Vladek Odradek's page

766 posts. Organized Play character for I'm Hiding In Your Closet.

Full Name

Vladek Tehuty-Cabal Odradek




Witch 12

|AC 16, T 16, FF 13|HP: 70/70|F +7, R +10, W +11 (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing-based)|Init +3, Perc +21|CMB +7 CMD 20|12/12 Flight







Special Abilities

chronomancy, awesome intellect, the Evil Eye, minor ESP, truly seasoned adventurer


Chaotic Good


The Lantern King


ancient Usij sanctuary beneath Resa, Osirion


Elven, Common, Osirian, Celestial, Goblin, Sylvan, Draconic, Aklo, Ancient Osirian, Necril, Thassilonian, Sphinx, Aboleth, Senzar, Terran, Auran, Ignan, Aquan


sculptor, scholar, adventurer

Strength 12
Dexterity 16
Constitution 10
Intelligence 27
Wisdom 8
Charisma 13

About Vladek Odradek

Voice of: Michael Crawford

6'1'', 120 lbs.; twig-thin; black hair; pale skin with a faint bluish tinge; mesmerizing opalescent eyes; kindly but unnerving smile; dresses in contrasting colors (black and white, red and blue, yellow and purple, etc.); maintains a home in Sothis, Osirion; otherwise typical elven grace is augmented by Time's favor; can use chronomancy to heal and harm by 'rewinding' injury, blasting enemies with sheer entropy, or altering history on a very limited level for either intent; periodically stops to stare at the sky or talk to inanimate objects; mildly obsessed with the planet Aucturn; consummate xenophile; familiar is a night-black faerie dragon named Qadathra; trophies of his adventures include such things as a magical jar of eyeballs, an orb from an ancient Thassilonian orrery, and a bona fide copy of the Pnakotic Manuscripts; had a fatal encounter with a mysterious malign entity from beyond the stars






Prestige Awards:
personal sculptor's studio

Faction Objectives:
Season 6:
DM + + +
Explore Ancient Site + + +!
Adventure in Osirion +!
Archive Patron +!
Be Possessed +!
4+ ranks in Knowledge (Arcana) +!
Total Goals met: 5

Faction Rewards:
Soul Warden

Boons & Titles:
recognized by both Cheliax and Andoran for serviced rendered
Student of Runes
Fighting That Which Lies Between the Stars
Insight Into the Dark Tapestry
Resisting the Blackcove Taint
Faerie Dragon Improved Familiar
Scholar of the Gates Ajar
Impressive Influence
Greenheart's Blessing
Return the Favor
Treachery in the Weave
Relentless Aspis Hunter
Protector of Whistledown
Hero of Sothis
Exemplar of the Order
Savior of Knowledge
Torch's Respect

Hit Points: 70 (12d6+12+6)
Initiative: +3
AC: 16, touch 16, flat-footed 13 (+3 Dexterity, +3 deflection)

Speed: 30 feet

BAB: +6/+1
CMB: +7
CMD: 20

Attacks: +1 Longsword +8/+3 (1d8+2/19-20) or +1 Adaptive Composite Longbow +10/+5 (1d8+2/x3)

Other: +2 morale bonus to attack and damage rolls against Aspis agents inside the Hao Jin Tapestry

Saving Throws:
Fortitude: +7
Reflex: +10
Will: +11
Other: immune to sleep; +2 versus Enchantment, death, and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers such as glyphs, runes, sigils, and symbols; +4 effective Constitution for determining threshold of death

Skills: Craft (Sculptor) +27, Fly +20, Heal +4, Intimidate +5, Knowledge (Arcana, Dungeoneering, Geography, History) +28, Knowledge (Planes) +20, Knowledge (Nature) +17, Knowledge (Engineering, Local, Nobility, Religion) +10, Linguistics +17, Perception +21, Profession (Any) +1, Sense Motive +1, Spellcraft +30, Swim +5, Use Magic Device +10

Other: +2 to Spellcraft checks to identify magic items; +3 to Day Job rolls; +2 to Knowledge (Geography) and Survival checks in Osirion; +2 circumstance bonus to Survival and Track checks in Zho Mountains or on Silken Way; +2 to Knowledge (Planes, Religion) checks regarding devils, daemons, and demons; +4 to Knowledge (Arcana) and Spellcraft checks to identify Conjuration spells and effects; +4 to Knowledge (Religion) checks regarding the Old Cults; +5 circumstance bonus to Knowledge (History, Religion) checks about Aroden and His faith; +1 to all Charisma-based checks against Gnomes; +2 circumstance bonus to Bluff, Diplomacy, and Intimidate checks against Grandmaster Torch and his agents; +2 to any one Knowledge check 1/day

Favored Class: Witch (+6 hit points, +2 skill points, +2 4th-level spells, +2 5th-level spells)

Racial Abilities:
Low-Light Vision
Keen Senses
Elven Weapon Familiarity
Elven Immunities
Elven Magic

Secrets of the Sphinx
Shaper of Reality

Weapon Proficiencies (Simple, Elven)
Alertness (granted by Qadathra)
Extra Hex (Healing)
Cosmopolitan (Perception, Knowledge [Dungeoneering])
Breadth of Experience
Improved Familiar (Faerie Dragon)
Evolved Familiar (Reach [Melee Touch Attack])

