
GM Rinaldo |

Gameplay thread is open for dotting. Please delete your post to keep the thread clean.

GM Rinaldo |

You have all received a summons from Venture-Captain Evni Zongnoss (see the slideshow). Please introduce yourselves as you arrive at the lodge. Once everyone is checked in, the V-C will come to brief you on your mission.

![]() |

A Dwarf in chain mail makes his way into the lodge. He's slightly early. "I've been summoned by Venture Captain Evni Zongnoss." He reaches out a hand for an introduction "I'm Kernal Klank, apprentice blacksmithy and newly commissioned Pathfinder Agent. Am I in the right place?"
Klank stands fairly rigidly with his chest puffed out. His appearance is well kept and maintained. The chain mail across his chest is well polished, not a link out of place. A large steel shield, polished and oiled is across his back.

![]() |

With a wry grin, a tall, muscular, fire-haired and perpetually sunburnt ulfen takes Klank's outstretched hand. "Well met, Kernal," he begins. "I'll be Degbie, at yer service."
The grin widens as Degbie strokes his beard and offers a seat at the table he'd been occupying. "Thought I'd be the only one t'be early for this meeting. Glad t'see I was wrong on that'un."
A study in opposites compared to the dwarf's well maintained armor and gear, Degbie languidly relaxes in the common clothing of someone that's spent more years behind a bar or fighting on its floors than finding adventure outside its walls. His shirt bears old stains from booze and brawls and his nose looks like it has spent more years broken than not.Still his eyes dance with mirth and smile seems easy rather than sad or forced.
"Most of the taverns around here serve only watered down ale or cheap wine. An' I'd rather be findin' new friends to trade drinks and conversation with than frequentin' places that don't even display a Placard o' Wisdom."

![]() |

A graceful half-elf slides into the room, just on time. Her eyebrows arched in a manner that suggests she's silently laughing, despite the flat expression in her eyes and mouth. She gives Kernal a nod and comments "I see we're going to be working together again, Kernal." A small look of mischief sneaks into her expression as she continues, "Hopefully this time we won't have to ride camels!"
She then turns to the new face and pauses for a second, looking the man up and down. An ulfen and a loud one at the looks of it. Greeaaat, we're probably not going to get a nice moment of silence. A small look of disapproval on her face she offers her hand and comments. "Zherayiss Taniyia. That's Ze-he-RA-yiss, with an emphasis on the 'ra,' and TA-ni-yea, as in 'Yeah, I'll pay you.' You can call me Ms. Taniyia, Zherayiss or, if you're not an insufferable fool, Zhera. And you my, uh, Caydenite are?"
She takes off a thin long bag slightly longer than she is tall and a quiver of arrows and before taking a seat with a bit of distance between her and the probable alcoholic. Her clothes are light and drape well, in deep and light forest greens, braced with a few bits of sensible deep brown leather here and there. After a moment she turns to Kernal and asks, "So, Uh, Kernal, you don't seem to have something to drink right now. Did you have something before you came?"

![]() |

"Aye, lass, I follow the Accidental God." At 38 years, Degbie is hardly older than most people he's served, but the fatherly tone is automatic these days. "I'll be called Degbie. It's hard to mispronounce, I promise ye."
This Zherayiss, while possibly a great deal older and more experienced at pathfindering than me with that elven blood o' hers... she reminds me of all the lads n' ladies that've entered my bars over the years. Full o' piss n' vinegar. I like her. An' the dwarf. Good lad there too. "Still, he teaches that the places ye've never been often hold liquor ye've never tried."
Smile intact, Degbie reaches into his rucksack to pull out a thin bottle of clear white wine and a handfull of small cups. "This wine was gifted to me in a Publican House in a city north o' here. Place called Lepidstadt. Ustalav likes its wine sweet and light." With a practiced hand, he fills the small cups, taking one for himself. "Yours to enjoy. But only if ye promise t'tell me about the camels."

