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Vladek Odradek's page

6 posts. Pathfinder Society character for I'm Hiding In Your Closet.

Full Name

Vladek Tehuty-Cabal Odradek




Witch 8

| AC 13, T 13, FF 12 |HP: 33/33 | F +2, R +5, W +6 (+2 versus Enchantment and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based) | Init +2, Perc +8/+8 |CMB +4 CMD 16







Special Abilities

chronomancy, the Evil Eye, minor ESP, truly seasoned adventurer


Chaotic Good


The Lantern King


Elven, Common, Osirian, Celestial, Goblin, Sylvan, Draconic, Aklo, Ancient Osirian, Necril, Thassilonian


sculptor, scholar, adventurer

Strength 10
Dexterity 14
Constitution 8
Intelligence 24
Wisdom 8
Charisma 13

About Vladek Odradek

twig-thin, kindly but unnerving smile, mesmerizing opalescent eyes, dresses in contrasting colors (black and white, red and blue, yellow and purple, etc.); otherwise typical elven grace is augmented by Time's favor; can use chronomancy to heal and harm by 'rewinding' injury, blasting enemies with sheer entropy, or altering history on a very limited level for either intent; periodically stops to stare at the sky or talk to inanimate objects; mildly obsessed with the planet Aucturn; consummate xenophile; familiar is a night-black faerie dragon named Qadathra; trophies of his adventures include such things as a magical jar of eyeballs and a bona fide copy of the Pnakotic Manuscripts




Hit Points: 33 (8d6-8+5)
Initiative: +2
AC: 13, touch 13, flat-footed 11 (+2 Dexterity, +1 deflection)

Speed: 30 feet

BAB: +4
CMB: +4
CMD: 16

Attacks: +1 Longsword +5 (1d8+1/19-20) or +1 Longbow +7 (1d8+1/x3)

Saving Throws:
Fortitude: +2
Reflex: +5
Will: +6
Other: +2 versus Enchantment and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers such as glyphs, runes, sigils, and symbols; immune to sleep

Skills: Craft (Sculptor) +20, Fly +10, Heal +3, Intimidate +5, Knowledge (Arcana, History) +20, Knowledge (Geography) +17, Knowledge (Dungeoneering) +16, Knowledge (Nature, Planes, Religion) +15, Knowledge (Engineering, Local, Nobility) +9, Linguistics +12, Perception +8, Profession (Any) +1, Sense Motive +1, Spellcraft +23, Swim +4, Use Magic Device +10

Other: +2 to Spellcraft checks to identify magic items; +3 to Day Job rolls; +2 to Knowledge (Geography) and Survival checks in Osirion; +2 to Knowledge (Planes, Religion) checks regarding devils, daemons, and demons; +4 to Knowledge (Arcana) and Spellcraft checks to identify Conjuration spells and effects; +4 to Knowledge (Religion) checks regarding the Old Cults; +2 to any one Knowledge check 1/day

Favored Class: Witch (+5 hit points, +3 skill points)


Racial Abilities:
Low-Light Vision
Keen Senses
Elven Weapon Familiarity
Elven Immunities
Elven Magic

Secrets of the Sphinx

Weapon Proficiencies (Simple, Elven)
Extra Hex (Healing)
Breadth of Experience
Improved Familiar (Faerie Dragon)

Class Features:
Familiar - Qadathra the Faerie Dragon
- Evil Eye
- Healing
- Ward
- Fortune
- Flight
- Misfortune

Boons & Titles:
Student of Runes
Fighting That Which Lies Between the Stars
Insight Into the Dark Tapestry
Resisting the Blackcove Taint
Scholar of the Gates Ajar
Impressive Influence
Greenheart's Blessing


Spells Per Day:
Cantrips - 4 (DC 17)
1st - 6 (DC 18)
2nd - 5 (DC 19)
3rd - 5 (DC 20)
4th - 3 (DC 21)



GP: 4,526

courtier's finery
handy haversack
spell component pouch
masterwork sculptor's kit
flint and steel
mess kit
grooming kit
scrivener's kit
2 1-oz. vials of ink
6 sheets of papyrus
2 days of trail rations
small assortment of fine board games
augury focus
+1 Longsword
+1 Longbow
25 arrows
20 cold iron arrows
20 silver arrows
wand of cure light wounds (43 charges)
2 potions of cure light wounds
1 potion of invisibility
Ring of Protection +1
Cloak of Resistance +1
Headband of Vast Intelligence +2 (keyed to Knowledge [Geography])
Armillary Amulet
Jar of Eyeballs
copy of "The Pnakotic Manuscripts"
Uskwood bat (at home)
Osirian wise-eyes cat (at home)



As Faerie Dragon, except:

Hit Points: 16
BAB: +4
CMB: +5
CMD: 15 (19 vs trip)

Attacks: bite +7 (1d3-1)

Saving Throws:
Fortitude: +4
Reflex: +6
Will: +8

Skills: Acrobatics +8, Bluff +9, Diplomacy +9, Fly +25, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +12

Other: -8 to Acrobatics checks when jumping

Familiar Features:
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells
Speak With Master
Speak With Others Of Its Kind

belt pouch
wand of magic missile (48 charges)
wand of scorching ray (50 charges)
Page of Spell Knowledge (magic missile)
Page of Spell Knowledge (shield)

Spells Known:
0 - all
1st - chill touch, mage armor, bungle, cure light wounds, ray of enfeeblement, ear-piercing scream, sleep, ill omen, comprehend languages, inflict light wounds, ventriloquism, burning hands, charm person, detect secret doors, unseen servant, frostbite, vocal alteration, enlarge person, reduce person, blend, whispering lore, beguiling gift
2nd - inflict moderate wounds, cure moderate wounds, augury, blindness/deafness, false life, silence, burning gaze, alter self, hold person, spectral hand, see invisibility, zone of truth, death knell, fester, vomit swarm
3rd - lightning bolt, speak with dead, fly, heroism, vampiric touch, haste, dispel magic, water walk, bestow curse, remove curse, sands of time, remove blindness/deafness, remove disease, excruciating deformation, call the void, ward of the season
4th - enervation, black tentacles, minor creation, phantasmal killer, threefold aspect, greater false life, cape of wasps, cure serious wounds, inflict serious wounds, ice storm, volcanic storm

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