Class Features:
Familiar - Qadathra the Faerie Dragon


GP: 6,380

courtier's finery
handy haversack
spell component pouch
arcane family workbook
masterwork sculptor's kit
flint and steel
mess kit
grooming kit
scrivener's kit
2 1-oz. vials of ink
6 sheets of papyrus
6 days of Elven trail rations
small assortment of fine board games
augury focus
silver crescent
masterwork flute
magic jar
4 miscellaneous chronomantic paraphernalia worth 25 gp each
3 tourmalines worth 50 gp each
3 doses of true sight ointment
20 doses/2 uses of reagent-grade silver
12 doses/2 uses of spirit of wine
4 doses/2 uses of mugwort extract
12 doses/4 uses of quicksilver
2 doses/2 uses of brain mold spores
20 doses/5 uses of urea
13 doses/13 uses of saltpeter
20 doses/20 uses of reagent-grade gold
16 doses/4 uses of myrrh
40 doses/4 uses of phosphorus
9 doses/9 uses of black powder
10 doses/5 uses of magnesium
200 doses/10 uses of natron
25 doses/5 uses of moondew
70 doses/7 uses of ginger extract
+1 Longsword
+1 Adaptive Composite Longbow
24 arrows
20 cold iron arrows
20 silver arrows
4 flasks of alchemist's fire
4 vials of acid
3 pots of alchemical grease
1 antiplague
2 tanglefoot bags
wand of cure light wounds (19 charges)
wand of cure moderate wounds (10 charges)
1 potion of cure light wounds
1 potion of invisibility
scroll box
1 scroll of mage armor
Ring of Protection +3
Cloak of Resistance +3
Belt of Physical Perfection +2
Headband of Vast Intelligence +4 (keyed to Knowledge [Geography] and Perception)
Armillary Amulet
Jar of Eyeballs
Litheria blossom (grants deathward and deathwatch for 10 minutes, then dies)
snowbloom (when gifted, +2 circumstance bonus to a Bluff or Diplomacy check on a Lands of the Linnorm Kings native, or +2 to Intimidate against an Irrisen native)
Orb of Aucturn (confusion, CL 11th, 2 uses)
map of the Silken Way
copy of "The Pnakotic Manuscripts"
Arodenite Tome of Memory
Scarab Sage shabti
Uskwood bat (at home)
Osirian wise-eyes cat (at home)



Hexes (DC 24):
- Evil Eye
- Healing
- Ward
- Fortune
- Flight
- Misfortune
- Retribution
- Vision

Spells Per Day:
Cantrips - 4 (DC 18)
1st - 6 (DC 19)
2nd - 6 (DC 20)
3rd - 6 (DC 21)
4th - 5 (DC 22)
5th - 4 (DC 23)
6th - 3 (DC 24)

+1 CL to any Conjuration or Transmutation spell 1/day

Spells Prepared:
Cantrips - detect magic, read magic, stabilize, ?
1st - mage armor, lucky number, ?, ?, ?, ?
2nd - false life, ?, ?, ?, ?, ?
3rd - ?, ?, ?, ?, ?, ?
4th - greater false life, ?, ?, ?, ?
5th - ?, ?, ?, ?
6th - ?, ?, ?

Spells Learned:
0 - detect magic, read magic, arcane mark, bleed, dancing lights, daze, detect poison, guidance, light, mending, message, putrefy food and drink, resistance, spark, stabilize, touch of fatigue
1st - chill touch, mage armor, bungle, cure light wounds, ray of enfeeblement, ear-piercing scream, sleep, ill omen, comprehend languages, inflict light wounds, ventriloquism, burning hands, charm person, detect secret doors, unseen servant, frostbite, vocal alteration, enlarge person, reduce person, blend, whispering lore, beguiling gift, infernal healing, mirror polish, lucky number, restore corpse, decompose corpse, open and shut, peacebond, darting duplicate, diagnose disease, delay disease, grasping corpse, gentle breeze, remove sickness, unbreakable heart, unerring weapon, burning sands, preserve, sure casting
2nd - inflict moderate wounds, cure moderate wounds, augury, blindness/deafness, false life, silence, burning gaze, alter self, hold person, spectral hand, see invisibility, zone of truth, death knell, fester, vomit swarm, aggressive thundercloud, embrace destiny, frost fall, molten orb, stricken heart, levitate, investigative mind, life pact, mathematical curse, greater detect magic, umbral weapon, climbing beanstalk, delay pain, delay poison, staggering fall, hidden presence, contact entity I
3rd - lightning bolt, speak with dead, fly, heroism, vampiric touch, haste, dispel magic, water walk, bestow curse, remove curse, sands of time, remove blindness/deafness, remove disease, excruciating deformation, call the void, ward of the seasons, Serren's armor lock, screech, silver darts, isolate, threefold sight, grasping tentacles, clairaudience/clairvoyance
4th - enervation, black tentacles, minor creation, phantasmal killer, threefold aspect, greater false life, cape of wasps, cure serious wounds, inflict serious wounds, ice storm, volcanic storm, death ward, dimension door, confusion, foretell failure, divination, mad sultan's melody
5th - baleful polymorph, waves of fatigue, break enchantment, major creation, Khain's army, glimpse of truth, magic jar, suffocation, teleport, cloudkill, cure critical wounds, inflict critical wounds, hold monster
6th - animate objects, stone to flesh, flesh to stone, true seeing, mass cure light wounds, mass inflict light wounds, greater heroism, raise dead, disintegrate