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The Midnight Mirror

Welcome!

Please post an in character introduction in the gameplay thread, and an out of character one here. Let me know any "shenanigans" your character pulls that might need explaining. If you have a mount, animal companion, or familiar, let me know about them. I'll collect vital stats and day job checks for the chronicle at the end.


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Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?


Recruitment for The Mosquito Witch is now open!

This is a PFS Scenario for levels 1-4. If you are interested in joining, please post here, but also add yourself to the signup document so I can calculate the tier and adjustment.

There are no official tags on this scenario, but I will note that it is horror-themed and is heavy on investigation. It is a little bit "sandboxey", so be prepared to have to make your own decisions and figure things out to advance the story.


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Discussion thread for The Mosquito Witch.


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Dot in!


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Replacement gameplay thread.


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New discussion thread.


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Discussion thread.


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Gameplay thread is open for dotting. Please delete your post to keep the thread clean.


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Discussion thread. Please post in Recruitment for now, then once the group is set I will have you post here with character details.


This is open recruitment for 1-03: Escaping the Grave. If there is enough interest I am willing to run two tables.

For now please just reply with your character name, class, and level. I will get all of the other necessary bookkeeping information once we have our group(s) set.

The gameplay thread is open for dotting. Please delete your post (aka "ninja-dot") to keep from cluttering it up.


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Gameplay thread is open for dotting. Please delete your post to keep the thread clean.


In the gear list on page 288 (table 6-9), the Basic Crafter's Book is listed as 1sp. The description says

Quote:
Basic Crafter’s Book: This book contains the formulas (page 293) for Crafting the common items in this chapter.

.

On page 293, in table 6-13, the cost of a single level 0 common formula is listed as 5sp, with a footnote that says

Quote:
Formulas for all 0-level common items from this chapter can be purchased collectively in a basic crafter’s book.

I'm having trouble reconciling these two ... is there an errata? Or am I missing something?

Liberty's Edge

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The Wolf Jaw attack that come with the Wolf Stance gains the Trip trait when you are flanking your enemy. However, the text of the trip trait doesn't seem to give any benefits:

Quote:
You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

A Wolf Jaw attack is an unarmed attack, so you have a free hand. It won't have an Item bonus, and you can't drop it to avoid the critical failure.

I'm not seeing any benefit from the Trip trait. Am I missing something?


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This is the High Tier (4-5) table for the by-request run of PFS Scenario 4-19.


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You have been summoned to Heidmarch Manor, the home of the Magnimar Pathfinder Lodge. There you are presented with a map and a short letter that reads, "Once you are all gathered, follow this map to reach me in the Fenwall Mountains. A pathfinder is in need of assistance. I am already with him, please join me as quickly as possible."


Recruitment thread - post here if you have questions before signing up.


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Welcome! This is a "by request" run of PFS Scenario 4-19 for Core characters! Sign up via this Google Sheet.

I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 1-2 times a day to respond to questions and update, particularly during combats, but that can go up or down based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions.

For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way):

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. It will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual.


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A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Liberty's Edge

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Forgive me if I've missed it, but I can't find anywhere describing what the difference between Champion and Soldier tables is for 10-98. Since the special is apparently all lottery, I'd like to make sure I know what I'm signing up for. :-O


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Discussion Thread for Siege of the Diamond City. Actual content coming soon!


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Placeholder for dotting in!


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Welcome to the Quest for Perfection series! We will be running all three parts, so please be sure you can commit for the entire duration. You will receive a chronicle after each part, so some of you may level up between sections.

I expect on average one post a day during the week, and at least one post over the weekend. I generally check in several times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions.

For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way):

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. It will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual.


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The Pathfinder Society has turned its attention to the Ruby Phoenix Tournament—a world-renowned fighting competition, held once every ten years in the city of Goka on the eastern continent of Tian Xia. More specifically, the Decemvirate is interested in the incredible prizes available to the tournament’s winner—a choice of treasure from the legendary vaults of Hao Jin, the Ruby Phoenix herself. As part of the preparations for the tournament, Pathfinder Society agents have been deployed across the Inner Sea and beyond to seek out forgotten lore, allies, and magical items to be used by the Society’s tournament representatives.

Venture-Captain Amara Li, leader of the Lantern Lodge and Goka native, has uncovered information about one such item hidden amid the reaches of the Wall of Heaven—an Iroran relic known as the Braid of a Hundred Masters. Organizing the search from her base in the Dragon Empires, she intends to send a group of Pathfinders to the high mountain range in search of the braid’s ancient home: the Clouded Path Monastery.