![]() |

A tall, solidly built half-orc steps into the room. He has the look of someone who has tried to maintain tidiness while on the road, but the many hours of travel and nights slept outdoors have nonetheless made their mark on his person. He nods to those already gathered. Hello, everyone. I take eht you too have been summoned. I am Conso Ghezzo.
Conso slips his arms out of his large backpack, sets it down on the floor by his feet, and then stretches his shoulders. He notes the bottle and cups of clear liquid and smiles. Ah, celebrating already, are we?

![]() |

Kernal looks up and nods as he sees Zhera, recognizing the woman from their past trip down to the desert "Eh now, no need ta get me wound up right off the bat on that damned trip! Ridin' them humped beasts around in that overgrown sandbox for WEEKS for what... a few days work makin' some new shovel and pick heads!" Torag give me the strength n patience ta give this Pathfinder thing a chance bafore I go back to smithin' full time!
He was without a beverage at that point, but gladly takes hold of Degbie's offering with a solid nod of appreciation "Much appreciated kid. Name's Kernal Klank." He offers up a stiff handshake before looking up at the new comer.
"Celebratin' another day on the right side of the boneyard Conso, take a seat, just don't bring it home." His delivery is pretty spot on, not much of a smile or change in tone to betray his dry humor.
Perform Comedy: 1d20 - 1 ⇒ (16) - 1 = 15

![]() |

A tall, wiry woman dressed in rough furs and hides crouches under the doorway, small talismans of bone and twine clinking off her armor. A massive broad sword scarcely shorter than her nearly scrapes the floor as she leans against the wall. "I am Veshki, far from home but always among friends here." She takes a cup and tosses back the wine. "Too sweet" she says with a wince.

GM Rinaldo |

A harried gnome clad in a blue turban and matching robe decorated with golden crescent moons and butterflies scurries through the crowded Vodavani Lodge, delegating tasks to various Pathfinders. When she spots the newcomers, she issues a warm smile. “Ah, thank you for coming. Gather around over here, please.”
Evni motions over to a nearby table upon which rests a parchment map stuck with miniature flag partly obscuring the label “Lastwall.” “Apologies for the out-of-date cartography, but it’s the best we can do at this time.
“The re-emergence of Tar-Baphon dealt a devastating blow to the Society, so we’ve been scrambling to consolidate resources. The Society is focusing on missions into the Gravelands for two reasons: to track down the whereabouts of Pathfinder agents who went missing when the undead hordes struck, and to recover the fragments of history and culture that yet survive. I believe you all should have received a letter from me containing your assigned destination.”
She nods to acknowledge each of you as you show your letters.
Evni points to a flag in the southeast portion of Lastwall. “Goldenflame was an idyllic place surrounding a college sponsored and supported by the church of Iomedae. Fortunately, most of the town was able to evacuate swiftly, but we know that some residents stayed behind out of a sense of civic duty to defend their home against evil.
“Goldenflame College is known for its documentation of the history of both southeastern Lastwall and the activities of the church of Iomedae in the region, as well as its collection of invaluable local curiosities accrued over time. Those relics and stories—if they can be recovered, then Lastwall can live on.”
Evni excuses herself and shortly returns with a bundle of paper. “These dossiers contain information on all known Pathfinder agents in the region surrounding Goldenflame. Although we must hold out hope, I cannot truthfully say I am optimistic. Nevertheless, closure is important, and we can properly mourn for their loss and celebrate their lives if we know their fates. Perhaps these documents could be of some use to you in this quest. I’ve also completed and signed travel documentation stating your reasons for being in the Gravelands. Present this document to the border crossing, and you can then be on your way.”
Evni walks over to a nearby bench to a relatively massive pack, where she begins sorting through its contents. She pulls out a bundle of sacks. “Here. These are for you to transport any items or—” she bows her head “—remains you might find.
I know it is a sad and gruesome task, but retrieving those fallen Pathfinders would bring closure to their loved ones.” Evni then closes the pack and shoulders it. “I’m also heading into the Gravelands myself. May Desna guide us all on our journeys. Hopefully we can find what we seek.”
Among the papers the V-C gives you are a series of dossiers on the missing pathfinders. See the slideshow.
Degbie: 1d20 + 0 ⇒ (19) + 0 = 19
Ezekiel: 1d20 + 6 ⇒ (14) + 6 = 20
Degbie and Ezekial have heard of Goldenflame. They both recall that Goldenflame’s chapel functioned as a religious institution and the town hall, so historical records concerning its citizens and events were stored there.
If you have any questions, ask them now. This is also the time to decide on which items you wish to requisition from your Pathfinder Society schools.

