UnfitParrot |
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The way I would introduce Mythic Rules would be an optional subsystem that functions similarly to Archetypes but without the class feat buy in. I would have at level 1 or so you would pick one that gives a numerical bonus to your class, The Fortress would give a mythic +1 to saves and AC. The Striker would give a Mythic +1 to your to hit as well as to damage equal to dice, The Archmage would give a +1 to your spell DC and spell attack and so on. Giving a +1 to ALL of your players doesn't "break the math" in my experience and there are a lot of players who feel that the current system feels like their character is too weak so this would make you feel more powerful, and do more without completely destroying your enemies. In addition it would help tell stories where the players can have better chances against PL+3 or PL+4 which is in my opinion the point of mythic, letting you face higher level monsters while. Then I would have at level 5 and every 5 levels after a flavorful choice of a high level ability like flight or immune to knockdown so your character can feel more powerful without changing numbers. Then at level 20 your mythic proficiency bonus would increase to an even higher plus, so that you could face higher CR monsters, without making the lower levels fall apart. I think this would allow for a higher tier game, adding power to lower levels, while still maintaining 2e's balance.
In addition to this I would add higher level monsters so we can fight characters like Cthulhu in 2e.