Introduce yourselves!


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I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 2-4 times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions.

For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way):

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. It will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual.


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In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?

Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction.

-------------------

This adventure begins in the town of Eleder on the southwest coast of the Mwangi Expanse. You are in the office of Venture-Captain Finze Bellaugh. Introduce yourselves as you arrive.

Liberty's Edge 4/5 *

I just want to clarify what John posted for character creation.

Can items from the "treasure" section be purchased? I ask because some things we are accustomed to being standard starting gear (like holy water and alchemist's fire) are in that section.

I would have just assumed that any common item of my level or lower is available, but then the 5th and 10th level rules give you six items of specified levels for free. If I can buy items, then there would be no need to list items of specific levels; just give us extra gold and be on our way.

OTOH, if "treasure" items aren't available, what would I spend my 50gp/350gp on? There isn't *that* much equipment available.

Similarly, are armor and weapon special materials and runes available? If so, at what level?

I'm clearly missing something. Help!


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Gameplay thread for use when the game starts. Feel free to dot in to get it onto your campaign page.


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Welcome to Eyes of the Ten!

For anyone who encounters this thread in a search, this group has already been set. If you are looking for a group, please visit the Flaxseed Lodge.

The characters for this game are:
Myrdon Gharthrin
Marta - A.K.A. Telmar So-Melnop
Vladek Odradek
Luisila
Fendahl Silvermane

I am getting everything set up now, more will be posted soon!


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You have been summoned to the office of Venture-Captain Adril Hestram in the Grand Lodge. The message only mentioned "a grave task" that required immediate attention.

As you wait in the meeting room, you meet the others selected for this mission.

In character introductions!


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Welcome to Outpost I : Back to the Future!

Signups for this game are via the Outpost convention page.

I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 3-4 times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions.

For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way):

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. If you are playing an usual class or archetype, or have found a spiffy item I might not know about, let me know ahead of time.


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You have been resting at the Sothis lodge in Osirion after your most recent adventures. Venture-Captain Norden Balentir comes to each of you and says he has an urgent mission for you in the far off Hold of Belkzen, to follow up on another Pathfinder who hasn't reported in.

As you arrive in his office and wait for him to give you the mission details, you have a moment to meet each other ...

In-character intros!


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(If you stumbled onto this campaign thread without passing through the Flaxseed Lodge, signups for the game are here. If there are open seats, you are welcome to write yourself in, but please do so before posting here. Thanks!)

Welcome to the four part Echoes of the Everwar. I've GMed this series several times face to face, and I'm looking forward to running it here.

It is not absolutely necessary to play all four parts, but I highly recommend it. This is a fun series and worth seeing all the way through. If anyone can't or doesn't want to run the whole series, let me know as soon as possible so I can recruit replacements as needed.

I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 3-4 times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions.

I'll break between each part to allow everyone to apply XP and gold. It's a four parter, so everyone will be leveling up at some point during the series (unless you are slow-tracking). Have some idea of what you plan to do so we can move into the next scenario without too long of a delay.

For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way):

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. This is high level play, so it will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual.

Maps and images will be on a google slideshow linked at the top of the page. Please note that all maps in this scenario were drawn with 10' squares, so your tokens will be scaled to fit in 1/4 of a square, and I'll need everyone to just visualize the intermediate lines. :-)

I think that's it for pre-game stuff. As soon as I have all the players, I'll calculate APL and determine subtier. I'm eager to get started!


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After travelling to Dtang Ma, you ascend a mountain trail to meet with Old Pak in the Broken Temple, one of many recently discovered archaeology sites that litter the northern slopes of the Kullan Die mountain range. You meet up on the path, and have a chance to get to know each other before arriving at the Temple to meet your contact.

Post an introduction and do a little roleplay as all the players arrive!


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Players, to start this game off, I need a few things:

1. Please let me know if this character has credit for any of the following scenarios:
#8–09 Forged in Flame, Part 1: The Cindersworn Pact
#8–11 Forged in Flame, Part 2: Cleansed with Fire
#8–02: Ward Asunder

2. Please roll me two will saves. These will be used at critical story points where asking you to roll would give away that something is happening. If the roll is such that you might want to use a campaign re-roll, please say so and roll again.

