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Umbra-Arcturus's page
76 posts. No reviews. No lists. No wishlists.
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Sounds like rubbish to me, tbh. Don't know your DM, obviously, but that sounds like a red flag to me.
Stands to reason an airborne creature should be expected to fly- or at least glide / hover / perch - without dropping like a rock for lack of commands.
I'd understand having it need to land between movements when situations merited it (environmental conditions or if indoors), but not simply falling. Not unless a spell or net were used.
I suppose you should explain your position with the DM and figure out what the deal is.
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Clearly Necromancy is still going strong.
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Greydoch wrote: Kishmo wrote: Does anyone else remember, in one of the 2021 PaizoCon or GenCon panels, some Paizo Person saying that there was a new "god of awakened AI & sapient star ships that is itself an awakened starship" in Galactic Magic? I swore someone said that, and I remember being really excited about it...except, it's not there :D I, too, remember something like that being said, and was also excited. I now believe the statement might have been about Accelsys, who's avatar is a spaceship, and the thought about it being about awakened AI and sapient starships was more of my inference as a fan rather than the explicitly stated fact of the situation.
-Beta I was wondering myself what happened to the Starship diety, but I swear they said it was an awakened ship as well... gonna have to track that broadcast down and rewatch it. I was really looking forward to that premise.
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Starfinder Core Rulebook
Alien Archive 1
Pact Worlds
Armory
Alien Archive 2
Alien Archive 3
Character Operations Manual
Near Space
Starship Operations Manual
Alien Archive 4
Galaxy Exploration Manual
Tech Revolutions
Galactic Magic
Drift Crisis (TBP this year)
List compiled based on the sorting order of Oldest to Newest on the Starfinder store page, all procucts:
https://paizo.com/store/starfinder/rulebooks
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Kishmo wrote: I had a dumb concept for a spathinae that was made up of hyper-motile bacterial enzymes and mammalian milk proteins bound into a quasi-coagulated, semi-congealed form, aka a sapient cheese person. "Tremble and despair, puny Pactlings, for thy hour is come! I am Camembert the Destructor, scourge of the myriad stars, runner of noses, and bringer of a thousand-thousand tears!"
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Had a feeling this was going to be a 2022 book, what with the current issues with supply, internal upheaval, and the compounding factor of holiday stressors on already stressed systems. Hopefully 2022 eases up on... well, everyone.
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CorvusMask wrote: Nah Triune is just having outage. Remember to turn off wait 10 seconds and turn it on again That's what happens when you sub-contract your transit overhead with Spectrum Interstellar! Nothing but outages and relentless subscription calls from here on out.
Back on the rails, I'd love to see a hard lean into navigator guild concepts like priests/planar drives (SOM) and crossing space by way of mages.
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I brought this up a while ago, didn't get much response to it, but a person asked about it on the Tech Revolution store thread and did receive a response:
Aaron Shanks wrote: CartmanTuttle wrote: When can we expect PDFs for the Mech Sheet and Vehicle Sheet? It’s not on anyone‘s agenda, but I’ll try to put it on one. (It is a simple enough art order. But we’ve been pushing the Art team so hard due to Gen Con.) When we have them I expect they will live on the Starfinder landing page and this product page. Hopefully the folks on task notice the Ship Operations Manual materials (squadron & armada sheets respectively) also haven't been published as pdfs, and address those absences similarly.
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Small Ziplocks or some other sandwich-esque bag have worked for me in board games with an abundance of tokens. While I don't use pawns, myself, I'd probably default to grouping things similarly.
Downside, of course, is you wind up with a lot of bags depending on how specific you get with your grouping.
As for transit, any Wal-Mart or Target type store will have cases that range in size and sturdiness.
Although, you can always consider buying a tackle-box. They have segmented partitions for fishing gear you could just as easily adapt for pawns, dice, etc.
A sewing kit box (which I have less experience with),given the nature of thread spools, needles, thimbles, so on, might also be worth looking into to adapt for TTRPG clutter.
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Okay, did a few forum and web searches which amounted to nothing, so here we go:
So far as I can tell, the only player sheets publically available through Paizo are Character and Ship pdfs.
The squadron / armada sheets from the SOM appear to be only available by using a copier with the physical book, or buying the SOM pdf.
With the publication of Tech Revolutions, Starfinder will be adding player sheets for vehicles and mechs, respectively.
Is there any intention of making this accumulating body of player sheets available in a public pdf format (as the CRB Character/Ship pages currently are)?
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Undead Androids, Robot Dragons, and the Mecha-Dracolich that can be homebrewed from them.
