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Udaya Udas's page

581 posts. Alias of stormraven.


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Enjoy the game, guys!


Some really interesting builds here. Good luck all!

FWIW - I've added a spoiler to UU's profile with her 'regular' monk alternate build.


Petyr Kindler wrote:
Thanks to everyone for answering my (and each other's) clarifying questions/comments. This sense of community is part of why I love this site, this system, and the people who play this game.

Agreed, whole-heartedly!


ZA Monk vs ZA uMonk Brief:
All features and trades are identical except for these changes:

Zen Archery : Monk loses Maneuver Training (3rd), uMonk loses Ki Strike (3rd)
Point Blank Master : Minor difference here - Monk loses Still Mind at 3rd, uMonk loses Still Mind at 4th
Trick Shot : Monk loses Diamond Body (11th), uMonk loses Ki Power (12th)
Ki Focus Bow : Monk loses Tongue of Sun & Moon (17th), uMonk loses Ki Power (16th)


GM of the Crown wrote:

-I’ll look into the monk thing, should you make it in.

Thanks! Would you like me to give you a precis of the HeroLab changes?


Bigfolks wrote:
I'm curious on this too if archetypes can be used for unchained and chained a like.

Officially, there are far fewer archetypes for uMonk than Monk. Some builds are easily adapted but it is up to the individual GM to rule. If you are curious, look at the 'Paizo' archetypes listed on the Monk and uMonk pages on d20pfsrd.com.


Oops! Good catch, Andrei, thanks!

I use HeroLab and they have a version of ZAM adapted to uMonk. If I make it into the game, I'll ask the GM to consider it or switch to Monk. It'll be a quick fix.

If you'd prefer to review my character as a Monk, not uMonk, let me know. I've got a meeting right now but I can update my character in the next couple of hours.


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Both. :)

I'm giving you a quick rundown on gestalt to hopefully make the link above make more sense to you with a concrete example using what you said you were going for with your character build.

Your character sheet is 'wrong' if you are making a gestalt character - which is a requirement for this game. HOW to fix your sheet depends on how you actually build your gestalt character, i.e. what levels you take. Right now you have about half of your character done... so I can't say how your numbers are wrong. In terms of a gestalt character, what you have right now is a 1st level gestalt character build with some math errors. At a minimum your HP, Saves, and BAB are off. But they may be 'right' when you finish your character by adding your second gestalt level. Until you build it fully, I can't say where your numbers are wrong.

What you need to do is read the gestalt doc and create the character following the process shown there. If you can tell me what your level plan is, I can probably help get you there.

So, if you get 2 classes per gestalt level, is this what you are going for?

LEVEL 1: Cleric 1 / Brawler 1
LEVEL 2: Cleric 2 / Sorcerer 1

Most of the rest of the info I'd need I can grab from your mythweaver's sheet. But until I know the classes you plan to take, I can't help you more.


The link above gives you directions on how to build a gestalt character. The short answer is you choose 2 classes per level to upgrade. At each level, you choose the best HD, BAB, and Saves from between the two classes. On top of that you get the unique class features for each class. So your progression might be something like this:

1st level: Cleric 1 / Brawler 1
2nd level: Cleric 2 / Sorcerer 1

As an example of how you do your HP, BAB, etc. If you went with this example, your HP at 1st is 10 HP - because Brawler is a d10 (better) than Cleric with a d8. At 2nd level, your additional HPs are between Cleric (d8) and Sorcerer (d6), so you'd take Cleric (d8) and get 5 extra HP (because of the 1/2 (d8) +1 HP generation method discussed above). This same sort of either/or choice works for Saves and BAB as well.

So, your 2nd level character would gain all the abilities and spells of a Cleric 2 / Brawler 1 / Sorcerer 1.

I hope that helps.


I believe HPs are done as 1st = Max, 2nd+ = 1/2die+1... so in your case that is 10+6 (without CON, etc.)

I glanced at your character sheet, it looks like you did standard multiclassing. This is a gestalt game. It's a fun alternative to multiclassing.


That's entirely your call. It's a good idea to look at the existing characters to see what holes don't need to be plugged. For instance, Petyr has investigator levels and an 18 INT, so he's got a lot of skills covered. I'm not saying you couldn't put Inquisitor levels to good use but if your big motivation is to be the team's skill monkey, you'll be sharing that spotlight.


Bigfolks wrote:
OK was thinking a cleric and sorcerer(Empyreal) crossblooded if possible

That will work, carry on and good luck!


Yes, you can still apply and should build a character. The GM has not posted a 'close' date but did mention that they'd probably be making a decision early next week.

