Garuda-Blooded Aasimar

Tyrel's page

155 posts. Alias of Lecky.


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Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Sorry for the silence,

Surprise Round

"An ambush!" yells Tyrel as the goblins scramble around.

Tyrel will move to G-10.

Round 1

Tyrel will move beside Arsil, while drawing his greatsword in hopes of demoralizing the pesky goblins.

Power Attack Greatsword: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d6 + 6 + 3 ⇒ (3, 6) + 6 + 3 = 18


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"I agree with Arsil. Let's tackle the strongest group while we are still at our strongest."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Tyrel will search around for a trail that they can use, or any tracks they can follow.

Survival: 1d20 + 5 ⇒ (17) + 5 = 22


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"My master trained me in basic surviving skills, I'm no expert but at least I can try."

Survival: 1d20 + 5 ⇒ (12) + 5 = 17

Bah! I wasn't using furious focus all this time!


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"That depends on the situation, but I prefer to come back here since our host is generous with food."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Tyrel will find a small corner, preferably with a view from the outside so he can be alerted when something comes up.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"I'm okay with that plan. I think it would be better if we could prevent these goblins than to just sit idly by while they gather more of their kind."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"I can go and help Vuvu, a precaution in case we get ambushed again."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Whew I'm back.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

"If its that easy then even a goblin can do it. I certainly hope it's a go in and go out kind of thing."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Sorry, I got swamped at work.

Tyrel will or should be on par with Vuvu when it comes to xp so I'll just use Vuvu's tracking.

For the items, whatever the party thinks fit, I'll go with it.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Tyrel will follow the group behind, wary of a goblin ambush.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"He might prove useful someday,"

----------

"Just stay away from the alchemist for now," whispers Tyrel to Hemmings which Vuvu shouldn't hear.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"A thief can have its uses too. We'll never know when we need one."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Their houses burned, the trauma it would cause especially for the children. We can't just let these destructive creatures roam around the town."

Tyrel will go towards Locke.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Sorry for the delay,

Round 7

"Almost done!"

Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage: 2d6 + 6 + 3 ⇒ (6, 5) + 6 + 3 = 20
Crit Confirm: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 2d6 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Round 5

"At least now we have some breathing room to move, too close for comfort there green guy!" says Tyrel as he swings at Goblin 4

Tyrel will now stand up.

Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 2d6 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

CRAP!!! I didn't, it will bring me to 10/35 HP. Good enough to slay some goblins!!

Round 4

"You have my thanks cleric, let's move forward!"

This would be directed to goblin 3

Power Attack Greatsword: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Damage: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

While all of this is happening, Tyrel can only see shadows for which he is not sure if its ally or not, and the faint voices of everything.

Still unconscious lol


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Con Roll: 1d20 + 2 ⇒ (20) + 2 = 22

I guess I'm stable? Still I'm down to -1 Hp


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Sorry got busy on the weekend.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Trying, but this new batch seems to be harder than usual,"

Fighting Defensively: 1d20 - 4 + 8 ⇒ (5) - 4 + 8 = 9

Baaad roll again, +2 AC to make it 21


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"On it," says Tyrel as he swings his mighty greatsword, although still careful as if he is downed the cleric behind him would be in trouble.

Fighting Defensively: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5

Sorry bad roll, +2 AC for the next round to make it 21


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Ready whenever you are,"

Tyrel will follow Arsil's lead, readying an action and fighting defensively.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"I'm right behind you!"

Tyrel will rush together with those two.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"If and a big IF that thing has a brain and can figure it out, what do you say Arsil?"


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Oh my is there anything in this world you haven't read about Arsil or maybe another world, everyone ready?"


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Thank you for the warning, Arsil."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Or we can let Vuvu identify it lol


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Hmm."

Detect Evil on the items.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Potion taken.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

And Tyrel will let Vuvu do his thing, "I'll take this Arsil," says Tyrel as he takes watch.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"After you are done with that, I think we should hurry and track them before they can figure out another plan."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Good job Vuvu!


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Good one, now to finish this one up." as he slashes down the goblin him and Arsil is flanking.

