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Samaritha Beldusk

Luisila's page

1,075 posts. Pathfinder Society character for Yours is mined.


Full Name

Luisila

Race

Female Half-elf Cleric 8 | HP 75/75 | AC 25 | T 16 | FF 21 | Fort +10 | Ref +8 | Will +12 (+2 vs enchant) | CMD 23 | Init +5 | Perc +19 | SM +5 | 0/5 Channels | 0/7 BoL | 0/1 GF

Size

Medium

Alignment

Chaotic Good

Deity

Calistria

Languages

Common, Elven

Strength 13
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 18
Charisma 12

About Luisila

Female Half-elf Cleric 8 of Calistria
CG Medium humanoid (Half-elf)
Init +5; Senses low-light vision; Perception +19

XP: 21 Fame: 39 PP: 6

PFS #:
69095-1

Defense:

AC 25 touch 16, flat-footed 21 (+7 armor, +2 buckler, +1 deflection, +1 luck, +4 dex)
hp 75 (8d8 +1 favored class, +2 con, +1 toughness)
Fort +10, Ref +8, Will +12; +2 vs. enchantments

Offense:

Speed 30’
Melee Masterwork scorpion whip +8/+3 1d4+1 (x2) or Smine cold iron dagger +7/+2 1d4+1 (19-20, x2) or club +7/+2 1d6+1 (x2)
Ranged +1 Darkwood composite longbow +11/+6 1d8+2 (x3)

Special Attacks (5/day) Channel positive energy (4d6, DC 15)

Domain Spell-like Abilities (7/day) Bit of Luck (Sp), Copycat (Sp); (1/day) Good Fortune (Ex); (8 rounds/day, DC 18 Will) Mistress’ Illusion (Sp)

Cleric Spells Prepared (CL8): Concentration +12 (CL+8 Wis+4)

4 - Blessing of Fervor, Blessing of Fervor, Air Walk, Freedom of Movement D
3 - Prayer, Daylight, Dispel Magic, Dispel Magic, Protection from Energy D
2 - Bull's Strength, Silence (DC 16), Burst of Radiance (DC 16), Burst of Radiance (DC 16), Invisibility D
1 – Liberating Command, Liberating Command, Bless, Remove Sickness, Unbreakable Heart, True Strike D
0 – Stabilize, Create Water, Detect Magic, Guidance

D Domain Spell; Domains Luck, Trickery

Statistics:
(Half-elf 20 point buy)

Str 13, Dex 18, Con 14, Int 10, Wis 18, Cha 12
BAB +6/+1; CMB +7, CMD 23

Feats Ancestral Arms (Longbow Proficiency), Point Blank Shot, Precise Shot, Rapid Shot, Toughness
Traits Observant (Perception), Exalted of the Society
Skills Acrobatics +3, Appraise +0, Bluff +1, Diplomacy +5 [1 Rank], Disguise +1, Escape Artist +3, Fly +3, Heal +8 (+10 Healer's kit, +12 treat Poison) [1 Rank], Intimidate +1 (+2 vs. proficient with daggers), Knowledge (Religion) +4 [1 Rank], Perception +19 [+8 Rank, +2 Race, +1 Trait, +3 Class, +1 Competence (Ioun Stone), +4 Wis], Perform +1, Sense Motive +5 [+1 Competence (Ioun Stone), +4 Wis], Survival +4, Ride +3, Stealth +7 [+1 Rank, +3 Trickery Class, +4 Dex, -1 ACP], Climb +0, Swim +0, Spellcraft +8 [+4 Rank, +1 Competence (Ioun Stone)]
Languages Common, Elven
Special Abilities Immune Magic Sleep Effects, +2 vs Enchantment

Equipment:

Combat Gear Masterwork scorpion whip, club, Smine cold iron dagger, +1 Darkwood composite longbow (+1 Str), efficient quiver, 0 arrows, 10 ghost salt arrows, 18 adamantine arrows, 13 blunt arrows, 0 silvered arrows, 10 silvered/cold iron arrows, 8 cold iron arrows, +1 evil outsider bane arrow, alchemist’s fire, holy water, alkali (2), antitoxin, antiplague, oil of bless weapon (2)

