JD'S Rise of the Runelords - Chapter 3 Start

Game Master Jack Daniels



Please move here.


NG Half-Orc Magus 6/Sorcerer 1 | Status: ok
Stats:
AC 19 (T 18 FF 11) | CMD 20 | Init +5 | Speed 30ft | F +11 R +11 W +10 | Perc +11 (Darkvision) SM +0
HP 56/56 | Arcane Pool 6/6 | PoP 2/2 | BoH 1/1 | Wand 50

Moved here as requested.


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

No worries, GM.


male Varisian Human | HP: 52/52 | AC23 (T16, F18) | Init+5 | Perc+20+ | CMB+5(10), CMD21 | F+4, R+11, W+3 | DD+23+, Bluff+11/Dip+11/SM+12, Know(Local)+13 Unchained Rogue 7 | Speed 30' | Sneak Attack+4d6; Trapfinding+3; Danger Sense+2 | Trapspotter+27+ | Active conditions: None.

Something changed? <grin>


NG Half-Orc Magus 6/Sorcerer 1 | Status: ok
Stats:
AC 19 (T 18 FF 11) | CMD 20 | Init +5 | Speed 30ft | F +11 R +11 W +10 | Perc +11 (Darkvision) SM +0
HP 56/56 | Arcane Pool 6/6 | PoP 2/2 | BoH 1/1 | Wand 50

Alright, so. We start in Magnimar.

In my backstory, I assumed I was heading to Sandpoint. CWe could say I went there and they sent me here. Or maybe I was heading here to begin with. Either way works for me.


HP: 40 | AC:18 ; T:17 ; FF:14 ; CMD:23 | Fort:+9 ; Ref:+9 ; Will:+9 | Init:+3 ; PER:+13 (Low Light)

Signing in


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

So are we starting out as acquaintances or as a group? If your character was familiar at all with Sandpoint, you would have seen Grymm working on his alchemy crafting, if you ever visited the Bottled Solutions store.


NG Half-Orc Magus 6/Sorcerer 1 | Status: ok
Stats:
AC 19 (T 18 FF 11) | CMD 20 | Init +5 | Speed 30ft | F +11 R +11 W +10 | Perc +11 (Darkvision) SM +0
HP 56/56 | Arcane Pool 6/6 | PoP 2/2 | BoH 1/1 | Wand 50

I think Vetros is complete.


Grymm Bloodstone wrote:
So are we starting out as acquaintances or as a group? If your character was familiar at all with Sandpoint, you would have seen Grymm working on his alchemy crafting, if you ever visited the Bottled Solutions store.

Up to the party, but you would have passing knowledge of each other, since you all have ties to Sandpoint.


HP: 40 | AC:18 ; T:17 ; FF:14 ; CMD:23 | Fort:+9 ; Ref:+9 ; Will:+9 | Init:+3 ; PER:+13 (Low Light)

UU is complete.


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

Grymm is complete. I added Profession (Brewer) to his skills and moved some skill points around.


All image links will be replicated in the Campaign Info thread for easy access.


Guys, I am still here. Work just got super busy, especially since we're closed tomorrow, so an update is coming soon. Thank you for your patience.

Community / Forums / Online Campaigns / Play-by-Post Discussion / JD'S Rise of the Runelords - Chapter 3 Start Discussion All Messageboards

Want to post a reply? Sign in.