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Samaritha Beldusk

Luisila's page

1,694 posts. Pathfinder Society character for Yours is mined.

Full Name



Female Half-elf Cleric 11 | HP 113/113 | AC 24 | T 15 | FF 20 | Fort +17 | Ref +12 | Will +18 (+2 vs enchant) | CMD 24 (+1 vs grapple) | Init +5 | Perc +22 | SM +5 | 0/5 Channels | 0/7 BoL | 0/1 GF




Get a grip!


Chaotic Good




Common, Elven, Terran, Celestial

Strength 13
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 18
Charisma 12

About Luisila

Female Half-elf Cleric 11 of Calistria
CG Medium humanoid (Half-elf)
Init +5; Senses low-light vision; Perception +22

XP: 30 Fame: 57 PP: 6

PFS #:


AC 24 touch 15, flat-footed 20 (+7 armor, +2 buckler, +1 deflection, +4 dex)
hp 113 (11d8 +1 favored class, +3 con, +1 toughness)
Fort +17, Ref +12, Will +18; +2 vs. enchantments


Speed 30’
Melee whip +9/+4 1d4+1 [NL] (x2) or masterwork Smine cold iron dagger +10/+5 1d4+1 (19-20, x2) or club +9/+5 1d6+1 (x2)
Ranged +1 darkwood composite longbow +13/+8 1d8+2 (x3)

Special Attacks (5/day) Channel positive energy (6d6, DC 16)

Domain Spell-like Abilities (7/day) Bit of Luck (Sp), Copycat (Sp); (1/day) Good Fortune (Ex); (11 rounds/day, DC 19 Will) Mistress’ Illusion (Sp)

Cleric Spells Prepared (CL 11): Concentration +15 (CL+11 Wis+4)

6 - heal, mislead D
5 - breath of life, pillar of life, break enchantment D
4 - blessing of fervor, blessing of fervor, death ward, anti-incorporeal shell, freedom of movement D
3 - invisibility purge, magic circle against evil, dispel magic, prayer, communal resist energy 20, protection from energy D
2 - grace, grace, bull's strength, defending bone, burst of radiance (DC 16), invisibility D
1 – liberating command, liberating command, bless, unbreakable heart, unbreakable heart, true strike D
0 – stabilize, create water, detect magic, guidance

D Domain Spell; Domains Luck, Trickery

(Half-elf 20 point buy)

Str 13, Dex 18, Con 16, Int 10, Wis 18, Cha 12
BAB +8/+3; CMB +9, CMD 24 (+1 vs grapple)

Feats Ancestral Arms (Longbow Proficiency), Point Blank Shot, Precise Shot, Great Fortitude, Toughness, Iron Will, Divine Interference
Traits Observant (Perception), Exalted of the Society
Skills Acrobatics +4 [+1 competence (ioun stone)], Appraise +0, Bluff +2 [+1 competence (ioun stone)], Diplomacy +6 [1 Rank, +1 competence (ioun stone)], Disguise +1, Escape Artist +3, Fly +3, Heal +8 (+10 Healer's kit, +12 treat Poison) [1 Rank], Intimidate +1 (+2 vs. proficient with daggers), Knowledge (religion) +7 [1 Rank, +2 circumstance boon, +1 competence (ioun stone)], Linguistics +5 [2 rank], Perception +22 [+11 Rank, +2 race, +1 trait, +3 class, +1 competence (ioun stone), +4 Wis], Perform +1, Sense Motive +5 [+1 competence (ioun stone), +4 Wis], Survival +4, Ride +3, Stealth +7 [+1 Rank, +3 Trickery Class, +4 Dex, -1 ACP], Climb +0, Swim +1 [+1 competence (ioun stone)], Spellcraft +9 [+5 Rank, +1 competence (ioun stone)]
Languages Common, Elven, Terran, Celestial
Special Abilities Immune Magic Sleep Effects, +2 vs Enchantment


Combat Gear whip, club, masterwork Smine cold iron dagger, +1 darkwood composite longbow (+1 str), efficient quiver, 0 arrows, 16 ghost salt arrows, 13 adamantine arrows, 0 blunt arrows, 6 adamantine/cold iron arrows, 13 silvered/cold iron arrows, 11 cold iron arrows, +1 evil outsider bane arrow, alchemist’s fire, holy water, alkali (2), antitoxin, antiplague, oil of bless weapon (2)

