Master) on one end.
Spellslinger 1 / Witch (Winter Witch) on the other. Possibly Winter Witch Prestige, or maybe even Pathfinder Savant to nab a bunch of blasting spells to eventually +5 gun with.

If not I'll probably submit a Spellslinger-Winter Witch by itself, but either way they'd be fanatical for the new queen Anastasia. I'd submit my quarter-Russian I had at some point, but... without modern firearms the main point of that build isn't really present, ha.

Might even make them a White Loyalist from Russia. There were a few that got teleported there in one of the Pathfinder scenarios, I think? Very tempted to ask for something incredibly stupid given you have both Irrisen and Technic Leaguers in one place, ho boy.


Wait wait wait Tinker's on the table?


Wow, first time seeing PAck Lord mentioned. May I ask for the reason for the ban there since this is PbP, and the player can roll the monstrosity that is everything at once?


KoolKobold wrote:

Idea I got is a tengu cleric of Tsukiyo-though I might have to go with warpriest if I wanna gun for katana with tengu weapon familiarity. This is my first time making a character for 2E, but I’ll figure something out.

Edit: Everything for Tsukiyo seems to be Legacy only. I’m making the tengu a monk, feels like that’ll be a little easier for me.

Check out the Lost Omens Divine Mysteries Web Supplement, Ano KoolKobold. It's got all the gods remastered. Pretty sure Tsukiyo is on there, considering it's got relatively minor deities like the Harbingers, Ushers, etc.

I'll probably sit this one out. I was tempted to dip into more 1e flavor shenanigans since this is 100 years in the past. I still might draft up an Alchemist with a Wizard dedication.


4d6 ⇒ (4, 6, 2, 3) = 15 4d6 ⇒ (1, 5, 2, 4) = 12 4d6 ⇒ (3, 1, 3, 5) = 12 4d6 ⇒ (3, 5, 5, 2) = 15 4d6 ⇒ (5, 3, 6, 1) = 15 4d6 ⇒ (2, 6, 5, 6) = 19 4d6 ⇒ (3, 1, 2, 5) = 11 13 11 11 13 14 17 10 (+7)

4d6 ⇒ (1, 1, 1, 5) = 8 4d6 ⇒ (5, 5, 5, 5) = 20 4d6 ⇒ (3, 4, 5, 3) = 15 4d6 ⇒ (2, 5, 4, 2) = 13 4d6 ⇒ (5, 4, 2, 3) = 14 4d6 ⇒ (3, 3, 6, 4) = 16 4d6 ⇒ (2, 1, 5, 2) = 10 7 15 12 11 12 13 9

Okay. Absolutely not. I'm out.


Tarondor wrote:
John Woodford wrote:
I see a lot more PF2E games on Discord than here on the boards.

I honestly can't even figure out how you'd play a game on Discord that wasn't live. It's like my parent's VCR blinking 12:00 all the time - my ability to understand newer technology has reached its terminus, I guess.

Don't get me wrong - I'd like to understand. But I don't.

It'd probably operate exactly the same as on the PbP boards, to be honest. No change to the format needed. It might even work for a hybrid of live and PbP, but that sounds like an utter hassle to keep track of to be honest.

But yeah, what everyone else said: you can lurk until a 2e game comes up, either a brand new one, or an opening comes from one that had a player drop out for one reason or the other.


Eh, I'm out then. Mostly because I have to finish up another character.


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That isn't even the GM, so I'll await for confirmation since my 10-10-10-10-10-12 point still stands.


I'm going to assume you mean for each stat bonus, otherwise a 10-10-10-10-10-12 character would be alright. RD as well, I think you can reroll?

4d6 ⇒ (2, 6, 4, 5) = 17 => 15
4d6 ⇒ (3, 2, 5, 2) = 12 NOPE 4d6 ⇒ (1, 5, 2, 4) = 12 NOPE 4d6 ⇒ (3, 4, 3, 2) = 12 NOPE 4d6 ⇒ (2, 1, 1, 1) = 5 NOPE 4d6 ⇒ (5, 1, 2, 5) = 13 => 12 Holy hell. If I'm wrong about the rerolls, I'm out as well.
4d6 ⇒ (4, 2, 1, 3) = 10 do the dice just hate me 4d6 ⇒ (4, 2, 4, 5) = 15 => 13
4d6 ⇒ (6, 6, 1, 5) = 18 => 17
4d6 ⇒ (5, 4, 6, 4) = 19 => 15
4d6 ⇒ (6, 4, 1, 3) = 14 => 13

Well that was... certainly something. 15/12/13/17/15/13. 15/10/11/10/4/12 if I'm wrong about the rerolls.

I submit a dead Kobold!!


Currently in a Rise campaign so I'll sit this one out. I might create/copy a character if you need one once you leave Sandpoint.


The other question: Craft All's "no penatly for improvised tools" applies only for crafting, right?


Would a cobbler be an acceptable profession? Or should I choose something more necessary for the adventures?


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I'll have a submission up by tomorrow. I kept forgetting to get around to it.


Actually, no to the White Mage arcanist. Spellcasting is delayed enough, no need to restrict myself from getting Exploits until 4th level.

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