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![]() 0-hr.com: Starship deckplans, posters, & miniatures! I have deckplan posters, starship miniatures, and a whole bunch of downloadable PDFs about starships. I am creating Starfinder stats for the armada and so made up my own deluxe Starfinder Starship Sheet. It is a form-fillable PDF with drop down menus for common systems and a black and white layer for easy printing. Visit the 0-hr Starfinder Page to grab a blank copy of the layered PDF or a flat image of the sheet. You can also get the Starfinder stats for my first ship - more will follow! ~Ryan Wolfe ![]()
![]() I have a decade's worth of starships that I've designed, modeled, and mapped out (complete with built in 1 inch=5 ft grids) for no particular sci-fi RPG. My dream is to have the fleet become a part of the Starfinder universe. I have developed a line of posters, miniatures, and digital documents around this growing armada and would like to see if anyone at Paizo would be interested in using these designs, or my services, in Starfinder products. Is artsubmissions@paizo.com the proper place to make such inquiries? If not, where or to whom should I send my questions? I've been waiting for Paizo to go sci-fi for a long time and I want to help out in any way I can. A couple of my ships were put to good use at ORIGINS for the Starfinder Society demos. I'd love to refit my fleet or create new designs for organized play, adventure paths, or anything else Starfinder related. Thank you,
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![]() Since arrows for a small bow weigh less than those for a large bow, does that mean you need to specifically find (or buy) "small" arrows? If so, would one assume that magic arrows found on (& used by) small monsters would be sized (only) for small bows? We've always assumed arrows were one-size-fits-all, but then the difference in weight doesn't make sense. ![]()
![]() Does the PC wealth by level (p.399) reprent the buy value, or the sell value, or the PC' equipment? Also, do new PCs coming in mid-campaign use that chart? If so, do they get to choose their gear or is it rolled randomly? Because items found while adventuring only sell for half value, serious discrepancies arise when that system is used (either to compare PCs in a campaign or to introduce a new character). Someone who uses only found (or crafted) gear ends up with twice the value of equipment as someone who has to sell found gear in order to purchase stuff they can use. Dose the wealth table represent someone using found/crafted gear, or someone using custom gear? ![]()
![]() It's strange that they have multiple human languages in the setting but do not include any of them as potential bonus languages for starting characters with a high INT. If that's not in the setting specific stuff somewhere, I think it would be a good house rule. As an elf I can choose Celestial, Dragonic, and Gnome, but not Varisian or Skald (when I've lived in the region all of my life)? I'd like to interpret "Common" in the player's guide to really mean "Human" (as in, whatever human language is most common where you are from) and then add "other Human" to everyone's list of potential bonus languages. I guess my question is "Is this in the setting specific stuff somewhere, or do I need to house rule it?" ![]()
![]() When a power affects "all allies" around the caster, does it also affect the caster? Specificaly, we ran into this with the Paladin "Aura of Justice" ability. While noting that the Bard has an ability that specifically suggests the Bard is an ally, that's not definitve proof either way. Is it spelled out clearly anywhere? Quote:
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![]() Is it possible to craft a wondrous item for a slot other than the normal? For example, could you make an Amulet of Dexterity +2 instead of a belt? If so, how does this affect the cost? I can see where adding Dex +2 to an exiting magic amulet would cost 150% of the dex item, but there is nothing about just changing the slot rather than adding it to an already-filled body slot. Back in 3.5 there was stuff about how certain areas of the body had affinities for certain types of items, but that no longer exists in the Pathfinder rulebook... ![]()
![]() Suppose a wizard casts a lightning bolt due north (the origin is the upper left corner of his square and the line goes straight up along the grid). What squares does it affect? If a line running along the edge of a square counts as going through the square, then this bolt should affect a path 10 feet wide and 120 feet long. If the the edge doesn't count as the square, then the bolt affects an area zero feet wide and 120 feet long (that is, NO squares). If the caster gets to choose a side, then the rules need to say so. I realize that there are diagrams in the book, but those lack origin and end points and so are not very useful. They also don't match the words of the text. SRD. ![]()
