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Armistril

Vladek Odradek's page

253 posts. Pathfinder Society character for I'm Hiding In Your Closet.


Full Name

Vladek Tehuty-Cabal Odradek

Race

Elf

Classes/Levels

Witch 9

Spoiler:
| AC 22*, T 14, FF 20* |HP: 45*/36, Qadathra 37*/18 | F +6*, R +7, W +7 (+2 vs Enchantment/gaze attacks, +1 vs Transmutation/fear/confusion/writing-based, +3 vs death) | Init +2/+3, Perc +8/+8 |CMB +4 CMD 16

Gender

male

Size

medium

Age

133

Special Abilities

chronomancy, awesome intellect, the Evil Eye, minor ESP, truly seasoned adventurer

Alignment

Chaotic Good

Deity

The Lantern King

Location

The Muckmouth cavern complex, Hao Jin Tapestry

Languages

Elven, Common, Osirian, Celestial, Goblin, Sylvan, Draconic, Aklo, Ancient Osirian, Necril, Thassilonian, Sphinx

Occupation

sculptor, scholar, adventurer

Strength 10
Dexterity 14
Constitution 8
Intelligence 24
Wisdom 8
Charisma 13

About Vladek Odradek

Voice of: Michael Crawford

6'1'', 120 lbs.; twig-thin; black hair; pale skin with a faint bluish tinge; mesmerizing opalescent eyes; kindly but unnerving smile; dresses in contrasting colors (black and white, red and blue, yellow and purple, etc.); maintains a home in Osirion; otherwise typical elven grace is augmented by Time's favor; can use chronomancy to heal and harm by 'rewinding' injury, blasting enemies with sheer entropy, or altering history on a very limited level for either intent; periodically stops to stare at the sky or talk to inanimate objects; mildly obsessed with the planet Aucturn; consummate xenophile; familiar is a night-black faerie dragon named Qadathra; trophies of his adventures include such things as a magical jar of eyeballs, a powerful protective scarab awarded him by the Scarab Sages, and a bona fide copy of the Pnakotic Manuscripts

Laurels:

#40025-3

Experience:25

Prestige:20

Fame:43

Prestige Awards:
personal sculptor's studio

Faction Objectives:
DM ++ ++ ++
Explore Ancient Site + + +
4+ ranks in Knowledge (Arcana) +
Total Goals met: 10

Faction Rewards:
Scribe
Soul Warden
Sage Candidate

Boons & Titles:
Student of Runes
Fighting That Which Lies Between the Stars
Insight Into the Dark Tapestry
Resisting the Blackcove Taint
Faerie Dragon Improved Familiar
Curse-Breaker
Scholar of the Gates Ajar
Impressive Influence
Greenheart's Blessing
Return the Favor
Treachery in the Weave
Relentless Aspis Hunter

Statistics:
Hit Points: 36 (9d6-9+5)
Initiative: +2
AC: 14, touch 14, flat-footed 12 (+2 Dexterity, +2 deflection)

Speed: 30 feet

BAB: +4
CMB: +4
CMD: 16

Attacks: +1 Longsword +5 (1d8+1/19-20) or +1 Longbow +7 (1d8+1/x3)

Other: +2 morale bonus to attack and damage rolls against Aspis agents inside the Hao Jin Tapestry

Saving Throws:
Fortitude: +4
Reflex: +7
Will: +7
Other: +2 versus Enchantment and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers such as glyphs, runes, sigils, and symbols; immune to sleep; +3 vs death (extends to allies within 30 feet); +4 effective Constitution for determining threshold of death (extends to allies within 30 feet)

Skills: Craft (Sculptor) +21, Fly +12, Heal +3, Intimidate +5, Knowledge (Arcana, History) +21, Knowledge (Dungeoneering) +20, Knowledge (Geography) +18, Knowledge (Planes) +16, Knowledge (Nature) +15, Knowledge (Religion) +12, Knowledge (Engineering, Local, Nobility) +9, Linguistics +12, Perception +8, Profession (Any) +1, Sense Motive +1, Spellcraft +24, Swim +4, Use Magic Device +10

Other: +2 to Spellcraft checks to identify magic items; +3 to Day Job rolls; +2 to Knowledge (Geography) and Survival checks in Osirion; +2 to Knowledge (Planes, Religion) checks regarding devils, daemons, and demons; +4 to Knowledge (Arcana) and Spellcraft checks to identify Conjuration spells and effects; +4 to Knowledge (Religion) checks regarding the Old Cults; +2 to any one Knowledge check 1/day

Favored Class: Witch (+5 hit points, +3 skill points, +1 4th-level spell)

Abilities:
Racial Abilities:
Low-Light Vision
Keen Senses
Elven Weapon Familiarity
Elven Immunities
Elven Magic

Traits:
Secrets of the Sphinx
Shaper of Reality

Feats:
Weapon Proficiencies (Simple, Elven)
Extra Hex (Healing)
Cosmopolitan (Perception, Knowledge [Dungeoneering])
Breadth of Experience
Improved Familiar (Faerie Dragon)
Evolved Familiar (Reach [Melee Touch Attack])