The important thing is to have you character build fit these parameters:

The GM wrote:

Character build:

- 25 point buy
- 'normal' race options (including aasimar and tiefling)
- gestalt, level 2
- background skills
- two traits, one must be a campaign one from the Carrion Crown campaign guide.
- elephant in the room feat tax rules are in effect
- need a reason to be in Ravengro, as well as how you knew the Professor. You’ve missed his funeral already, so that’s unfortunately not an option anymore.

Looking specifically for a divine caster of some sort, that can handle healing and status effects. The party has mostly cleared the first level of the prison, and will likely be heading back to rest soon in order to find their third party member awaiting them before continuing their dive into the past of Harrowstone. The gameplay thread is there, should probably take a look at some of the bigger moments in the story so far.


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Bigfolks wrote:
How do i join or is it to late.

Hey Bigfolks, you aren't too late to apply for this game. I responded to a similar post from you in another thread and provided a brief explanation of the recruitment process as well. Every recruitment is a little different but there are some 'best practices' that will serve you well when throwing in an application to any game - like this one. :) I covered some of them in the other thread. Good luck!


Lucretia de Artois wrote:
Pending a GM answer concerning taking drawback, Lucille is ready for your consideration!

Looking at the beginning of the Discussion thread, it seems like you can take a 3rd trait for a drawback BUT the GM has to approve the drawback.


I believe UU is complete. Thanks for considering her!


I'll throw my hat in the ring with UU here.

She is a human Cleric (Varisian Pilgrim) / Zen Archer Monk.

With the front-line well filled out by the crew already, I thought some ranged nastiness would be good. I have another version of UU that changes out her bow for Glaive flurrying fun at reach-range. That build requires a couple more feats (i.e. levels) to make it shine brightly, but it gets nasty. It also helps if you are open to tweaking the Weapon Adept archetype to work with the uMonk but that isn't a necessity.

Either build is a kick to play so IF you like UU, I'm happy to let the group decide on Glaive vs Bow.

FYI, I'm still spending her cash and tweaking her backstory. If you've any questions, let me know.

Thanks for considering her.


Well, that was...


I dunno. I was thinking the ideal party is 1 Zen Archer and 6 Clerics (of differing faiths so they can really hash out which god is best situationally).


Salsa:
As a legit old fart, I prefer to get ‘no shit’ instead of politely worded opinions. Since you have exp with 3-s-staffs vs other weapons, I’d be interested to get a knowledge dump. But only if you want to share. Feel free to PM me and we can chat about it.


DM-Salsa wrote:
If you really want to know...

Salsa:
I'm not a martial artist and I haven't done any real studying on this subject. It seems clear that mastering something like a 3-section staff is a lot more work than mastering a bo-staff. And, from what I've seen, a bo-staff is a heavier weapon with something of a mechanical advantage because it relies more on strength than building momentum which seems necessary for a 3-s-staff to do somewhat equivalent damage. Again, this is just speculation on my part.

That said, the combat options for a 3-s-staff at any given moment (blocks, catches, combos, etc.) seem greater than a bo-staff to me. Again, I have no expertise in this field. I guess my fundamental belief is that weapons that prove useless compared to the other weapons in the same culture/time would likely stop being used. Warfare has always seemed to have a core of pragmatism. Just my two cents.


DM-Salsa wrote:
@Udaya: Leaving my personal opinions about those kinds of weapons aside, I'm afraid that you are correct. The three-section staff is unavailable for purchase.

Well now I'm curious. What is your 'personal opinion'?


I think I know the answer to this question BUT...

On the assumption that we may level up in the wilds, I was thinking about buying a monk weapon. I was surprised to find that the sansetsukon was not a buying option from the get-go. Am I right in thinking that I can't buy one because it doesn't appear in the Core or APG books?


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Ridge wrote:
Ah, so you know the old lore as well. *Nods sagely, strokes chin*

You could say that. I've still got an original DM Guide circa '79. Emrikol the Chaotic says, "Hey."


Ridge wrote:
I remember when Gary Gygax made a chart for the type of prostitute...

Ah, the Harlots table...

Brazen Strumpet
Saucy Tart
Haughty Courtesan
Sly Pimp
Wanton Wench (my personal fave)
Slovenly Trull
Cheap Trollop

Those are the ones I remember off the top of my head. :D


I think UU is totally done. If you've got any questions, let me know.


This is stormraven offering Udaya Udas (often called UU). Her character sheet is nearly done. Just her backstory is a work in progress.


