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![]() Sounds like rubbish to me, tbh. Don't know your DM, obviously, but that sounds like a red flag to me. Stands to reason an airborne creature should be expected to fly- or at least glide / hover / perch - without dropping like a rock for lack of commands. I'd understand having it need to land between movements when situations merited it (environmental conditions or if indoors), but not simply falling. Not unless a spell or net were used. I suppose you should explain your position with the DM and figure out what the deal is. ![]()
![]() Greydoch wrote:
I was wondering myself what happened to the Starship diety, but I swear they said it was an awakened ship as well... gonna have to track that broadcast down and rewatch it. I was really looking forward to that premise. ![]()
![]() Starfinder Core Rulebook
List compiled based on the sorting order of Oldest to Newest on the Starfinder store page, all procucts: https://paizo.com/store/starfinder/rulebooks ![]()
![]() This is why I wound up buying color tabs for my books, to mark where things are when they're scattered outside a categorical section. Really helped cut down the hunting with Pact Worlds, Char Ops, etc. I went with a 5 color pack and am mostly satisfied with the results. Red for weapons & armor; yellow for items & tools; green for vehicles & starships; blue for classes, themes, player races, archetypes, etc; purple for spells & magic. ![]()
![]() I'd recommend: "Chasm City", "Century Rain", "House of Suns", "Aurora Rising" (formerly titled "The Prefect"), and "Revenger" by Alastair Reynolds. "Hunter's Run" by G.R.R. Martin, Gardner Dozios, and Daniel Abraham. "The Forever War" by Joe Haldeman. "The Quiet War" & "Gardens of the Sun" by Paul McAuley. "The Risen Empire" & "The Killing of Worlds" by Scott Westerfeld. "Variable Star" by Spider Robinson based off surviving notes of Robert Heinlein. "Alexander Outland: Space Pirate" by G.J. Koch. ![]()
![]() Kishmo wrote: I had a dumb concept for a spathinae that was made up of hyper-motile bacterial enzymes and mammalian milk proteins bound into a quasi-coagulated, semi-congealed form, aka a sapient cheese person. "Tremble and despair, puny Pactlings, for thy hour is come! I am Camembert the Destructor, scourge of the myriad stars, runner of noses, and bringer of a thousand-thousand tears!" ![]()
![]() (1) Micro-machines (as opposed to nannites) (2) a sapient collective of plankton or phytoplankton (3) an accumulation of sentient motes of dust, sand, and soil (4) something like a bacterial culture or viral mass, in line with an ooze or what have you (5) a psychically extradimensional interlocking avatar of crystalline particulate (6)...a Voltron of Doc Suess's Who's ![]()
![]() CorvusMask wrote: Nah Triune is just having outage. Remember to turn off wait 10 seconds and turn it on again That's what happens when you sub-contract your transit overhead with Spectrum Interstellar! Nothing but outages and relentless subscription calls from here on out. Back on the rails, I'd love to see a hard lean into navigator guild concepts like priests/planar drives (SOM) and crossing space by way of mages. ![]()
![]() Primus SIlvernaus wrote: I can't wait to have a legion of "Holy" warriors that use mecha in their eternal combat with the forces of evil upon the hellish outer planes for my home brew universe. Gotta admit, that sounds pretty rad. I'm waiting for the next semi-monthly group meet so my mech pilots and infantry adventurers have to stand their ground against waves of outsiders, aberrations, and void zombies on an asteroid. Have em distracted with claim jumpers, they don't suspect their mining camp is about to disturb a Void Hag's horde. ![]()
![]() I brought this up a while ago, didn't get much response to it, but a person asked about it on the Tech Revolution store thread and did receive a response: Aaron Shanks wrote:
Hopefully the folks on task notice the Ship Operations Manual materials (squadron & armada sheets respectively) also haven't been published as pdfs, and address those absences similarly. ![]()
![]() Small Ziplocks or some other sandwich-esque bag have worked for me in board games with an abundance of tokens. While I don't use pawns, myself, I'd probably default to grouping things similarly. Downside, of course, is you wind up with a lot of bags depending on how specific you get with your grouping. As for transit, any Wal-Mart or Target type store will have cases that range in size and sturdiness. Although, you can always consider buying a tackle-box. They have segmented partitions for fishing gear you could just as easily adapt for pawns, dice, etc. A sewing kit box (which I have less experience with),given the nature of thread spools, needles, thimbles, so on, might also be worth looking into to adapt for TTRPG clutter. ![]()