Other Gear +1 mithral breastplate, +1 darkwood buckler, +1 ring of protection, +4 cloak of resistance, +2 headband of inspired wisdom, +2 belt of physical might (con, dex), unfettered shirt, necklace of adaptation, buffering cap, first aid gloves, boots of the cat, clockwork key, bead of newt prevention, bead of blessing, spring-loaded wrist sheath (contains-R) wand of CLW (28/50), wand of protection from evil (15/50), wand of endure elements (42/50), wand of invisibility (5/6), ioun stone (cracked Dark Blue rhomboid), ioun stone (cracked Scarlet and Blue sphere - Spellcraft), ioun stone (cracked Dusty Rose prism), ioun stone (cracked Mossy disk - Knowledge (religion), ioun stone (cracked Pale Green prism - saving throws), ioun stone (cracked Mulberry pentacle), ioun stone (cracked Vermillion rhomboid), ioun stone (dull grey with continual flame CL 10, L3 divine), ioun torch, scroll case (2), scroll of obscuring mist, scroll of comprehend languages, scroll of silence, scroll of remove blindness/deafness (2), scroll of lesser restoration (4), scroll of invisibility purge, scroll of delay poison, wayfinder + ioun stone (Clear spindle), potion sponge of touch of the sea, potion of touch of the sea, air crystals (2), potion of fly (2), silver holy symbol of Calistria, wooden holy symbols of Calistria (2), healer's kit (1/10), leeching kit, explorer’s outfit, smoked goggles, backpack, Pathfinder's pouch, whetstone, bedroll, waterskin, waterproof bag, trail rations (7), ear plugs, weapon cord (L-bow), weapon cord (spare), rope, hempen; grappling hook, 7001.86 gp; noble's outfit (lodge), jewellery (gold ecclesiastical ring), traveller's outfit (lodge), 5 arrows (lodge), 11 blunt arrows (lodge), 9 silvered arrows (lodge), 0 cold iron arrows (lodge), 5 silvered/cold iron arrows (lodge), 4 adamantine/cold iron arrows (lodge), 0 ghost salt arrow (lodge), belt pouch x2 (lodge), cold weather outfit (lodge)

87.6 lb medium load; dropping backpack = 47.1 lb light load (light <= 50; 51 < medium <= 100)


Hardcopy Pathfinder Player Character Folio: One free d20 re-roll per scenario

Kayle's Blessing (Vision of Betrayal): You gain a +1 luck bonus on any saving throw against a dragon's breath weapon. You may use this ability once per saving throw. This ability may be used three times. [ ] [ ] [ ]

True Ally of the Lantern Lodge (Way of the Kirin): Whenever you spend 1 Prestige Point to gain a +4 bonus on any one skill check while in Tian Xia, the bonus increases to +5. If you are in Goka, the bonus instead increases to +6.

Hero of the Hold (Glories of the Past): You gain a +3 insight bonus on Knowledge checks pertaining to Sky Citadels and dwarven history. You also gain a +1 insight bonus on saves, ability checks and skill checks while inside a dwarven Sky Citadel.

Unexpected Discovery (Glories of the Past): You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society of your level or lower. If you already have a circumstance bonus on such a check, the bonus instead increases by 2.

Greenheart’s Blessing (Green Market): You receive a +2 bonus on all Day Job checks.

Nemesis of the Aspis (Severing Ties): During any scenario in which you encounter the Aspis Consortium, you may as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result.

Gift of the Ghaele (Night March of Kalkamedes, Subtier 4-5): You may use one of the following as a spell-like ability once, using your character level as your caster level. continual flame, dispel magic, lesser globe of invulnerability, restoration.

Debt of Cyphers (Cyphermage Dilemma): +2 bonus to Knowledge (arcana) and Linguistics when you consult Gurukaza. +2 to Diplomacy (Gather Information) checks within Riddleport.

Spider’s Captor (Shadow’s Last Stand II): +5 bonus to Diplomacy checks to influence a government official within Andoran.

Mendevian Commendation (Wardstone Patrol): +1 bonus on Charisma based skill and ability checks to influence crusaders of Mendev.

Legend of Urglin (Price of Friendship): +2 bonus on Charisma based skill checks with orcs in Varisia and any country that directly borders it.

Time in Dreng's Vaults (Shadows Fall on Absalom): You gain a permanent +2 circumstance bonus on any one Knowledge skill check. Knowledge (religion)

Owed a Favor (Shadows Fall on Absalom): You may gain a +4 circumstance bonus on Diplomacy skill checks during one future scenario set in Absalom. Once you have used this boon, cross it off the Chronicle.

Curse Removal (Wrath of the Accursed): Venture-Captain Norden Balentiir authorises a free casting of remove curse at Caster Level 12 at any point in your future career. This favor may only be used when in a settlement of at least 5000 people and may only be used once. After having this spell cast on you by a Pathfinder spellcaster, cross this reward off your chronicle sheet.

Relic Guardian (Beacon Below): Once per scenario, when an unattended object within your reach is targeted by an offensive spell, attack or effect, you can treat the object as if it were in your possession for the purpose of attempting saving throws and resisting sunder attempts.