I'm OK with a carriage and I'm happy to chip in cash. I'd still like to know the costs and options with boats but that's just me - crossing t's and dotting i's.

UU considers it and realises that she has never ridden in a carriage before. "Sounds exciting! I'll see you all at dawn." She offers a polite nod in goodbye then turns and heads off to handle some arrangements.


I'm good with the fastest travel method. If that is a boat, great. We can always see if they will carry Vetros' horse as well. And it would be good to know if the route from Turtleback to Rennick is another boat trip or has to be overland.


We haven't decided how we're getting to Fort Rannick, yet. Looking at the map, a boat looks possible but we could go overland if we all want to mount up. I'm not sure if this module is prescriptive on how we travel.


UU raises an eyebrow at the assumptions about rescues, slain giants, success, and even properly brewed ale. For all we know, they could have been brought low by a fever or a really good drinking binge.

Knowing little about wine, she samples the vintage as she's seen high-borns do, and pretends to consider the offer for a long moment as she swirls the wine and watches its 'legs' run down the glass.

Her reply, when it comes, is an economy of words as she stands and places her glass down. "Agreed. Thank you for the excellent wine."


UU chimes in, "I'll have whatever the Lord-Mayor is drinking, thank you." She wasn't really interested in drinking but she was curious about what the mayor's drink might reveal about him.

"I like walking, but I confess I know very little about Hook Mountain. Is there a reason we shouldn't take a faster method of travel? Or is time not a concern?"


UU replies lightly, "Well, the Lord-Mayor has assembled a 'band' of one sort or another. Now, we just need to know what sort of tune we are being asked to play." She smooths the skirt of her hakama then sinks into the plush couch, enjoying the luxury of it.


UU is complete.


UU's blush suggests she is genuinely touched by the compliment to her skills. "Thanks! I do the best I can." With a critical eye, she looks over Ventros' visible tattoos. "That looks like one of Floristan's tribal pattern tats... or maybe one of his apprentices'. Good line work, that." She starts opening her gi to show Ventros her less visible tattoos, and then thinks better of it. "We should compare ink at some point. If you ever want one of mine, I'd be honored to lay ink on the same canvas as Floristan."

Craft:Tattoo: 1d20 + 12 ⇒ (6) + 12 = 18


Gudada Purrun wrote:
His smile looks genuine enough, but he seems a bit uncomfortable. "I am an entertainer at heart, juggling, legerdemain, acrobatics (including slack rope), and a variety of other feats of agility and expertise. I even play the fiddle, some. I am Gudada. You are . . .?" He seems to be focused on the woman as he lets the question trail off.

One of Udaya’s eyebrows perks up skeptically when the colorful Varisian describes himself as an ‘entertainer’ and the laugh lines around her eyes crease when he qualifies the statement with ‘at heart’. Being Varisian herself and accustomed to the caravan life, she had a pretty good idea of his possible skillsets. It made no difference, she wasn’t one to judge but, if he wants to fence with words…

She smiles and taps the small tattoo of Shelyn’s holy symbol set between her brows, ”I’m a tattooist, and a singer. Possibly our host is putting together a small concert?” She looks to the half-orc, as if appraising his role in a band. ”Drums and delicate melodies on the harp, right?”

Udaya lets the words hang for a long moment before amending them. ”Oh, wait, I’m a lousy singer… one of Shelyn’s worst. So, I suspect I’m here for my other skillset… putting boot-to-ass for the Eternal Maid and keeping my comrades alive.” She offers her hand in greeting to each of them, ”I’m Udaya Udas but you can call me UU, everyone does.”


,


Signing in


Gracias. I did catch the background skills note.


UU signing in and delighted to be playing with you all!

Apologies if this question was answered before but I didn't see it:
How would you like us to do HPs?

Other question - are you using Elephant in the Room 'feat tax' rules or any other variant approach?


I'd like to toss my hat in the ring with UU here. She's a second-liner (glaive + flurry = fun) and a solid healer as well as a pretty decent buffer with her domains (Luck/Fate and Defense) which she can use at range because of her cleric archetype (devout pilgrim).

Apologies on the messy character sheet, I wanted to be sure I got her in before the deadline.

I'm on Mountain Standard Time. If you've got questions, let me know.

Thanks for considering her!


Am I drooling?

I am super-tempted and love pretty much every aspect of your idea.

One question based on this:

Shadow-Fox wrote:
Physical description with emphasis on your otherworldly nature (images from internet are encouraged)

Are you steering away from any Aasimar with Scion of Humanity?

