| Skalv Aelfarael |
Ah I thought you were wanting to save the rest of your channels for some reason. Yes I'm totally fine with holding onto the potion, although I suppose I will let the GM make that call since I already rolled it. Either way Skalv will be at full now, as you say, and the only question is if he has one more potion of CLW.
And that was a fat channel.
| Angahaar |
Angahaar resists the worst of the damage. However, the fight has certainly taken its toll on him. As UU’s healing washes over him he spits on the corpse of the demon and says, ”This is just the beginning for you and your ilk.” He then turns to UU, ”I could use a bit more of that magic, if you can spare it.”
Sorry for not posting, Mondays are especially hectic for me. Here’s my save
Save: 1d20 + 2 ⇒ (19) + 2 = 21
| Udaya Udas |
Shelyn must have felt guilty after skimping on those first two channels. :) OK, so if JD is cool with the retcon, then I think Angahaar is still down about 6HP. I'll lose Forbid Action for a CLW.
UU tut-tuts over the dragon scion's wounds, "Next time, don't look so appetizing to the demons." She weaves a holy sigil over the final grievous wound and it vanishes as if it had never been.
Cure Light Wounds Heal: 1d8 + 3 ⇒ (7) + 3 = 10, Will Save DC:14 for 1/2 DAM
Is there anything worth searching here? Anything you guys want to do before we push into the garrison?
| Skalv Aelfarael |
Skalv bows his head to UU as she finishes the healing. He does a quick search of the demons, not expecting anything of note, then wipes the blood from his sword. "Forward. There are more demons to cleanse."
| Melchesiech |
Keeping an arrow on the string, Melchesiech approaches the fallen demons. "Let me see if they are carrying magic." The elf murmurs a cantrip and concentrates. Casting detect magic.
| Melchesiech |
Melchesiech nods and scans the entry area.
He has the Trap Spotter rogue talent, in case it becomes important later.
Perception check, add +1 to find traps: 1d20 + 10 ⇒ (4) + 10 = 14
Feh.
| Jack Daniels |
You see the discarded human corpses that the worm demons were "wearing" and you recognize one of them as Lord Mayor Halrun from the speech he was giving during Armasse before chaos overwhelmed the city. UU and Mel check the entrance and spot no traps and determine the doors to the garrison are locked. You also spot a shutter some twenty feet above the ground and to the left of the front doors.
Now what?
| Skalv Aelfarael |
"Mel, can you open this door? Or would it be better to climb through that shutter for a more indirect approach?" Skalv says, seeming indifferent as long as he gets inside and is able to kill more demons.
| Jack Daniels |
To avoid delays... Mel tries to pick the lock on the door, which tests his skill and patience as he realizes it is quite complicated with many backup tumblers to frustrate even the most heartened criminal. The elf prevails in the end and the door clicks open!
What's the plan now? Burst in guns blazing? 1-2 person Stealth? Something else?
| Skalv Aelfarael |
Sounds good to me!
| Jack Daniels |
UU and Mel sneak into the garrison.
Along the northern wall of this room, a frieze depicts a line of mounted crusaders crashing over a horde of twisted demons. The crusaders' faces have been obliterated and vile graffiti is carved over the entire scene. Fresh blood stains the floor.
To the west: The faces of the portraits that hang on the walls of this room have been slashed. Two marble planters lie smashed in pieces on the ground, and mud streaks across the white stone floor. UU spots six tieflings passing the time at the table, playing a card game and using severed body parts harvested from human victims as gambling chips.
To the east: This room was once some sort of museum, but its contents have been smashed and scattered across the room-even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins. UU hears two creatures making noise in the room, but they are outside of line of sight.
No one has spotted or heard the two intruders, so you have surprise rounds if you wish them.
| Udaya Udas |
Good question, Mel. That distance may be key.
Here's my general thinking. If we assume that a fight will likely make noise and draw the other group to back-up whoever we attack... then we either have 6 tieflings moving to flank us or the 2 unknowns. Personally, I'd rather have the smaller group coming at us from behind. So I'm inclined to blitz the tieflings hard and fast, to try to take out as many as possible. If we're lucky we might even get some AoOs. And grabbing their weapons and getting up from the table will slow them a bit.
Thoughts?
| Melchesiech |
The elf slowly unlimbers his bow, then looks over at UU and mouths something before drawing and loosing at the closest tiefling. Not sure what kind of check it would be to tell what he's saying.
Cold iron arrow vs. flatfooted AC, incl. PBS: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Arrow damage, incl. sneak attack: 1d8 + 2d6 ⇒ (5) + (3, 2) = 10
| Udaya Udas |
~ surprise round ~
As Mel knocks an arrow, UU raises a hand to get Skalv's and Angahaar's attention. She makes a hard chopping motion toward to the room with the tieflings, indicating they are launching a fast attack. Putting plan to action, she rushes into the room, breaking up the macabre card game with a hopefully impaling blow on a hapless tiefling.