![]() If you cast Flame Arrow on some bolts and fired them from a Flaming crossbow, would they do +2d6 fire damage? Quote:
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![]() If you hit a grey ooze with a sword and fail the save, the weapon takes 1d6 acid damage. A longsword +1 has a hardness of 7. Is it effectively immune to this acid effect, or are weapons supposed to be considered "vulnerable" to grey ooze acid (or all acid?) and so not get their hardness subtracted from the damage? ![]()
![]() I'm trying to come up with a melee build that makes use of the various combat manoeuvres. Aside from all of those feats under Combat Expertise, what else Are there feats/traits/items that specifically raise CMB or help with the AoO's and such provoked? I'm looking for stuff in the 4th to 9th level range cost-wise. Aside from a fighter with high STR and lots of those Combat Expertise feats, I got nuthin... ![]()
![]() Is there a Pathfinder druid option like the Shapeshift variant in the PHB II? It replaces wild shape and the animal companion with an at-will shape change. I like the domain option for replacing an animal companion, and I like how wildshape (via Beastshape) just modifies the druid's base scores - but I still miss being able to change form easily and often, even if the overall power level was less. If there isn't a Shapeshift option already, has someone knowledgeable in the rules made up a homebrew version? With the way wildshape works now, would it be balanced to just say in exchange for no-animal companion (or domain spells) you can wildshape at will as a swift action but cannot cast spells in animal form (regardless of feats)? ![]()
![]() Is this bit from the SRD in the actual books anywhere? It's not in the Bestiary in the part about Lycanthropy. If it is in the books, how does it relate to the what IS in the bestiary (which covers a character bitten by a natural lycanthrope). Quote:
Can an afflicted character be cured by a remove curse weeks after being afflicted? I don't see that changing form lowers intelligence or changes alignment so, even while run by the GM, I don't get why a normally good character would become a raving murderer when transformed. Is there something to indicate otherwise this side of D&D? ![]()
![]() If you try to activate a wand and fail, does it use a charge? One the one hand, the SRD says Quote:
which makes me think it does use a charge (as activating a device uses a charge). On the other hand, it says Quote:
So if you fail, its as if you DON'T have the spell ability needed and so would not use a charge (like a Fighter without UMD trying to use a wand - he can't waste charges even if he wants too). ![]()
![]() Could I caste Flame Arrow on a some bolts and then Flame Arrow with Elemental Spell (Acid) applied (as a 3rd level spell) to the same bolts for an extra d6 of fire AND an extra d6 of acid damage? As an aside, would the gold dragon sorceror bloodline (which adds +1 per die to fire damage spells) apply to the d6 of fire damage from Flame Arrow? Quote:
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![]() After reading pg. 64 in Kingmaker, part 2 of 6 I want to make sure I have this right: Some buildings can generate items. With an Econ roll, you can turn items that cost more than 4,000 gp into BP depending on the item type. I'm guessing this really means to say "equal to or more than 4,000gp". The BP generated doesn't depend on the value of the item (for example, a 100k major item is 15 BP and a 4k major item is 15 BP). The cities Base Value does not limit what items can be generated or sold. ![]()
![]() I'm really new to the kingdom bit and my main question right now is "what is the benefit of claiming more hexes?" I can see where certain hexes may give you a bonus to one stat, but EVERY hex increases your DC against all three stats, so it's a big net loss. The occassional free building you might get is a bit of an offset, but once you have a few farms going, I don't see the real incentive to claim further territory. No doubt I'm missing something crucial. What makes it really worth it to claim dozens of hexes instead of the bare minimum you need for cities and farms? ![]()
![]() Summon Monster has a 1 round casting time, so to trigger it from a Wand also takes 1 round (the effect going off just before the start of your next turn). Does this mean that the triggering can be interrupted (by damage or whatever before your next turn) like casting the actual spell could be? I would think that, by default, that would be the case - but then the wand description mentions how only a single word is needed, and it can be used while grappling, and doesn't provoke AoO's etc.; so that makes it hard to imagine the wand user standing there incanting and concentrating for a full 6 seconds... ![]()
![]() I have a (halfling) rogue with a +7 dexterity bonus and so even his mithril chain shirt is too confining (allowing only a +6 dex bonus). Are there other armor options that would support his full dexterity bonus? I considered Mage Armor but the flat 4 AC ends up no better than a mithril chain shirt +1 for me. Our group is currently in the +1 to +2 bonus range for armor. ![]()