![]() |

A human male, slightly taller than normal, enters the lodge quietly. Wearing a long dark blue coat made of tweed with leather patches on the elbows and chalk dust on the cuffs, he has a backpack slung over his shoulder overflowing with quills and papers, obviously packed in haste.
Brushing back dark hair with wisps of grey at his temples, he looks around the entry obviously lost, causing him to stroke his goatee in thought.
"Excuse me, sorry to be a bother. I was told to arrive here sharply for the Pathfinder Society. I come at the request of Venture Captain Evni Zongnoss. Something about needed the aid of an academic scholar..."
Uncomfortably switching his backpack to another shoulder, the gentleman with a hint of an accent looks each of you in turn, eyes darting quickly as he has a bit of a 'fish out of water' air to him.

![]() |

"Aye lad," Degbie pushes the last cup towards the wizard. "I imagine we'll need lots of scholarly advice."
"Goldenflame's chapel doubled as town hall. So we should make sure to check there for records n' such. Captain, are we expectin' a great deal o' the Tyrant's minions in the Gravelands? What should we expect t'be huntin' us out there?"

![]() |

Undeterred by the groups lack of good comedic tastes, the Kernal nods in greeting to the two new comers: the kellid woman and the old book worm. "A guide and a note taker, perfect."
Klank nods out of respect as the Gnome makes her appearance "Kernal Klank, reportin' fer duty Captain." He stomps an iron shod boot on the ground. "We'll get in there n send them deadies back to the Boneyard where they b'long. If we see any lost souls, livin' er passed we'll bring 'em back too." He takes a couple of the sacks and stuffs them in his pack.
After listening to the questions and directives he comes out with his own "Stronghold of Iomedae? Should be lots of useful weaponry and armor stored there. We'll be sure to liberate it to get our boys well equipped." Maybe we'll find a smithy there too and snag up plans fer a secret weapon...

![]() |

Shuffling through his books, Ezekiel nods as he listens to the Venture Captain's information, jotting down relevant notes as he sees fit. He mumbles softly to himself as he scribbles furiously.
"Gravelands...high likelyhood of encountering undead...anathema to the Pharasma...most affected by positive energy..."
After finishing his notes, Ezekiel looks up at the Gnome, pushing his glasses up as they had slipped down his nose.
"Seems fairly simple enough. Get into area surrounding Goldenflame, and try to determine the fate of a select number of Pathfinders. Are there any individuals of priority that we should be focused on above others? Or are all Pathfinders of equal importance in the execution of this task?

![]() |

Reading through the dossiers Klank quickly mentions the obvious "This Dargim Margrenstrom fella should be priority one. We need all the best smithies and alchemists the Society can muster if we're gonna fight back this Tar-Baphon n his deadites!"

![]() |

Conso greets and introduces himself to each of the newcomers. He listens carefully to the briefing and to the comments made afterward. To the dwarf, he replies, We should, of course, place equal priority to finding all of de missing Padfinder agents.
He looks at Envi. You are heading ehn as well? You will be accompanying us or do you have your own task?