STAND: short charge
I'll try to skewer someone at a distance and try to get 3 or 4 guys in my AoO range (unarmed and/or reach), if possible.
MODS: FOB, Charge
HIT: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 crit?
DAM: 1d10 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Crit DAM: 2d10 + 6 ⇒ (5, 1) + 6 = 12
AC:19-2, T:16, FF:16 <- w/Barkskin, charge
Channel Energy (5): xxx
Ki Pool (4): x
Stunning Fist (3):
See Invisibility (1):
Bit of Luck (6):
Deflection Aura (1):
Shield of Faith (1):
2nd Spells (2+1):
1st Spells (3+1): x
Pearl Power 1st (1):
Spell Effects:
Barkskin - +2 to Natural AC (AC and FF) - Min 1 of 30
| Jack Daniels |
| Skalv Aelfarael |
Skalv holds his blade, tip placed in the dirt, waiting patiently for the return of his allies when the sound of combat reaches his ears.
With a quick glance to Angahaar, Skalv rushes into the room.
Six tieflings, two down. We still have the drop on them. Not quite close enough to get a strike in, Skalv keeps moving and jumps up onto the table, scattering their cards and drinks under his heavy hooves.
Skalv will double move and climb onto the table, that way he has the high ground and is threatening all of the tieflings, which will be good if any of them want to start casting spells.
| Melchesiech |
Melchesiech rushes forward, drawing his rapier as he closes and stabbing at the nearest tiefling he can flank with one of his fellow party members.
Rapier flank attack vs. flatfooted AC: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Confirm crit: 1d20 + 8 ⇒ (17) + 8 = 25
Rapier damage, including crit and sneak attack: 1d6 + 3 + 2d6 + 1d6 + 3 ⇒ (5) + 3 + (4, 6) + (5) + 3 = 26
| Udaya Udas |
~ Round 1 ~
UU presses the advantage, slashing her glaive horizontally above the table, attempting to behead the slowest tieflings and add their body parts to the grisly ante.
SWIFT: Ki Pt
FULL: FOB (attacking the guy on the left side of the table, then moving on to the guy on the right if the first guy falls)
MODS: FOB
HIT #1: 1d20 + 7 ⇒ (8) + 7 = 15
DAM #1: 1d10 + 3 ⇒ (8) + 3 = 11
HIT #2: 1d20 + 7 ⇒ (17) + 7 = 24
DAM #2: 1d10 + 3 ⇒ (10) + 3 = 13
HIT #Ki: 1d20 + 7 ⇒ (14) + 7 = 21
DAM #Ki: 1d10 + 3 ⇒ (5) + 3 = 8
AC:19, T:16, FF:16 <- w/Barkskin
Channel Energy (5): xxx
Ki Pool (4): xx
Stunning Fist (3):
See Invisibility (1):
Bit of Luck (6):
Deflection Aura (1):
Shield of Faith (1):
2nd Spells (2+1):
1st Spells (3+1): x
Pearl Power 1st (1):
Spell Effects:
Barkskin - +2 to Natural AC (AC and FF) - Min 1 of 30
| Jack Daniels |
Mel and UU unleash hell on the tieflings and three of the four drop dead, while the 4th is severely wounded. He screams for help and tries to run and is cut down by the party’s AoOs. There is no exit from this room and no valuables are present. Your only option is to explore the museum. Oddly you note that although the tieflings died violently with screams, no creature from the museum came to aid them. What is the plan?
| Skalv Aelfarael |
"Mel, can you watch the door? Make sure nobody comes to avenge their fallen allies." Skalv searches the bodies and the room for any valuables (which it seems there are none of) and then looks further into the museum. "Well, I would say that plan worked well. Do we want to repeat it, this time into the museum?" He suggests.
| Melchesiech |
Melchesiech pauses to clean his rapier before resheathing it. "Perhaps the other denizens of this place are used to hearing screams for help. In any case, the conditions here are an affront to good order. A moment." The elf casts the same cantrip (prestidigitation) several times, trying to clean up the worat of the desecration.
| Udaya Udas |
With a decisive sweep of her glaive, UU slings the gore from her blade onto one of the tiefling corpses. "Or they may be lying in wait. Either way, I'm happy to see if we can surprise them again or spring the trap."
Once everyone is queued up and ready, I'll do the sneak and peek thing to the opposite end of the corridor. Some rolls to speed things along.
Stealth: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
| Jack Daniels |
As UU starts to sneak across the room, his movement makes some subtle noise, which alerts the creatures in the room! They are deformed, horned, hunchbacked humanoids with a forked, ratlike tail and two thumbs on each taloned hand.
Initiative:
Demons: 1d20 ⇒ 17
Angahhar: 1d20 + 2 ⇒ (13) + 2 = 15
Mel: 1d20 + 3 ⇒ (13) + 3 = 16
Skalv: 1d20 + 2 ⇒ (19) + 2 = 21
UU: 1d20 + 2 ⇒ (10) + 2 = 12
Skalv is up first.
| Skalv Aelfarael |
Knowledge (planar) to identity demons: 1d20 + 5 ⇒ (16) + 5 = 21
Skalv reacts quickly, launching forward to put himself between the enemies and his allies, sword held ready.