![]() If a creature uses a Shatter ability on an attended, non-magical weapon and the wielder fails the save, what happens to the weapon? Is it destroyed, or does it just get the Broken condition? The answer seems to lie in how much damage it done, but Shatter doesn't list any damage... http://www.d20pfsrd.com/magic/all-spells---final/shatter The spell says it "sunders" a solid item and sunder says:
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![]() If you try to use Acrobatics to move past someone without provoking an AoO and fail, what are the consequences? a) you continue to move but take an AoO
Is the answer different if you are trying to move through an occupied square? http://www.d20pfsrd.com/skills/acrobatics ![]()
![]() If my character (a human barbarian) has a base speed of 40 ft, what is his speed when wearing medium armor? I would have assumed that it would be 30 ft, but the actual text for the armor speed doesn's say that (or anything) about fast folks. All it says is: Quote:
And the first column says "20 ft" in this case. So is the intent that medium armor reduces humans and such by 10 ft, or is the intent that it limits them to 20 ft no matter what they started at? Or maybe being 10 ft faster than normal only gives you 5ft extra in medium armor since being 10 ft slower than normal (like a halfling) only slows you from 20 to 15 in medium armor? The barbarian text is:
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![]() I'm new to Pathfinder and just have the core rulebook from which to draw. I'm making a low level rogue and feel like (in order to get good use out of sneak attack) I pretty much HAVE to go the TWF route. Is that true, or is there another path that can be as combat effective at low level? We have a couple of tanks in the group so finding a flank should be easy enough. ![]()
![]() This is a minor point in the grand scheme of things, but would you consider (if just for a moment) having arrows that do not automatically shatter into kindling upon striking an opponent? When archers have to go into a dungeon with 60+ arrows, it's just getting silly. Wouldn't it be great to go in with just one quiver? I haven't put a lot of thought into the actual mechanics, but how about something like this: "Arrows are not automatically destroyed by striking (or missing) a target though a target struck can snap all arrows currently imbedded in them with a standard action. Arrows are assumed to survive combat (hit or miss) unless purposefully destroyed. Those which hit are assumed to end up in the creature struck. Those which miss may be lost or too far away to recover depending on the situation. Enchanted arrows lose their enchantment after the attack, but the arrow itself is unaffected (and still masterwork quality)." Some clarity on whether long bow and shortbow arrows are interchangeable would also be useful (same for hand/light/heavy crossbow ammo). ![]()
![]() The wording for the cleric changes the alignement restriction. D&D:
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Paizo: Quote:
So, with Paizo, I would be Chaotic Evil and follow a Lawful Neutral god (because I am within one step on the good-evil axis). Is that the intent, or an unwanted side effect of reducing the verbage? ![]()
![]() I'm a player about to start in a Rise of the Runelords campaign and so we're all talking about characters and house rules. Many of the players are concerned that though this campaign says it is made for 4 characters of 1st level, that may not actually be the case (we've had some bad experiences with that sort of thing before). So far, our parameters are 1st level, 32 point buy, SRD only, and (probably) 5 players. Is that appropriate to start out this series? We've talked about upping skillpoints, or hit points, or starting at level 2 or 3, or starting with a free CLW wand. I've played the start of Burning Sky (which was overly deadly) and Age of Worms (which seemed just about right). Where does Runelords fall in the deadliness spectrum? Can normal roleplayers survive without help, or does it assume an uber squad of tweaked out munchkins drawing exploits from every splat book and magazine under the sun? And PLEASE, no spoilers! :) ![]()
![]() The Sword of Aqaa is listed with a Price of 35k, but that is way low - about half of what it should be. Did the author mean "Cost" (as in creation cost) rather than "Prices" (as in market value), or was it some other mistake? Below is the text for the sword. Note that a +2 mithral axiomatic longsword alone would be worth 34k, meaning that the wind proc and lightning combo only cost 1000gp (ignoring the saphires as flavor text). --------------------------------------------------------
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-------------------------------------------------------- I have the same question for the Lightning Sword and the new-and-improved Diadem of Zoziel. What should the actual market value be? |