GM Rinaldo |

"Captain, are we expectin' a great deal o' the Tyrant's minions in the Gravelands? What should we expect t'be huntin' us out there?"
"Tar-Baphon’s legions are constantly patrolling and are mighty indeed, so I recommend avoiding fights with those troops. Try to identify the paths the undead patrols normally take and travel elsewhere. Covering your tracks would be wise as well. Although I would like you to be as thorough as you can in your investigation, do keep in mind that spending too much time in the Gravelands increases your likelihood of being found, so don’t linger."
"Are there any individuals of priority that we should be focused on above others? Or are all Pathfinders of equal importance in the execution of this task?
"I don't place any of our missing people above any others. Find whoever you can and save anyone you are able to."
You are heading ehn as well? You will be accompanying us or do you have your own task?
Evni points to the other Pathfinders around the makeshift lodge. "I have a number of other teams to send out, then I'll be leading one myself. I'll see you back here."
Any further questions, discussion, or purchases before you head out?

![]() |

"I believe all my questions have been answered to my satisfaction. I'm ready to embark when everyone else is." Ezekiel declares as he tries to stuff his notebook back into his pack without causing everything else to spill out.

![]() |

"How long we lookin' at bein' gone? Are ya supplin' provisions or do I need ta do some grocery shoppin' bafore we head out?" Klank asks, ever mindful of the basics.
He turns to the others and asks "Any of you good with first aid? What's our plans to deal with injuries.. either our own or maybe some survivors we come across?"
Klank isn't trained in medicine, but he does have some survival training to help track down trails and cover them up. I've got enough gold to buy 1 healing potion but that's it. Starting out as field commission is pretty harsh on the early consumables front.

![]() |

Looking to Klank, Ezekiel pulls out some of the vials and bandages from one of his bandoliers.
"I am trained in the treatment of injuries, diseases, and poisons. I've studied a variety of medical books, as well as the Absalom Anatomy of an Adventurer."

![]() |

Degbie nods. "Aye. Me as well. Can't run a bar on this continent without setting a few broken bones or findin' a quick remedy for some concoction some fool drank."
With a nod, he gestures to his pack, far smaller and lighter than the wizard's. "I've got the kit if we need it and a potion or two if t'all goes poxxed."

![]() |

Veshki tugs on the bandoliers crisscrossing her chest. "My old teacher gave me a potion, but Nythrutr and me are better at crushing than saving." She jabs a thumb at the pack on her back. "I have food, and growing up on the tundra you learn to hunt quickly, as well as cover tracks from Irrisen patrols"
I'm going to grab a hatchet as well, just in case I need something smaller than a 7' sword :D

![]() |

Zherayiss gives a small sigh as she sees the disheveled Ulfen man pull out a bottle of alcohol. Should have known the dwarf and ulfen would get to drinking. Typical. She pulls out her own cup and a waterskin. She whispers an arcane cantrip over the water, slowly heating it to a near boil, before repeating the cantrip and causing a nice aroma to waft from the now green liquid. "I'm fine with my own drinks."
She listens to the briefing with some intent, a slightly bleak look on her face. "This many people to save or find the remains of? That's gonna be a challenge. I guess we'll need to move quickly and quietly. Too bad there's not many trees out this way...
She pulls out a small bottle and gives a smile. "I've got something for keeping myself on my feet... and maybe someone else, in emergencies. As for poisons," She gives a smile and picks at her fingernails, "I expect that will be more of a problem for our enemies than me."

GM Rinaldo |

"How long we lookin' at bein' gone? Are ya supplin' provisions or do I need ta do some grocery shoppin' bafore we head out?" Klank asks, ever mindful of the basics.
"You should be able to reach Goldenflame in a couple of hours. I'd like you to be back before sundown - it gets twice as dangerous in the dark."

![]() |

Klank nods in the affirmative, takes his shield off his back for one last inspection and shine. Takes out each of his weapons to double check them to be in gleamingly perfect condition, just as he left them this morning. A battle axe with a rough head and a carved handle. It seems to stick out from his other well made, and well kept equipment.
"This was the first axe I ever smithed. If I ain't comin' back then salvage this for my clan to remember me by." He slides it back into its holster and continues on checking his remaining light hammer and dagger. Both of which seem to be made with more skill.

![]() |

"I believe I am prepared. I packed several different topical creams for mosquito bites, as I'm rather allergic to them and several other kinds of insects..."
Slinging his backpack from shoulder to shoulder causes several loose papers and books to spill from inside and onto the floor. Pushing up his glasses, the scholar drops to the ground and shoves the contents back into his pack before standing back up with a sigh.