3. Make sure your online character sheet is updated, particularly for feats, skills, and languages.

4. If you have anything that is from a less-common source or that might be subject to table variation, please make sure to let me know now so I can familiarize myself and make any rulings now.

Welcome to the game!


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Gameplay thread so you can get the game onto your campaigns page. Feel free to "ninja-dot" and delete after you post, to keep from cluttering. You can also post your public backstory and/or a journal/diary entry as you have you character solidified.


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Welcome to the Ruins of Azlant AP!

Besides the AP Players' Guide, please read my Campaign Introduction with houserules on character creation, and the Downtime and Crafting rules. You will also want to be familiar with the Aquatic Combat rules. I have links to all of these on the Campaign Info tab.

Please talk to each other as you create your characters. We want to have a reasonably well-rounded party. You are welcome to have backgrounds that involve already knowing one or more of the other PCs if you want.

Journals
I will keep a Google Doc with a timeline journal recording the events of the campaign from an omniscient point of view. I will have another document listing people and places you encounter. I will allow editing so that you can record your own notes and comments. Both of these are linked at the top of each page, along with the map and images link.

Finally, I highly encourage you to periodically write entries from your characters’ personal journal/diary. All of you are very creative people, and I look forward to collecting those journals to provide a history of the campaign to read over as we progress.


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I had originally thought I wouldn't be able to start until the 15th, but I have all my stuff ready, so we can begin whenever everyone has checked in and introduced themselves on the gameplay thread.


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You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose.

Character introduction time!


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With the current signups, we are at APL 6.5. Because of the special "exactly .5 rule", you have the choice: Do you want to play the 5-6 tier with no adjustment, or the 8-9 tier with the 4-player adjustment?


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You have been summoned to the new Magnimar Lodge in Varisia, on the estate of Venture-Captains Canayven and Sheila Heidmarch. When you arrive, you are given rooms in one of the smaller buildings and told you have the day at leisure to rest and prepare for your assigned duties the next day.

------------------------
Introduce yourselves as you meet up on the grounds of Heidmarch Manor. Game will start once everyone has had a chance to join.

Liberty's Edge 4/5 *

Does anyone do it? I am fond of Roll20 for things like sight lines / lighting, range checking, and the like. I am looking at getting into GMing PbP games and was thinking of using Roll20 for the combat maps instead of google docs.

Liberty's Edge

Anyone want to pre-muster?

I have a host of level 1-3 characters I could play, so I'm curious what other folks are bringing.

Liberty's Edge

Looking to start pre-mustering!

I have a variety of characters in tier, but it seems like it might be well suited for my level 5 comedian Bard, or possibly my level 5 shoanti Slayer with surprisingly decent social and knowledge skills.

Liberty's Edge

Who's ready to pre-muster?

I'm wanting to go swimming with my 4th level undine Hydrokineticist. My wife has a 5th level alchemist that usually plays together with that character, but has others as well.

Liberty's Edge

Who wants to start pre-mustering? :-)

My wife and I have several possible character teams to bring, depending on the other players:

Level 11: Trip/Disarm focused monk and charging heavy Fighter
Level 10: Mouser/Brawler and reach/support Paladin
Level 7: Travel Cleric (healing and support) and bodyguard Cavalier

My preference is to play 10-11 with either of the first two, but if there aren't enough others for high subtier, we can go with the low pair.

Full Name

Velas

Race

Drow

Classes/Levels

Idol

Gender

Stats:
Blood - Mind +3 Silver +1 Shadow - Rep +2 | High Society, Occult, Academia | Deceive, Compel

About Velas

Velas
Class: Idol

RESISTANCES:
Blood
Mind +3
Silver +1
Shadow
Reputation +2

REFRESH: Someone feels deeply moved when they
witness your art.

Durance: Sage (+2 Mind, Academia)
Domains: High Society, Occult, Academia
Skills: Deceive, Compel

Bonds:
Velas is well known in High Society circles, and some lower ones as well:
Forfend-The-Moss-Of-Quiet-Brooks — A musical patron in Amaranth who lets information slip, for the price of a song or three.
Burdened-With-Fiery-Sorrow — An Instrumentalist of the trans-post-Zephyrite order. Currently tracking skywhale movements for song inspiration. Knows much about shipping and secret passageways.
Kurro — A quiet, lovely intellectual of librarian of the Library of Snuffed Candles, she lobbied to have Velas sing the high, plaintive The Lay Of The Drowned God on the mezzanine above the main reading chamber. It is said the books themselves wept to hear it. Kurro is a friend, but the less known about her—Mehror fanatic? Vermissian Sage? Spy?--the better. It is also unclear where she ranks in the Library—she seems to hold no title.