![]() Curiosity is piqued. Wondering how much it's going to be in the same vein as Pact Worlds and Near Space, and how it's going to deviate from established norms. A thought occurs to me that may be analogous to how D&D handles campaign settings (Faerun is to Ravenloft is to yadda yadda). I dunno. I'm floating in a vacuum of ignorance and this 2nd Star to the right has definitely caught my attention. ![]()
![]() Okay, did a few forum and web searches which amounted to nothing, so here we go: So far as I can tell, the only player sheets publically available through Paizo are Character and Ship pdfs. The squadron / armada sheets from the SOM appear to be only available by using a copier with the physical book, or buying the SOM pdf. With the publication of Tech Revolutions, Starfinder will be adding player sheets for vehicles and mechs, respectively. Is there any intention of making this accumulating body of player sheets available in a public pdf format (as the CRB Character/Ship pages currently are)? ![]()
![]() Garretmander wrote:
Agreed. Dumb luck sounds absolutely worthy of exploration. ![]()
![]() BigNorseWolf wrote:
"Intensify the forward batteries, I don't want anything to get through. Intensify forward firepower!" "Too late!" ![]()
![]() Gaulin wrote: I really think it's going to start taking off a lot more with the sudden surge of awesome books. Seem to be a lot more player options coming out recently and into the near future. Having new classes especially is a huge thing This is more or less how my group's feeling. I'm keen on the gm guide, one fella is keen on the upcoming mechs, and we're all looking forward to what Galactic Magic brings. ![]()
![]() "Easter rabbit's looking a bit worse for wear these days, innit? Don't figure its skin's supposed to be sloughing off, and fingers seem a poor substitute for carrots. Little bugger's just gnawing away. Some funny business going on around here, can't convince me otherwise. Roll initiative, then, shall I? Right-o." ![]()
![]() Torradin341 wrote:
I'm not big on supplemental cards, just one more thing to keep track of and nobody in my circle ever wants/needs to use them over the rulebooks. So the fact these pathfinder races are getting gated behind a deck is disappointing. What I'd like to see are all the player options / races scattered in the AP's and this deck collected into a volume. ![]()
![]() sourced from Archives of Nethys
"Aeon stones are magic gemstones that orbit your head (or the nearest equivalent of a head, for species that lack heads) and grant you a constant magic effect. They do not count toward your worn magic item limit, and there’s no limit to the number you can have orbiting you. They are most common in the Azlanti Star Empire, which also has unique ways of using such stones, but the most common types of aeon stones can be found in magic shops in many major settlements. Aeon stones are categorized by their shape and color, with all stones of the same shape and color having the same magic abilities. Placing an aeon stone in orbit around your head is a standard action, and removing it is a move action. An aeon stone must be in orbit for you to benefit from its abilities. The stone orbits at a distance of 3 inches to 3 feet, as you prefer, but always outside any armor or helmet you wear. An orbiting aeon stone has an Armor Class equal to 12 + your character level, and it can be attacked directly or even grappled (a successful grapple check plucks the stone out of its orbit and into the attacker’s hand). Most aeon stones (including all those presented here) are capable of glowing with a bright light. As a standard action, you can activate or deactivate the illumination of an aeon stone, which glows brightly enough to increase the light level in your square by one step (see Vision and Light on page 261). Each aeon stone also has at least one other power that comes into effect when in orbit around you..." ![]()
![]() Personally, I don't think large ships need more expansion bays, rather, I think expansion bays need a dedicated classification system. Small expansion mount, medium, large, massive. That way, a shuttle could have three expansion bays and a frigate only two, but the classification of the two would be distinct. Three small exp-bays vs two medium exp-bays, representing different mounting capabilities. Yes, that would mean having to make size iterations of some expansion systems, IE, small hold, medium hold, large hold, massive hold. It would also allow for ships to have "x" amount of small bays, "y" amount of medium, "z" amount of large, etc etc etc. You can then regulate systems by mount size, rather than how many expansion bays it takes, or at least in conjunction thereby. System "A" requires a large mount space, System "B" requires a small space. System "C" requires a massive space. System "D" requires two large spaces. *Caveat*
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