GM Rinaldo |

"Not much time, is it? How big is this place?"
"Just the College building, sort of a large manor, and the small village it is near. You should have plenty of time if you make good use of it."

GM Rinaldo |

You depart Caliphas early, passing through a heavily fortified Ustalavic border crossing staffed by Knights of Lastwall, one of whom examines your documentation and then waves you through.
The day is clear and bright, but the landscape is desolate and quiet, the gently rolling hills devoid of life. According to Evni's map, Goldenflame is a few hours’ travel southwest of Caliphas by foot.
-------------
Your travel to Goldenflame is going to be a series of obstacles for you to overcome. The process will be this:
I will describe the obstacle and give you a chance to nominate one person to do a "set up" check, to attempt to improve your chance of success. I will tell you a skill to use, and one person can choose to make that check. It is not required, so if no one feels confident, you don't have to attempt it.
After the optional set up check, I will give you two choices of skill checks. If anyone made the set up check, they do not make this check. Everyone else attempts one of the checks. If you have an alternative skill you think is appropriate (particularly a Lore skill, since those are so varied), you can suggest it. The number of successes and failures will be totaled to determine how well you overcome the obstacle. If a player succeeded at the set up check, that will lower the DC for this check for everyone else.
If any character feels that they are not able to succeed at either of the checks, they can instead "Hustle" and take a long detour around the obstacle. Doing so does not require a check to succeed, but after doing so you must succeed at a Fort save; failing means you are Fatigued for the remainder of the adventure (unless you have a way of removing the condition) and cannot choose the Hustle option in any of the remaining obstacles.
Note that the DC for the set up check will be slightly harder than the "regular" checks for the obstacle. Also remember that critical successes and critical failures are possible, and will have an effect on the outcome.
-------------
About half an hour into your travel, you realize that a large, steep rise blocks the most direct path, and the road diverts around it.
The set up check for this obstacle is Survival or Scouting Lore to find an efficient way over the hill. The regular checks will be Athletics to climb. Hustling to bypass involves following the road around the hill. Discuss your options, and decide if someone wishes to attempt the set up check.
Don't roll dice yet, just tell me if and who will be doing the setup.

![]() |

Thanks for explaining the process. Some GMs don't communicate things very well and it makes life confusing for the players.
Kernal Klank keeps himself on point, marching along at the front of the procession. He crisply hands over his required documentation to the guard, gives the appropriate salute and continues on this way. As he marches he focuses on keeping an eye out for enemy patrols. Still trying to get used to the different modes and such now.
As the group comes up on the hill he stands on his tippy toes to try to see if there's a better way around, but knowing the vertical stature of a Dwarf.. well it isn't very helpful. "Be an easy climb up that hill, well easy 'nuff fer anyone with some meat on their bones." He gives a disapproving glance at the scholar as he says this.
"If one of ye got a good scouts eye for a better route I'm all ears, otherwise I'll be climbin' over!" He wrings his hands and starts tucking his dangling chain mail into his belt.
Klank has a great athletics and decent Survival. Anyone with a good survival and poor athletics? I'm going to reserve Klank for the climb check as he's got a great shot at a success for that straight up.

![]() |

Klank has a great athletics and decent Survival. Anyone with a good survival and poor athletics? I'm going to reserve Klank for the climb check as he's got a great shot at a success for that straight up.
My Athletics isn't terrible, but it's not great either. My Survival is much better and I'm happy to make the Setup check.

![]() |

Sniffling a little as Ezekiel feels his allergies messing with his sinuses, he looks to Veshki with a pondering look.
"Sorry, I don't drink due to a slight affliction of the liver, but I'd be happy to buy a round for everyone else and drink some sparkling water instead."