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Sara Marie wrote: Umbra-Arcturus wrote: Just got a shipping notice! Huzzah! This was an error. We're looking into it. Sorry to be the bearer of bad news. The status quo has been restored, huzzah!
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Ooof. That's a real bummer, group was looking forward to the updated mech rules for our upcoming get-together. Still, they'll manage with the tech rev playtest pdf.
My wonder is, as busy as December gets, will the Galactic Magic manual get further delayed from similar shipping issues?
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Garretmander wrote: VampByDay wrote: Sure. I can see that. Anyway, most of the builds I posted above are still viable depending on what the casting stat is. Some have suggested that the casting stat for a precog is going to be dependent on their anchor, which would be interesting. Personally I can see arguments for any of the mental stats. Either predicting the best way to ‘solves’ the timeline through statistics and logic (INT), using sheer willpower to overcome time (Wisdom), or pitting the sheer force of your personality against time very forces of Fate (Chr) I think I prefer prediction of the future (INT), perception of changes (WIS), and dumb luck (CHA) over using 'sheer force of _____' twice. Agreed. Dumb luck sounds absolutely worthy of exploration.
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BigNorseWolf wrote: lightningcat wrote: BigNorseWolf wrote: Self destruct +Drone +Small fighter= Really big missile? That was not how the question started, but it did head that direction. EVADE< EVADE< EVADE!!! It's gonna blow! "Intensify the forward batteries, I don't want anything to get through. Intensify forward firepower!"
"Too late!"
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Gaulin wrote: I really think it's going to start taking off a lot more with the sudden surge of awesome books. Seem to be a lot more player options coming out recently and into the near future. Having new classes especially is a huge thing This is more or less how my group's feeling. I'm keen on the gm guide, one fella is keen on the upcoming mechs, and we're all looking forward to what Galactic Magic brings.
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Wei Ji the Learner wrote:
Would the Strix have been inspired by either Harpies or the Thanagaarians (DCU)?
Strix have always reminded me of ancient vampires from Legacy of Kain.
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Always a bit of a rush, seeing a new entry in the pre-order tab.
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Starship/vehicle version of the alien archive, and an arcane operations manual sounds good. Farspace.

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sourced from Archives of Nethys
https://aonsrd.com/MagicItems.aspx?ItemName=Amber%20Hyperboloid&Family= Aeon%20Stone
"Aeon stones are magic gemstones that orbit your head (or the nearest equivalent of a head, for species that lack heads) and grant you a constant magic effect. They do not count toward your worn magic item limit, and there’s no limit to the number you can have orbiting you. They are most common in the Azlanti Star Empire, which also has unique ways of using such stones, but the most common types of aeon stones can be found in magic shops in many major settlements. Aeon stones are categorized by their shape and color, with all stones of the same shape and color having the same magic abilities.
Placing an aeon stone in orbit around your head is a standard action, and removing it is a move action. An aeon stone must be in orbit for you to benefit from its abilities. The stone orbits at a distance of 3 inches to 3 feet, as you prefer, but always outside any armor or helmet you wear. An orbiting aeon stone has an Armor Class equal to 12 + your character level, and it can be attacked directly or even grappled (a successful grapple check plucks the stone out of its orbit and into the attacker’s hand). Most aeon stones (including all those presented here) are capable of glowing with a bright light. As a standard action, you can activate or deactivate the illumination of an aeon stone, which glows brightly enough to increase the light level in your square by one step (see Vision and Light on page 261).
Each aeon stone also has at least one other power that comes into effect when in orbit around you..."
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Y'all remind me of a Monty Python sketch:
"He was as strange a thing as ever I saw, or ever I hope to see, God willing. He was a strange unearthly creature - a quivering, glistening mass..."
"Angus Podgorny, what do y'mean?"
"He was'na so much a man as... a blancmange!"
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Speaking as a person with an allergy to pollen, there was never a time Raxilites weren't the great oppressors of the free air. So this fellow being a seedy individual strikes me as all too appropriate. One can envision a vicious cult of personality spreading like weeds across the universe.
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On the one hand, April seems so far away...
On the other, by April I might be able to get a group back together.
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Pantshandshake wrote: Umbra-Arcturus wrote:
What a black hole lacks compared to other supermassive objects is a magnetic field. They exist, but the means by which a magnetic field is generated are disrupted by the way matter is arranged and distorted by the overwhelming forces inherent in a Black Hole. So you're saying that if my magnetic field gets sucked out into space and pulled into a black hole it'll get disrupted? Do I still get to go to heaven after that? Guess it depends on whether your suit doubles as a murderous red robot, or if you pal around with a flying bucket voiced by Roddy McDowall.
