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NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Ixlilton Tenochtzin wrote: That's (5cp + my proficiency rank of 4) = 9cp x 8 days = 72 cp I think you're reading that wrong, Ix. You cross reference your task level (zero) with your proficency rank (trained) to get 5cp per day. You don't add anything to the base amount. For a non-critical success, that's 5cp x 8 days = 40 cp, or 4 silver. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Thanks for running, Soup! Scenarios that aren't combat focused are more work than ones that are. Now I'll crack open the pdf and get ready to run it for the next batch. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Nah, Guaril's fine, if a little sleazy. Now, if I had the chance to punch Torch for 8 days, I might take that. Downtime: Earn Income as a guide with Scouting Lore
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NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() OK, unless someone has a higher Thievery bonus, Variel will make the swap with his +6. I won't look, but here's the roll for the GM if noone else prefers to make it: Thievery: 1d20 + 6 ⇒ (8) + 6 = 14 ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Would you allow a Deception check from one character to make a mild distraction at the same time as Thievery check to recycle papers, to help the sleight of hand go unnoticed? Variel has +6 Thievery but isn't good with Deception. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Sleight of hand to use one set of papers twice? We have many, so it's feasible. Would that be a Thievery check? Or maybe Society to try to convince them that Ixilton does not actually need papers since he's someone else's servant? Or would that be Deception? ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Regus wrote: I always forget that hero points exist. Doesn't everyone start with one? Actually, yes, which I always forget. You can spend 1 for a reroll, or spend them all to not die in combat. Heads back to the gameplay thread... ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Thanks for the bot, forgot to check in. :-( If I'm reading the rules right, now that I am not in melee, I don't need a check to swim up to the next lobster. Correct me if I am wrong. Swim action to reach the lobster. Flurry of blows, then attack again. -2 for slashing underwater, +1 for Inspire Courage. Attack #1: 1d20 + 7 - 2 + 1 ⇒ (2) + 7 - 2 + 1 = 8 Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
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NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Fort vs Poison: 1d20 + 6 ⇒ (13) + 6 = 19 Success, no poison
1st action: Escape check
Variel puffs up his muscles as the lobster squeezes, but doesn't manage to get himself free. So since I'm grabbed, I have the immobilized condition, meaning I can't take a Swim action because it has the move trait. However, since I'm grabbed, I assume that means I can't sink unless the lobster drags me down? Since I was on the surface when I started, I don't think I need to hold my breath. Regardless, since I can't move and can't escape, all that's left is to attack. 2nd action: enter Tiger stance, which does not have the move trait.
Realizing he is completely stuck, Variel holds his fingers like a cat's claws, and rakes across the lobster's body, trying to crack the carapace. Attack #1: 1d20 + 7 - 2 + 1 ⇒ (19) + 7 - 2 + 1 = 25 Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Attack #2: 1d20 + 3 - 2 + 1 ⇒ (3) + 3 - 2 + 1 = 5 Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() OK, still not clear on what a "shard" is, but I'm assuming it's a non-creature obstacle of some sort. Variel swims up to help fight off the giant crustacean. Two swim actions get me 20 feet without a check before I get into combat. Third action to Flurry of Blows against the lobster. Attack #1: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 damage (B): 1d6 + 2 ⇒ (4) + 2 = 6
EDIT: Does Milady provide a flank? If so, the lobster is Flat-Footed to Variel's attacks. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Just to make sure I'm reading the map right ... the orange square is the lobster, and white square is some sort of shard? I'm not sure what that means - is it an obstacle in the water? ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() GM, it's not clear where we are going ... where is the boat? I assume it is off the map, but we need to know if it is directly across, or diagonally up as well. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() I'm afraid to post a craft check because I don't want to ruin any materials ... if there are materials left over and the group wants me to try, my untrained bonus would be +1. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() "It is probably safest for us to stay together. We will just need to house the ones who are staying to ride home with us somewhere while we are getting the first group out." ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() "Either Milady or myself, or both, could remain here to continue treating the young lady and meet Garrla, while others take to the sewer to get the first group out to the Rolanna's Prayer. It's always a gamble to split our forces, but sometimes it is necessary." ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Sorry I've been quiet. The migration went well over the weekend, but there's been a long list of small issues to resolve once folks got back to work on Monday. I, too, am impressed by Hookie. I may have to study the Way of the Pickle. :-) ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() I just caught up on the thread. No objections to anything said or done so far. Things are going on schedule here, so with luck I'll be done with the craziness by late Saturday. :) ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() FYI to all of my games: This will be a hectic week at work all the way through Sunday, with me alternating between sitting around waiting and being buried. I will be posting erratically, so if I am a player, bot me as needed. If I am the GM, be patient and I will update as I can. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Actually, we only get 8 hours in town per day, leaving us 8 hours of sleep *and* 8 hours for downtime activities. So we can have one or two people tend to the girl, a couple more work on rafts, and others work on forging papers this evening. Variel has +7 Medicine and +5 Society, so can work on either tending the sick or forging papers. Not so good with building stuff. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Variel accepts the papers and puts them in his pack. "Good, well done. We need to gather up the other people before your ship arrives. Do you see any problem with bringing everyone this way? It seems like it would probably be safer than splitting them and moving them through the city." ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() "Perhaps we go find Flitch, and see if we can use his location as a staging point to get everyone else out? Then we return to Yuleg and take care of his daughter tonight." ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Ixlilton Tenochtzin wrote: AS far as I understood it, this map of the sewers would allow us to move past curfew and sneak back to Yuleg's inn. Oh, that's a good point. If using the sewers lets us get around at night, that expands the range a bit. I wonder if that was intentional by the author, or if you've found an exploit? ;-) ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() GM, I just want to make sure I'm understanding they way they've set up the travel time. If it takes 2 hours to get somewhere, and we spend a nonzero amount of time there, then we can only visit 2 places a day, since we have to spend 2 hours getting to place A, 2 more to place B, then 2 more to return to "base", leaving a total of 2 hours to spend in those places. (We could stretch that to 3 places if we spend the night in the last place we visit each day, though we can't necessarily assume that's going to be possible.) Now, with 3 days before the first departure, we could conceivably get to all five people, but it's tight. After that we have four more "encounters" before our own ship leaves, giving us some buffer for things like we just found - the person isn't where we were expecting them. We've been trained really hard never to split the party in PFS scenarios, but a few are designed with the expectation that you will. Would it be too spoiler-y for you to tell us if this is one that expects us to split up to get everything done? (If it would be, then we'll just keep on as we are, but sometimes the scenario writer doesn't realize just how ingrained "don't split up" has become in PFS, and the GM gives the players a hint. :-) ) Alternately, is it possible that the 2 hour blocks are meant to include travel and encounter time, so that we can actually get 3 in per day, with the fourth being travel back to "base"? ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Variel sighs. "Yes, technically they can, but no one who wants to retain their dignity would do so. If we are going to go down there, let me take a moment to remove my fancy outer garments and replace them with my travelling clothes." If we go into the sewers, Variel will replace the fancy clothes he bought for the merchant masquerade with his normal travelling clothes, to try to keep the good clothes looking and smelling nice. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Oh, I was seeing people say that out of combat they cast every round, just in case the person needed it. Not overpowered, but somewhat cheesy and not really in keeping with the intent, I think. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() I'll study the writing while others do other tasks. If something happens that requires my attention (like combat), I'll start over afterwards, if it still seems important. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Society +5 With the lock open, Variel slips his tools away and walks in like he belongs there. He takes a look around and tries to interpret the writing on the wall. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Variel will watch for a moment when it looks reasonably clear, then takes out his tools and tries to unlock the door. Perception +5 to watch for a good moment, Stealth +6 to attempt to be subtle about it, then Thievery +6 to open the door, plus Milady's bonus. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Variel coughs, "As it happens, I have had need on occasion to enter a locked room, and have the required skills. However, before doing so, I would like to be certain it is necessary/" +6 Thievery and tools available, but good aligned, so I would prefer not to actually break in unless it's truly necessary, especially given where we are - getting caught breaking the law would be bad. :-) ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() "If Flitch can get us there without having to pretend to be a batch of pickled fish, I'm all in favor. Despite the efficiency, though, I am not happy at the thought of splitting up. If any trouble were to happen, I would personally prefer that all know about it and be able to react." ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() "Alternately, we make sure she is settled for the day, and properly tend to her during the curfew this evening, when we can't be out - or, at least, we can't be out in a large, conspicuous group." I think that is what the GM was hinting at. :) EDIT: Ninja'd by the GM! :) ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() GM, to confirm, does that mean someone needs to stay here with her for the full 8 hours, or do we need to check on her periodically and wait 8 hours before trying to move her? ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Sorry about this, but we have a major upgrade happening this weekend, and I have a lot to do today and tomorrow to get ready. If I happen to get free time, I'll post, but otherwise it could be Sunday before you hear from me. GM, if combat starts, bot me to enter Tiger Stance and use Flurry of Blows with Tiger Claw attacks. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() Variel steps out to resupply some elixirs and potions, as well as to acquire nice clothing. Purchasing "Fine" clothing (2gp), 2 minor healing potions, and one each lesser antidote and lesser antiplague. Also requisitioning an additional two minor healing potions from the society (3 points in Swords). He then reports in for the journey. ![]()
NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
![]() "Yes, I have no doubt that a runelord who took her entire city out of time to avoid Earthfall would have no trouble setting up magical wards and scrying. We should use only the approved entry and exit points. " "It sounds as if we can enter empty handed, and if asked say we have come seeking goods to sell outside. On our way out, we merely say we sold all we brought and have nothing to take out with us. And only if questioned. I believe I can handle that much deception." My slotted boons are noted in my profile. I do have some money to spend, but I'm at work and can't deal with it at this moment. I will try to remember to do so this evening.
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