Bond with a PC: Thusiax has seen Velas perform, perhaps at the Library with Sages. Velas is otherworldly, compelling, difficult to approach, and yet, one wants to approach him.

Equipment:
Several dazzling outfits — to be revealed later.
Webbing, brushes, Lakris spiked fiddle
Ancient poetry
Gifts and trinkets
Knife (D3 damage, Concealable)

Core Abilities:
LIFE AND SOUL OF THE PARTY: People flock
to be near you. Once per session, so long as there
are people nearby and a place to have it, you can
create an instant gathering with dancing, games,
drinking, eating and chatting. The party gives you
mastery to persuade, deceive, or distract actions
performed within it.
GLAMOUR. Black magic and poise let you become
whoever they want you to be. Once per situation,
choose an NPC. Using a cocktail of charm, practiced
poise and semi-legal black magic, you change
your appearance to represent their ideal partner.

ADVANCES
CENTRE OF ATTENTION. When you stride into a
room, people take notice. Gain +1 Reputation. Roll
with mastery when you attempt to get everyone
in a situation to focus on you and you alone. In
addition, describe three incredible outfits that you
now own.
INSTILL EMOTION. [Occult] Your art drives others
to excess. If you succeed at a Compel+Occult check
when you perform or exhibit your art for an hour
or more, you may drive a receptive crowd into one
of the following: debauched excess, utter sorrow
or mind-

Velas was selected from the ranks of drow child singers by the sweeping eye of the inverted Telescope, and summarily ripped away from his parents and placed in the Interview Rooms, where he was selected among other children as an experiment to replicate the lost arts of ancient elf-singing, attested to in certain texts. Where other children died, their larynxes filling with blood when failing various tests of sonic sagacity, Velas survived. After being released to limited freedoms, singing long forgotten poetry in the halls of the University, Velas was spotted by Alights-Gently-Upon-The -Ocean, a notably eccentric and cruel patron of the arts and a high ranking aelfir of Amaranth. Velas’ durance was rapidly shifted to becoming a pet in the cold aerie of the high elves, being trained to be a diva of the torture-operas, where he would eventually be sacrificed. The aelfir of the University were consternated to lose their prize experiment, but Velas was far more miserable, pondering his fate as dying songbird. Then he became angry. He began to research drugs, poisons, mishaps that befell opera singers. He was careful in his library searches; the aelfir did not discover him. However, he noticed another singer, noticing him. It was several months away before his grand and final performance when he met with the glittering, towering drow diva Thielinel. He had an idea, he said. She knew what he was considering, she said, in quiet, yet resonant tones—escape, or murder, or both. Why not, she suggested, make it grand?

THE RITE OF GRACE:
: And thus, Velas began to slowly increase Alight’s drug regimen, and brought the aelfir in to see rehearsals of the torture opera more often. After subtle hints, deep immersion into the art, and, of course, more drugs, Alight was convinced. He would join Velas on stage as the killer, to slay Velas, in the role of the Ornate Swallowtail. As the orchestra brought to a crescendo, their duet rising and the poisoned knife was gripped in Alight’s hand, suddenly ripped off their mask and costume—revealing themselves to be the Ornate Swallowtail, and took their own life onstage. Velas continued the aria alone as his former master thrashed and foamed as the poison took hold. The shock and applause from the audience was deafening. Velas bowed and bowed again, taking armfuls of flowers from the roaring aelfir and drow. He wept with triumph. He had turned a murder into a suicide, and they -loved- him for it.

Thus ended Velas’ durance.

THE RITE OF FURY:
:
”You are freed now,” said Thielinel, after the Ministry had accepted Velas’ grand exit from Amaranth as a suitable rite of grace. ”Where will your blood and fury take you?” Velas knew his target, and there was no dagger, no drug at all needed. Masked and hidden, he re-entered the Interview Rooms, slipping through the University with familiar ease. This should have been my durance, he thought. However, his time in Amaranth had bought him skills. After hours, with guards bribed or lulled to sleep, he stood before the most dangerous, talon-clawed denizens of the Interview. And sang to them a song of vengeance, of blood-lust, of maddened destruction. Let your keepers see you for the monsters you are, he sang, in body, voice, and flashing eyes. He watched as the twisted beasts hurtled themselves against their prisons, leaving bloody prints and scratches until the crystal walls finally cracked and alarms began to ring. They flowed around Velas like a rain-swollen river of hatred and anger. As he heard the shrieks of guards and then, more satisfyingly, the hoarse moans of professors awakened to find their entrails suddenly not within their bodies, he moved carefully to release drow children from other cells. Just a few. Not all would survive their release. Some would spread the tale, though, even as they died.