If an opponent succeeds at a CMB check to sunder an object in your possession, you may cross this boon off your Chronicle sheet to force the creature to reroll the attack with a -5 penalty.

Charted Pillars (Beacon Below): Venture-Captain Norden Balentiir’s map of the Pillars of the Sun allows you to gain a +2 bonus to Knowledge (geography) and Survival checks made when navigating the area.

Glimpse of the Future (Sarkorian Prophecy): At any time in the future, you may gain the benefit of research into the possible course of events, as the spell augury (with a 60% success rate). When you have used this ability, cross this benefit off your chronicle sheet.

Hoofsister (Kortos Envoy): You gain a +2 bonus on all Diplomacy checks made against centaurs.

Spearmind (Kortos Envoy): You gain a +1 dodge bonus to AC against all attacks with weapons in the spears weapon group (this list appears on page 56 of the Core Rulebook and page 45 of Ultimate Combat).

Spears Weapon Group: Amentum, barbed spear, boar spear, boarding pike, chain spear, doru, elven branched spear, flask pike, javelin, harpoon, injection spear, lance, longspear, orc skull ram, pilum, planson, sarissa, shortspear, sibat, spear, spear-sling, syringe spear, tiger fork, totem spear, trident and weighted spear.

Riftwarden Magic (Port Godless): So long as you possess this boon, ALL of your PFS characters have access to the following spells from the Pathfinder Player Companion: Demon Slayer's Handbook as if they appeared on the Additional Resources page: anti-summoning shield, protection from outsiders and telepathic censure.

Gnoll Tactics (Slave Master's Mirror): So long as you possess this boon, ALL of your PFS characters have access to the following feats and archetypes from the Pathfinder RPG Monster Codex as if they appeared on the Additional Resources page: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, the pack rager barbarian archetype and the flindbar.

Heidmarch's Boon (Grand Lodge): When you purchase a vanity or a Grand Lodge faction prestige award, reduce the Prestige Point cost by 2 (minimum 1).

Prince of Wolves (Tales): You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimdate DC for a lycanthrope to demoralize you is 2 higher than normal.

Opportunistic Strike (Tales: Worldwound Gambit): At any time in the future, when fighting a creature of the demon subtype, you may recognize an opening for an opportunistic strike. As an immediate action, you may declare a single attack roll to be an opportunistic strike, allowing you to bypass the demon’s damage reduction of a value equal to your base attack bonus on a single attack. Once this attack has been made, the GM should cross off this boon.

Dragon Empires Expert (Tales: Master of Devils): You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle.

Temple Trained (Tales: Master of Devils): You may, as an immediate action, gain a one-time +4 competence bonus to your CMD. This bonus must be declared before the results of the attack are known. Once you have used this boon, cross it off the Chronicle.

Lifetimes of Experience (Tales: Death's Heretic): As an immediate action, you gain a +2 insight bonus to AC against one creature. When this bonus is used, cross it off your Chronicle.

Fugitive from Numeria (Tales: City of the Fallen Sky): When you would be targeted or affected by an activated magical item, as a free action you gain a +2 bonus to AC and on saving throws against that item’s effects for 1d4 rounds. When this boon is used, cross it off your Chronicle sheet.

Duplicitous Charm (Tales: City of the Fallen Sky): Choose a creature. Until the end of the scenario you gain a +2 competence bonus on Bluff checks to lie to the creature and Diplomacy checks to improve the creature’s attitude or request favors from it. When this boon is used, cross it off your Chronicle sheet.

Nidalese Apostate (Tales: Nightglass): When you are affected by a magical effect with the pain or shadow descriptor, as a free action you gain a +2 bonus on all saving throws against the effect. When this boon is used, cross it off this Chronicle sheet.

True Magic of the Shadowcaster (Tales: Nightglass): As a free action, you may take 1d6 points of bleed damage each round for 3 rounds. While bleeding, increase your caster level by +1 for all spells you cast. If you are able to cast both arcane and divine spells, increase this bonus to +2. When this boon is used, cross it off this Chronicle sheet.

Insights of the Shadowless Sword (Tales: Queen of Thorns): As an immediate action, you gain a +4 bonus on Perception checks to see through a disguise and a +2 bonus on Will saving throws to disbelieve illusions, both lasting 2 rounds.

Alternatively, as a swift action, you gain the benefits of haste for 2 rounds (CL 10th). When you use either of these abilities, cross this boon off the Chronicle sheet.

Attuned to the Citysong (Tales: Blood of the City): At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet.

Urban Tenacity (Tales: Blood of the City): As an immediate action when you are reduced to negative hit points and dying, you automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws, and skill checks for the remainder of the encounter. Once you use this boon, cross it off the Chronicle sheet.