Class Features:
Cantrips
Familiar - Qadathra the Faerie Dragon

Inventory:

GP: 7,392

courtier's finery
handy haversack
spell component pouch
arcane family workbook
masterwork sculptor's kit
Wayfinder
bedroll
flint and steel
mess kit
grooming kit
scrivener's kit
2 1-oz. vials of ink
6 sheets of papyrus
7 days of Elven trail rations
bedroll
hourglass
bell
small assortment of fine board games
augury focus
silver crescent
+1 Longsword
+1 Longbow
25 arrows
20 cold iron arrows
20 silver arrows
wand of cure light wounds (37 charges)
1 potion of cure light wounds
1 potion of invisibility
scroll box
1 scroll of mage armor
1 scroll of false life
Ring of Protection +2
Cloak of Resistance +2
Headband of Vast Intelligence +2 (keyed to Knowledge [Geography])
Armillary Amulet
Jar of Eyeballs
copy of "The Pnakotic Manuscripts"
Arodenite Tome of Memory
Scarab Sage shabti
Uskwood bat (at home)
Osirian wise-eyes cat (at home)

Temporary:
potion of cure serious wounds

Magic:

Patron:
Time

Hexes (DC 21):
- Evil Eye
- Healing
- Ward
- Fortune
- Flight
- Misfortune

Spells Per Day:
Cantrips - 4 (DC 17)
1st - 6 (DC 18)
2nd - 6 (DC 19)
3rd - 5 (DC 20)
4th - 3 (DC 21)
5th - 2 (DC 22)

+1 CL to any Conjuration or Transmutation spell 1/day

Spells Prepared:
Cantrips - detect magic, read magic, stabilize, detect poison
1st - , , burning hands, frostbite, , comprehend languages
2nd - , molten orb, , aggressive thundercloud, augury
3rd - haste, sands of time, lightning bolt, speak with dead,
4th - , ice storm,
5th - waves of fatigue, ghoul army

Spells Learned:
0 - detect magic, read magic, arcane mark, bleed, dancing lights, daze, detect poison, guidance, light, mending, message, putrefy food and drink, resistance, spark, stabilize, touch of fatigue
1st - chill touch, mage armor, bungle, cure light wounds, ray of enfeeblement, ear-piercing scream, sleep, ill omen, comprehend languages, inflict light wounds, ventriloquism, burning hands, charm person, detect secret doors, unseen servant, frostbite, vocal alteration, enlarge person, reduce person, blend, whispering lore, beguiling gift, infernal healing, mirror polish, lucky number, restore corpse, decompose corpse, open and shut, peacebond, darting duplicate, diagnose disease, delay disease
2nd - inflict moderate wounds, cure moderate wounds, augury, blindness/deafness, false life, silence, burning gaze, alter self, hold person, spectral hand, see invisibility, zone of truth, death knell, fester, vomit swarm, aggressive thundercloud, embrace destiny, frost fall, molten orb, stricken heart, levitate, investigative mind, life pact, mathematical curse, greater detect magic, umbral weapon, climbing beanstalk, delay pain, delay poison, staggering fall
3rd - lightning bolt, speak with dead, fly, heroism, vampiric touch, haste, dispel magic, water walk, bestow curse, remove curse, sands of time, remove blindness/deafness, remove disease, excruciating deformation, call the void, ward of the seasons, armor lock, screech, silver darts
4th - enervation, black tentacles, minor creation, phantasmal killer, threefold aspect, greater false life, cape of wasps, cure serious wounds, inflict serious wounds, ice storm, volcanic storm, death ward, dimension door, confusion, foretell failure
5th - baleful polymorph, waves of fatigue, break enchantment, major creation, ghoul army, glimpse of truth

Qadathra:

As Faerie Dragon, except:

Hit Points: 18
AC: 26 (+3 Dex, +1 dodge, +7 natural, +2 size, +3 deflection*)
BAB: +4
CMB: +5
CMD: 15 (19 vs trip)

Attacks: bite +7 (1d3-1), euphoria breath (DC 15), or melee touch attack +7 (as spell or spell-like ability, reach 5 feet)

Saving Throws:
Fortitude: +8*
Reflex: +10*
Will: +11*

* = subtract deflection AC bonus and 3 from saving throws when someone else is the subject of Vladek's Warding Hex

Skills: Acrobatics +8, Bluff +9, Diplomacy +9, Fly +25, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +12

Other: -8 to Acrobatics checks when jumping

Spells Per Day:
greater invisibility 3/day
1st-level Sorcerer spells 6/day ////

Familiar Features:
Alertness
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells
Speak With Master
Speak With Others Of Its Kind

Inventory:
belt pouch
wand of magic missile (47 charges)
wand of scorching ray (42 charges)
Page of Spell Knowledge (magic missile)
Page of Spell Knowledge (shield)


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