---
More on point, the black hole's magnetic field is most likely created by the matter outside the black hole itself, an in an area known as an accretion disk. The black hole itself is doing such a number on matter beyond the event horizon that it has no magnetic poles itself.

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Senko wrote: Umbra-Arcturus wrote: Senko wrote:
Except it comes with a shiny gold line to show anyone walking past where it is.
I don't have my books with me right now, so I'm not currently in a position to rule check anything specifically...
... That said, if there's a shiny gold line indicating a dimension door, so long as there's a way to camouflage it or obstruct it from sight, I think the on-the-fly "smuggler's pocket" premise is still incidentally viable. Checked it not a line but a panel . . .
The extradimensional space appears in the vehicle’s seating area or the starship’s bridge or passenger section, and it looks like a thin, glowing gap in reality.
so not exactly easy to hide expect by shoving something in front of it and hoping the people inside don't want to get out. I'd think having a concealing panel would be a pretty clever idea, all things considered, with the obvious caveat that if the panel is obstructed, it definitely creates a hazard for the occupants (for the sake of argument, let's assume they're in there willingly) in case the operational crew is detained and the spell ends. Not sure what the consequence would be for a a bunch of people being ejected into an obstructed space, but I imagine deadly.
However, this scenario does inspire other ideas. One, escape craft. Whether you do or don't need the extra space in an emergency craft, you could load up people into the dimensional seats and exclude them from harm should it be a rough landing. Not sure what happens to the dimensional panel if the vehicle is wrecked, but it might be act as a good contingency during crash landing.
Another thought, emergency brig. Toss in your prisoner into the emergency dimension, or drag 'em in, then seal up the panel so you don't have to keep an eye on 'em for the spell's duration. Give the crew some breathing space without escape attempts to gum of the works.

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Toxicsyn wrote: Lets say you're a 10th level technomancer escaping from the bad guy's base and there's a tiny starfighter that can be stolen. Your own transport was destroyed and your group needs a ride back to the city. You got a party of four with you. The tiny starfighter can fit only two people.
You cast this spell twice, and there is now room for two extra passenger seats for the rest of the party.
______________
Its a very situational 4th level spell, as it only effects either vehicles or tiny starfighters.
I can see it being useful for short-run missions. By the time you get the spell, you're going to have a minimum of 10 hours with it. Or with the extend spell magic hack, you can spend a revolve to extend the duration to 20 hours.
You're not going to be using this spell to travel long distances unless you're higher level. A 14th level technomancer with extend spell could have 24 hour duration.
That was more or less what I was thinking.
What initially came to mind was that scene when the Millennium Falcon gets captured by the Death Star, and everybody hides in the smuggling compartment. Spell's just another means of accomplishing that.
Really, might be a good smuggling spell in its own right, just hide your contraband in the hidden dimensional door.
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I find it helps to treat the vanilla text as propaganda, exaggerated idealism, and halcyon-tinted retrospect. It's brochure fodder obscuring a tense, dilapidated, and duplicitous reality.
The Expanse is a good reference for sociopolitical inspiration, despite it being a harder science fiction comparatively. Farscape also comes to mind.
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They cured Elvin Pattern Beardless centuries ago.
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Archpaladin Zousha wrote: thecursor wrote: Doesn't anyone else just assume that if you're on Conqueror's Forge and you ask the DM "What kind of weapons can I buy" the answer would just be "Yes." I think, given the heavily Lawful nature of the Veskarium, the answer would more likely be "Yes, just show me your licenses. All of your licenses. " :P "Everything here seems to be in order... just one thing. You're under arrest."
"Arrest? Why?!"
"You don't have your license to carry licenses. It's criminal scum like you that threaten the care-free order of the Veskarium."
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thecursor wrote: Aaron Shanks wrote: I did a quick google of the habitable zone of a blue O-Type star and suffice it to say, we should keep the fantasy in science-fantasy. ;) Yeaaaaah....most of the planetary systems described in Starfinder are cosmic slaughterhouses for carbon-based life. Garretmander wrote: I assume various deities found the idea of a goldilocks zone boring and started faffing about with physics. I quietly chalk it up to what I call an "arcanosphere," a fantasy variant of atmospheric layers that mcguffins all the traditionally terminal aspects of planetary physics out of relevancy.
Why is this planet not a charcoal cinder? How would an otherwise frozen world have such greenery? Arcanospheric mitigation of harmful consequence.
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