[PFS] GM Rinaldo's Echoes of the Everwar (Inactive)

Game Master The Great Rinaldo!

Maps and Images


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The Midnight Mirror

(If you stumbled onto this campaign thread without passing through the Flaxseed Lodge, signups for the game are here. If there are open seats, you are welcome to write yourself in, but please do so before posting here. Thanks!)

Welcome to the four part Echoes of the Everwar. I've GMed this series several times face to face, and I'm looking forward to running it here.

It is not absolutely necessary to play all four parts, but I highly recommend it. This is a fun series and worth seeing all the way through. If anyone can't or doesn't want to run the whole series, let me know as soon as possible so I can recruit replacements as needed.

I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 3-4 times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions.

I'll break between each part to allow everyone to apply XP and gold. It's a four parter, so everyone will be leveling up at some point during the series (unless you are slow-tracking). Have some idea of what you plan to do so we can move into the next scenario without too long of a delay.

For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way):

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. This is high level play, so it will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual.

Maps and images will be on a google slideshow linked at the top of the page. Please note that all maps in this scenario were drawn with 10' squares, so your tokens will be scaled to fit in 1/4 of a square, and I'll need everyone to just visualize the intermediate lines. :-)

I think that's it for pre-game stuff. As soon as I have all the players, I'll calculate APL and determine subtier. I'm eager to get started!

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Player: Greymore
Character: Herrick Whiteraven
PFS#: 133512-10
Faction: Scarab Sages
Character level: 9
EXP Track NORMAL
Day Job: Profession(engineer): 1d20 + 9 ⇒ (4) + 9 = 13

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Player: B Viggers
Character: Rhuul Irontoes
PFS: 100387-5
Faction: Silver Crusade
[b]Level:
10
Normal Track
Day job: comedian: 1d20 + 34 ⇒ (20) + 34 = 54 150gp unless we have a high FJC Exchange member.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Player Name: Greenclaw
Character Name: Garmit
PFS ID#: 74677-3
Faction: Exchange
Character level (for subtier determination): 8
Normal or Slow track: Normal
Day Job check or Downtime activity:

I just need to level him up since his last game and will do so by the end of the weekend. He has played all his games so far over on RPGGeek so I'll get his Paizo profile and statline updated as well.

Looking forward to it and definitely up for the whole four game campaign, all being well.

Oh, and I'm from Sydney, Australia so stick that in your map!


The Midnight Mirror

OK, so I sent PMs to the two players who haven't checked in, hopefully they'll pop in over the weekend and we can get started on Monday.

Dark Archive

Greetings all. I was the alternate player to sign up and have been invited to join by
GM Rinaldo. I have some options on what to bring and wanted to ask the table. If everyone checks in we will have:

Sorcerer 8
Bard 10
Rogue 8
Inquisitor 9
Investigator 8

If I bring a 7 or 8 I think we can go low. But if I bring a 9 or higher we will be high.
We would not be a strong 10-11 table but year 1 mods were written for a table of 4 so we might be fine. Here is what I can offer:

7 mesmerist
7 alchemist
9 cavalier
9 ninja (melee rogue)
9 melee inquisitor
9 skald

I think I would prefer to bring the mesmerist, keeping us low level. She is a good face (but we have the bard). the alchemist would also be good as he has good knowledge skills. Of the level 9s the cavalier deals huge damage, but does little else. Skald seems redundant with the bard but bonuses should stack IF anyone wants rage. Don't need a melee rogue as it seems we have one. Inquisitor could be good as he us melee while Herrick seems to be ranged. He does great damage once buffed and would be another divine caster...

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

We don't have a lot of status removal. Rhuul can do stone to flesh, and break curses, but in terms of generic restorations - nada. I don't think Herrick has restoration available either.

But as you note season 1 isn't quite as formidable as some of the later ones. I'm happy playing down - gold isn't a big thing for Rhuul. Just don't expect him to get into melee. He has slowly learned his lesson about that.