![]() |
1 person marked this as a favorite. |

"Truly lassie, that was just for a getting to know you drink!" Degbie removes his shirt and stashes it in his rucksack while tying leather straps to his hands and arms for better purchase in the climb ahead. "Would'a been a bad move tae pull out the harder stock or tap the mead barrel I've stashed in the lodge fer after we're done 'ere."
The tall ulfen twists his head to each side until the bones in his neck let out a loud pop and works the kinks out of his shoulders and arms. "Besides, He teaches to never let out the good stock too early in the night. Save it for the ones whose tab you'd be willin' tae pay."
Degbie's athletics is pretty solid, but nothing for the set up.

![]() |

Veshki pulls a handful of pitons from her bandolier and grins at the dwarf. "Last to the top buys better drinks than that sickly wine?"
"Only thing this Dwarf competes in is arm wrestlin', smithin', and drinkin' after a long day at the forge. Let's save the drinks fer when we get everyone home safe n sound." He sounds pretty serious on that front, especially considering the magnitude of their mission.
"Keep all yer focus n wits on a rescue mission. We're tryin' ta save pris'ners of war here not win at n obstacle course." He spits on his hands and prepares to make the climb once Ez gives them the heads up for a better route or encroaching patrols.

GM Rinaldo |

OK, dice time!
Ezekiel Survival: 1d20 + 6 ⇒ (20) + 6 = 26 Critical success!
Kernal Clank Athletics: 1d20 + 7 ⇒ (4) + 7 = 11 Fail
Zherayiss Athletics: 1d20 + 0 ⇒ (16) + 0 = 16 Success
Degbie Athletics: 1d20 + 6 ⇒ (19) + 6 = 25 Critical success!
Conso Athletics: 1d20 + 6 ⇒ (17) + 6 = 23 Critical success thanks to the bonus from Ezekiel!
Veshki Athletics: 1d20 + 6 ⇒ (6) + 6 = 12 Fail
Ezekiel makes his way up the hill, carefully noting where the best places to step are, and setting a grappling hook in a sturdy location for the rest.
Degbie and Conso easily follow up him up. Zherayiss uses the rope and gets up with little difficulty. Clank and Veshki, feeling good about their skills, choose to go up without the rope, and find the going much more difficult, but eventually make it to the top.
---------------
At the top of the hill, you look out and notice a patrol of undead coming up the road in your direction. They haven't noticed you yet, which is good, as the patrol has you severely outnumbered.
The setup check for this obstacle is Deception to try to divert the patrol's attention in another direction while you pass. The regular check to pass is Stealth, while a Hustle involves taking a detour to one side to pass by far enough away for them not to notice you.
Again, don't roll yet, just determine if you are going to have someone do the set up check.

![]() |

"Agreed. Too many of 'em," Degbie mutters in hushed tones. "They'd be exactly the type the Cap'n warned us t'avoid."
Degbie's got a positive modifier for both Stealth and Deception, but only just. So again, he won't be set up, but I'll use his Stealth rather than risk needing a Fort Save to go around.

![]() |

Thanks to his short legs, chain mail armor, and some just plain bad luck, Klank finally makes it to the top where he's immediately pushed to the ground to avoid being seen. "What the crap.. I see." As he notices the patrol.
He looks to the left, then to the right as the patrol makes its way closer. He shakes his head "Nah. They don't call my Klank fer nothin'. Best I hustle around n meet ya on the other side."
Ya, -1 Deception. +0 Stealth. I'll hustle around with my +8 fort save.

![]() |

Pulling himself up to the top of the hill, Ezekiel is fairly proud of the job he did navigating his team to the top. Feeling overly proud of himself, Ezekiel does a terrible job of noticing the undead patrol and cracks a single eyebrow up for a moment when he sees Veshki dive for cover.
"Dear me, are you winded from the climb? I tried to highlight the easiest path to reduce any strain from the journey.
Seeing the panicked looks his teammates give him, he looks around and suddenly becomes aware of his precarious situation.
"Oh...Oh my! Ezekiel proclaims before dropping down for cover as well.
So yup, this is pretty much my nightmare. +0 Deception, +1 Stealth, and +4 Fortitude. I'll probably go with the Hustle because me being Fatigued isn't as detrimental as one of the more martial based characters being Fatigued.