Moving 20 feet forward as a move action. Holding standard action to attack the first demon that gets within reach.
Attack (power attack, favored enemy: 1d20 + 10 ⇒ (10) + 10 = 20
Damage (power attack, favored enemy, treerazers bane): 1d10 + 11 ⇒ (3) + 11 = 14
| Jack Daniels |
One of the demons rushes Skalv and takes the readied action, taking 9 damage! It tries to bite the paladin, but the warrior's armor prevents any damage!
Bite: 1d20 + 7 ⇒ (9) + 7 = 16...miss
The other demon moves in and casts Cause Fear on UU!
Will save DC 12 or become frightened and immediately flee the area. If successful, you are shaken for 1 round.
UU's save then rest of party is up in Round 1 and Skalv in Round 2.
| Udaya Udas |
~ Round 1 ~
The olive-skinned woman noticeably pales, turns tail, and flees with astonishing speed.
LOL. Guess you boys are on your own for this battle!
Will Save: 1d20 + 7 ⇒ (2) + 7 = 9
AC:19, T:16, FF:16 <- w/Barkskin
Channel Energy (5): xxx
Ki Pool (4): xx
Stunning Fist (3):
See Invisibility (1):
Bit of Luck (6):
Deflection Aura (1):
Shield of Faith (1):
2nd Spells (2+1):
1st Spells (3+1): x
Pearl Power 1st (1):
Spell Effects:
Barkskin - +2 to Natural AC (AC and FF) - Min 1 of 30
Fear
| Skalv Aelfarael |
Did Skalv learn anything from his knowledge check?
| Melchesiech |
Knowledge (Planes/Arcana/Dungeoneering/Religion) to identify/learn: 1d20 + 10 ⇒ (14) + 10 = 24
Mel steps up behind Skalv and calls upon his knowledge of defensive magics to aid the party! From his raised hand, a faintly glowing sphere rapidly grows to surround him and anyone near him. Activating protective ward; for the next four rounds, all allies within 10' of Melchesiech add a +1 deflection bonus to AC.
| Angahaar |
Angahaar rushes into the room next to Skalv and tries to take a swing at the demon, arcane energies coursing through his blade.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8
Well, I could've rolled lower on that attack, but not by much.
| Skalv Aelfarael |
Alright well since Skalv's knowledge check is unlikely to really change his action beyond "murdering the crap out of them with his sword" I'll go ahead and post.
Skalv lets the bite scrape off his armor, roaring and bringing down another crosscut. "UU, do not break!" He snarls. Damned demon tricks.
Attack (power attack, favored enemy): 1d20 + 10 ⇒ (11) + 10 = 21
Damage (power attack, favored enemy, treerazers bane): 1d10 + 11 ⇒ (3) + 11 = 14
| Jack Daniels |
Apologies for absence, RL got busy but back now.
UU flees, Angahaar misses, Mel protects, and Skalv lands another blow on the Abrikandilu demon (-18 damage).
Duration of fear effect on UU: 1d4 ⇒ 3rounds
CE Medium Outsider
DR 5/cold iron
Creature's bite causes horrific and hideous wounds that not only mar beauty but supernaturally diminish a creature’s sense of self-worth
Round 2:
Wounded demon attacks on Skalv buts cannot penetrate the paladin's defenses, while other demon casts Cause Fear on Angahaar.
Attacks on Skalv:
Claw: 1d20 + 7 ⇒ (14) + 7 = 21 - miss
Claw: 1d20 + 7 ⇒ (7) + 7 = 14 - miss
Bite: 1d20 + 7 ⇒ (5) + 7 = 12 - miss
Angahaar, please make DC 13 Will Save or flee.
Party is up again!
| Skalv Aelfarael |
"Hold the line!" I need a cold iron weapon at some point.
Attack (power attack, favored enemy): 1d20 + 10 ⇒ (17) + 10 = 27
Damage (power attack, favored enemy, treerazers bane): 1d10 + 11 ⇒ (2) + 11 = 13
| Skalv Aelfarael |
After attacking Skalv will 5 foot step back. GM could you link the map in the campaign header?
| Jack Daniels |
| Melchesiech |
Mel closes up to Skalv's left (i.e., "above" him in the map) to keep the tiefling in his protective aura while still preserving his ability to fall back. If one of the abrikandlu closes, he'll stab it.
mw cold iron rapier strike: 1d20 + 6 ⇒ (19) + 6 = 25
confirm crit , mw cold iron rapier: 1d20 + 6 ⇒ (18) + 6 = 24
Cold iron rapier damage: 1d6 + 3 ⇒ (3) + 3 = 6
Crit damage, if applicable: 1d6 + 3 ⇒ (2) + 3 = 5
| Skalv Aelfarael |
I am bumping so I can mark this game as inactive to keep my gameplay tab clean. I am still interested in playing but will no longer be getting notifications, please PM me if something changes.