Rhuul can rage folk as well, maybe not as good as the Skald, but by the time he has buffs stacked folk will potentially be getting +7 to hit, +6 to damage and an extra attack a turn. If you have a TWF build, it would work wonders.

Dark Archive

The mesmerist's Mask Misery can at least delay some of those negative statuses and she has access to lesser restoration. She could get Remove Blindness/Deafness too so at least those are on her spell list. But she is not melee. I do not have a level 7 option for melee unfortunately.

Thinking we could buy some scrolls of lesser restoration. 1 PA for a scroll or 2 PA for a scroll of 5 spells, right?

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Herrick has 4 lesser resto scrolls on him, but you are correct he doesn't have it as one of his spells.

As for what character to bring, I say whichever you would enjoy the most, and if that's the mesmerist then fantastic!

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Skorn here. I am strongly leaning toward this character: level 7 mesmerist.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

I've played with Xen before(I was playing Fade in that game). Excellent choice.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Ok, I've updated Garmit's Profile and Statblock.

He has one scroll of Lesser Restoration on him as well but happy to chip in for any other purchases we think we may need.

Garmit would like to purchase an Elven-rune Cloak from his 'Serpent's Rise' CS at 10% discount using his Exchange faction's 'Master of Trade' vanity. I've already added this to his stats but if it is not opportune to buy it right now then I'll remove until it's OK to do so.

Garmit, apart from usual Roguey skills is a TWF build so liking the sound of Rhuul's raging powers. Any consideration that fellow melee characters can give to help Garmit get in flanking positions would also be much appreciated and bump up his possible damage rather massively. He can also use sneak attack on a charge so will usually like to be somewhere up at the front of the party.

Didn't put his Day Job roll in last time as I wasn't sure of what his final mods would be, but here it is now:

Gambler: 1d20 + 11 ⇒ (5) + 11 = 16

Garmit can re-roll a Day Job roll of less than 10 using Exchange's 'Expert Entrepeneur' vanity but must take second result, so here goes:

Gambler (re-roll): 1d20 + 11 ⇒ (5) + 11 = 16

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

A few comments for Garmit:

1) You are really gonna like my False Flanker trick. :)

2) As a scout at 8th level I believe you get sneak attack every time you move more than 10 feet and not just on a charge. So you will get sneak attack every time you move in to attack.

3)I gotta ask, what is an Elven-rune Cloak?

4) Had i Played my Inquisitor we would have had two Tengus at the table. Always wanted to have 3 or more as that would be a Murder of Tengus.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Here is my official OOC post for Xen. I want to say I am quite happy to be able to join the table. I have played almost all of the early year stuff but had nearly given up on getting this series of high level play. :)

Player Name: Skorn (Board Name) and Harry (really Name)
Character Name: Princess Xen
PFS ID#: 3387-17
Faction: Dark Archive
Character level (for subtier determination): 7
Normal or Slow track: Normal
Day Job check or Downtime activity: Perform Dance: 1d20 + 10 ⇒ (5) + 10 = 15
Day Job re-roll if I have not used it by the end: Perform Dance: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32 lol, that sorta encourages me to not use the re-roll. Never had that motivation before

Unusual stuff about Xen: Mesmerist are just unusual to begin with.
Psychic spell casting. No verbal or somatic components.
Her stare is not detectable and is not an attack of itself. She will usually be staring at someone., typically whoever had her ire. Someone always has her ire.
Her stare is potent and causes -2 to will saves, -2 to hit, -2 to SR and+2 to the saves of any spell the target casts. If hit, the target bleeds out of its eyes ( bleed 2) and takes extra damage the first time each round its hit.
She is a spirit walker and can effect undead with her abilities
She is a Kitsune and therefore a shape changer. Her natural form is vulpine and she has a feat, Realistic Likeness, that allows her to take the appearance of any humanoid she has seen with a disguise check of +21
She maintains an Extended Spite spell, which is like contingency. The first thing to successfully hit or use CMB against her gets to deal with Terrible Remorse.
diplomacy +16, Intimidate is +17
Continued Animation: If a creature Xen has her stare on dies then she can animate it for a few rounds to fight for her.
Command Undead like an evil cleric: 6/day Dc 18 or 20 with stare.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Assuming its not too late to do a little shopping I may buy a few things.