I'm tempted to offer a lower level and re-spec'd variant of UU here... maybe swapping out Cleric for Oracle.


*bump* You guys still alive?


I'm still here.


~ Round 2 ~
UU races back into the grisly game room and crouches down in the corner behind the tiefling corpses, glaive at the ready.

Figure I'll just have UU hide here as it is probably safer than running out of the keep. Does that work for you, JD?


~ Round 1 ~

The olive-skinned woman noticeably pales, turns tail, and flees with astonishing speed.

LOL. Guess you boys are on your own for this battle!

Will Save: 1d20 + 7 ⇒ (2) + 7 = 9

Status:
HP: 25 / 25
AC:19, T:16, FF:16 <- w/Barkskin

Channel Energy (5): xxx
Ki Pool (4): xx
Stunning Fist (3):
See Invisibility (1):
Bit of Luck (6):
Deflection Aura (1):
Shield of Faith (1):

2nd Spells (2+1):
1st Spells (3+1): x
Pearl Power 1st (1):

Spell Effects:
Barkskin - +2 to Natural AC (AC and FF) - Min 1 of 30
Fear


With a decisive sweep of her glaive, UU slings the gore from her blade onto one of the tiefling corpses. "Or they may be lying in wait. Either way, I'm happy to see if we can surprise them again or spring the trap."

Once everyone is queued up and ready, I'll do the sneak and peek thing to the opposite end of the corridor. Some rolls to speed things along.

Stealth: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 8 ⇒ (9) + 8 = 17


~ Round 1 ~

UU presses the advantage, slashing her glaive horizontally above the table, attempting to behead the slowest tieflings and add their body parts to the grisly ante.

SWIFT: Ki Pt
FULL: FOB (attacking the guy on the left side of the table, then moving on to the guy on the right if the first guy falls)

BOOM:
FULL: MW Glaive S (crit: 20/3x)
MODS: FOB
HIT #1: 1d20 + 7 ⇒ (8) + 7 = 15
DAM #1: 1d10 + 3 ⇒ (8) + 3 = 11

HIT #2: 1d20 + 7 ⇒ (17) + 7 = 24
DAM #2: 1d10 + 3 ⇒ (10) + 3 = 13

HIT #Ki: 1d20 + 7 ⇒ (14) + 7 = 21
DAM #Ki: 1d10 + 3 ⇒ (5) + 3 = 8

Status:
HP: 25 / 25
AC:19, T:16, FF:16 <- w/Barkskin

Channel Energy (5): xxx
Ki Pool (4): xx
Stunning Fist (3):
See Invisibility (1):
Bit of Luck (6):
Deflection Aura (1):
Shield of Faith (1):

2nd Spells (2+1):
1st Spells (3+1): x
Pearl Power 1st (1):

Spell Effects:
Barkskin - +2 to Natural AC (AC and FF) - Min 1 of 30


~ surprise round ~

As Mel knocks an arrow, UU raises a hand to get Skalv's and Angahaar's attention. She makes a hard chopping motion toward to the room with the tieflings, indicating they are launching a fast attack. Putting plan to action, she rushes into the room, breaking up the macabre card game with a hopefully impaling blow on a hapless tiefling.

STAND: short charge
I'll try to skewer someone at a distance and try to get 3 or 4 guys in my AoO range (unarmed and/or reach), if possible.

BOOM:
STAND: MW Glaive S (crit: 20/3x)
MODS: FOB, Charge
HIT: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 crit?
DAM: 1d10 + 3 ⇒ (2) + 3 = 5

Confirm: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Crit DAM: 2d10 + 6 ⇒ (5, 1) + 6 = 12

Status:
HP: 25 / 25
AC:19-2, T:16, FF:16 <- w/Barkskin, charge

Channel Energy (5): xxx
Ki Pool (4): x
Stunning Fist (3):
See Invisibility (1):
Bit of Luck (6):
Deflection Aura (1):
Shield of Faith (1):

2nd Spells (2+1):
1st Spells (3+1): x
Pearl Power 1st (1):

Spell Effects:
Barkskin - +2 to Natural AC (AC and FF) - Min 1 of 30


Good question, Mel. That distance may be key.
Here's my general thinking. If we assume that a fight will likely make noise and draw the other group to back-up whoever we attack... then we either have 6 tieflings moving to flank us or the 2 unknowns. Personally, I'd rather have the smaller group coming at us from behind. So I'm inclined to blitz the tieflings hard and fast, to try to take out as many as possible. If we're lucky we might even get some AoOs. And grabbing their weapons and getting up from the table will slow them a bit.

Thoughts?

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