Other Gear +1 Mithral breastplate, +1 Darkwood buckler, +1 ring of protection, +2 cloak of resistance, +2 headband of inspired wisdom, +2 belt of incredible dexterity, jingasa of the fortunate soldier, Pathfinder's Pouch, snapleaf, clockwork key, spring-loaded wrist sheath (contains-R) wand of CLW (38/50), wand of protection from evil (30/50), wand of endure elements (42/50), ioun stone (cracked dark blue rhomboid), ioun stone (cracked scarlet and blue sphere - Spellcraft), ioun stone (cracked dusty rose prism), ioun stone (clear spindle), scroll case (2), scroll of obscuring mist, scroll of comprehend languages, scroll of silence (2), scroll of remove blindness/deafness (2), scroll of lesser restoration (5), scroll of invisibility purge (2), scroll of delay poison, wayfinder, potion sponge of touch of the sea, air crystals, potion of fly, oil of daylight, silver holy symbol of Calistria, wooden holy symbols of Calistria (2), healer's kit (6/10), leeching kit, explorer’s outfit, smoked goggles, backpack, whetstone, bedroll, waterskin, waterproof bag, trail rations (7), ear plugs, weapon cord (L-bow), weapon cord (spare), rope, hempen; grappling hook, 242 gp, 1 sp, 6 cp -1.2gp flowers; traveler’s outfit (lodge), 15 arrows (lodge), 7 blunt arrows (lodge), 9 silvered arrows (lodge), 3 cold iron arrows (lodge), 0 silvered/cold iron arrows (lodge), 0 adamantine arrows (lodge), belt pouch x2 (lodge), cold weather outfit (lodge), cleric's vestments (modified Kurgess - lodge), courtier's outfit (silk kimono - lodge), jewellery (laquered kushi-bira kanzashi featuring a wasp and chrysanthemum motif - lodge)

Encumbrance:
87.5 lb Medium Load; Dropping backpack = 48 lb Light Load (light<=50; 51 < medium <= 100)

Boons:

Hardcopy Pathfinder Player Character Folio: One free d20 re-roll per scenario

Nemesis of the Aspis (Severing Ties): During any scenario in which you encounter the Aspis Consortium, you may as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result.

Gift of the Ghaele (Night March of Kalkamedes, Subtier 4-5): You may use one of the following as a spell-like ability once, using your character level as your caster level. continual flame, dispel magic, lesser globe of invulnerability, restoration.

Debt of Cyphers (Cyphermage Dilemma): +2 bonus to Knowledge (Arcana) and Linguistics when you consult Gurukaza. +2 to Diplomacy (Gather Information) checks within Riddleport.

Spider’s Captor (Shadow’s Last Stand II): +5 bonus to Diplomacy checks to influence a government official within Andoran.

Mendevian Commendation (Wardstone Patrol): +1 bonus on Charisma based skill and ability checks to influence crusaders of Mendev.

Legend of Urglin (Price of Friendship): +2 bonus on Charisma based skill checks with orcs in Varisia and any country that directly borders it.

Heidmarch's Boon (Grand Lodge): When you purchase a vanity or a Grand Lodge faction prestige award, reduce the Prestige Point cost by 2 (minimum 1).

Insights of the Shadowless Sword (Tales: Queen of Thorns): As a swift action, you gain the benefits of haste for two rounds (CL 10th).

Kayle's Blessing (Vision of Betrayal): You gain a +1 luck bonus on any saving throw against a dragon's breath weapon. You may use this ability once per saving throw. This ability may be used three times.

True Ally of the Lantern Lodge (Way of the Kirin): Whenever you spend 1 Prestige Point to gain a +4 bonus on any one skill check while in Tian Xia, the bonus increases to +5. If you are in Goka, the bonus instead increases to +6.

Hero of the Hold (Glories of the Past): You gain a +3 insight bonus on Knowledge checks pertaining to Sky Citadels and dwarven history. You also gain a +1 insight bonus on saves, ability checks and skill checks while inside a dwarven Sky Citadel.