5 ft step into the goblin above Arsil

Power Attack Greatsword, Flanking: 1d20 + 8 - 1 + 2 ⇒ (19) + 8 - 1 + 2 = 28
Crit Confirm: 1d20 + 8 - 1 + 2 ⇒ (12) + 8 - 1 + 2 = 21
Damage: 2d6 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17
Crit Damage: 2d6 + 6 + 3 ⇒ (3, 5) + 6 + 3 = 17

"This will surely leave a mark," Tyrel uses Lay on Hands on himself as a swift action.

Lay on Hands: 1d6 ⇒ 4

Hp = 19/35


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Our positions on the map refect our actions after round 8 or no? Looking at it I could take a 5 ft step and flank with Arsil, in that way I will be able to somewhat hold the other goblin since if it moves it will take an AoO from me, if he does take a 5 ft step then it is still a move away from others.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Round 6

What's with the goblins that has '/'?

"More things to slash!"

Power Attack Greatsword: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Damage: 2d6 + 6 + 3 ⇒ (5, 2) + 6 + 3 = 16
Crit Confirm: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Crit Damage: 2d6 + 6 + 3 ⇒ (1, 3) + 6 + 3 = 13

Round 7

If that didn't kill the Tyrel will attempt again, if it does Tyrel will move in close to the one without the '/'

"And here's a special version of these buggers, I wonder if you're tougher."

Power Attack Greatsword: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Damage: 2d6 + 6 + 3 ⇒ (6, 4) + 6 + 3 = 19

Round 8

"I guess you are, you little ....! Well try this one again!"

Power Attack Greatsword: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Damage: 2d6 + 6 + 3 ⇒ (1, 3) + 6 + 3 = 13

"How are you guys doing?"


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Isn't it to early to be smiling at each other? Aha! Let's put these goblins to sleep!"


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

===Round 5===

"Try not to go far from my side alchemist," says Tyrel as he moves closer to the goblin and sends it back to its creator.

Power Attack Greatsword: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Damage: 2d6 + 6 + 3 ⇒ (5, 6) + 6 + 3 = 20


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

===Round 5===

"Take care of this Arsil, I'll go help Vuvu and see to it he doesn't get swamped by those goblins,"

Tyrel rushes in to Vuvu's side striking the goblin down.

Power Attack Greatsword: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

===Round 4===

"I agree,"

Tyrel drops his bow, and charges in the fray with his greatsword with one purpose, to smash some goblin heads.

Charge, Power Attack Greatsword: 1d20 + 7 + 2 - 1 ⇒ (20) + 7 + 2 - 1 = 28
Crit Confirm: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9
Damage: 2d6 + 6 + 3 ⇒ (2, 3) + 6 + 3 = 14
Crit Damage: 2d6 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19

-2 AC for the next round


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

IMO spell strike is a key factor of the magus to at least put it on par with the other classes, at least Arsil just did the regular magus. Bladebound, hexcrafter and the staff magus are more awesome for me but I'm biased lol.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Yes and although some consider spamming Arcane Mark to spell strike is cheesy, but it is legal and it works.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Goblin genocide lol


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

===Round 3===

"Now I'm getting the hang of this,"

Tyrel lets go off another arrow directly at the goblin's face,

Ranged Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

If the earlier goblin is dead, Tyrel will target the nearest one otherwise same goblin.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

===Round 2===

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

"Hmm let's move a little bit closer then," says Tyrel as he lets go off another arrow.

Ranged Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

===Round 1===

Tyrel hops down his horse and pulls out his bow,

"Let's see the fruits of my training,"

Ranged Attack on nearest enemy: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

I guess he is a little bit rusty lol


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Well who would've thought that these little gremlins can plan something,"


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Tyrel should have no idea of the previous quest,

"I don't know the reason why you took the rock, but the deed is already done. Just like what Grumps said, goblins live to burn, steal and kill. I don't want to put the town in danger."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"I can't imagine what would that village look like if we weren't there when the goblins attack. You can argue that we may be the reason for that but given their destructive nature, I would not risk it."


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Survival: 1d20 + 5 ⇒ (19) + 5 = 24

"I'll do my best to keep us on track,"

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