Ritual of Stardust (Guiding Stars): As a standard action, you can throw the handful of sand into the air, causing the air to sparkle faintly for 1 minute in a 40-foot radius centered on your space. All creatures in the area gain a +2 luck bonus on saving throws against any effects that would give them the confused condition, and any confused creature in the area that would act normally or babble incoherently on its turn receives a new saving throw against the confusion effect; if successful, the creature ends the effect for itself only.

Evoking Day: +5 competence bonus to any single Knowledge (Arcana) or Spellcraft check. You may attempt this skill check even if you possess no ranks in the associated skill.

Dream Journal of the Pallid Seer:
(From Pathfinder Adventure Path #27 – What Lies in Dust)

Aura no aura (or faint divination); CL 3rd
Slot none; Price 600 gp; Weight 2 lbs.


This battered, leather-bound book looks like an aged and heavily worn notebook. Anyone reading the journal for an hour or more has strange dreams the following night, the details of which he cannot remember. The following day the character is fatigued. Reading the journal for a total of 24 hours or more causes the reader to have a prophetic dream wherein he sees his own death — though, as before, he cannot remember the details. If a character who has had this vision comes near death at any point afterward, at the moment he is about to die he may reroll any failed saving throw made within the last round or force an opponent to reroll a killing attack. The character must accept the result of the second roll, regardless of its outcome.

Once a character has had the opportunity to avert death, regardless of its success or failure, the journal provides no more benefit and never aids the character again.

The Dream Journal of the Pallid Seer is affected by a permanent magic aura that makes it appear to be nonmagical.

Craft Wondrous Item, guidance, magic aura; Cost 300 gp.

Clockwork Key:

Aura faint abjuration; CL 5th
Slot none; Price 500 gp; Weight 1 lb.


A clockwork key has two uses, but one functions only if Abadar is your patron.

Constructs avoid attacking the bearer of the clockwork key, directing their attacks toward other targets if possible, unless they are directly threatened by the bearer or are ordered by their creator to attack. If there are no targets other than a clockwork key’s bearer, a construct will act and attack as normal.

If Abadar is your patron, you can use the clockwork key as an improvised weapon that deals 1d2 points of damage. If you strike a construct with a clockwork key, it takes 1d4 points of damage and must make a DC12 Will save. If the construct fails, it is paralyzed for 1d4 rounds.

Once the key has successfully paralyzed a construct, it is destroyed.

Craft Construct, Craft Wondrous Item, shatter; Cost 250 gp


Luisila was adopted as a child from the Temple of Calistria by a childless human couple, who ran a successful dry goods store in the Grand Bazaar. Although her parents were by no means wealthy, Luisila never went hungry, had a stable loving home and there were always new clothes when she wore out her old ones. This was in stark contrast to the street children and beggars that Luisila saw everyday in her neighbourhood.

As an adolescent, she was curious about her elven heritage. Though she learned little from the Calistrian clergy, they did spark her interest in helping street people, especially those in service to the Savored Sting. Who knows – one of them could even be her biological mother? By this time, her aged parents had sold their business, reluctantly accepting the lack of interest their daughter had in becoming a simple shopkeeper. By the time they had died, Luisila was in holy orders and working as a missionary amongst the general populace of the Puddles.

Despite her efforts to help the people, Luisila became frustrated by the nature of the people she worked with to exploit each other for petty gain, while being preyed on by drug pedlars and street criminals. This was not helped by the corrupt constabulary, local officials and politicians she encountered. Luisila eventually conceded she was attacking the problem from the wrong angle. If she couldn’t make a difference at the grass-roots level, she would try breaking into the world of the elite and take revenge on the greedy and corrupt from the top. Now all she needed was a path to fame and fortune. From her time serving adventurers in her parents’ store, she knew just the group to help her – the Pathfinder Society!

Luisila has participated in the following missions on behalf of the Society:

A Vision of Betrayal
In Service to Lore
Black Waters

Shadow's Last Stand II - Web of Corruption
Mists of Mwangi
Cyphermage Dilemma

Night March of Kalkamedes
Severing Ties
Way of the Kirin

Module: Fangwood Keep

Goblinblood Dead
My Enemy's Enemy
Wardstone Patrol

You Have What You Hold
Jester's Fraud
Glories of the Past - Halls of Dwarven Lore

Glories of the Past II - Price of Friendship
Glories of the Past III - Secrets Stones Keep
Port Godless

The Green Market
Ghenett Manor Gauntlet
Shadows Fall on Absalom

Wrath of the Accursed
Ironbound Schism (GM)
Hellknight's Feast

Kortos Envoy (GM)
Sarkorian Prophecy
Beacon Below

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