Unexpected Discovery (Glories of the Past): You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society of your level or lower. If you already have a circumstance bonus on such a check, the bonus instead increases by 2.

Evoking Day: +5 competence bonus to any single Knowledge (Arcana) or Spellcraft check. You may attempt this skill check even if you possess no ranks in the associated skill.

Dream Journal of the Pallid Seer:
(From Pathfinder Adventure Path #27 – What Lies in Dust)

Aura no aura (or faint divination); CL 3rd
Slot none; Price 600 gp; Weight 2 lbs.

DESCRIPTION

This battered, leather-bound book looks like an aged and heavily worn notebook. Anyone reading the journal for an hour or more has strange dreams the following night, the details of which he cannot remember. The following day the character is fatigued. Reading the journal for a total of 24 hours or more causes the reader to have a prophetic dream wherein he sees his own death — though, as before, he cannot remember the details. If a character who has had this vision comes near death at any point afterward, at the moment he is about to die he may reroll any failed saving throw made within the last round or force an opponent to reroll a killing attack. The character must accept the result of the second roll, regardless of its outcome.

Once a character has had the opportunity to avert death, regardless of its success or failure, the journal provides no more benefit and never aids the character again.

The Dream Journal of the Pallid Seer is affected by a permanent magic aura that makes it appear to be nonmagical.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, guidance, magic aura; Cost 300 gp.

Clockwork Key:

Aura faint abjuration; CL 5th
Slot none; Price 500 gp; Weight 1 lb.

DESCRIPTION

A clockwork key has two uses, but one functions only if Abadar is your patron.

Constructs avoid attacking the bearer of the clockwork key, directing their attacks toward other targets if possible, unless they are directly threatened by the bearer or are ordered by their creator to attack. If there are no targets other than a clockwork key’s bearer, a construct will act and attack as normal.

If Abadar is your patron, you can use the clockwork key as an improvised weapon that deals 1d2 points of damage. If you strike a construct with a clockwork key, it takes 1d4 points of damage and must make a DC12 Will save. If the construct fails, it is paralyzed for 1d4 rounds.

Once the key has successfully paralyzed a construct, it is destroyed.

CONSTRUCTION REQUIREMENTS
Craft Construct, Craft Wondrous Item, shatter; Cost 250 gp

Background:

Luisila was adopted as a child from the Temple of Calistria by a childless human couple, who ran a successful dry goods store in the Grand Bazaar. Although her parents were by no means wealthy, Luisila never went hungry, had a stable loving home and there were always new clothes when she wore out her old ones. This was in stark contrast to the street children and beggars that Luisila saw everyday in her neighbourhood.

As an adolescent, she was curious about her elven heritage. Though she learned little from the Calistrian clergy, they did spark her interest in helping street people, especially those in service to the Savored Sting. Who knows – one of them could even be her biological mother? By this time, her aged parents had sold their business, reluctantly accepting the lack of interest their daughter had in becoming a simple shopkeeper. By the time they had died, Luisila was in holy orders and working as a missionary amongst the general populace of the Puddles.

Despite her efforts to help the people, Luisila became frustrated by the nature of the people she worked with to exploit each other for petty gain, while being preyed on by drug pedlars and street criminals. This was not helped by the corrupt constabulary, local officials and politicians she encountered. Luisila eventually conceded she was attacking the problem from the wrong angle. If she couldn’t make a difference at the grass-roots level, she would try breaking into the world of the elite and take revenge on the greedy and corrupt from the top. Now all she needed was a path to fame and fortune. From her time serving adventurers in her parents’ store, she knew just the group to help her – the Pathfinder Society!

Luisila has participated in the following missions on behalf of the Society:

A Vision of Betrayal
In Service to Lore
Black Waters
Shadow's Last Stand II - Web of Corruption
Mists of Mwangi
Cyphermage Dilemma
Night March of Kalkamedes
Severing Ties
Way of the Kirin
Module: Fangwood Keep
Goblinblood Dead
My Enemy's Enemy
Wardstone Patrol
You Have What You Hold
Jester's Fraud
Halls of Dwarven Lore
Price of Friendship
Secrets Stones Keep
Port Godless



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