The Midnight Mirror

Shop all you want; you'll also have a shopping opportunity after the briefing.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Sounds like a clue to wait. :)

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

@Princess Xen

1) Sounds good. :)

2) Yep, Garmit picks up 'Skirmisher' ability now which should bump up his sneak attack frequency nicely.

3) Elven rune-cloak was an item made available on 6-98 Serpent's Rise CS, the one where you got to play as Aspis agents during the siege of the Grand Lodge. One of the boons was the 'release' of a few unique items, of which you could choose one. The rune-cloak is essentially a Cloak of Resistance merged with a Cloak of Elvenkind. For 3,750 more than the cost of the equivalent level of CoR, you get the +5 stealth bonus as well and can upgrade the resistance as normal. Garmit got himself a +2 version.

4)Yes, a murder of tengus would be cool. Don't think I've ever seen more than 1 at a table at once at any games that I've played in.

The mesmerist sounds amazing. Can't say I've seen one in action before but looking forward to seeing how she goes. Interesting table so far!

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul has a similar item. A circlet of persuasive disguise (circlet of persuasion and hat of disguise combined)


The Midnight Mirror
Rhuul Irontoe wrote:
Rhuul has a similar item. A circlet of persuasive disguise (circlet of persuasion and hat of disguise combined)

I love that item ... I have a cleric who picked that up.

--------

If we do not hear from the sixth player by tomorrow, does the party want to go with five, or have me open recruitment and get another player? The scenario was written with four players in mind. Right now you are at subtier 8.6, which rounds to 9; with five players in season 1 we would play the 7-8 subtier. If we get a sixth, then we would play down with a level 7 character, or up with anything above that.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I'm easy either way. It's been the weekend, so maybe give him one more day and then see if there is another taker.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Agree. Would like to have the investigator.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Did some snooping. He is active, runs games and was on line as recently as Saturday. Pretty sure he will check in tomorrow if not later tonight. Also his build is tight - almost identical to my non PFS inquisitor of lower level, down to the reach weapon. :)

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Let's wait for them. I assume a PM was sent already.

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

Doh! So sorry, just got the pm. Work was crazy last week, dealing with a crisis. Weekend was just a blur. Checking in now. Will post the necessary info in approx 8 hrs.

Kai is level 8, but haven't updated his profile page.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I'm thinking of deathless enchantment for my armor.

I probably should enchant the spear that the flag is on, as the chance of Rhuul taking out a battle axe in one hand and just waving the flag one handed in the other is probably low - unless we meet some evil outsiders, which his axe is good against. Then again, the chance of using the spear is not that good either :-) Still, I' feel a bit odd not having a magic weapon in hand at this level.

I suspect my biggest contribution to offence is going to be buffing everyone, so a focus on defence may be the best.

Gravewatch pendant is another item I've had quarter of an eye on. Only good against undead, but they are common enough that it is unlikely to be unused in other scenarios.

Of course all this assumes there is going to be a lot of undead...

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Deathless is a good deal and comes up reasonably often. Not sure the Gravewatch pendant is worth it. And a +4 to touch attacks is seldom going to make an incorporeal miss.

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

Player: kuey
Character: Lin Kai
PFS#: 215076-8
Faction: Silver Crusade
Character level: 8
EXP Track Normal
Day Job: craft(alchemy), alchemy, crafter's fortune, alchemist's lab, take 10: 10 + 15 + 8 + 5 + 2 = 40

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul will go with a Deathless enchantment for his armour (5000gp) and Upgrading his ring of protection to +2 (6000gp)
Lastly he will also purchase a swarmbane clasp (3000gp)

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I'm going to be off camping for a few days from Friday until Tuesday. So please bot me as required.

Standard operating procedure is to inspire and haste in round one, and cast spells as appropriate.

