Sign in to create or edit a product review.
This scenario seems to only loosely be tied together. My party and I kept having flash backs to Night of Kalkemedes - there were that many similarities.
BRING LOTS OF HEALING - spells, potions, wands, whatever. Potions were the only thing that saved us. There is a battle that was unbelievably difficult - even with 4 melee characters, and a pair of spell casters, doing decent damage. I counted, the monsters had a ridiculous amounts of critical hits, ongoing effects almost TPK'd us. Usually "big bags of hit points" have low AC, to even them out, but that isn't always the case here.
I was not a fan. The story was not super strong. The balance seems off. And I really didn't enjoy anything past the first hour. And I was a Verdant Wheel, and love Urwal.
I had the honor of having the author run it for me. Then I had the honor of running it for his friends a few months later.
It has a dungeon crawl feel, but you can't trust your instincts to fight. This is one that you need to be on your toes, and Valais Durant is pushing you to continue on no matter what the cost.
Not for your super squishy character, this scenario has a beast everyone jokes about, but is fearsome indeed. It ate a Shadowdancer's shadow and almost finished off a Warpriest. Definitely not for the unprepared PC. Be ready with your appropriate adventuring gear!
I have had the opportunity to both play and run this scenario and it was excellent. It has skills and fights, and in true Nathan King fashion, he has a twist that will have you shaking your head.