THE RITE OF VIGILANCE:
: For Vigilance, Velas was taken to the Works, and told to follow a Magister of the midwifian variety.

Velas was rather through with taking orders. So far, the Ministry was his to sculpt as he saw fit. He would test that. Rather than tracking the Midwife, he strode to a hulk of rattling, clanging machinery, refining raw spireblack and impregnating it (ha, he thought) onto sheets of metal for unknown purpose. He began to pirouette before the hulk, the gutterkin and rushing drow ignoring him at first, then began a beat in counterpoint to the machinery. Tick-tick-clank. Tick-ticktik-clank. It became infectious. People stopped to watch. He began a wordless, deep false-bass throat tone, resonant and full of overtones. More people gathered. He became hypnotic, dazzling, magnetic, as a thick crowd coalesced, and finally, the Midwife drifted through the crowd, entranced, twitching. As the performance ended and Velas let the spell end, he nodded to the Midwife. ”Some hunt,” he said. ”I build webs.”

She was not amused.

THE RITE OF COMMUNITY:

Velas was unsurprised to be plopped into the loving care of the Midwives after that. He didn’t care much for religion, and didn’t think much about caring for young either, but he respected their caring for their broods, and the scientific way they gave each the right dosages and vintages of blood. If they culled some defective eggs, so be it. He also learned to respect their swift discipline—harsh, yes, like the aelfir, but they also took the time to explain things. Velas learned much of the occult while working with them. His joke on the Midwife Magister was not forgotten, and he wound up stuck in a literal spiderweb for some time—the haughty young singer eventually joined in with the Midwives to laugh at himself.

THE RITE OF TENACITY: :

After a month, that Magister and other Midwives brought Velas to the catacombs. Easy, he thought, I’ve starved for longer. But he was wrong again. ”Our friend believes himself to be invulnerable,” said the Midwife Magister. ”Such greatness should be shared. Sisters. Drain half his blood for our eggs. Should he perish here, it will not have been wasted.”

Velas, to his credit, fought back, but they held him down and exsanguinated him anyhow. He lay there, spots before his eyes, certain he would die within a few hours. However, he eventually saw -things- approaching him—wriggling, blind things, like a cross between a rat and a maggot. Slowly, slowly, they moved toward him, scenting his blood. At that moment he thought very little at all. No-thought sustained him. As one began to fasten onto his arm, suckling at the clotted wound, he grabbed it with his other hand, and bit down into the wriggling thing, eating its moist, jellylike flesh.

As he smashed each one in turn and chewed on the one in his hand, he began to hum. He had been miserable in Amaranth, but he had thrived. Here, he ate rodent-grubs in the dark…and he would survive. For three days he hummed and breathed in the dimly lit space, and he ate well.

THE RITE OF SAGACITY:

”Not many have returned from this party,” said the Magister with an upturned eyebrow. He was a fellow singer who had taught Velas code-songs from the Instrumentalists, which intrigued Velas, but he sought something…stranger.

”It isn’t the main party—it’s an offshoot. And it’s where Oone is supposed to be. Whatever she is.” Velas looked insistent.

”Very well. A Carter will accompany you and take you to the entrance.” . Velas nodded, grateful.

Sometime later, Velas found himself deposited at the gate of The Sunset Fete, an ‘offshoot’ or perhaps even a cancerous outgrowth, of the Endless Bacchanal. Reality swirled as he entered the party, and he found himself instantly toasted by all kinds of warped beings, blood-witches, fellow idols, pets, madpersons… It’s like the Interview Rooms all over again, he thought, feeling giddy, but free. After some eons, or seconds? he did find Oone. She was a drow after all, but one so thick with ghosts that she appeared to be in a haze of people. He never did ask if she had killed them all. Together, they became the center of the party for some time, singing from hoary and forbidden texts, or bawdy saloon tunes, or something that sounded like human machines going haywire.

He was sad to leave and promised to return, but he had a Spire to turn upside down.