With his banner and inspire courage, you'll be sitting at +6 (+3 inspire, +2 flagbearer and +1 haste) to hit, +5 to damage, and an extra attack if you full attack.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Traveling tonight and tomorrow. Can post tomorrow night. Bot me if appropriate.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

I should have mentioned this before, but I guess I'm slipping. Herrick has several team work feats running for archery bonuses and they rely on the party members positioning.

1)Coordinated shot=If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
2)Enfilading Fire=+2 to ranged att vs. a foe flanked by an ally with this feat.
3)Friendly Fire Maneuvers=Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe’s attacks.(there is more to this feat but this is just the stuff for archery)

That said, he is better to hit when an opponent is engaged in melee(preferably with a flanker) and he suffers no penalties for soft cover from allies.

Other things of note, should we face things that hinder, grapple, stun, etc...

Liberation domain

Freedom's Call (30 ft., 9 rounds/day) (Su) Allies in 30 ft aura suppress confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This requires a standard action to activate.

and he himself has something that automatically comes on in the right situations,

Liberation (9 rounds/day) (Su) Act as if you had freedom of movement for 9 rounds/day. This effect occurs automatically as soon as it applies.

EDIT:I almost forgot his Goz Mask


The Midnight Mirror

Work is crazy and I'm not feeling well, so it may be this evening before I get an update done.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

I hope you feel better soon and that work gets back to normal soon as well. Take care and don't worry about us.

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

Sorry for slow posting. I am on vacation and actuallly lost my laptop in airport security. Good news they found it and are mailing it to me. I’ll be home Tuesday and can post from my computer. Until then I am forced to use my phone. So while I am trying to read the posts I t’s hard to post detailed turns.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Wow! That’s terrible! I’m glad they found it at least. Not a great way to start the vacation, that’s for sure.

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

Rhuul, you're killing me. Where do you get them all? :-)


The Midnight Mirror

I'm waiting to see if he can keep this up without any repeats over the entire four-scenario series. ;-)

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul is just a funny dwarf. Whether I can do no-repeats over four scenarios .... that is a challenge. Just remembering which have been used is tough. And there are only so many "bodiless" jokes for most of the undead :-(


The Midnight Mirror

Congratulations on completing Part 1 of Echoes of the Everwar!

Your primary success condition was to recover Akila's ring. You could have just removed the hand, but bringing the entire skeleton is a perfectly acceptable solution. ;-)

Your secondary success condition was to locate Heralt and identify his cause of death. Herrick successfully noted that he had been strangled, and Xen found the note where he said he had been found out.

I will get chronicles made up this evening, and we'll take the weekend off. Everyone do your purchases and level up if need be, and we'll start back up some time next week.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Thanks! That was a lot of fun! Good group as well.

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

Groovy, thanks for running, Rinaldo!


The Midnight Mirror

Xichikitte, you never posted your chronicle data!

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

It's in my profile.

Player: Caro Cogitatus
Character: Xichikitte
PFS#: 106336-6
Faction: Grand Lodge
Day Job: Profession Soldier: 1d20 + 4 ⇒ (6) + 4 = 10
Level: 8
Track: Normal


The Midnight Mirror

OK, chronicles are done!

Everyone enjoy your weekend. Is anyone not planning on continuing to Part 2?

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

GM, the chronicles are for #42 Echoes of the Everwar II?

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Did we find the staff and/or ring on the chronicle?

Dark Archive

Female Kitsune Mesmerist 10 AC21/T15/F17/CMD21 |HP 88/88 | Fort:+6;Ref:+15;Will+17(+8 vs charms and compulsions) |Percept.+18 | Init.+9

GM Rinaldo, it seems you filled out the chronicle sheet for part II instead of part I. Sorry for your extra work.

I'll be at a small con Friday-Sunday and will have little time to post. Please bot me if needed.


The Midnight Mirror

Oh, crap. *sigh* That's what I get for going to dinner while prepping ...

I'll get that fixed shortly.


The Midnight Mirror

OK, the actual chronicles are done this time. Delete the other ones. And no peeking at them! ;-)

Time for a bedtime shot of ouzo ...

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