![]() |

Veshki pulls a handful of pitons from her bandolier and grins at the dwarf. "Last to the top buys better drinks than that sickly wine?"
Zhera gives the woman a look of surprise, before blerting out, "I'd expected the Kernal and the Ulfen to be preoccupied with drinks, but you too? Jeez, is everyone in the group an alcoholic?"
"Sorry, I don't drink due to a slight affliction of the liver, but I'd be happy to buy a round for everyone else and drink some sparkling water instead."
The half-elf gives relieved shrug, "... well, I guess not everyone, Thank the heavens!"
"Truly lassie, that was just for a getting to know you drink!" Degbie removes his shirt and stashes it in his rucksack while tying leather straps to his hands and arms for better purchase in the climb ahead. "Would'a been a bad move tae pull out the harder stock or tap the mead barrel I've stashed in the lodge fer after we're done 'ere."
The tall ulfen twists his head to each side until the bones in his neck let out a loud pop and works the kinks out of his shoulders and arms. "Besides, He teaches to never let out the good stock too early in the night. Save it for the ones whose tab you'd be willin' tae pay."
Zhera just gives a small sigh, and shakes her head, not seeming to expect much more from the man.
"Only thing this Dwarf competes in is arm wrestlin', smithin', and drinkin' after a long day at the forge. Let's save the drinks fer when we get everyone home safe n sound." He sounds pretty serious on that front, especially considering the magnitude of their mission.
Zhera gives Kernal a small look of surprise and then smiles. "Seems Kernal is only other one here with a lick of wisdom. Though he is a dwarf."
She gives Ezekiel a smile and a small thanks at the rope, using it to show how the wild-elves of her homeland were known for their climbing ability. Though she does give a small frown at how readily Degbie is able to scale without the rope.
At the top she gives a good look around and notices the patrol. She ducks behind a rock as well, before taking a moment to stop and watch the undeads' behavior.
She then starts to cast a spell, lifting a small bit of rock off the ground a good distance away from them and causing it to go flying off in the opposite direction of the group.
Not sure if we are allowed to roll our own checks here. I'll put my in a spoiler in case we aren't
Deception: 1d20 + 7 ⇒ (9) + 7 = 16

GM Rinaldo |

Z - I'm fine with you rolling non-secret checks, I just want to be sure everyone agrees on who is doing setup before anyone rolls. In this case, you are the only one who really can.
Zhera casts a spell and causes a small commotion on the other side of the road. Unfortunately, it doesn't appear that it was quite big enough to get their attention. Fail, but not critical fail.
Knowing that Zhera's setup isn't giving a bonus, everyone else needs to either made a Stealth check, or hustle and make a Fort save. (Remember, hustle is automatic success with the chance of fatigue; Stealth can be anything from crit success to crit failure.) Go ahead and make the rolls, since there's no further decisions to discuss.

![]() |

Klank waves the group who are planning to hustle past the patrol to follow him. Keeping himself in the lead keeps the group together since Klank's Dwarven gait is apparently less than even a halfling's... Their baby legs are shorter than mine, I just don't get it! He motors around, not even realizing how long the trip was.
Fort Save: 1d20 + 8 ⇒ (20) + 8 = 28

![]() |

"Well, that's no a good way for me t'go now that they're nae on the prowl over 'dere," Degbie shakes his head and follows the others around the long way.
Fort Save: 1d20 + 6 ⇒ (4) + 6 = 10
Well, crap.

![]() |

"Well, that's no a good way for me t'go now that they're nae on the prowl over 'dere," Degbie shakes his head and follows the others around the long way.
[dice=Fort Save]1d20 + 6
Well, crap.
"This yer first mission kid? Lemme give ya a hand, ya look pretty winded from all the excitement."

![]() |

Degbie waves away the help while catching his breath. "Nah, I'm an ol' hat. But 'preciate it, Kernal. I'll make it. I dinnae stretch 'fore the run, but could be worse. Could be hung over."